Sun-Crowned Hunters

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Sun-Crowned Hunters

Creature — Dinosaur

Enrage - Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent.

Sun-Crowned Hunters Discussion

abbatromebone on U GOT BURNED

3 months ago
  • Sol ring is not modern legal.
  • 75 cards means your deck will be less consistent than a 60 card deck. However you can have a sideboard of 15 cards maybe consider pulling some of those cards out.
  • You have a lot of creature cards that get you vaule off your spells. However 23 is a lot of creatures when you want to cast spells. You may want to trim cards there. Espically the higher cmc ones like Sun-Crowned Hunters and Riddlemaster Sphinx
  • consider spell cards like Rift Bolt Searing Blaze and Electrolyze
  • although i said to trim creature cards Monastery Swiftspear is an amazing one drop due to haste, and can get really big from your spells.
  • Firemind's Foresight is great because it lets you tutor for cards you want however its 7 mana which is a lot espically when you want to cast a lot of spells. For ideas for cheap spells (cantrips) i would recommend looking at modern storm. The entire deck is build around what your doing. Its something to consider.
  • You have a fair number of gold cards, and cards that are double blue or red, so running only basics can be hard. It keep things in the lower budget you could run izzet guildgate. Cascade Bluffs isn't to expensive i think either.

mal099 on Guilty Dinosaurs

5 months ago

Perhaps Generator Servant would be good?

Turn 1: Mountain

Turn 2: Plains, Generator Servant

Turn 3: Plains, sacrifice Generator Servant , play Frilled Deathspitter , play Guilty Conscience , play Ajani's Presence , attack, victory.

Would also help you play Sun-Crowned Hunters , which is quite expensive. I'd probably remove the reanimation spells for it.

ThoAlmighty on Judith, Diva's Revenge

7 months ago

+1 for a sweet brew and welcome to the community! You might want a bit more draw, stuff like Phyrexian Arena is pretty strong. Fatal Push seems a bit narrow and Sun-Crowned Hunters looks a bit too slow. Goblin Goliath makes a bunch of tokens for you and works well with Judith.

dhannum on Marath Dino + Token + Combo

8 months ago

Out Bellowing Aegisaur - Low-impact dino. Doesn't actually combo with Marath. It replaces the counter you spent to ping it, but doesn't actually put you ahead

Overgrown Armasaur - Low-impact dino

Sun-Crowned Hunters - Low-impact dino

Snapping Sailback - Low-impact dino

Vigor - As with the Bellowing Aegisaur , doesn't actually let Marath go up on counters

Anger of the Gods - If I'm pulling back on the enrage theme, do I need this?

In Basilisk Collar - It's back. See my prior comment

Avenger of Zendikar - Big token producer, even if not directly on theme

Xenagos, the Reveler - Generate big mana

Mirari's Wake - More big mana

Runic Armasaur - A new toy. Let's see how it does

Chord of Calling - It's a combo deck, so now I can tutor for what I need, like Ivy Lane Denizen

Other things I don't have but which I'm considering: Anointed Procession and Growing Rites of Itlimoc  Flip

Dubitable_Salmon on RW-combo

11 months ago

You're right - the deck has one scenario of winning, and it's an extremely unlikely one.

Adding mana-boosters for a once-every-600-games turn-2 combo doesn't exactly solve that. They're dead weight whenever they're not in your first hand. I think you should move away from focusing on how quickly you can optimally pull off the combo with the perfect 7 cards, and instead put some thought into how to make it work consistently. Because cheesing people once every 600 games doesn't outweigh auto-losing 599 times.

What I'd suggest is either trimming off the parts that don't further your combo-plan in favor of better card-filtering & redundance for your combo (more copies of Faithless Looting, some Tormenting Voices, maybe some Heliod's Pilgrims to tutor your Guilty Conscience right from the deck, 1-2 Sun-Crowned Hunters as backup for the Spitter, Ajani's Presence as extra-copies of the Shields...), or actually making the goblins a viable plan-b (though, I'm not too sure how well it would work to implement an aggro game-plan into a setup-heavy combo deck).

Also, how is Burning Inquiry key to anything, exactly? It disacards 3 cards at random...

V1NDHL3R on Naya Dinosaurs

1 year ago

Nice Deck! A few suggestions: Even though it doesn't have enrage, regisaur alpha is an amazing card and would be a great addition to this deck (It could act as a better form of evasion than the Cobbled Wings), although it's a bit more expensive. You might also want some Raptor Hatchling 's. They are great value, and if you can give them some extra toughness you can repeat the effect and get large quantities of 3/3's. Other then that, I guess you might want to switch the Sun-Crowned Hunters with another Ranging Raptors cause the Raptors are amazing and the Hunters are a bit too expensive to be too useful. It seems like a good deck though. Keep us updated on how well it plays!

sidenote: There's a typo in your description, it says 'tri-color dion' instead of 'tri-color dino'

Load more

Sun-Crowned Hunters occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%