Sun-Crowned Hunters


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Sun-Crowned Hunters

Creature — Dinosaur

Enrage - Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent.

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Sun-Crowned Hunters Discussion

SquidCo.42 on R/W Jurassic Park, The Scary Bit

2 days ago

All I can recommend is maybe replacing Rile with Crash Through since Crash Through gives every creature you have trample without have to deal 1 damage, unless you are using Rile to proc Sun-Crowned Hunters. If so, disregard my comment.

DiatomicCrane on Need help building around a ...

4 weeks ago

Thought of a fun combo ofSun-Crowned Hunters and Infinite Reflections Im just need to build a deck around it.

TheDeckMaker2300 on Ixalan Park (#1 Gishath Commander)

4 weeks ago

your going to probably thank me for this

Shaman en-Kor

probably they easiest way to get the largest amount of enrage triggers, it redirects damage to creatures in 1's and its free to trigger so redirect 3 damage to Sun-Crowned Hunters thats 9 damage to a player.

and heres the best part for 1W you can force the damage from a source too the shaman even opponents creatures from something else

and heres something adorable for dinosaur tribal Rite of Passage give everybody the Snapping Sailback enrage

oh and look at this combo

Dual Nature + Burning Sun's Avatar + Changeling Berserker or Changeling Hero or Changeling Titan = INFINITE DAMAGE

heres the instructions on how to do this

  1. after you have Dual Nature on the field once you get a Gishath trigger Congregation at Dawn the champion and Burning avatar (you only need two damage lol)
  2. stack the abilities like this make the changeling dual nature trigger last one to go off, then the real changeling champion trigger, then duel nature the dinosaur, finally the real dinosaur trigger first.
  3. the dinosaur and the clone deals 6 damage to a player (18 if you throw in Warstorm Surge)
  4. then the champion trigger activates do it to the dinosaur this will also cause the token to disapear
  5. now heres the key the last trigger happens the clone of the changeling enters the field have it exile the real one
  6. now heres what happens Dual Nature saids when the real one leaves the field so does the token so since it champion the real one it disapears
  7. stack the abilties like this nature leave last champion leaves play first
  8. the dinosaur comes back and the token they deal damage again
  9. and then the changeling token leaves then the real champion comback champion the real dinosaur again and then the token champions the real changeling
  10. rise and repeat

what do you think?

Austin_Smith_of_Cards on The Rites of The Plague

1 month ago

Don't think you need to include red; sticking to Golgari colors keeps the deck consistent. There also aren't really any red enrage dinosaurs worth including. Sun-Crowned Hunters is too expensive and Raptor Hatchling won't survive past the first damage.

I do recommend upgrading to a playset of Ravenous Daggertooth. The interactivity with Pestilence/Thrashing Wumpus and Rite of Passage is awesome.

utopiayoyo00 on

1 month ago

hey high end have Sun-Crowned Hunters to bring in extra damage and Raging Swordtooth cuz i believe Bellowing Aegisaur is good but four of i'm not sold on. Also the swordtooth bring synergy ove Charging Monstrosaur

Skyozuro on Gishath EDH Enchantment Rage Hate

1 month ago

Try to cut some of the worse dinosaurs. Deathgorge Scavenger is too slow for commander honestly. I don't know if you want to keep the Priest of the Wakening Sun, but personally i feel like i want most of my dinosaurs either on the board/grave or in the deck, i rarely need to find a particular dinosaur to add to my hand, especially not for something that pricey mana-wise. Steadfast Armasaur i did not test personally but i feel like it's too defensive for what the tribe aims to do. The way i play Gishath is to be really aggressive as soon as possible. You want them to have to block or to face the consequences. Slower cards or lesser impactful cards such as Ravenous Daggertooth and Sun-Crowned Hunters tend to be dead draw most of the time. You would be better off either with more protection, card draw or targeted destruction. Decimate has done wonders for me. Pyrohemia is a great choice if you have lots of enrage dinosaurs, however most of the time you won't have any on the board due to the minimal amount there is in the set. Might i suggest the Staff of Nin to provide more draw and a free enrage per turn. I actually invite you to check my budget-ish version of the tribal deck. You might find some interesting ideas. Other than that good job on the deck ;)

HarroHunter on Jund Enrage

1 month ago

theseax I originally had Sun-Crowned Hunters in here, but it got put into the maybe board because the extra lightning bolts are nice it's a 6 mana creature and I feel like that effect is a little underwhelming for that much mana. Rampaging Ferocidon is something I've been thinking about also. The players can't gain life is nice, but Erebos, God of the Dead gives the same effect and can allow me to draw cards. The pinging players for paying creatures though is what I think keeps it out of the deck. There aren't that many creature heavy decks in my meta, so it would probably end up punishing me more that my opponents. Thanks for the input. Let me know if you have other ideas.

theseax on Jund Enrage

1 month ago

why not use Sun-Crowned Hunters or Rampaging Ferocidon? For the first if you have mana you can basically ping an opponent for 3 for one mana and and get a +1/+1 counter on your creature. And the latter its great for you enrage triggers

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