Tap: Add 1 to your mana pool.
As long as Riftstone Portal is in your graveyard, lands you control have "Tap: Add G or W to your mana pool."
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Riftstone Portal Discussion
1 month ago
Firstly, thanks so much!
Secondly, with Grisly Salvage, yeh I'm definitely always taking a land however it plays alot better in this deck than Mulch would (I originally had Mulch in here aswell). Firstly, Grisly Salvage is going to be dumping more cards into my graveyard (with Mulch, we could potentially luck out and reveal all lands, including lands we want in our graveyard such as Riftstone Portal). And another big benefit of Grisly Salvage is that we can play it on our opponents end step etc as it is instant speed. I originally ran Drown in Filth in this deck which was another big reason why I would run Grisly Salvage over Mulch as I was actively wanting lands in my graveyard.
I really want to add The Gitrog Monster, I just can't find it in me to take anything out... Maybe Magus of the Tabernacle?
Dude, I love your suggestion of Strands of Night, that's a freaking amazing card. I think that now has priority over The Gitrog Monster as an inclusion. In fact, I just ordered one!
2 months ago
Just saw the comment you made. I see now. I was playing a more combo central build (and failing). With Riftstone Portal I have Crop Rotation and Harrow in the deck. I have more suggestions. Descendants' Path, Doubling Chant, Reaper from the Abyss, Grand Abolisher.
2 months ago
2 months ago
I would go more all-in on the landfall-style plan. Check out 3 colour charms from Alara block and 2 colour charms from Ravnica blocks for more multi-purpose cards. I'd use all of your Maybeboard cards except Kefnet the Mindful too.
Ideas: Vinelasher Kudzu, Dreamscape Artist, Pilgrim's Eye, Path to Exile (Over Swords to Plowshares), Deprive, Knight of the Reliquary, Oracle of Mul Daya, Thaumatog, Lithatog, Scapeshift, Aggressive Mining, Dryad Arbor, Riftstone Portal, Solemn Simulacrum, maybe Awaken cards from new Zendikar?
8 months ago
Here's some things to consider.
I would remove the Oath of Ajani since you only have one planeswalker and the ++ counter isn't that great. If you're going to expand on the ++ counter theme, then look at Fertilid, Spike Weaver, or Spike Feeder and other cards to take advantage of those counters.
I would also remove the Arrest, Choking Restraints, Faith Unbroken, and Squirrel Nest as they don't really push your agenda. Garruk, Primal Hunter and the Sword of Body and Mind are good cards but they feel out of place in this deck. Consider removing Archangel and Serra Angel since they really don't have much beyond flying and/or vigilence.
Also consider Riftstone Portal to give all of your lands access to both colors of mana. Krosan Verge is a great card for this deck. With a Riftstone Portal in your graveyard, Terramorphic Expanse and Evolving Wilds can tap for colored mana.
10 months ago
The deck is going well, it's earned the ire of many of my friends so far. I think the land base upgrades you suggested have helped a lot. I really enjoy Riftstone Portal but often find myself lacking a way to get it into the graveyard
10 months ago
MEAT_TORNADO, also, Hall of the Bandit Lord works with the themes because not only does it enable Captain Sisay to tap right away, but it is also legendary itself, allowing me to find it with Captain Sisay. The life loss is mitigated somewhat by Riftstone Portal, Chromatic Lantern and Prismatic Omen. The upside of having powerful legends with tap abilities that allows me to get maximum value with Minamo, School at Water's Edge sometimes runs into the downside of needing a full turn to be able to use.
Especially with EDH being such a fast and powerful format now a days, you often lose your babies before they lose summoning sickness! So the Hall of the Bandit Lord really fills a real need for this deck. Plus, with so many ways to untap lands, i.e. Deserted Temple, Kiora's Follower, and Voyaging Satyr present, even if I need to activate it on the turn it enters, I still have several ways to do that.
Also, there is an increased emphasis on early colored sources of mana to enable Kynaios and Tiro of Meletis to arrive a turn or two early. I'm even theoretically able to cast the commander on turn one by exiling a card from my hand to start the game with a Gemstone Caverns in play with a luck counter, then playing a land for my turn, playing a Mox Diamond and discarding a land, and finally exiling Simian Spirit Guide. If the last card in my hand is a land, then on turn one, I will be on three lands, four colored sources including a mox, and I will have even drawn an additional card. If the card drawn is Jace, the Mind Sculptor, you have turn one Kynaios and Tiro of Meletis, turn two Jace, the Mind Sculptor... and that's living the dream!!
The nice part about Simian Spirit Guide being a fast mana source is it can be discarded to Survival of the Fittest if no longer needed, whereas the Mox Diamond cannot, although that has its own advantages of being able to recur the land with Crucible of Worlds. Also, Gemstone Caverns? Just so happens to be legendary. "My name is Captain Sisay, and I approve this message!!"
But then again, what do you expect from someone who has been playing this deck for more than five years now, having previously built it around Horde of Notions with a small elemental theme (Reveillark, Mulldrifter, etc) with no black spells because there was no four color commanders. Only black in the deck was for Volrath's Stronghold. :) :)