Dimir Machinations

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dimir Machinations

Sorcery

Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order.

Transmute (1)(Black)(Black) ((1)(Black)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

TijuanaBachelorParty on Date Night with Phage

11 months ago

Thanks for the suggestion CruelEntertainment. I honestly had not thought of transmute cards and now rereading, they are quite versatile. Out of them, Shred Memory might be a great addition to the list as instant speed graveyard hate and a tutor for several 2cmc targets such as Torpor Orb and Netherborn Altar.

I also enjoy Dimir Machinations and think it would make for interesting games. Also being able to grab things like Yawgmoth's Will, Black Market Connections, and Toxic Deluge seems quite strong too.

DreadKhan on Zur, the Disenchanter

1 year ago

Exquisite Blood would be pretty nice with Zur's Weirding Out, in addition to giving life for Necropotence, and with Protection Racket, it's one thing to pay a few life to keep you from getting a free card, giving you free life feels pretty awful, and Zur can dig out Protection when you just want cards without paying life. You can mention to people you don't run any 2 card combos, so they won't worry about the Sanguine Bond combo with Exquisite Blood.

With Merieke and Zur, I feel like you'd want Pemmin's Aura and/or Freed from the Real, once Zur puts the Aura on her, it's U to kill target creature, and when you're out of U you keep the best creature you can steal until you have mana again. If Merieke is a card you like digging out, there are 3 mana Transmute cards fwiw, Perplex, Dimir Machinations and the ungodly bad Drift of Phantasms.

For Zur, I like having the option to go Voltron, to do so I run All That Glitters and Heliod, Sun-Crowned. If one copy of All That Glitters doesn't quite cut it, there is also Michiko's Reign of Truth  Flip, but I mostly use Copy Enchantment, Estrid's Invocation and Mirrormade to make more Glitters if I want a bigger Zur, 3 is usually a 1 hit kill fwiw, and he can dig out an Unblockable aura or Thassa, God of the Sea technically. For Shroud I like Greater Auramancy, but there is also Diplomatic Immunity to consider.

If you don't mind running Vanishing, which is a very good 'dodge' effect for Zur that doesn't cost him Auras/Counters, you can also run the very funny Out of Time to just wipe creatures pretty much permanently. If you have Copy Enchantment effects, you can duplicate this before it goes away to lock away another group of creatures, very nasty vs large creature boards, and Zur finds both pieces.

Another funny Zur card is Dance of Many, which can duplicate a creature you can target, a very strong effect if your meta cares about powerful creatures. If people run Mill in your area, Nighthowler can be fetched out for a big creature or be drawn to make Zur bigger.

You can't fetch it out, but like Mother of Runes it's very good to have out, Devoted Caretaker can offer very versatile protection to more stuff.

If you want something pretty dirty you can pull out vs opponents that are running stronger than expected decks, your Smothering Tithe works very well with Stasis, which also likes Black Market Connections, though you'll want Brave the Sands to give Zur (and your board) Vigilance. Stasis also likes Archon of Emeria and you're already running Thalia, Heretic Cathar. It's certainly not fetching out Heliod after you've dropped Balista, this doesn't win on the spot, but it's a very strong/nasty effect to have access to, even if you don't dig it out very often. Fortunately Stasis is the only piece you wouldn't want to draw!

ImNora on Cheapo Super Skullbriar

1 year ago

EDITS:

I removed a few cards to make room for some cheap Tutor-type cards. This was done to help make the deck function a bit more consistently. IE, before the changes, some games you might get a ton of things with trample but no deathtouch or unblockable would show up. Things like that... Now with Shred Memory, Dimir Machinations, Dimir House Guard, Diabolic Tutor, Jarad's Orders, and Mastermind's Acquisition, you can sometimes just search your library for whatever keywords you still need on your Skullbriar, the Walking Grave.

All those benefits and the deck actually costs less money than before.

DreadKhan on Combo deck

2 years ago

Vito, Thorn of the Dusk Rose might help as a finisher. Dimir Machinations can help find Thief for you, and Vito if you run him. It's also a weird Control spell if you really want. Sanguine Bond is a clunky options at 5 mana, but it also works well potentially.

king-saproling on

2 years ago

Poppet Stitcher  Flip would be insane here due to the ability on the flip side: "Creature tokens you control lose all abilities.." This means that Poppet Factory + Wilhelt + a sac outlet + any zombie is infinite sacks. You could also include cards to fetch Poppet Stitcher like Drift of Phantasms, Dimir Machinations, Vedalken AEthermage, and Step Through.

You might like these too: Pitiless Plunderer, Distant Melody, Carrion Feeder

Se7enfoot on i 1 v 7'd my friends with this deck

2 years ago

Great way to build on a budget, look to Shred Memory & Dimir Machinations for easy ways to transmute for the spells you need.

peterschanner on

2 years ago

Hi, I came across your list while researching for my own Asmora deck i'm building and the two are looking very similar.

Though I have not yet ordered or played the deck, two cards that to me look really good are

Herald of Anguish and Dimir Machinations

The latter is 99% a tutor for Academy Manufactor that also enables you to cast your commander.

Cheers

abby315 on Cheating Made Easy: Ramirez DePietro & Armix

3 years ago

Mesmeric Orb is newly cheap thanks to the reprint, is an artifact for Armix, and helps basically give you card selection/draw because you can retrieve any of the cards you milled at the start of turn with Ramirez. Ashiok, Dream Render has an incredible static hate ability, plus the mill gives you cards to choose from and exiling opponents' GY can be a way to stop them from winning.

In addition to Cycling, Ramirez is really good with Transmute: Muddle the Mixture and Dimir Machinations turn into free tutors for whatever you need.

Eventually I think you'll need to figure out a better win-con. I run a similar deck with a heavy Zombie subtheme that leaves me with an army of undead most games, and even then I struggle to close out a lot of the time. There's plenty of infinite combos to choose from in U/B, or you can go for a zombie theme, or go for more commander damage voltron with stuff like Swiftfoot Boots, Lightning Greaves, Whispersilk Cloak, and Commander's Plate. Up to you but at the moment it must take quite awhile to close out games.

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