Counter target spell unless its controller discards his or her hand.

Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

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Set Rarity
Ravnica: City of Guilds (RAV) Common

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Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Perplex occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Perplex Discussion

superdiglett on Sen Triplets - My Take

1 month ago

@Lanzo493, a yeah of course, makes complete sense! How didn't I see this. Like the CMC of Crystal Shard , pickable with Perplex . I definitely have to make room for this. The table will hate me for this, I am curious for how long they allow me to play it..

athurdent on Counter Wits

5 months ago

Thanks Caerwyn, I have updated this deck with tutors.

I have other ways to win without Battle of Wits , these are Guile , Thing in the Ice  Flip, Torrential Gearhulk , Crush of Tentacles and Draining Whelk . These can win when played, especially as this is a counter/control deck opponent should have little board presence. this also means that Mystic Snake and Frilled Mystic can be very dangerous also.

With the added tutors there are 52 cards to win or find a win (ok Perplex will find idyllic tutor to find Battle of Wits , but it is a counter as well)

While your advice to go the persist route would indeed make a better and more competitive deck, I wanted it to be a counter orientated deck, it is meant to be able to win games which i think it can, while intimidating the opponent with a massive pile of counters!

DuTogira on Pili pala needs help xD

6 months ago

I’d recommend replacing Perplex with Drift of Phantasms . I know it doesn’t look as fun, but Perplex really really blows as anything but a tutor. It won’t stop game winning threats from resolving, but it costs a whole 3 mana. Drift of Phantasms on the other hand is an absolute wall against many aggro decks, and since it has flying it blocks the spectrum.

I’d also try to fit some removal in here. Something like Fatal Push or Path to Exile as a 4 of goes a long way. I know they’re a bit pricier, but they’re worth it if you don’t want to drop big bucks on Ensnaring Bridge .

I might also try to make your wincons into one-of’s that can be tutored by cards like Tribute Mage and Drift of Phantasms . This frees up a lot more board space, especially considering that most of the payloads are really bad without infinite mana.

For wincons, maybe replace Train of Thought and Pyromatics with Whispers of the Muse and replace Profane Command + the auriok salvagers package with a single Welder Automaton (that way it can be fetched by Tribute Mage which can be fetched by Drift of Phantasms ). Also now that Tribute Mage exists (it didn’t when I was brewing), try a Lightning Greaves or two.

lifemtg on Sen Triplets EDH

9 months ago

DerektheRed THx for feedback. I kind of want to keep Perplex the transmute can look for Celestial Dawn . I think I am going to add Paradox Haze taking out Vision Skeins . BTW I like your Stax/ Control sen deck. I was going that route, but ti was more expensive and kinda the same thing every game. THx for feedback

DerektheRed on Sen Triplets EDH

9 months ago

hey lifemtg - Trips are looking good. A few thoughts before tomorrow...

High level: you're honing in on some good strategies, I think if you tighten them up you'll have a really fun deck. Karn's Temporal Sundering is intriguing - hitting multiple players is powerful. Maybe add more extra turns? Or, cards that support this general strategy like Paradox Haze and Mindslaver .

I also like where you're headed with blink / ETB (adding Alley Evasion). You've got Sphinx Summoner, Sharuum, Treasure Mage, etc... I'd consider adding more blink.

Building up other players' hands is risky, but that's what Trips want right? Have you considered adding wheels like Windfall ? (also, suggest replacing one-time Vision Skeins with recurring Temple Bell or similar.)

Last, here are my recommendations for cuts:

Trinket Mage fetches Sol Ring and nothing else

Finale of Glory , meh. Play someone else's!

Perplex is counterproductive.

My Trips deck isn't trying to do what yours does (and it's not budget) but feel free to skim and see if there's anything of interest in there.


Commander / EDH DerektheRed


Thotny on Uzumaki Barrage

9 months ago

Muddle the Mixture and Perplex are good if you need tutors for 2 or 3 CMC.

Inkfathom Infiltrator could replace Augury Owl if you don't really care about the scry 3.

oo7x7oo on Niv-Mizzet Reborn cEDH

10 months ago

Jungian_Thing You have got very good points. Timetwister is so unique that I don't think there is no close replacement. The card draw combine with shuffle effect helps a lot in my games, it's one of my most tutored instant/sorcery cards. Sterling Grove is good, I was deciding that between Perplex , since I include Timetwister it actually make Perplex better.

Walking Ballista it merge of cutting. I want to have more win-cons. With infinite creature mana, I have 3 creatures win with commanders, 2 if I can draw my whole deck. If there is a new dual-colored creature I can win with commander, I will replace it with Walking Ballista . I chose it over Hydroid Krasis because I already have 2 draw engine, plus krasis and Laboratory Maniac don't win the game unless I can draw another card with spell. However, I still think Hydroid Krasis is a very good option, I just don't know what to cut for it.

Gemstone Caverns is better than you think. This deck is not that color intensive, ramp is more important, especially not all your opening hand always useful.

Twilight Mire can be cut for your suggestion, I have it just because I have cards with double or triple black mana symbols, and it's a GBU heavy deck, especially Necropotence is really hard to cast sometimes

graycattt on Aura Control

10 months ago

The current weakness seems to be card advantage. The deck does a decent job keeping the opponent completely under control for the first handful of turns, but once my hand is emptied and I'm top decking it becomes a race that we probably won't win. One option is to get some card draw, e.g. with a creature that gains the monarchy, but that need enough control to keep it. Another option is adding some transmute cards, e.g. Dimir Infiltrator , Muddle the Mixture , or Perplex , to thin the deck and get out more control or wincons faster.

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