Dimir Machinations

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Ravnica: City of Guilds Uncommon

Combos Browse all

Dimir Machinations

Sorcery

Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order.

Transmute (1)(Black)(Black) ((1)(Black)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

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Dimir Machinations Discussion

theovermind on We Revere the Skyraider (Clone Decklist)

3 days ago

Ballzanya on Tainted Remedy

5 days ago

I actually play a version of this deck as a casual modern deck that I sometimes bring to FNM. Trust me, you want to play the four copies of Wall of Shards. The wall is a pure beast, and you can simply not pay the cumulative upkeep, or you can sac it to Devour Flesh to gain 8 life.

As far as the mana base goes, you don't actually need fetches or shocks, believe it or not. You do need at least 2 Shambling Vent, 2 Isolated Chapel, and 2 Concealed Courtyard, as well as 2-4 copies of Ghost Quarter. (Ghost quartering your own land to activate landfall with a remedy on board, to cast two Rest for the Weary to make your opponent lose 16 life is just priceless.

Another card you simply need a playset of in the mainboard is , Blessed Alliance. It's so good and you can make them sac an attacking creature and give yourself 4 life while you dont yet have a remedy on the field. Since I don't have the budget for the Idyllic Tutors, I run two copies of Dimir Machinations, since it lets you search for tainted remedy.

KongMing on Hedron-Alignmentphobia

1 week ago

Might I recommend Dimir Machinations? In addition to being LibraryToExile, it has the added bonus of being able to transmute for a Hedron Alignment (or any other 3-drop card in your deck), the same as your Drift of Phantasms. The tutor activation does cost 2 Black mana though, which seems like a lot for this deck.

VesuvanDoppelbanger on Gain & Drain

2 weeks ago

Some great budget minded tutors (transmute)

Dimir Machinations, Dimir House Guard, Brainspoil, Shred Memory

VesuvanDoppelbanger on Rakdos does what he wants.

2 weeks ago

Budget builds are best builds.

I recommend the under-sung, uncounterable transmute tutors, all budget-minded.

Brainspoil, Shred Memory, Dimir House Guard, Dimir Machinations

Alkadron on King Macar in a Car

2 weeks ago

Suggestions:

Darth_Savage on Beware the Diabolist

2 weeks ago

Some thoughts -

  1. Replace Silkwrap with Journey to Nowhere your in modern, no point adding a limit you don't need. Also consider Path to Exile or Fatal Push.

  2. Replace Diabolic Tutor with Dimir House Guard or Dimir Machinations the transmute card is useful in a push and a tutor the rest of the time. There are other transmute cards too...

  3. Find a space for Beastcaller Savant and Captain's Claws if you can, I'd replace the Unified Front personally.

mrfab13 on Here... Take this!

3 weeks ago

answers to your deck (for only white)

Leyline of Sanctity Runed Halo Nevermore and even Fragmentize

in my option you need a few more answers than just Silumgar's Command, presonaly id drop blue, as far as the combo is concerned blue isn't relevant.

for my reccomendations id say add Surgical Extraction or Extirpate so if they sb in enchantment hate you can just screw them over then dump a Noxious Revival and redraw it after they are done. and for 0 mana at instant speed XD (Surgical Extraction or Extirpate also work well with duress)

id also consider Ghost Quarter in SB for tron match up.

also look at transmute as you can use a Dimir House Guard for the pact and Dimir Machinations for the harmless offering.

putting somthing in sb like Geth's Verdict would help if they get anything that is indestructible out and with somthing like infect where they have Blossoming Defense, Apostle's Blessing, Vines of Vastwood ect and turn 2-3 wins are common with infect.

anyway that the best advice i can think off off the top of my head :)

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