|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Uncommon|
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Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order.
Transmute (1)(Black)(Black) ((1)(Black)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
|Have (48)||Tommuz , Lucretian , RPG_FOX , Clawsun73 , sneferie , gildan_bladeborn , Hakira , marcus638 , mcstang1986 , Notepad95 , conker3009 , , Austin0 , SoggyGecko , Hootiequack , failurechild88 , Puzzlemayor , voidruby , Ellyreia , Nemesis , Malachy_ , Snydog17 , joshw335 , Atroxreaper , thetechzombie , KB2187 , darthnuchi , Raknamadak , bigc137 , duff87 , chrishuffman95 , Skydra2 , Riders_of_Brohan , meowCat1234 , 2austin5 , mziter501 , miracle , saj0219 , Esquire_ , BLEATH , sonnet666 , awalloftext , yerfdog1935 , TypicalTimmy , bakeraj4 , Bluboltar , weirdtimes2004 , orzhov_is_relatively_okay819|
|Want (23)||hyrulian , mini_tb , joshw335 , adb_slayer , Brodolf , TheMagicReturns , Ariumlegion , arthurxisde , Kleptozaniac , P13 , Dk1997 , volcomstone2892 , king0fclubs , olivebagel , Totaemuegerli , PopeJonIII , Swagrajag , snowmaster55555atgmaildotcom , beckhr , bsorner3 , WORD_559 , IBWolfKnight , PoisonSamurai|
Dimir Machinations Discussion
3 days ago
Hey, you're welcome.
If you're willing to drop some funds for a single card then consider Food Chain ? It's a one card infinite Kobold token combo with Prossh, by repeatably exiling Prossh for mana and then casting him from the Command Zone. Cards such as Squee, the Immortal and Eternal Scourge can be cast from exile allowing you to exile them with Chain to make mana, then cast them again and keep doing this for infinite mana.
The infinite tokens combo is the piece you want for a win condition with several cards here. Zulaport Cutthroat and Blood Artist make all your opponents lose all life because Prossh is a sac outlet. Purphoros, God of the Forge , Impact Tremors , Goblin Bombardment make all your opponents die from damage. Anger (only if you have easy ways to get it into your graveyard), Ogre Battledriver , Rhythm of the Wild are good to give all tokens and Prossh haste. Another way to give everything haste and a pump for a turn one kill is Goblin Bushwhacker . Smothering Abomination lets you draw a lot of cards from sacing tokens. Skullclamp is also excellent as draw with tokens.
If adding Chain then you'll need ways to find it. Necropotence , Diabolic Intent , Demonic Tutor , Dimir Machinations (transmute), Gamble are ways to tutor or draw it that won't break the bank. Plunge into Darkness , Demonic Consultation , Tainted Pact (with only one basic land of each type) are other instant ways to find Chain, but you exile all other cards until you find it. Sensei's Divining Top and Sylvan Library help to find/draw Chain or other cards as well as to help setup these spells that let you find one card exile the rest.
2 weeks ago
Imo Necropotence doesn't belong in a deck with haakon, especially since you're running discard tech like Tortured Existence and also Transmute cards like Dimir Machinations . Necro makes you exile stuff you discard and doesn't inherently synergize with your strategy. You have a ton of draw already, so I would run a high-value creature reanimation target like Ashen Rider in its place. Also, since you're playing the Haakon/Ashes of the Fallen combo, you should consider Crib Swap as it's another knight to cast from the yard like Nameless Inversion, and so is Mirror Entity to make your plethora of tokens into a massive army. Any particular reason why no Sun Titan ? Since both Haakon, Decaying Soil, and Ashes of the Fallen are all 3 mana or less and huge pieces of this deck, I would think running Sun Titan is a huge benefit that I wish I could have in my Haakon deck.
3 weeks ago
Ok, I'm off work now.
Let's talk draw options. It appears you have some decent draw engines, I would mention Tymna the Weaver and Grim Haruspex as more options if needed. Tymna because you can potentially draw 2-4 cards easily with her and Haruspex as a better Midnight Reaper same stats/cost and none of the lifeloss.
Your missing Vampiric Tutor , if within your budget I would strongly consider it for a future upgrade, also don't overlook Shred Memory and Dimir Machinations to get some of those combo pieces. I personally like Open the Armory and Steelshaper's Gift as well to give better odds of hitting Skullclamp and Nim Death-Mantle while not having to waste more versatile tutors on them.
You appear to only be running two sinks in Twilight Drover and Death Grasp. I would suggest cutting some big mana producers or add cards like Exsanguinate , Torment of Hailfire , or Walking Ballista over both your current sinks as Death Grasp is single target and Drover is slow outside of combo. Also Torment and Exsanguate can be tutored by Shred Memory.
Win-Con's....the Blood/Bond combo seems alright but at 10 cmc I'm not a fan as I feel they are not strong enough pieces on their own and harder to tutor for. I opted for Teysa, Orzhov Scion and Darkest Hour as the primary loop as it is well established and that low cmc package allows you to drop it and win pretty quickly with little set-up vs trying to land both Blood/Bond plus lifegain to win. I'd say that's a meta call for you. The Titan loop is great I would however strongly consider Altar of Dementia as another sac outlet and Altar of the Brood as another finisher once a loop is established. Also Karmic Guide and Reveillark just outvalue Blood/Bond in that the can recur pieces outside of combo as well as combo themselves.
Athreos, God of Passage is just insane value as with Teysa out it reads gimmie back my dude or take 6.
gravepact why have only 1 Dicate of Erebos when you can have 2.
Sifter of Skulls both ramp and token generation. Chose this over Pitiless Plunderer due to the tokens.
Nether Traitor like Reassembling Skeleton.
Afterlife Mechanic in general..get double them tokens, also great for Deathmanle shenanigans, or really anything that dies to create a token.
Cuts.......always the hard part, everything over or at 5cmc needs to be questioned. Demon of Dark Schemes is super lackluster and slow, Kokoshu paints a big target, Black Market is slow, Debtor's Knell is too mana intensive, Solemn Simulacrum is a bad fit at 4cmc. Revel in Riches is a worse win condition I feel than Approach of the Second Sun in this deck.
With this wall of text I will stop and let you reflect, can chat more once you take a look.
3 weeks ago
+1 cause I love Yennett, Cryptic Sovereign decks!
From my experience, Flying and Menace make Yennett extremely difficult to block so we don't have to devote much resources to make her unblockable.
Here're some of my recommendations:
Penance - Extremely powerful card to let you drop the "bombs" you draw to the top of the library.
Scroll Rack , Dimir Machinations , Conch Horn - Top of library manipulation is extremely powerful in the deck. While Scroll Rack can be pricey, the latter 2 are hidden gems and extremely budget, yet effective.
Hope these helps!
4 weeks ago
3 months ago
Looks pretty good.
A few thoughts on updating it:
Swap out Diabolic Tutor for Mastermind's Acquisition.
I almost always run 1-2xBojuka Bog/Scavenger Grounds in pretty much all my decks; since you're filling up your opponent's graveyards, it's probably an extra good idea here. At 23 lands, if you ran 1x, you could swap it out for Haunting Echoes if you're worried about those cards conflicting - I think your mana-base would still be stable. 1xBuried Ruin might also be useful. Other less-great lands worth a second of consideration: Cabal Stronghold and Mortuary Mire.
I think 16 creatures tends to be a little inconsistent, regularly seeing games in which only 1-3 creatures ever hit the battlefield. (a problem for Infect decks) I see value in good blockers, but I also think added removal/discard spells may be just as effective. For example, Wrench Mind or even Dimir Machinations may prove a better spell than Black Cat.
3 months ago
went 3W-1L today. Switched some cards at the last moment after checking out the competition. Out of the 16 people there I noticed that at least 5 played with an alternative wincon deck, so I swapped out Jace for Commandeer and Dimir Machinations for Denying Wind. I know Denying Wind sounds janky but it really did a number on 2 people in those 4 rounds, killing their combo's and removing their wincons. It basically left them with a dead pile of cards and they were sitting ducks from that point onward. Them complaining after that Denying Wind should be banned was icing on the cake. I wouldn't play it other wise to be fair, at a certain point I had it in my starting hand and if I didn't have a Scroll Rack to go with it I would have mulliganed. Won twice with Approach of the Second Sun (feels good man) and once with Misdirection redirecting a 25 mana Fireball that was aimed towards me to another player with low HP and then killing the last guy with commander damage and extra turns galore. The last round was undo-able seeing one guy went infinite with his Narset, Enlightened Master on turn 5 and no one could do anything anymore at that point.
All in all, works great! Still needs some tuning here and there, but it also depends on what people are playing. Was looking into maybe putting Timetwister in their but I get the feeling I give my opponents more answers to the cards I'm going to play.
Will try to update you if I find something out.
3 months ago
I need some help deciding to remove some cards to make it 100 cards commander legal, it’s 105 right now.
Throw me some ideas to add or replace cards too. Feel free to criticize me, tell me if there should be changes. First time really trying to put a deck together. I think I’m having mana and creature cost issues? I’m not sure? Thanks!
Dimir Machinations occurrence in decks from the last year
All decks: 0,0%
Commander / EDH:
All decks: 0,03%