Burning Sun's Avatar

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Promo Set (000) None

Combos Browse all

Burning Sun's Avatar

Creature — Dinosaur Avatar

When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent and 3 damage to up to one target creature.

Price & Acquistion Set Price Alerts

XLN

Ebay

Recent Decks

Burning Sun's Avatar Discussion

RedmundR2 on

3 weeks ago

I would probably suggest you replace some of the more mana intensive ramp you have with Utopia Sprawl since you are already running Arbor Elf, simply because it is the fastest ramp in modern. Overall the deck seems kind of slow for modern, even with ramp - if somebody removes your Arbor Elf on turn one (assuming you drew the only 1 drop ramp or mana dork you run), you wont have any acceleration until your turn 3, and investing 3 mana on turn 3 on modern to ramp is simply too slow, when your opponent has had plenty of time to develop and rush you down, or against control you've given them plenty of time to get enough mana to stop your plans.

I would recommend adding a playset of Birds of Paradise as well to shore up the 1 drop mana dork slot. That way you are way more likely to draw something to ramp you early on. Some of the higher cost creatures you run are also a bit suspect, for example Burning Sun's Avatars effect might have been powerful in standard but in modern its pretty underwhelming for a 6 cmc creature. I totally understand this is a casual list, but theres probably too many cards that were good in standard but don't really match up to the power level of modern.

I'd also consider removing some of the more expensive buffs you run like Blanchwood Armor, simply because single target removal is extremely common in modern, and you essentially waste mana buffing a creature that will be removed anyways. Rancor is exceptionally good in modern because of its automatic graveyard recursion and cheap casting cost in comparison.

I do think the idea is there, ramp quickly into big Gruul creatures can be a solid deck though.

eleventhend on Angry Dinos

1 month ago

Agree with swimtothemoon's suggestions about Traverse the Outlands and Aura Shards for later upgrades.

My other thoughts are that you might want more haste effects to let Gishath and others drop and swing the same turn, and that you might want to add more card draw or card advantage in case Gishath gets imprisoned somehow.

Also a possibility are damage-dealing board wipes, which would trigger enrage and possibly not even clear all your own creatures.

Suggestions

Potential Includes

Potential Drops

Liscom on Gishath hungry! Gishath want eat!

2 months ago

You asked me for some suggestions, so here comes my quick Brainstorm:

Blood Mist is nice, but Duelist's Heritage is simply better.

Dinosaur Stampede is just unnecessary. Of course, it has "dino" in its name, but there are far better options, such as Concerted Effort, Overwhelming Stampede, Titanic Ultimatum (maybe a bit hard to cast, but worth to try out) and if you feel nasty Triumph of the Hordes.

Raptor Hatchling is in my eyes quite worthless in EDH - there ate a lot of better dinos out there. In my deck I also cut Burning Sun's Avatar, because his effect is just not worth its risky mana cost.

I would also suggest to ass some more ramp options. I only counted 3 ramp spells and 5 Mana rocks. There is a thumb rule that says, you should run 38 Lands (you miss one), and 8 mana rocks in a normal deck. You do have some ramp creatures, but my experience says that they often get removed quickly and should be counted with caution to your ramp numbers.

Samut, the Tested is perfect for a dino deck and in my opinion way better than Huatli, Warrior Poet.

Femme_Fatale on List of Bugs and Feature ...

2 months ago

Fixed now Burning Sun's Avatar

Some people just do not know the basics of card databases ...

Korath37 on List of Bugs and Feature ...

2 months ago

My deck R/B Aggro for Mrs. Amanda is saying Burning Sun's Avatar  Flip is Flip card and shows the flip is the same card, what the weird?

Shliken on Big Red Treasures (M19 - needs help)

3 months ago

I saw somebody mentioned Skirk Prospector which is what I was going to recommend, but have you thought about Burning Sun's Avatar  Flip? I just like him, he's a fun guy.

Acute19 on Mono Red Gorblins

3 months ago

I'm building this deck too so I appreciate checking out your alternative build - Vanquisher's Banner is a great idea! Thanks!

I've got a couple cards that I think you should consider:

  • Wily Goblin is an absolute must-include as a 4x. It ramps you to Siege-Gang and there's no drawbacks to sacking it cuz ETB.

  • Rigging Runner is another cheap gobo that pairs well with Chainwhirler for blocking something up to a 5/5.

  • Goblin Barrage is unreal in this deck.

  • I was play testing with a version similar to yours and while it started fast, it lacked any meaningful threats in the late game to finish things off. I threw in 1x Burning Sun's Avatar  Flip, 1x Verix Bladewing, and 1x Fight with Fire and the deck performs a lot better now. The kickers are surprisingly achievable with a Prospector on the battlefield.

  • As for what you might cut, I would drop all the Goblin Warchief (not enough goblins need colorless mana), a couple spells, and a couple banners.

Gaspacho on Official missing/incorrect card/token thread

4 months ago

Burning Sun's Avatar is considered to be a flip card

Rummaging Goblin's image doesn't show on deck pages

Load more

Latest Commander