Dimir Machinations

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Dimir Machinations

Sorcery

Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order.

Transmute (1)(Black)(Black) ((1)(Black)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

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Dimir Machinations Discussion

cdkime on 240 Card Modern Battle of Wits

1 month ago

MoGoose831 and Sjorpha

Thanks for your feedback!

Brainspoil and Dimir Machinations had been in a prior version of this deck, and were purged alongside most other traditional tutors--originally, more tutors were used, but they were too inefficient to justify the card slot. In retrospect, this was a tad unfair to the two above cards, given their three mana tutoring effects and potential for other uses in a pinch. I am going to give both another shot. Azusa, Lost but Seeking is out--in theory, her land ability works well with the number of fetch lands in this deck, but the chances of drawing either Crucible of Worlds or Ramunap Excavator is low, and neither is worth wasting a tutor on. Jace, Unraveler of Secrets is also out--his mana cost is simply too high.

Liliana Vess is a tad slow for my taste. Effectively, she is a 5 mana tutor that does not give me the option of casting the card I need in the same turn as the tutor.

Sjorpha on 240 Card Modern Battle of Wits

1 month ago

Lol, this deck is hillarious :D

Another reason to not use those other methods of playing battle of wits is also that they can't be played on MTGO since the effects getting cards from outside the game would be restricted to the 15 sideboard cards, and the same would be true when playing in any sanctioned paper event. But this deck be played in both cases.

Nother tutor to consider is Dimir Machinations as it can fetch any of your 3cmc combo pieces.

Sjorpha on Firing Squad

1 month ago

Nice deck, I would personally put quite a lot more fetches and shocks in it (if available), it seems like it can handle and sometimes benefit from the lifeloss very well.

I would consider finding room for one Muddle the Mixture so you have a tutor for the 2 cmc cards plus a counter against enchantment removal.

I would also replace Idyllic Tutor with Dimir Machinations since all your enchantments are 3cmc anyways and it can also fetch Kitchen Finks and Geralf's Messenger transmute also can't be countered, plus it's not a dead card if you already have the combo pieces since it can also be cast for the library manipulation. It just seems strictly better to me.

I personally don't believe Axis of Mortality is competitive but i may be wrong. I would replace it with another low curve interactive spell.

Suns_Champion on Discussion about tutors/transmute for combo ...

1 month ago

Hello all! I'm trying to find good tutors for my combo deck without having to spend $40 or $60 on a Vampiric Tutor or Demonic Tutor.

The deck in question is IntruZur Alarm | Zur EDH.

Zur the Enchanter helps a ton in the tutor department, but he can't grab everything.

The combo pieces I need to grab are: Intruder Alarm, Bloodline Keeper  Flip, Steward of Solidarity, Thraben Doomsayer, and to a lesser extent: Stonybrook Schoolmaster, and Necrotic Ooze.

The tutors I have so far are: Diabolic Tutor, Razaketh's Rite, Recruiter of the Guard, Open the Armory, Demonic Collusion, Enlightened Tutor. Please note that I'm only running the handful of $10 tutors because I already had them.

Now, this seems like a decent tutor package to me. But I wanted to know if there are any other budget tutors that might be slightly better. Also I suppose a good question would be: How many tutors should I run? Is 6 enough? Too many? Hopefully looking at the decklist and my beginnings of a primer will help you determine that.

Additionally, I've come across the Transmute ability and wanted to know what you all thought of it. Sub-optimal of course, but budget. Clutch of the Undercity, Dimir House Guard, Dimir Infiltrator, Dimir Machinations, Drift of Phantasms, Muddle the Mixture, Perplex, and Shred Memory all get one or two of my pieces, and have the added flexibility of being normal spells. Are any of these worth running over, say, Demonic Collusion or Razaketh's Rite?

Would love to hear any thoughts/opinions! Thanks in advance!

elfric on Land of the Free, Home of the Br(eya)ve

1 month ago

yes Dramatic Reversal as a standalone is that good. i underestimated it too. i only played it because of the scepter combo first but then i drew it during games in various situations and boy its a hell of a ritual. playing scepter imo is more of an option but i definitely had it in games complete dead rotting in my hand. so its your choice.

and yes play Lotus Petal. didnt notice it in the first place. to underline how good it is: it is a Black Lotus sometimes. you can use it to play Doomsday and have it included with yawgmoth's will in your pile to use it 3 times in a single turn.

but before adding just only mana (which is good mana) i think your deck is a little light on threat density. i understand the budget thing but just playing more interaction in stead of business is not the best especially as your commander isnt a card-engine like tymna. look out for Praetor's Grasp to be a potential budget grim tutor with upsides. atleast Dimir Machinations or Diabolic Tutor as tutors or Diminishing Returns / Whispering Madness as additional wheels for drawing a full grip again. i know they are suboptimal but under restricted budget going to light on business is worse than going for little worse businees but atleast having enough redundancy to keep fireing at your opponents if need be.

Jack_Meyer_Garvey on Prosshing

1 month ago

Dimir Machinations is a very good card in Food Chain Prossh decks. I also reccomend Red Elemental Blast, Pyroblast, Autumn's Veil, and Guttural Response as they all are low cost cards that can win you the game against blue players. Especially when you are about to combo out turn 3-4 (as Prossh tends to do) and somone uses the last of their mana to hold up counterspell on food chain

Snacrifice on Grixis Tap Dancers

3 months ago

Looks neat!

Are you using Garza Zol, Plague Queen for any reason? The new legendary Inalla, Archmage Ritualist is pretty easy to get right now, and taps for effects(and lets you get copies of Trinket Mage and Inspired Sprite to get more draws/artifact search.) Praetor's Grasp is always an amazing card to find something in an opponents deck.

Since you have a combo you want to get out, you might like cards like Whir of Invention, Artificer's Intuition, the more expensive Fabricate to get paradise out, and for getting the Freed from the Real try Drift of Phantasms and Dimir Machinations. You can also run the other transmute's like Dizzy Spell or Clutch of the Undercity etc. to find other things in your deck too.

Racecourse Fury is not especially high on the threat list, so you can have essentially free haste-enable on the cheap.Quicksilver Dagger enables tap+damage+draw a card for cheap. Unscythe, Killer of Kings is a silly card that might find a place.Hematite Talisman and Lapis Lazuli Talisman let you untap other creatures to boot.

I'd lose some of the instant/one-off untaps- they're cheap but only good for one motion, whereas you want to be doing it over and over again. Same with ETB like Breaching Hippocamp. Chain Stasis is fun because you could pay 2 to do it again on another creature, making it 2 - trigger inspired. Tidal Bore can let you get out an extra untap or tap when you're strapped for mana.

Niblis of the Breath and Puppeteer are really good(and are 3-drops for things like phantasm and machination searches), as are Stonybrook Angler.

Thassa's Ire isn't the most mana-effective option but it's a one-drop that lets you do it over and over again as long as you have mana. You also may want something like Fortuitous Find to bring back things. Recurr is always good! :D

Jewishman on Solemnity Now!

5 months ago

I had a similar solemnity control deck but absolutely after the video I had to try the list and found it way more reliable. Dimir transmutes for 4 but I know what you mean, something like Dimir Machinations or Drift of Phantasms. I ran it when I had just 2 of unlife and solemnity but now Id much rather have the slot free for control. Turn 3 ill always be interacting with the opponent or putting combo pieces down and thats working for me. I absolutely agree about the blue, I originally build the deck around Zur and I just like his flavor but hes disposable, while Glen Elendra Archmage has done work in maybe 2 games so far. Ill play with Glen for a while longer but what I really need is some spicy one off cards

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