|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Dinosaur
Enrage - Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent.
Price & Acquistion Set Price Alerts
Sun-Crowned Hunters Discussion
1 week ago
Nice Deck! A few suggestions: Even though it doesn't have enrage, regisaur alpha is an amazing card and would be a great addition to this deck (It could act as a better form of evasion than the Cobbled Wings), although it's a bit more expensive. You might also want some Raptor Hatchling 's. They are great value, and if you can give them some extra toughness you can repeat the effect and get large quantities of 3/3's. Other then that, I guess you might want to switch the Sun-Crowned Hunters with another Ranging Raptors cause the Raptors are amazing and the Hunters are a bit too expensive to be too useful. It seems like a good deck though. Keep us updated on how well it plays!
sidenote: There's a typo in your description, it says 'tri-color dion' instead of 'tri-color dino'
1 month ago
I'd stay away from Sun-Crowned Hunters as their cost is a bit high to justify just 3 damage.
2 months ago
Well you have too many high cost cards and too few ramp ones...
I would add 4 Llanowar Elves and cut 1 Sun-Crowned Hunters, 2 Thrash of Raptors, 1 Forerunner of the Empire. you really need that turn 1 play.
Thunderherd Migration is also a good card to ramp and fix your mana (i would go up to 23 lands aswell)
I made this one back in the days Jurassic Park
3 months ago
6 months ago
GullyFoyle57 I have a few Sun-Crowned Hunters I may give it a try ! When I run on too many ramp spells, my oponents have the time to cast a lot small creatures so when my big guys arrive they impress no one ! So I decided to run some less expensive ones to get a start of game advantage ... However it's so uneven that it gets frustrating ! Thanks for your reply
6 months ago
Hey hey! Did you consider Kinjalli's Caller as well as your Huntmasters, a few more of those mana ramp guys can really get your deck going faster. I'm also running some Pillar of Origins which can again help ramp into some bigger creatures. Of the enrage Dino's I love that you're running Needletooth Raptor and I really rate Sun-Crowned Hunters. Hope that helps, it might allow you to still run some huge Dinos.
7 months ago
Ok, so here are a few thoughts. First you could lower the cost of Olivia's activated abilities a bit by casting Heartstone. Second, you could make use of the 'deal 1 damage' ability by doing it over and over again to creatures such as Stuffy Doll or something red with Enrage like Sun-Crowned Hunters - then they become vampires you can start pumping with those +1/+1 counters. Speaking of +1/+1 counters, you're creating loads of those so they're the next things you could try and abuse, with something like Animation Module. Other suggestions: Blade of the Bloodchief for your commander, Ashnod's Altar for sacrificing thopters, Caged Sun, Rakdos Signet.
7 months ago
I was playtesting a bit with you deck and I have to agree with DominusArcanix. The Cemetery Gates don't seem to do much. I get the point, but I almost never needed them. I feel like they'd be better replaced by something that helps you get to your combo cards faster (or makes sure you're getting the mana you need). Or something that slows down your opponent. Maybe more Sun-Crowned Hunters? Maybe more Duress? Maybe something like Hymn to Tourach? I don't know.