Dimir Machinations

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Ravnica: City of Guilds Uncommon

Combos Browse all

Dimir Machinations

Sorcery

Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order.

Transmute (1)(Black)(Black) ((1)(Black)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

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Dimir Machinations Discussion

Emzed on Chainer, Grave Defiler

2 weeks ago

Are you sure Black Sun's Zenith is better than Dimir Machinations? Many of your best cards cost 3, so you can transmute for card advantage (Necropotence), interaction (Fleshbag Marauder, Hero's Downfall, Toxic Deluge), or a synergystic card (Ashnod's Altar, Buried Alive, Necromancy). Both BSZ and transmuting Dimir Machinations are equally mana intensive, but the great flexibility provided by the transmute ability looks really powerful to me.

precociousapprentice on STOP FOCUSING ME

2 weeks ago

Im like your deck. It has similar elements to mine, but is much more budget conscious. I like both Traitor's Roar and Serene Master, and may playtest both in my deck, just to see how they play. I have multiple deathtouch creatures that are parallel to what Serene Master does, so that is a cheap alternative that may work nicely, since Serene Master will likely stick around, and deathtouch creatures don't always stick around after a fight. I like it, and it may be a nice upgrade. I get a lot of mileage out of Delirium and Backlash, so Traitor's Roar may be another nice addition. I use a Wishboard with both Death Wish and Burning Wish, so it may go in the Wishboard instead of the maindeck.

As for suggestions, for budget tutors, check out Transmute cards such as Shred Memory, Dimir Machinations, and Dimir House Guard. They work great for cheap tutors that also have another use. If you haven't, check out my Queen Marchesa deck. It is pretty similar to yours.

VesuvanDoppelbanger on Meren the Confused Commander

2 weeks ago

The 'transmute' tutors work well. Brainspoil, Shred Memory, and Dimir Machinations are all uncounterable (save for Stifle and the like.

Sjorpha on Demonic Acid

4 weeks ago

Exist2Cease Thank you for your very constructive comments and for actually understanding what the deck does as opposed to some other commentators! (archived)

I really like the idea of Copy Enchantment, I was actually not aware of that card. Will try it for sure.

I personally have seen good results with both Brain Maggot and Hypnotic Siren, I can be very handy to have a 1 mana enchantment to bounce a Reality Acid on turn 4 after playing Cloudstone Curio on turn 3. I actually use the creature stealing effect quite often on turn 5 after playing a Semblance Anvil.

I'm torn on replacing the Maggot, the upside of Brain Maggot is that it is an enchantment and a creature, the higher the enchantment count the more consistently we can get a bounce engine going. That has to be factored in when choosing cards. For example let's say we are down to topdecks and have a Cloudstone Curio something we wish to bounce, which is a pretty common scenario. We just need to draw another enchantment to get restarted. On the other hand IOK and Thoughtseize are great 1-drops, but the way I see it they are way worse topdecks in this deck.

Also keep in mind that Enchantment creatures are the best cards to exile under Anvil, reducing their count is a consistency loss for the cost reduction plan.

Dimir Machinations is an interesting suggestion, it's true that being able to search for any 3 drop is very attractive.

Trophy Mage has a couple nice things going for it though. It's an extra body to chump block with, but more importantly it cost's one mana after playing Semblance Anvil(exiling an enchantment creature), and also it can be bounced back to your hand with Cloudstone Curio, so it can fetch the cloudstone, then bounce and fetch something else. I also like having a decent creature count in this deck for chumping and attacking and equipping swords. Those are the reasons I went with it.

So to sum up, you want to add some raw power in terms of card choice, but the costs for that is a reduction in enchantment and creature count. That is a consistency loss, on the other hand the machinations is a consistency increase in terms of finding 3-drops. It should work but I'm not convinced it's better.

I will try your suggestions out though and see how it stands up to the current version, with the exception of Thoughtseize (for budget reasons.)

Exist2Cease on Demonic Acid

4 weeks ago

Also Dimir Machinations would be better than Trophy Mage as you can search for Creatures, Enchantments, and the same artifacts as Mage. It's also better utility wise.

VesuvanDoppelbanger on Karlov EDH Funhouse

4 weeks ago

Good 'ol Baneslayer Angel would be a good addition.

The transmute tutors can be nice to grab specific pieces, and they can't be countered w/out a Stifle effect.

Brainspoil, Dimir House Guard, Shred Memory, Dimir Machinations

VesuvanDoppelbanger on Alesha, Who smol...

1 month ago

An Entomb, and Buried Alive would be helpful.

The transmute tutors are nice to grab specific pieces:

Dimir House Guard, Brainspoil, Shred Memory, and Dimir Machinations.

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