Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order.
Transmute (1)(Black)(Black) ((1)(Black)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
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Dimir Machinations Discussion
1 day ago
The reason behind there only being 3 Skulkers is because, once I have one out, the others become a bit redundant. Not that they wouldn't be useful, but my win conditions only call for one to be out, and I'd rather those remaining potential draws be things that can support the one. Dimir Machinations is my workaround, helping me get one more easily and allowing me a bit of versatile control if I already have one.Thank you for the feedback, by the way!
3 days ago
6 days ago
I agree. Add in No Mercy.
If you are playing Maralen of the Mornsong, along with the necessary Stranglehold to keep it one sided, you have no issue with tutors and combo. You should go all the way with this and play Vampiric Tutor, Enlightened Tutor, and Idyllic Tutor. Maybe add in some Transmute cards for extra tutoring, since these are often budget friendly tutor effects. Brainspoil gets you Starfield of Nyx, Sphere of Safety, Norn's Annex, Kazuul, Tyrant of the Cliffs (why aren't you running this?), and Master of Cruelties. Dimir House Guard gets you a ton of stuff, most importantly including Stranglehold, but could also get Opalescence. Dimir Machinations gets you any number of cards, most importantly including Maralen of the Mornsong, Price of Glory, and Solitary Confinement. Both Shred Memory and Netherborn Phalanx could potentially tutor up some good stuff. Add in some Group Slug enchantments for continuous pings, or some combo kill, and you have a lockout recipe. Any of the Gods in would also make nice wincons that are tutorable with any of the above tutors. If you are going strong on enchantments, both Opalescence and Starfield of Nyx turn out to be good wincons all by themselves. If you have that many enchantments, Replenish provides protection against an enchantment board wipe.
I like all the Freeze elements, it makes this into a scary Stax style taxation deck. If you are going that direction, why not add in the three best Stax pieces, Parallax Wave, Smokestack, and Tangle Wire? Lethal Vapors, Parallax Wave, and Starfield of Nyx would create a recurring board wipe for creatures, and even as a one shot, both Tangle Wire and Parallax Wave would fit in here nicely.
I also suggest thinking about lowering your curve. The cards in your list that are the highest CMC are actually not adding much to your major strategy. Trim them to make room for more efficient pieces, more tutors, and more cards that exploit the Stax/Tax theme. Also, you should think about running more ramp in the form of mana rocks. My experience is that both Stax and Pillow Fort want a curve with an average CMC somewhere around 2.5, and these archetypes also want a lot of mana rocks to power out early defensive plays. You only run two ramp cards, and your average CMC is 3.65, with a curve that tops out at 9! You will probably be waiting until turn 15 or so to get out Avacyn, Angel of Hope or Blazing Archon. Waiting that long for your defense means that it is unlikely to be doing anything for you.
Anyway, this is a very interesting deck, and a very different take on Queen Marchesa than most. I will be watching you develop it with great interest.
6 days ago
I absolutely want to build his deck and play it as a casual deck maybe even take it to a modern tournament! It looks like a blast! Also I think magic in magic it's more important to have fun than win all the time always and playing your own home brewed deck is always very exciting! I think you could easily squeeze games out of people. I also love this deck because you're playing some of my favorite cards in Magic! Forgotten Creation, Day's Undoing, and Dimir Machinations. Also have you ever noticed how it's called "Dimir" Machinations... but there's no blue in the mana cost or the transmute cost? The only Suggestion I would make is remove the damnations and play Murderous Cut instead and damnation side board maybe? +1 from me!
1 week ago
1 week ago
Cool idea! I love VW. A great budget addition would be Dimir Machinations. It can tutor for Villainous Wealth, or dig 3 cards deep on your own library if you're looking for the Dictate of Karametra half of the combo.
2 weeks ago
You've identified the continual struggle I've found with Kaalia of the Vast, how many, and which board removals are the correct choice. I've floundered between Austere Command (Modular), Merciless Eviction (Exile), and Akroma's Vengeance (Cycling).
Here's the theory behind Wrath of God and Damnation. On turn 4 or 5 or 6, I want to have a connected Kaalia of the Vast + Master of Cruelties, or a Kaalia of the Vast + Avacyn, Angel of Hope or a limited few others like Iona, Shield of Emeria/Hellkite Tyrant, the situational guys. To do that I need to remove blockers on Turn 3 or 4 maximum, that's tough to do with a Merciless Eviction, but not that hard to do with a Sol Ring and a Wrath of God. It's just a little too slow, it's simply just WHEN the spell resolves vs. the actual power of the spell itself. HOWEVER, in a few games, in which I did have Merciless Eviction in there still, it was the only card in the entire deck that could save my game, funny enough one game I drew into it and recovered. Merciless Eviction is very powerful, but a little slow.
I'm really trying to find an efficient way to tutor for Anguished Unmaking or Utter End which USUALLY can solve the problem. Utter End is a little borderline too because of it's CMC 4. Grim Tutor is on my radar. Gamble I keep feeling like maybe I should be running this, especially with Reanimate and Animate Dead at my disposal. Shred Memory, but that can't pull Anguished Unmaking or Utter End, and Dimir Machinations can, but without a Necropotence to pull its not as valuable. Gamble scares me because if it put's my Lightning Greaves into the graveyard that's a huge setback.
There's a good possibility that Merciless Eviction will find it's way back in here. Great suggestion.
2 weeks ago
Hey, thanks for the compliment. I'm not super familiar with duel commander since I always play with 3 to 4 people so I'm not really sure how to help. I know Sol Ring and Entomb are banned, you could also potentially lose Leyline of the Void and Mist of Stagnation since it's more for controlling 3 other players. Losing Tendrils of Agony might be OK too since there is Bitter Ordeal to fill the same role for one less. I'd consider adding more counter magic such as Disallow, maybe some removal such as Hero's Downfall, a couple more zombies like Gempalm Polluter and some transmute such as Dimir Machinations since it most likely won't be countered and the 3 cmc spot has a lot of combo pieces.
I hope that helps, sorry again for not knowing much about 1v1 these days.