|Commander / EDH||Legal|
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|Promo Set (000)||Uncommon|
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Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
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|Have (7)||MoJoMiXuP , JaYbOc , buildingadeck , TheDuggernaught , fireborne1986 , gildan_bladeborn , abby315|
Volcanic Fallout Discussion
1 month ago
I would like to suggest Heroic Intervention for side. It can helps against Supreme Verdict or Volcanic Fallout like spells. What to say about werewolves? They are awesome. I built a RPG system based on World of Darnkess with d20. Werewolves rules. +1
2 months ago
manticoreknight Thanks for the comment! Gisela is already in the deck. thought about HH but didn't like him here, distracts from the main gameplan. Mind's Eye is good I'll consider it. Thanks again! Don't forget to upvote if you like the deck!
ogarith I am definitely still thinking about it. I don't have many targets but the repeated value is so tempting... thanks again! Please upvote!
elgosu1337 thanks for the detailed and extensive advice!
Been thinking about cutting Young Pyromancer and Monastery Mentor... I've already cut Blaze Commando so they seem next in line. I like them because, while they don't advance my specific gameplan, they still synergize with it and give me a ton of value. If I cut just one which would you cut?
Thalia's Lancers gets Neheb, the Eternal. I keep them because I feel Neheb is that important to the deck. And they can grab a finisher like Gisela or if Neheb is unavailible and I'm starving for draws Azor's Gateway Flip. Might be cut after I get to playtest the deck but it'll stay for now.
I like Puresteel Paladin but not sure how heavy into equipment synergy I can go. Already finding room for Basilisk Collar, hope it works great. I want to avoid infect so no Grafted Exoskeleton. Sword of Kaldra seems to expensive and distracts from the theme. Darksteel Plate is already in the deck. Eight-and-a-Half-Tails was considered early on but is only good with painter's servant out and nixes the lifegain I get from my own creatures. Indestructible over protection. Sunbond was cut the other day. I really like it but had to make room. Might find it's way back in.
Isochron Scepter like I said above I'm low on targets and it seems hard to set up. Especially if i draw it late game. Tempting though.
All the damage doublers are good but require me to have both the damage spell and the doubling spell in hand, and the mana to cast both. From my experience with Neheb and Brion Stoutarm I'm not a fan personally.
I'm glad you took the time and got a thorough understanding of the deck. Really appreciate it. Thanks again! Would love an upvote too!
Note #1: I'm considering adding another combo. Strionic Resonator and Sands of Time. This gives me infinite mana/untaps during my upkeep, meaning if I have Comet Storm or Aurelia's Fury in hand I win the game. Or Sunforger and Mistveil Plains. trying to come up with uses if I don't have those things out/in hand though. let me know your thoughts. Boros combo! Can ya believe it?
Note #2: I've noticed a few more Firesong and Sunspeaker decks popping up. This is good! I now need a unique name to make mine stand out. Any suggestion are much appreciated.
2 months ago
Really nice deck especially with the Painter's Servant value. You could probably add more red/white instants and cut some of the payoff like Young Pyromancer and Monastery Mentor since they don't really advance the strategy. Thalia's Lancers don't have many targets in the current decklist. Anarchist also seems overpriced for the effect.
Puresteel Paladin should be fairly reliable for helping you equip the Sunforger for 0, and draws a few cards. You could add a few more equipment like Basilisk Collar to kill creatures easily and gain more life, Grafted Exoskeleton to kill players much faster (and also withers creatures), or even Sword of Kaldra to exile indestructible creatures. Darksteel Plate protects your commander from your own burn as well. Eight-and-a-Half-Tails is easy to use with Painter's Servant. Sunbond is interesting because it lets you potentially go the voltron route, but you might want to keep it a spellslinging deck.
Isochron Scepter is a very notable absentee, but perhaps you don't have enough instants to make the most of it.
You could also benefit from a few more spells that do damage to everything, such as Volcanic Fallout and Sulfurous Blast, which can also be cast with Sunforger, and gain you lots of life and really hurts your opponents with Repercussion. Aftershock doesn't net enough value. Vandalblast seems a lot stronger for 1 more mana.
Ultimately, it seems like the Spiritualize combo will be the main Sunforger target since it can win once your commander deals combat damage or you cast any red spell with Painter's Servant out, or Lightning Helix or Warleader's Helix without the Servant, or you Swords to Plowshares your own creature. Not sure if you'd want a few more white instants to combo with Spiritualize and your commander.
I hope the above helps. Look forward to seeing where you take this deck!
2 months ago
Since you're playing Crack the Earth I would recommend some Simian Spirit Guides. If you're on the draw, you can exile Simian Spirit Guide to play Crack the Earth, then play your land. You've effectively just time walked in modern.
I'm not so sure I like the potential draw back of Shivan Wumpus and Dark Confidant. If you're life is low, your opponent can just keep sacrificing lands to put it on top so that you continuously lose 4 life. Maybe if you had a way to compensate for the life loss it wouldn't be that bad.
Because you're playing Boom I'd recommend upping your fetchland count. Boom allows you to target your fetchland, then fetch in response (by holding priority) so that your opponent loses their land but you don't. You could potentially play Darksteel Citadel here as well to help with the same combo.
I would recommend adding in some Lightning Bolts or Fatal Pushes mainboard. You have a lot of great deterrences because you'd be slowing your opponent down, but nothing if they actually get their stuff out. Granted, Shivan Wumpus and Smallpox do help, but it would be better for targeted removal that YOU get to choose. Death's Shadow players don't care abut having less than two lands in play.
Since you decided to take out the utility lands, I would recommend upping the Swamp count and adding in Blood Moon. Again, it'll help you stall the game until your opponent can no longer play because you've destroyed all of their lands.
Sideboard options. I would replace Smelt with By Force or Shattering Spree. You play enough red lands that Shattering Spree would be better. I'd also take one out, and add in a Shatterstorm just as a backup.
Pyroclasm isn't terrible, but I'd recommend replacing that with Anger of the Gods, Sweltering Suns, Kozilek's Return, or Volcanic Fallout. Anger of the Gods is arguably the best here because of the exile effect. Also, many creatures in modern have three toughness, so it is a better board wipe in general. Sweltering Suns is good because you can cycle it if you don't need it. Kozilek's Return and Volcanic Fallout are good because of the instant speed. Volcanic Fallout also deals damage to your opponent, and Kozilek's Return can hit pro-red creatures. They all have their benefits and drawbacks. I would say that all of these are better than Pyroclasm.
Overall here is what I'd recommend.
2 months ago
I really don't think Shard Volley is worth it.
I really like Searing Blood.
I would suggest Browbeat somehow in case you get to mid-game. Definitely not x4 but maybe x1 or x2. By turn 4+ you won't have a hand left. From my experience Mono-Red burn doesn't do well when it gets to mid-game so you may need some kind draw. Or Dangerous Wager or Magmatic Insight.
Speaking of mid-game, another suggestion for sideboard would be Ensnaring Bridge, making what people used to call a Burning Bridges deck.
3 months ago
I ended up buying this deck. While it is still in the mail I would say that you should add Mindslaver and add a few burn spells. Especially those like Volcanic Fallout just in case you run out of gain control spells to kill Starke of Rath to bring him back to the command zone. Otherwise this is a good budget deck though.
3 months ago
Alylio I'm glad you like it! And you too Sagarys, also I've added Volcanic Fallout to the maybeboard. If I find it necessary to keep up with the people at the local shop I'll pick it up, though I might just get it anyway for that AoE clear and remove the Searing Blood. BodhiQL the reason I'm running Arctic Flats is to keep my snow count high but you're right about tap-lands being meh in a burn deck. Thinking about dropping 2 Snow-Covered Mountain for 2 Razorverge Thicket to unlock a lot of turn two plays.
3 months ago
Lol Skred. Awesome. Maybe consider adding Volcanic Fallout to your sideboard to deal with wide strategies and stuff like elves and faeries? I have a friend that runs a faerie deck and Fallout decimates it all by itself.