Kinjalli's Sunwing

Legality

Not legal in any format

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Set Rarity
Ixalan (XLN) Rare

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Kinjalli's Sunwing

Creature — Dinosaur

Flying

Creatures your opponent's control enter the battlefield tapped.

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Kinjalli's Sunwing Discussion

xoorath on Huatli: The only dino gyno I know...

1 hour ago

"t1:Y: Forest, cast Commune taking a Kinjalli's Caller."

Do you mean you took Kinjalli's Caller with Commune with Dinosaurs? I don't think you can.

Also got to watch out for that backswing with settle the wreckage in the format. :) It'll get a lot of folks.

Kinjalli's Sunwing relly seemes to do some work for you! Probably really strong if creature decks make a strong slice of the meta.

Thanks for the tests!

Qolorful on No fun for counters

16 hours ago

This is a fantastically unique build for standard as far as I can tell! Very nice!

I'd suggest Kinjalli's Sunwing or Authority of the Consuls in the sideboard for RDW, and Ashes of the Abhorrent or Crook of Condemnation to deal with torrential gearhulk builds and other graveyard shenanigans.

Kizmetto on nayasaurusrex {updated 18/9}

17 hours ago

multimedia Oh ! yeah thats really cool with Walking Ballista! Definately an interesting and a great repeatable enrage enabler... Nice!

I've dropped Ranging Raptors to 3 and increased Kinjalli's Sunwing to 3 and feel pretty good about that spread. Also tweaked the land base a bit, but since my sideboard is quite white heavy i dont want to lose more white sources for that reason. Swapped out Prepare / Fight for Savage Stomp , i just really liked being able to untap and lifelink as a combat trick, but the value is so good , its hard to ignore. I've found space for another Sanctuary and i think 2 is good. I'll do some more testing and see how this current list feels. Thank you so much for contributing and discussing these points with me!

multimedia on nayasaurusrex {updated 18/9}

1 day ago

Isn't Kinjalli's Sunwing better than Territorial Hammerskull? It can have much more impact on your opponent and it's flying with 3 toughness. A flying Dino is kind of important because otherwise flying creatures, Pirates can just fly right over your Dinos and hit you. Sunwing takes away haste from your opponent while still being a Dino making it very good in the Ramunap Red matchup as well as the mirror match and not letting creatures crew the turn they're played.

I see no reason to not use Commune with Dinosaurs as a 4 of. It's only one mana making it excellent turn one or turn ten. Think of Commune as having the same utility as Attune with Aether does in green energy decks. It allows those decks to play a smaller amount of lands. Commune can find a Dino or a land in the top five which is a lot. Consider cutting 2x Prepare for two more Commune. I would choose between using Prepare or Savage Stomp you don't need both.

I would also choose between playing either Kinjalli's Caller, Otepec Huntmaster and Drover of the Mighty. I don't think you need all of them because I can foresee games where all you draw are these Dino rampers and not actual Dinos. This is another reason that Commune is good because it can help to find a Dino to use these rampers with. Currently the manabase only has six turn one possible lands to give you a white source for a turn one Caller. This is not ideal and is the reason I would cut it. Consider cutting 3x Caller for a fourth Huntmaster, a fourth Drover and a third Carnage Tyrant?

I would take a look at Shaper's Sanctuary, Mouth or Walking Ballista for some draw. Mouth gives you a creature although not a Dino and then Feed is good with quite a few Dinos especially Alpha. Sanctuary is going to surprise a lot of players, it's kind of broken in this format where creatures will rule because it's only one mana. Ramunap Red is relying on Earthshaker, Crasher or burn to kill or tap down you're Dino blockers all these interactions let you draw a card with Sanctuary.


Tremblayk19 on Death and Taxes XLN Standard

2 days ago

I'm going to have to disagree and here's why: Kinjalli's Sunwing, Rampaging Ferocidon, and Harsh Mentor do a pretty good job at slowing more creature-based builds, not to mention the removal my deck has.

However, against non-creature decks is where I need additional support and maindeck duress, Kitesail Freebooter and Kambal are great options in slowing those decks down.

Thank you for your suggestions though!

Qolorful on Death and Taxes XLN Standard

2 days ago

I like the way this is looking dude!! I think the interactions between Rampaging Ferocidon and Kinjalli's Sunwing a lot to shut down both lifegain and Aggro, and i love the sheer power of Angel of Condemnation and Gonti, Lord of Luxury just stealing your opponents best cards. I'm going to build this I think.

Ryjo on Nayasaurs

4 days ago

Depending on what your reasoning for Kinjalli's Sunwing, you may want to switch it out for Ranging Raptors, since it will help you ramp if it takes damage.

As for your sideboard, I would think Sweltering Suns would be a good consideration, especially for match-ups against aggro and go wide strategies. Enchantment hate might be good if the flip enchantments prove popular, and it could save one of your creatures from an opposing Cast Out. Deathgorge Scavenger or Ravenous Daggertooth are good inclusions for use against Ramunap Red. Sentinel Totem is very useful against any deck seeking to use the graveyards (God-Pharaoh's Gifts decks, Torrential Gearhulk control, The Scarab God. Other than that, filling out your sideboard with more Cast Outs, Abrades and the like would also be worth considering.

Naj187 on Prehistoric Stompy

4 days ago

Have you considered going full Naya? Cards like Sky Terror, Kinjalli's Sunwing Cast Out Huatli, Warrior Poet seem fairly worth it, and the land base for adding white is pretty good Inspiring Vantage and Sunpetal Grove

I'd definitely recommend some ramp. Maybe Channeler Initiate or Beneath the Sands ?

Maybe this is the deck where Champion of Rhonas Shines?

Also Rhonas the Indomitable

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