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My thoughts are that the best improvements could be made to the landbase. Command Tower, Path of Ancestry, Jungle Shrine, Field of Ruin, Krosan Verge, Scavenger Grounds, Rogue's Passage... Sure, the last three are colorless, but you can usually afford a few colorless utility lands in a 3 color deck. I'd also recommend Cinder Glade, Canopy Vista, Sheltered Thicket, and Scattered Groves, as they can be searched up by the verge and count as their respective basic types for your checklands and showlands. Also makes Skyshroud Claim worth considering, which would be a great addition to your ramp package! I'd dump the guildgates, untyped tapped lands, and the bouncelands for them, but the bouncelands might be worth keeping if your group doesn't play much land destruction, in which case I'd dump the lifelands.
Lastly, Sol Ring, it's the most powerful ramp in the format, definitely worth considering.
July 8, 2020 5:34 p.m.
June 29, 2020 6:08 p.m.
Looks like fun! Few thoughts: Savai Triome over Nomad Outpost. My meta is also very graveyard heavy, so if you're in a similar situation, Scavenger Grounds can play a good Bojuka Bog impression as a land slot. May want some more sweepers, Cleansing Nova is surprisingly value in my opinion, with Austere Command as a similar effect. Winds of Abandon has also won me games, especially with its one-sided nature, and it punishes players that go too heavy on non-basics. Usually best right before an alpha strike. Vindicate and Anguished Unmaking are both great in decks with black/white. Sram, Senior Edificer helps get more draws going, same with Puresteel Paladin.
June 28, 2020 8:19 p.m.
Manifold Key is (pretty much) a strict upgrade to Voltaic Key, and I'd recommend including some Wastes to have things to fetch from land destruction like Ghost Quarter and Field of Ruin, and would allow ramp options like Wayfarer's Bauble. Probably around 5 or so, dumping some of the non-basics that you don't use the activated abilities of very often. Thinking of non-basics, was surprised not to see Temple of the False God, usually a shoe-in for these kinds of decks, but it does definitely have that risk of not being able to actually use it early game.
June 26, 2020 7:13 p.m.
Commander / EDH
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|Playing since||Champions of Kamigawa|
|Avg. deck rating||9.14|
|Favorite formats||Commander / EDH, Casual|
|Good Card Suggestions||43|
|Last activity||1 day|