Volcanic Fallout

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Uncommon
Conflux (CON) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Volcanic Fallout

Instant

Volcanic Fallout can't be countered.

Volcanic Fallout deals 2 damage to each creature and each player.

Volcanic Fallout Discussion

Brynx on Torbran, Thane of Incremental Damage

2 weeks ago

@Emppulini

Thanks for the suggestions. Volcanic Fallout is currently on my list of cards to try to fit into the deck. Electrickery seems underwhelming in comparison.

Magebane Armor would make a good combo with Pariah's Shield . Other than that I don't often have issues with Torbran dying to my own sweepers, due to his effect's asymmetrical nature. Pyrohemia and Breath of Darigaaz are the only two of my own spells that I can remember killing Torbran.

Tempt with Vengeance and Repercussion would both be effective inclusions to the deck, but they are out of it's price range.

I experimented with Flame Fusillade while I was first putting the deck together, and I wasn't impressed. If the deck was more focused on making lots of tokens, I could see it working.

Emppulini on Torbran, Thane of Incremental Damage

2 weeks ago

Repercussion might fall under group slug category, but the element of burst it adds to all damage-based boardwipes, and also comboes well with our commander, doubling his effect. It is a must answer and never stays on board for a long time, though with instant speed 1 damage sweepers such as Electrickery or Volcanic Fallout you can respond before it is destroyed. Personally ive also liked addition of Pariah's Shield and Magebane Armor protecting ourself and our commander from burn damage. In the top-end i also run Flame Fusillade as a noncombat way to finish the game, and although bit pricy Tempt with Vengeance is good token generator, especially with Impact Tremors on field.

Icbrgr on Nayan eggs fo real

1 month ago

Do you think the general idea would be to have lots of creatures with 4+ toughness and then using the CMDers ability make eggs and fire off red sweepers like Pyroclasm / Volcanic Fallout / Firespout ect ect to ideally get valuable creatures?

insertcleverphrasehere on Waiting for Godo - cEDH primer

2 months ago

I could have played better. :D

Currently testing: Irencrag Feat , Volcanic Fallout , Pyrokinesis , and Blasphemous Act .

Die4Dethklok on Casual Burn

5 months ago

How strict is the budget? And how casual?

You can make a pretty decent burn deck for around $40, if you try to keep it fast and low to the ground, by dropping things like Viashino Pyromancer and Guttersnipe , and adding Soul-Scar Mage and / or Monastery Swiftspear

An upside to playing the prowess 1-drops is it gives you reliable access to a cheap burn spell called Wild Slash which is very good if you can reliably turn it on. Especially alongside Kiln Fiend , that should be easy to do.

I'd also suggest dropping Volcanic Fallout in favour of Exquisite Firecraft , losing the instant speed can be a minor downside, however, with two in the deck, and it costing 3 mana anyway, Firecraft will work more like a finisher, hitting your opponent for 4 instead of 2, and possibly finishing them off. It is uncounterable with spell mastery, which should be pretty easy to turn on.

Also, with 20 lands, it might be worth considering Shard Volley , turn your extra lands into 4 damage.

Funkydiscogod on Red/Green Rioter

6 months ago

Seems like it needs Life from the Loam if the budget can afford it. You could pull 3 lands out of the graveyard, then cycle them away or throw them at the opponent as burn.

Instead of Seismic Rupture , I would use Pyroclasm or Volcanic Fallout , or the strictly-better Rolling Temblor .

SideBae on 5 Color Dragons

6 months ago

The easiest way to speed up a deck is by removing ETB tapped lands. I highly suggest running Command Tower , as well as City of Brass and Mana Confluence . If you have access to it, Cavern of Souls is a good option for any tribal deck, but Unclaimed Territory is another good option. Forbidden Orchard , Exotic Orchard and Reflecting Pool are more interesting lands to consider.

Green dorks and two-mana rocks are also very good. I see you're running Birds of Paradise , but Elves of Deep Shadow , Llanowar Elves , Rampant Growth , Fyndhorn Elves , Orcish Lumberjack and (if you can) Noble Hierarch are also great additions. If you want to invest relatively heavily into your dork-base, Bloom Tender is REALLY good in chromatic decks. If you find yourself facing a lot of blue decks, Carpet of Flowers is a good idea, too; Joiner Adept acts as a second Chromatic Lantern .

Fellwar Stone is good. The talisman cycles ( Talisman of Dominance , Talisman of Indulgence , Talisman of Impulse , Talisman of Unity , Talisman of Progress and the new five from Modern Horizons) are all good; I suggest that most, if not all, of your mana rocks should be two or less mana. Using a land like Ancient Tomb also helps cast these turn one. Signets like Dimir Signet or Boros Signet are good too, although I think most of the time the talismans will be better. Gilded Lotus is a good exception to my CMC rule in a deck with as many fat creatures as yours.

I don't think Nissa's Renewal is very good; generally, ramp is good in the early game, but not so good by the time you reach six mana. Nature's Lore , Rampant Growth , Farseek , Cultivate and/or Kodama's Reach are all powerful ramp spells you can fire off early. I think the first three are better, if only because they can fetch non-basics like Breeding Pool or Godless Shrine . I'm not as much a fan of the other two, but experience will show if they're worth including. Finally, I think Skyshroud Claim is better than Explosive Vegetation .

If you're going in the Quicksilver Amulet direction, Elvish Piper and Thran Temporal Gateway are good ideas as well.

If at all possible, tutors are good. Demonic Tutor is the gold standard here, but Diabolic Tutor is a good, more affordable alternative. Vampiric Tutor , Worldly Tutor , Sylvan Tutor , Dark Petition and Gamble are all good cards as well, though their affordability varies tremendously.

Red comes with good counter counter magic options. Price of Glory is a good card if you want to discourage opponents playing on your turn, and Pyroblast is a good way to stop Counterspell and friends. Cards like Pyrostatic Pillar can punish decks with lower curves.

Card draw is at a premium in EDH. Staff of Nin is easy on the colored mana and gives you an extra draw each turn, and Phyrexian Arena is another good option. Harmonize , Concentrate and Painful Truths are good draw-threes.

Because your deck is running a LOT of fatties (and the best fatties, at that, 'cause they're dragons), you may find cards like Lurking Predators is be pretty good; Descendants' Path is a similar card. Depending on how fatty-heavy your meta is, Eureka effects like Show and Tell may be good. Sneak Attack is good if you want to use one-time face-smacks like Nicol Bolas or your already included Oros, the Avenger .

If you DON'T want to run dorks, and opt for artifact ramp instead, depending on your meta you may have a good time with cards like Porphyry Nodes or Night of Souls' Betrayal . Effects like Pyroclasm and Volcanic Fallout can also wipe out opponent's boards if they choose to go wide.

I think EDH decks tend to need a lot of mass removal. By Force is a favorite of mine, and Toxic Deluge , Wrath of God , Ritual of Soot and Supreme Verdict are all great if you have access to them. Back to Nature is good if you choose to cut down on the number of enchantments you're running, but Nature's Claim or Krosan Grip are also pretty good options.

If your curve is really high, things like Timesifter can be pretty brutal.

I'm not super sure Niv-Mizzet Reborn is very good. I don't know if you'll be getting very much card advantage, because you have a lot of cards that are more or less than exactly two colors. I think a card-draw spell like the ones I mentioned above would be better, like Treasure Cruise or Dig Through Time .

Good luck with deck building my man!

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Volcanic Fallout occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%