Devoted Caretaker

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Devoted Caretaker

Creature — Human Cleric

{{W}}, Tap: Target permanent you control gains protection from instants and from sorceries until end of turn.

DreadKhan on Tempered Steel/Starlight Spectacular

4 months ago

In my experience if you use this for multiplayer their is one key difference between Humiliator and Diminish; Diminish lasts an entire turn cycle (each player gets a turn with that player have 1/1s), while Humiliator only helps you. If you target someone with Mass Diminish (and you get 2 casts per copy due to Flashback) you will probably eliminate them due to everyone piling on the easy target, Humiliator is a much smaller effect, including letting the opponent attack on their own turn (instead of them still having 1/1s). If you're looking for something you could pull, I think Myr Sire might be your weakest link atm, especially with so few lands. Knight of the Kitchen Sink A is relatively hard to cast, needing WW could be awkward, but Knight is a more useful card than Sire. Another card that I think that's on the weak side is Servo Exhibition, hopefully this gives you some food for thought!

That seems reasonable enough, I must have misunderstood your previous post about Protection. If you're worried about Enchantments being targeted it's a bit harder to solve, there is Devoted Caretaker and Greater Auramancy, I'm not sure either would be worth it. Enchantments are much harder to protect than creatures because it's really easy to kill creatures, do you find your enchantments get targeted? My only other idea worth mentioning is Dispel, but you'd probably be better served by Thoughtcast and Thought Monitor to just draw into replacements for your Enchantments.

DreadKhan on Trying to maximize the power …

8 months ago

Have you ever thought about Witch's Clinic or Devoted Caretaker? Not quite sure what constitutes an '8', but Crackdown is pretty neat in mono-White, few people run big White creatures, it's probably a better defense than Ghostly Prison or Norn's Annex, but it might paint a target on your back. I think at a power level of 8 you can run something like Drannith Magistrate, that might be worth a look.

Wipes are very important as your power level goes up, people's decks get 'out of hand' both quicker and to a greater extreme, even 'fair' decks might have a much scarier board than you. Even in cEDH I hear about people using wipes these days, Promise of Loyalty is one I like, this will clear out even wide boards and force people to go after each other. The Eternal Wanderer is also interesting, but she is 6 mana for a pretty fun wipe in Voltron decks. There is also Single Combat, I suppose if you keep your Commander who cares if you can't summon any new creatures?

If your power level is reasonably high you can almost count on someone drawing quite a few more cards than you, maybe Wedding Ring would be worth it?

gzusvictory on Halvar, Divine Voltron

1 year ago

I am going to ignore that you considered giving up on mono white lol.

Thoughts on Skrelv, Defector Mite? It feels like a third mother? I would probably replace Devoted Caretaker. Yes, caretaker can block, has 1 greater toughness, and can actually target itself/any permanent, but Skrelv granting unblockability to our sword-wearing attackers!? So hard to pass up.

Yes, pro instants and sorceries for creatures can be better than hexproof sometimes, but hexproof covers the best benefit of avoiding any targeted creature removal. Having an alternative of paying 2 life rather than the cost of a white cannot go unseen.

I know you do not like poison counters, but you may see them more in your meta anyway with the new set Phyrexia: All Will Be One, and toxic looks like a very fair version of infect. I can see Skrelv getting in a few hits if drawn early. Imagine Skrelv getting vigilance, attacking with him and another creature, and activating Skrelv’s ability before blocks so you have two toxic creatures attacking. Luckily for us, toxic works well with double strike.  Flip

You can say Skrelv’s artifact typing becomes a downside in comparison, but these examples actually makes it beneficial.

DreadKhan on Zur, the Disenchanter

1 year ago

Exquisite Blood would be pretty nice with Zur's Weirding Out, in addition to giving life for Necropotence, and with Protection Racket, it's one thing to pay a few life to keep you from getting a free card, giving you free life feels pretty awful, and Zur can dig out Protection when you just want cards without paying life. You can mention to people you don't run any 2 card combos, so they won't worry about the Sanguine Bond combo with Exquisite Blood.

With Merieke and Zur, I feel like you'd want Pemmin's Aura and/or Freed from the Real, once Zur puts the Aura on her, it's U to kill target creature, and when you're out of U you keep the best creature you can steal until you have mana again. If Merieke is a card you like digging out, there are 3 mana Transmute cards fwiw, Perplex, Dimir Machinations and the ungodly bad Drift of Phantasms.

For Zur, I like having the option to go Voltron, to do so I run All That Glitters and Heliod, Sun-Crowned. If one copy of All That Glitters doesn't quite cut it, there is also Michiko's Reign of Truth  Flip, but I mostly use Copy Enchantment, Estrid's Invocation and Mirrormade to make more Glitters if I want a bigger Zur, 3 is usually a 1 hit kill fwiw, and he can dig out an Unblockable aura or Thassa, God of the Sea technically. For Shroud I like Greater Auramancy, but there is also Diplomatic Immunity to consider.

If you don't mind running Vanishing, which is a very good 'dodge' effect for Zur that doesn't cost him Auras/Counters, you can also run the very funny Out of Time to just wipe creatures pretty much permanently. If you have Copy Enchantment effects, you can duplicate this before it goes away to lock away another group of creatures, very nasty vs large creature boards, and Zur finds both pieces.

Another funny Zur card is Dance of Many, which can duplicate a creature you can target, a very strong effect if your meta cares about powerful creatures. If people run Mill in your area, Nighthowler can be fetched out for a big creature or be drawn to make Zur bigger.

You can't fetch it out, but like Mother of Runes it's very good to have out, Devoted Caretaker can offer very versatile protection to more stuff.

If you want something pretty dirty you can pull out vs opponents that are running stronger than expected decks, your Smothering Tithe works very well with Stasis, which also likes Black Market Connections, though you'll want Brave the Sands to give Zur (and your board) Vigilance. Stasis also likes Archon of Emeria and you're already running Thalia, Heretic Cathar. It's certainly not fetching out Heliod after you've dropped Balista, this doesn't win on the spot, but it's a very strong/nasty effect to have access to, even if you don't dig it out very often. Fortunately Stasis is the only piece you wouldn't want to draw!

DreadKhan on Light-Paws, Furry Dream

2 years ago

Really liking this deck, lots of fun and plenty of power in those small auras!

I think good old Mishra's Factory is a pretty good land creature in White, it can block as a 3/3 using only itself and another mana, which can help vs some decks. Inkmoth offering Infect is interesting though. You might consider Devoted Caretaker to protect a permanent, you can't really run Greater Auramancy to do it. Not sure if you find yourself double spelling all the time, but Archon of Emeria is very useful in a more cutthroat, combo-driven meta as a way to keep the game going until you can close.

A part of me thinks your land count is a tad low, but in testing it was rarely an issue, your average spell is quite low to the ground after all. Maybe keep an eye on MV 4 and up stuff, I suspect you'd need to see quite a few cards to hit your 4th land drop, but if this works for you it's probably not an issue. Thanks for posting!

Phion on Shorikai, take the wheel! 2.0 UltraSuper

2 years ago

IHATENAMES Some really good ideas there man, going to see how this does for now but I am interested in the protection spells. Thinking of adding Devoted Caretaker as well

clircrazy on Liesa, Mother of Monsters and Masochism [PRIMER]

2 years ago

Santiago1011 hi. Looking forward for some deck upgrades after Inistrad release. But now - what do you sink about Devoted Caretaker

Gadianten on Orzhov Inquisition (WB Cleric Tribal)

3 years ago

I am glad to be seeing more cleric tribal decks starting to show up, it seems the solid increase in cleric legendary prints has really helped. In my own experiments with tribal clerics, Ayli, Eternal Pilgrim being my original cleric commander, have found that clerics excel in defense, resurrection and life gain but not offense compared to tribes like soldier and goblin tribal. That in mind I do have some recommendations to help maximize their potential.

Beat Sticks and offense: You have Doubtless One and Vile Deacon but don't forget to add Custodi Soulbinders and Mikaeus, the Lunarch to round out the heavy hitters. But there is more to offensive then just beat sticks, so I would consider Frontline Medic for no fear attacks and non cleric offensive aids like Reconnaissance, Dolmen Gate and Cover of Darkness to keep the clergy moving and Tymna earning her keep. From my experience in using Tymna you need evasion to keep drawing cards as trample is scarce in tribe. If you are feeling savage you can try Archangel of Thune and with the life gain available to the tribe it can get hilarious fast.

Card Draw: Most tribal decks I see have the same weakness and its card draw, even with Tymna the Weaver you can still get ground down to a halt, avoid that with some in tribe options to fuel the attack like Bygone Bishop, Custodi Lich, Twilight Prophet, Mangara, the Diplomat, Alms Collector, Yawgmoth, Thran Physician. Yawgmoth is a must have in my opinion as he removes the sting out of board wipes and allows removal if you really need it and can even discard one of your cards for reanimation abuse as well.

Defensive Options: Clerics probably have the best defenses out of all the tribes and at very low costs, some options I you should consider are Devoted Caretaker, Giver of Runes, Selfless Spirit and Songstitcher if fliers are a problem for you.

Tricks and Value Combos: An amusing combo I have played with before and found pretty funny was Hedron-Field Purists or Daunting Defender along with Pestilence. It can take a bit to assemble but is pretty funny when you do. Another value combo is Vito, Thorn of the Dusk Rose and Ancestor's Prophet.

Resurrection: To many options to list but I would recommend looking through the large amounts available and pack as many as you can in to increase endurance and grind opponents down. I can say from experience this can really clinch a victory.

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