Kinjalli's Sunwing


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Kinjalli's Sunwing

Creature — Dinosaur


Creatures your opponent's control enter the battlefield tapped.

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Kinjalli's Sunwing Discussion

mishka007 on dino's

1 day ago

there isn't some sort of fast removal like Lightning Strike which is really bad. Also you may tutor your dinosaurs with Commune with Dinosaurs. you may put Kinjalli's Sunwing into sideboard instead of main.

AgentJackjohn on Care Bears

1 day ago

You may want an Authority of the Consuls or Kinjalli's Sunwing to complete your hatebear collection in this deck. They'd both slow down your opponent fairly well and give you more time to build up your board

multimedia on G/W competitive standard

1 week ago

Hey, where's the sideboard? I can't believe you're playing this deck at FNM and getting Top 4 without a sideboard.

This isn't aggro it's midrange which is fine, better with energy. I like the interaction between Hawk, Cub and Hydra. Giving Cub or Hydra flying seems quite good as long as you can keep making energy. Consider Kinjalli's Sunwing as another plan to help Cub and Hydra? Sunwing can help to get in damage because of less blockers from your opponent. It shuts down Red haste: Earthshaker, Crasher, Hazoret and Glorybringer. Consider cutting Gearhulk for Sunwing lowering your mana curve?

I also suggest cutting 2x Forest, 2x Plains for 4x Aether Hub to help the manabase and some extra energy and 2x Sheltering for 2x more Cast Out. 7x protection spells is a lot you risk drawing too many of them and not a creature to actually save. Cast Out at four mana is an expensive removal spell, but you can cycle it in the early game.

You're already playing Servant and Attune you might as well also play Hub and splash a third color for early game removal spells such as red for Harnessed Lightning and Abrade.

dancingbear007 on Dino the last Dinosaur, He's our Friend and whole.

1 week ago

Maybe consider adding x2 Kinjalli's Caller and take out x1 Drover of the Mighty and x1 Otepec Huntmaster just so you can have some more white to even it all out, and another turn one play. Maybe a Kinjalli's Sunwing or two as well, it taps down whatever your opponent wants to play so you possibly have an extra free swing, it's very obnoxious, trust me.

mr_funk on Naya Dinosaurs

1 week ago

You can use Savage Stomp to your advantage with enrage dinos. if you dont have/want many of those in your deck, consider cutting Raging Swordtooth . on that note, Raptor Companion and Tilonalli's Skinshifter both die to Swordtooth's ETB effect.

I would do 4 total of Drover of the Mighty . its a 2-drop 3/3 with an upside. you'll most likely have a dino out, but if not, its still a mana dork to ramp out the big guns.

Thaumatic Compass and New Horizons seem slow for an aggro deck. have you been having success with those, specifically? i'd say probably cut them for a combination of Drover of the Mighty and other dinos. maybe some main deck Lightning Strike or Cast Out for a bit of general removal that doesnt require a creature.

Lastly, have you considered Burning Sun's Avatar (had pretty good success with that guy), Ripjaw raptor (price tag sucks, but the dude is good), Kinjalli's Sunwing , or Imperial Aerosaur (a well-timed, surprise flying dino bomb can close a game)?? if you're going low-to the ground aggressive some other worthy considerations are Sky Terror, Nest Robber, Metallic Mimic, Raptor Hatchling , Territorial Hammerskull, Rampaging Ferocidon, Bonded Horncrest (not in love with him, but not terrible with low curve aggro), Thrash of Raptors, and Dinosaur Stampede. i was rocking a RW dino aggro list and got top 8 at FNM at my LGS. changed the list so much and went Naya, so the relevance isnt there as much. worth noting that low-curve aggro dinos are actually playable. Nest Robber was mvp.

Ninjew42 on R/W Jurassic Park, The Scary Bit

2 weeks ago

@backinajiffy, Thank you so much for the idea of Sheltering Light. It worked like a charm protecting my Callers and Huntmasters. I still got destroyed 0-3, but I took at least one round in all 3 games. I was also able to add Kinjalli's Sunwing to the deck.

mr_funk on Great Wall of dinosaurus

2 weeks ago

instead of Vizier of the True, would you consider Drover of the Mighty ? also ones to consider could be Ripjaw raptor (budget concerns can come with this, could consider Grazing Whiptail if so), Imperial Aerosaur (surprise flying can close out a game), Priest of the Wakening Sun (life gain and tutoring can be super useful, in my experience with that guy), Kinjalli's Sunwing , Commune with Dinosaurs, Verdant Sun's Avatar, Ranging Raptors....

so this is a lot of suggestions,

but if you put Ranging Raptors and Drover of the Mighty , that pairs with Kinjalli's Caller to capitalize on ramping out bigger bombs. also taking advantage of the "dinos matter" would be the inclusion of Kinjalli's Sunwing , Priest of the Wakening Sun, and Commune with Dinosaurs.

Verdant Sun's Avatar is a giant bomb that is really only possible with the other ramp stuff. (could also consider Thundering Spineback if you go down the road of making lots of mana. good mana sink)

ill slap a list together and post it on here of what i think. i dig it though. is there any "lifegain matters" in standard at the moment? if so all the lifegain stuff (Ravenous Daggertooth included) could be a veritable strategy with a sort of build like this.

Toxic5pikes on Nayasic Park

2 weeks ago

I feel like the only reason to run white is Gishath, Sun's Avatar and Huatli, Warrior Poet. There should definitely at least one of each in the main if your going to use white. I'd probably drop white altogether otherwise. Kinjalli's Caller and Kinjalli's Sunwing don't seem necessary to me. Good list though. I've been trying to come up with something similar. I just can seem to get white to fit in with the stuff I want to do.

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