Riftstone Portal

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Judgment Uncommon

Combos Browse all

Riftstone Portal

Land

Tap: Add 1 to your mana pool.

As long as Riftstone Portal is in your graveyard, lands you control have "Tap: Add G or W to your mana pool."

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Riftstone Portal Discussion

greatdevourer on Growth and Protection for All

4 months ago

Here's some things to consider.

I do agree with some of the other comments about mana ramp spells like Kodama's Reach and Cultivate.

I would remove the Oath of Ajani since you only have one planeswalker and the ++ counter isn't that great. If you're going to expand on the ++ counter theme, then look at Fertilid, Spike Weaver, or Spike Feeder and other cards to take advantage of those counters.

I would also remove the Arrest, Choking Restraints, Faith Unbroken, and Squirrel Nest as they don't really push your agenda. Garruk, Primal Hunter and the Sword of Body and Mind are good cards but they feel out of place in this deck. Consider removing Archangel and Serra Angel since they really don't have much beyond flying and/or vigilence.

Also consider Riftstone Portal to give all of your lands access to both colors of mana. Krosan Verge is a great card for this deck. With a Riftstone Portal in your graveyard, Terramorphic Expanse and Evolving Wilds can tap for colored mana.

Cartographer or Tilling Treefolk work great with the Krosan Verge, Terramorphic Expanse, and Evolving Wilds. They also help with the Armageddon.

Jotun Grunt and Gurzigost could give you some graveyard recursion.

shogun1332 on Bant Elves EDH

5 months ago

The deck is going well, it's earned the ire of many of my friends so far. I think the land base upgrades you suggested have helped a lot. I really enjoy Riftstone Portal but often find myself lacking a way to get it into the graveyard

fifthdawn on Kynaios and Tiro, Defenders of Rainbow Vale

5 months ago

MEAT_TORNADO, also, Hall of the Bandit Lord works with the themes because not only does it enable Captain Sisay to tap right away, but it is also legendary itself, allowing me to find it with Captain Sisay. The life loss is mitigated somewhat by Riftstone Portal, Chromatic Lantern and Prismatic Omen. The upside of having powerful legends with tap abilities that allows me to get maximum value with Minamo, School at Water's Edge sometimes runs into the downside of needing a full turn to be able to use.

Especially with EDH being such a fast and powerful format now a days, you often lose your babies before they lose summoning sickness! So the Hall of the Bandit Lord really fills a real need for this deck. Plus, with so many ways to untap lands, i.e. Deserted Temple, Kiora's Follower, and Voyaging Satyr present, even if I need to activate it on the turn it enters, I still have several ways to do that.

Also, there is an increased emphasis on early colored sources of mana to enable Kynaios and Tiro of Meletis to arrive a turn or two early. I'm even theoretically able to cast the commander on turn one by exiling a card from my hand to start the game with a Gemstone Caverns in play with a luck counter, then playing a land for my turn, playing a Mox Diamond and discarding a land, and finally exiling Simian Spirit Guide. If the last card in my hand is a land, then on turn one, I will be on three lands, four colored sources including a mox, and I will have even drawn an additional card. If the card drawn is Jace, the Mind Sculptor, you have turn one Kynaios and Tiro of Meletis, turn two Jace, the Mind Sculptor... and that's living the dream!!

The nice part about Simian Spirit Guide being a fast mana source is it can be discarded to Survival of the Fittest if no longer needed, whereas the Mox Diamond cannot, although that has its own advantages of being able to recur the land with Crucible of Worlds. Also, Gemstone Caverns? Just so happens to be legendary. "My name is Captain Sisay, and I approve this message!!"

But then again, what do you expect from someone who has been playing this deck for more than five years now, having previously built it around Horde of Notions with a small elemental theme (Reveillark, Mulldrifter, etc) with no black spells because there was no four color commanders. Only black in the deck was for Volrath's Stronghold. :) :)

enpc on 4C Land Hate

6 months ago

I would recommend running Titania, Protector of Argoth to help deal with lands getting cooked. You also have Splendid Reclamation to get your lands back into play.

Riftstone Portal is another solid choice for lands to run. Also, Drain Power + Price of Glory is a real jerk move.

Dorotheus on EDH Dual and Fetch Land ...

7 months ago

I actually also think you need Riftstone Portal, and if you have to play tapped lands, I think that Blossoming Sands and Graypelt Refuge are better than other tapped mana-fixing lands, unless you're focused on thinning also, then basics are the way to go. There is always a chance for Blighted Woodland.

JaceTheSwagSculptor on EDH Dual and Fetch Land ...

7 months ago

@Raging_Squiggle I never though about buying a fake Savannah lol. I guess I could do that so long as it isn't trash quality and doesn't get damaged anymore than a normal card from shuffling. Do you know if any of the fake ones that are solid quality?

@Ruffigan Ya, my train of thought led me to Wooded Bastion as well. I never thought of Reflecting Pool though. However both of them do bring some amount of inconsistency. How have you felt using either in a two color deck?

@legendofa The general I'm using is Sigarda, Host of Herons and it focuses on stacking enchantments. I thought of Riftstone Portal as well, but I honestly need all the of the Strip Mine effects in my deck to keep her safe from Arcane Lighthouse.

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