Nyx Lotus

Nyx Lotus

Legendary Artifact

Nyx Lotus enters the battlefield tapped.

: Choose a colour. Gain an amount of mana of that colour equal to your devotion to that colour. (Your devotion to a colour is the number of mana symbols of that colour in the mana costs of permanents you control.)

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Trade

Have (2) TheAnnihilator , GeminiSpartanX
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Printings View all

Set Rarity
Theros Beyond Death (THB) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Nyx Lotus Discussion

Mozzius on How to Be A D*ck 101 - A Guide by Unesh

2 weeks ago

Ammendment to my previous post.

I've re-read the ruling and both Clever Impersonator + Mirrormade gain the ETB effect of Nyx Lotus and come into play tapped.

Mozzius on How to Be A D*ck 101 - A Guide by Unesh

2 weeks ago

Great Deck

Thanks for the build, this is great deck and I've had a lot of fun playing it.

My play group is quite competitive and I found the deck lacks in mana in early game to mid game (might of been the draw) compared to some of the other decks I've played against.

In a attempt to rectify I found Mirrormade (great from piggy backing on my opponents ramp & rocks, see Mana Crypt and Smothering Tithe) and Nyx Lotus worthy additions.

With the amount of symbols on the permeants in this deck, the nyx lotus gets to silly mana fairly quickly. If Unesh, Criosphinx Sovereign is on the board, i copy the nyx with Mirrormade and/or Clever Impersonator ( they don't come into play tapped) and generally Fact or Fiction myself to victory in a single turn with Jace, Wielder of Mysteries.

Xenephrim on Clever Girl Ghalta

2 weeks ago

I have several suggestions:

Pathbreaker Ibex would be a fantasic finisher in a big green beats deck.

Traverse the Outlands would ramp hard with all these big creatures.

Yorvo, Lord of Garenbrig comes in early and just gets bigger as the game goes on.

Asceticism will protect your big greenies while giving some kind of recovery to board wipes.

Nyxbloom Ancient would produce all the mana.

Guardian Project is good card draw in a creature heavy deck like this.

Nessian Boar plays into your theme of big green for a measly five mana.

If I think of more, I'll be back...

DrakeTheDuelist on Enchanting Provocateur

4 weeks ago

If you really want to power up your faeries, take a look at anthem enchantments. Glorious Anthem is a good start, but there are many others (most of which have fairly useful side-quirks) like Radiant Destiny, Force of Virtue, Gravitational Shift, Favorable Winds and Etchings of the Chosen. Cathars' Crusade isn't technically an anthem, but it can be no less hilarious if you can set up a turn of enchantment / artifact storming. If you have the budget for it, and you aren't too opposed to artifacts, The Immortal Sun is a pricey piece, but it has a lot going on, especially if you don't run any of your own planeswalkers. A fair bit of warning on this anthem route: Skullclamp absolutely will not work the way you want if you play anything that offers toughness bonuses to your tokens unless you have some kind of sacrifice outlet. Some seem to consider that alone as reason to not anthem your faeries into the stratosphere, even if it's very possible on even tight budgets. Others tend to avoid anthem spamming because it makes you look far more dangerous than you're likely prepared to be, and impromptu archenemy is no fun to be on the wrong side of.

For space, I'd take out Ancestral Blade, as I've never been a big fan of that card when you can get far faster, cheaper, and overall more robust power-ups from anthem sources. (It's more of a knight tribal / white weenie card.) Also you may want to tone down your sizable nonland permanent hate. Oblivion Ring type effects are fine in the short term, ideally if you're ready to swing for lethal if not for that pesky Ghostly Prison in the way, but eventually you could get your enchantment answered and be right back where you started. For long-term answers, you're better off with Swords to Plowshares and Mortify (or arguably even better, Counterspell) effects that can straight up remove the problem for good, especially if exiling is involved. No sense tying someone's arm behind their back when you can just shoot them in the head.

If you wanted to win on commander damage, Cranial Plating is a fairly-priced budget piece that can play well into smashing face with Alela, especially if you can spare the mana to attach at instant speed. Shadowspear is a fairly expensive piece, as you would expect from something that not only confers trample (a bit hard to come by in Esper colors), but can strip hexproof and indestructible.

You don't have a lot of ramp sources. Ramp can be tricky to come by outside of Green, so you probably want a good 8-12 artifacts, probably closer to 12. You already have the big two (Arcane Signet and Sol Ring), Heraldic Banner, and most of the Talismans. You can also look into Signets (Azorius, Dimir, Orzhov), Diamonds (Sky, Marble, Charcoal) and Myrs (Silver, Gold, Leaden). Mind Stone and Worn Powerstone aren't terribly expensive for colorless artifacts, and Everflowing Chalice, Thran Dynamo and Gilded Lotus aren't much more expensive than that. And last but not least, particularly if you're leaning more heavily into enchantments, the newcomer Nyx Lotus from TBD is a fantastic choice if you plan to have a lot of colored non-token permanents on board. Alternatively, you could lean massively into artifacts given how much Alela likes them anyway, though it's worth pointing out that (1) artifacts have some of the widest ranges of cheap and commonly played answers and (2) the vast majority of them do zilch for your color devotion.

It might seem counter-intuitive to include board wipes in a deck designed to go wide with faeries. My take is that eventually you're going to be on the wrong end of a wipe at some point, so you want to have some wipes of your own ready to go just in case someone rebuilds quickly or you start getting jumped on by the rest of the table. This is especially important as Alela decks' bodies mostly come in the form of tokens that get wrecked outright by the ever-popular Cyclonic Rift. Speaking of which, it's worth pointing out that Cyclonic Rift has a cousin card in white, Winds of Abandon. Less good admittedly, but it's a lot more budget friendly, and even overloads for less mana. Speaking of budget, Time Wipe and Kaya's Wrath are other classic wallet-friendly wipes, while the flat out best one (after Cyc Rift) seems to be Toxic Deluge. Another reason to have wipes in Esper: they have some of the strongest ones in the game.

blfngl on Memory loss

4 weeks ago

Sick deck. Is King Macar, the Gold-Cursed being used with Freed from the Real and Phenax, God of Deception? That's a disgusting combo. Also, doesn't the Undead Alchemist + haste effect only work if you hit creatures? What if an opponent has all noncreature spells in their library?

Below are my initial thoughts. I'm no mill authority, so take my suggestions with a grain of salt. The most important thing to remember when playing commander is to play the way that YOU want to play, not someone else. These are just some cards I might put in if I was piloting Phenax.

You could use more draw. Cards like Windfall and Whispering Madness are excellent sources of both draw and mill. Ponder, Preordain, Chart a Course, Compulsive Research and Consecrated Sphinx are simply solid draw effects. Additionally, Rhystic Study is probably better for our meta than Mystic Remora, I'd say half the decks at our LGS don't play noncreature spells before turn three.

I'm not a huge fan of The Haunt of Hightower. I'd probably play one of these cards in its place: Lord of the Void or Diluvian Primordial.

I think you need more efficient mill effects. Mesmeric Orb, Memory Erosion, Altar of Dementia, Altar of the Brood, Dreamborn Muse and Nemesis of Reason are cheaper and more effective than some of the millers you're playing.

Finally, stronger ramp is needed. I think cards like Scaretiller and Nyx Lotus are too slow and conditional; you want ramp that will immediately take effect. Consider Thran Dynamo, Solemn Simulacrum, Talisman of Dominance and Arcane Signet.

I think if you take some of the cards I've mentioned here and trim down some of the extraneous cards from your deck you can definitely power it up to a seven. Also: I wouldn't remove a ton of cards right away. I've found it's better to make small changes here and there, it's easier for me to see the card's impact on the deck.

fallintolife on demons

1 month ago

Sweet deck. I love seeing Ob Nixilis get some love. That said, have you considered Nyx Lotus? I ask because you already rely on black devotion here in the form of Abhorrent Overlord, and red is not a big component of this deck.

Tyrillius on Muldrotha, Endless Death

1 month ago

I would add something to effect how you tap for mana, and a few instant cards for spot removal. The reusable enchantments are nice but if it's not out you might need to stop a creature with haste or a big trampler. Zendikar Resurgent is a good mana card that isn't too expensive. Doubling Cube, or Nyx Lotus might help also. I would also consider some mana rocks like Sol Ring, Arcane Signet, Gilded Lotus, Dimir Signet. Bringing things back is fine, but you need the mana to get your commander out and drop the creatures out. You might also try Journey to Eternity  Flip to protect you commander and once it dose you add a good land.

jakeyuki12 on Aurelia's Wrath

1 month ago

Hiya! Long time Aurelia, the Warleader player, hopefully I can give some useful advice.

The first thing I've noticed about your deck is the very low amount of lands in your deck. Your deck has a very, very high mana curve, so you need to consistently be making your land drop every turn. With that in mind, I recommend upping your land count to 38 lands, no less.

In the same vein, I counted 7 ways to ramp in your deck with one way to tutor for your ramp cards. Once again, since it seems your deck wants to be casting big angels, you'll want to have 10-12 ways to ramp or tutor for them. One especial card I recommend investing in is Smothering Tithe. It is the best white EDH card and provides an unbelievable amount of ramp once you play it. Other than that, mana rocks that produce multiple mana seems to be what your deck wants so it can cast those big angels. So include stuff like Thran Dynamo, Gilded Lotus, Worn Powerstone, etc. The new Nyx Lotus could be helpful, or even something like Firemind Vessel.

The next thing is some more ways to generate card advantage. I counted 5-7 or so cards that produce card advantage. Getting up to 10 or so would be preferred that way your deck never runs out of steam. In this deck where you want to get big angels I think going for wheel effects and then reanimation could be the best way to do this. You already have Reforge the Soul, other good wheel effects are Magus of the Wheel, Wheel of Fate, and if you have lots of money, Wheel of Fortune. You already have some great reanimation pieces in your deck like Emeria Shepherd and Faith's Reward, adding in some more like Brought Back would be helpful.

Let me know if you need any more card suggestions!

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