Burning Sun's Avatar
Creature — Dinosaur
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent and 3 damage to up to one target creature.
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Burning Sun's Avatar Discussion
1 week ago
Nice deck man!
I would just make some changes, I would put more dinosaurs, about 30+.
I would try to put the maximum of "Fetchs" effects, 9 lands and Kodama's Reach.
If you can, take a look on my build, I think you could have some ideas.Barney's Fury!
1 week ago
You can use Savage Stomp to your advantage with enrage dinos. if you dont have/want many of those in your deck, consider cutting Raging Swordtooth . on that note, Raptor Companion and Tilonalli's Skinshifter both die to Swordtooth's ETB effect.
I would do 4 total of Drover of the Mighty . its a 2-drop 3/3 with an upside. you'll most likely have a dino out, but if not, its still a mana dork to ramp out the big guns.
Thaumatic Compass and New Horizons seem slow for an aggro deck. have you been having success with those, specifically? i'd say probably cut them for a combination of Drover of the Mighty and other dinos. maybe some main deck Lightning Strike or Cast Out for a bit of general removal that doesnt require a creature.
Lastly, have you considered Burning Sun's Avatar (had pretty good success with that guy), Ripjaw raptor (price tag sucks, but the dude is good), Kinjalli's Sunwing , or Imperial Aerosaur (a well-timed, surprise flying dino bomb can close a game)?? if you're going low-to the ground aggressive some other worthy considerations are Sky Terror, Nest Robber, Metallic Mimic, Raptor Hatchling , Territorial Hammerskull, Rampaging Ferocidon, Bonded Horncrest (not in love with him, but not terrible with low curve aggro), Thrash of Raptors, and Dinosaur Stampede. i was rocking a RW dino aggro list and got top 8 at FNM at my LGS. changed the list so much and went Naya, so the relevance isnt there as much. worth noting that low-curve aggro dinos are actually playable. Nest Robber was mvp.
2 weeks ago
2 weeks ago
I've been running a (very) similar Naya deck with Approach as the win-con and have had good fun (and success) with it. I came across yours while looking for a creature-based Sunbird's deck and I quite like it. I have some suggestions though.
1- More 3-mana ramp cards. I've found hitting a ramp on turn 3 is crucial as it gets you to Hour of Promise and Fumigate on turn 4.
2- More Fumigates. Fumigate is great and you can play it right after you ramp. It doesn't matter that it kills your creatures too, as you'll want them out later in the game anyway.
3- More Dinosaurs, and more Regisaur Alphas if you can. The haste from the Regisaur is absolutely fantastic, and a 4-of should ensure your big dinosaurs can attack as soon as you drop them. I'd suggest Burning Sun's Avatar instead of the Cerodon, you lose the cycling but you get 3+3 damage and potentially Haste as well. In red it's fun to hit multiple of Charging Monstrosaur or Glorybringer but sadly at 5 CMC they can't fetch the great 6 CMC+ dinosaurs with Invocation, though you could try a bunch of 5 CMC haste creatures (those and Regisaur) to close out the game quickly.
Essentially I think it's hard to squeeze enough creatures in with the ramp & wipe needed to make it work (which is why I've been reluctant to swap away from Approach, which only needs four non-ramp/wipe cards). Therefore you want to make sure that when you drop your big bomb creatures they can close the game out before your opponent can react - hence Regisaur & big dinosaurs with haste or ETB effects. Also, the 'cannot be countered' ability of Carnage Tyrant isn't as valuable here as it usually is as your opponent is going to be struggling to counter all of the creatures you 'cascade' into anyway.
I hope that was helpful - sorry you got such a poor reception on Reddit!
2 weeks ago
I playtested a few hands, and the thing that stuck out the most to me is that the mana needs a little work. I'd cut 1 Endless Sands and 1-2 mountains for 3 Sheltered Thickets to help get green early while still having enough red for Burning Sun's Avatar. I'd also reconsider using so many Blossoming Defenses in favor of more burn or to add a few more creatures. Otherwise the deck seems like fun!
2 weeks ago
Hi there. There are a few things that I think you could definitely change about the deck, to make it a bit more synergistic and consistent.
In any deck running Kinjalli's Caller, you want all of your creatures to be dino's. Not only that, you want all of those dino's to reap the benefits of K-caller, by costing 1 less to cast. Sky Terror, Glorybringer, Captain Lannery Storm and Wily Goblin don't fit that requirement, and I would strongly recommend taking them out of the deck. They might seem like good cards to have in the deck because they're good cards in general, but I promise, they don't belong. There are other, better options.
I see you have Rampaging Ferocidon in the mainboard. This is a really good card, and you're smart to run it, but it really is more of a sideboard piece. Even if it's typically good against your local meta, I would still advise that you put it into the sideboard. Against some decks, it's basically a 3/3 for 3. Not what you want to be doing.
The fact that you're play boros colors makes ramping a lot more difficult. Also, it means that you don't have access to some of the best dino's that Ixalan has to offer. Still, we can make it work. Otepec Huntmaster is a great card, you should be running a playset. Also, as far as good dino's that could replace all of the cards that I suggested you take out, Burning Sun's Avatar might be okay. It seems good, Searing Blaze on a 6/6 for 6, and it might be discounted by K-caller and huntmaster. Also, if you feel bold enough, your top end could be Wakening Sun's Avatar. It probably won't be great, as you're really light on ramp and a decent curve without green, but give it a go and see if it's good.
Hope this helps, good luck.
3 weeks ago
I feel that Rampaging Ferocidon doesn't belong in this shell as it want more tokens to ping the opponent than your few creatures. Maybe even try the other Huatli, Dinosaur Knight Planeswalker! Another viable Rare/Mythic replacement could be Combustible Gearhulk (for more gas) or Burning Sun's Avatar
Even though not a dino, I would look into Dauntless Aven as a means to protect your Huatli, by giving your big creatures Pseudo vigilance.
I would try these changes for a bigger punch through:
-1 Sky Terror (You already want to get to late game as soon as possible so you can skip 1)
+1-2 Huatli's Spurring (with the other Huatli, it makes this spell even better!)
3 weeks ago
Legendary_penguin_of_death Ah, that's such a wierd interaction... give them creatures so they can benefit you later.
I do like the demon. I just want to consider everything, especially since lost vale give 3 mana of ANY color.
Then again, the dowsing dagger combo is just so flexible, it really it up to YOU to how you want it to go. All I can really comment on is how best to pull it off.