Volcanic Fallout

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Uncommon
Conflux (CON) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Volcanic Fallout

Instant

Volcanic Fallout can't be countered.

Volcanic Fallout deals 2 damage to each creature and each player.

Price & Acquistion Set Price Alerts

CNS

CON

Ebay

Volcanic Fallout Discussion

DrukenReaps on Super Smash Boros | Firesong & Sunspeaker EDH

1 month ago

Angrybeards here are some options for you: Boseiju, Who Shelters All, Demonfire, Banefire, Overmaster, Volcanic Fallout, and Urza's Rage.

And just for fun Obliterate, Pyroblast, or Burnout are all solid options to deal with Counterspells.

Sheld on Vial Smasher & Kraum, the Evil Couple

1 month ago

Hi NV_1980,

I've found some time to update the deck based on your suggestions;

  • I've removed Fate Unraveler from the deck as you suggested. I've replaced him with Phyrexian Tyranny instead of Underworld Dreams mainly because the UBR cost feels a bit better than BBB cost as I worry I would struggle to have three black mana earlier in the game.

  • I've added one boardwipe as you suggested. I didn't use Volcanic Fallout because it's too unversitale and I didn't use Fiery Confluence mainly because I just don't feel like buying an unnecessarily expensive card if I can replace with a cheaper boardwipe. I've settled with Evacuation for now. I may replace it with a better boardwipe or one that fits the theme of the deck better later. I'm still considering Pyrohemia.

As for the other cards you've suggested;

  • Repercussion is a ridiculous card which I will have to try at least for the fun of it; it will probably not find a permanent place in the deck though as I feel like it would "undermine" all the work the rest of the deck did in the game by just ending the game with Blasphemous Act and it wouldn't really matter what happened in the game before. (It's difficult to explain what I mean but I hope you somewhat understand what I mean.)

  • Wound Reflection is an excellent addition to the deck; I just don't feel like buying it because of its cost for now. The deck will have to suffice with Archfiend of Dispair.

  • Other your suggestion were all reasonable but I did not use them mainly because I play in a very casual meta with my friends so my decks can be a bit more fun and casual aswell. (For example, I don't have to worry that much about extremely consistent fast aggro decks etc. :-)

Sorry for the long answer; I wanted to explain my decisions.

Regards,

Sheld

NV_1980 on Vial Smasher & Kraum, the Evil Couple

1 month ago

Hi mate,

Great looking deck! I like how you've combined themes. Here are some ideas on what I would change to make this even more awesome:

  • though all of the creatures you're using work very well with your chosen themes, most of them are rather expensive to cast. This makes it difficult for you to deal with decks that open aggressively; also because the wipes you've chosen are relatively expensive to cast. To counteract early aggression, I would consider adding Propaganda, Pyrohemia, Fiery Confluence and/or Volcanic Fallout.

  • I'd probably replace Fate Unraveler with Underworld Dreams, as overall it's more difficult to get rid of someone's enchantments compared to someone's creatures.

  • Since you're running so many 'pain' cards, it might be beneficial to consider adding Neheb, the Eternal; the extra mana he generates can surely be put to good use in your deck.

  • As for some 'pain' suggestions, Citadel of Pain and Repercussion seem like fun. Wound Reflection can also be pretty devastating.

Hope any of this helps. If you feel inclined, please have a look at one of more of my EDH decks; I'd like your opinion on any of them.

Regards,

NV_1980

vorpalaxe on lava spike, vorpalaxe

2 months ago

great suggestions. thanks. ill think about them, but here is why im not doing it now: Flame Javelin is 6 cmc, so it has synergy with Eidolon of the Great Revel. also, this deck is so consistent, there is never a need to even mulligan.

Ramunap Ruins is interesting, I played a long game against a counterspell deck, and i had 5 lands out, and one in my hand.. he was returning my creatures to my hand, so i played the lands to cast the creatures of course. I won, and it is very rare to play that many lands, and that many turns.. but it can't be countered. the only reason not to put it in is to keep the extra life sometimes. that is a theme of this deck: to avoid paying life on lands.

I would not mind fetch, but the paying the USD and life to get a fetchland that doesnt slow you down? I doubt the measurable improvement they would make to this deck.

using all mountains, and some Dragon's Claw, makes me stronger in the mirror match.

Worship is a problem, but Leyline of Punishment and Volcanic Fallout generally kills pro red creatures.. there is a mediocre chance of getting both, but the game will be relatively long, and no one has 4x Worship right?

Anger of the Gods and Rampaging Ferocidon are great suggestions.. I had them both in there for a bit.

insertcleverid on lava spike, vorpalaxe

2 months ago

Flame Javelin is great but I think if you are ok running 4x cards with a CMC of 3 then Collective Defiance provides you with a sorcery speed replacement level effect + the option to ditch a hand of lands or put a combo player off their win-con. Seems like a good trade-off 1 or 2.

I agree with clockwork swordfish above about Ramunap Ruins as a 1 or 2 of. In games where you flood it's an out.

I'd also add some fetch, just for the flexibility of hitting for 3 with Searing Blaze on the opponent's turn.

If you agree with me about running a fetch or two, then you should throw in one or two shocklands that allow you to side into Wear // Tear or Destructive Revelry, which is your only option for dealing with things like Worship.

Also about your SB: the inclusion of Dragon's Claw tells me you're thinking about long game options. I'd say replace one of those with a Molten Vortex or Seismic Assault.

Another good SB option for a sweeper would be 1 or 2 Anger of the Gods over Volcanic Fallout.

I have no idea if there's enough go-wide in your meta but just had a thought about running Rampaging Ferocidon.

vorpalaxe on mono-red dragons

2 months ago

Volcanic Fallout will not kill your creatures. i do not think you need Flame Slash because your creatures can kill that stuff on their own. Shock is not good enough in modern. so i say you look at 4x Rift Bolt and some Forked Bolt.

Saljen on RG Titanshift

3 months ago

Another issue I just thought of with Earthquake is that it's cast for X=0 is Bloodbraid Elf hits it. Volcanic Fallout seems like a good option, if you want to run 8x on the dual lands to ensure you get RR easily. Slagstorm gives you the option of a wipe or a little burn to put in killing range.

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