Sun-Crowned Hunters


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Sun-Crowned Hunters

Creature — Dinosaur

Enrage - Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent.

Price & Acquistion Set Price Alerts



Sun-Crowned Hunters Discussion

Dubitable_Salmon on RW-combo

1 month ago

You're right - the deck has one scenario of winning, and it's an extremely unlikely one.

Adding mana-boosters for a once-every-600-games turn-2 combo doesn't exactly solve that. They're dead weight whenever they're not in your first hand. I think you should move away from focusing on how quickly you can optimally pull off the combo with the perfect 7 cards, and instead put some thought into how to make it work consistently. Because cheesing people once every 600 games doesn't outweigh auto-losing 599 times.

What I'd suggest is either trimming off the parts that don't further your combo-plan in favor of better card-filtering & redundance for your combo (more copies of Faithless Looting, some Tormenting Voices, maybe some Heliod's Pilgrims to tutor your Guilty Conscience right from the deck, 1-2 Sun-Crowned Hunters as backup for the Spitter, Ajani's Presence as extra-copies of the Shields...), or actually making the goblins a viable plan-b (though, I'm not too sure how well it would work to implement an aggro game-plan into a setup-heavy combo deck).

Also, how is Burning Inquiry key to anything, exactly? It disacards 3 cards at random...

V1NDHL3R on Naya Dinosaurs

2 months ago

Nice Deck! A few suggestions: Even though it doesn't have enrage, regisaur alpha is an amazing card and would be a great addition to this deck (It could act as a better form of evasion than the Cobbled Wings), although it's a bit more expensive. You might also want some Raptor Hatchling 's. They are great value, and if you can give them some extra toughness you can repeat the effect and get large quantities of 3/3's. Other then that, I guess you might want to switch the Sun-Crowned Hunters with another Ranging Raptors cause the Raptors are amazing and the Hunters are a bit too expensive to be too useful. It seems like a good deck though. Keep us updated on how well it plays!

sidenote: There's a typo in your description, it says 'tri-color dion' instead of 'tri-color dino'

TypicalTimmy on

4 months ago

If you're looking for burn, Frilled Deathspitter and Needletooth Raptor are low enough CMC to be viable.

I'd stay away from Sun-Crowned Hunters as their cost is a bit high to justify just 3 damage.

Fenice86 on Dinosaur deck - Any advice is highly appreciated

5 months ago

Well you have too many high cost cards and too few ramp ones...
I would add 4 Llanowar Elves and cut 1 Sun-Crowned Hunters, 2 Thrash of Raptors, 1 Forerunner of the Empire. you really need that turn 1 play.

Thunderherd Migration is also a good card to ramp and fix your mana (i would go up to 23 lands aswell)

I made this one back in the days Jurassic Park

heinrichgraum on Ignore this

5 months ago

Warstorm Surge over Where Ancients Tread

Rampaging Baloths is so-so here, maybe run Krosan Drover in its place instead

Grand Abolisher is okay here, but vulnerable, maybe try City of Solitude

Rings of Brighthearth and Illusionist's Bracers could be great for copying Mayael's ability, i'd nix Sun-Crowned Hunters and Thaumatic Compass  Flip

Also, since you're running Mayael, you might as well run Mayael's Aria, which you can use over Cyclonic Rift which you're not in the colors to run anyway

davcot on Ghalta's Naya Gang (Comments Welcome)

9 months ago

GullyFoyle57 I have a few Sun-Crowned Hunters I may give it a try ! When I run on too many ramp spells, my oponents have the time to cast a lot small creatures so when my big guys arrive they impress no one ! So I decided to run some less expensive ones to get a start of game advantage ... However it's so uneven that it gets frustrating ! Thanks for your reply

GullyFoyle57 on Ghalta's Naya Gang (Comments Welcome)

9 months ago

Hey hey! Did you consider Kinjalli's Caller as well as your Huntmasters, a few more of those mana ramp guys can really get your deck going faster. I'm also running some Pillar of Origins which can again help ramp into some bigger creatures. Of the enrage Dino's I love that you're running Needletooth Raptor and I really rate Sun-Crowned Hunters. Hope that helps, it might allow you to still run some huge Dinos.

Samba71 on Marceline, The Vampire Queen

9 months ago

Ok, so here are a few thoughts. First you could lower the cost of Olivia's activated abilities a bit by casting Heartstone. Second, you could make use of the 'deal 1 damage' ability by doing it over and over again to creatures such as Stuffy Doll or something red with Enrage like Sun-Crowned Hunters - then they become vampires you can start pumping with those +1/+1 counters. Speaking of +1/+1 counters, you're creating loads of those so they're the next things you could try and abuse, with something like Animation Module. Other suggestions: Blade of the Bloodchief for your commander, Ashnod's Altar for sacrificing thopters, Caged Sun, Rakdos Signet.

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