Sun-Crowned Hunters


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Sun-Crowned Hunters

Creature — Dinosaur

Enrage - Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent.

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Recent Decks

Sun-Crowned Hunters Discussion

heinrichgraum on Ignore this

3 days ago

Warstorm Surge over Where Ancients Tread

Rampaging Baloths is so-so here, maybe run Krosan Drover in its place instead

Grand Abolisher is okay here, but vulnerable, maybe try City of Solitude

Rings of Brighthearth and Illusionist's Bracers could be great for copying Mayael's ability, i'd nix Sun-Crowned Hunters and Thaumatic Compass  Flip

Also, since you're running Mayael, you might as well run Mayael's Aria, which you can use over Cyclonic Rift which you're not in the colors to run anyway

davcot on Ghalta's Naya Gang (Comments Welcome)

3 months ago

GullyFoyle57 I have a few Sun-Crowned Hunters I may give it a try ! When I run on too many ramp spells, my oponents have the time to cast a lot small creatures so when my big guys arrive they impress no one ! So I decided to run some less expensive ones to get a start of game advantage ... However it's so uneven that it gets frustrating ! Thanks for your reply

GullyFoyle57 on Ghalta's Naya Gang (Comments Welcome)

3 months ago

Hey hey! Did you consider Kinjalli's Caller as well as your Huntmasters, a few more of those mana ramp guys can really get your deck going faster. I'm also running some Pillar of Origins which can again help ramp into some bigger creatures. Of the enrage Dino's I love that you're running Needletooth Raptor and I really rate Sun-Crowned Hunters. Hope that helps, it might allow you to still run some huge Dinos.

Samba71 on Marceline, The Vampire Queen

4 months ago

Ok, so here are a few thoughts. First you could lower the cost of Olivia's activated abilities a bit by casting Heartstone. Second, you could make use of the 'deal 1 damage' ability by doing it over and over again to creatures such as Stuffy Doll or something red with Enrage like Sun-Crowned Hunters - then they become vampires you can start pumping with those +1/+1 counters. Speaking of +1/+1 counters, you're creating loads of those so they're the next things you could try and abuse, with something like Animation Module. Other suggestions: Blade of the Bloodchief for your commander, Ashnod's Altar for sacrificing thopters, Caged Sun, Rakdos Signet.

milse on Control Enrage Pestilence

4 months ago

I was playtesting a bit with you deck and I have to agree with DominusArcanix. The Cemetery Gates don't seem to do much. I get the point, but I almost never needed them. I feel like they'd be better replaced by something that helps you get to your combo cards faster (or makes sure you're getting the mana you need). Or something that slows down your opponent. Maybe more Sun-Crowned Hunters? Maybe more Duress? Maybe something like Hymn to Tourach? I don't know.

ganzmtg on Borosaurs

4 months ago

PlatinumWare Thanks for comment-- I took out the Sun-Crowned Hunters because it cost too much for my liking. I added Tilonalli's Skinshifter to get more copies of Frilled Deathspitter or Sky Terror which are my primary damage sources.

PlatinumWare on Borosaurs

4 months ago

You only have the one Sun-Crowned Hunters, which makes that a target for anyone playing control against you. Also an immediate target to Path. There are definitely better alternatives to Twin Bolt that aren't expensive as well. You may also consider running Kinjalli's Caller. Best of luck and let us know how it does!!

Steve_MTG on Polyraptor/Forerunner Combo?

4 months ago

First to say, I really like the idea of getting infinite Dinos and finishing your opponent with them.

But, like already stated, infinite is not possible without giving your Forerunner of the Empire indestructible, because it will kill itself once the third Dinosaur entered the battlefield.

Cards that make at least one creature indestructible (in Standard):

Also, I'm missing the option to finish off your opponent the turn you'd go infinite.

Possible Options:

  • anything that gives your bunch of Polyraptor haste.

  • Bellowing Aegisaur: Prevents your first polyraptor from dying, so it can attack; but need a second Aegisaur to survive more than four damage.

  • Snapping Sailback: Gets bigger on himself while taking damage; would need to be on the board the turn you go infinite.

  • Sun-Crowned Hunters: Combine it with the two Aegisaurs and you have the MG that kills off your opponent.

Like I see this, you either have to splash white (for the bellowing ones) or find something that gives all your creatures indestructible.

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