Volcanic Fallout


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Uncommon
Conflux (CON) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Volcanic Fallout


Volcanic Fallout can't be countered.

Volcanic Fallout deals 2 damage to each creature and each player.

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Volcanic Fallout Discussion

vorpalaxe on lava spike, vorpalaxe

1 week ago

great suggestions. thanks. ill think about them, but here is why im not doing it now: Flame Javelin is 6 cmc, so it has synergy with Eidolon of the Great Revel. also, this deck is so consistent, there is never a need to even mulligan.

Ramunap Ruins is interesting, I played a long game against a counterspell deck, and i had 5 lands out, and one in my hand.. he was returning my creatures to my hand, so i played the lands to cast the creatures of course. I won, and it is very rare to play that many lands, and that many turns.. but it can't be countered. the only reason not to put it in is to keep the extra life sometimes. that is a theme of this deck: to avoid paying life on lands.

I would not mind fetch, but the paying the USD and life to get a fetchland that doesnt slow you down? I doubt the measurable improvement they would make to this deck.

using all mountains, and some Dragon's Claw, makes me stronger in the mirror match.

Worship is a problem, but Leyline of Punishment and Volcanic Fallout generally kills pro red creatures.. there is a mediocre chance of getting both, but the game will be relatively long, and no one has 4x Worship right?

Anger of the Gods and Rampaging Ferocidon are great suggestions.. I had them both in there for a bit.

insertcleverid on lava spike, vorpalaxe

1 week ago

Flame Javelin is great but I think if you are ok running 4x cards with a CMC of 3 then Collective Defiance provides you with a sorcery speed replacement level effect + the option to ditch a hand of lands or put a combo player off their win-con. Seems like a good trade-off 1 or 2.

I agree with clockwork swordfish above about Ramunap Ruins as a 1 or 2 of. In games where you flood it's an out.

I'd also add some fetch, just for the flexibility of hitting for 3 with Searing Blaze on the opponent's turn.

If you agree with me about running a fetch or two, then you should throw in one or two shocklands that allow you to side into Wear // Tear or Destructive Revelry, which is your only option for dealing with things like Worship.

Also about your SB: the inclusion of Dragon's Claw tells me you're thinking about long game options. I'd say replace one of those with a Molten Vortex or Seismic Assault.

Another good SB option for a sweeper would be 1 or 2 Anger of the Gods over Volcanic Fallout.

I have no idea if there's enough go-wide in your meta but just had a thought about running Rampaging Ferocidon.

vorpalaxe on mono-red dragons

1 week ago

Volcanic Fallout will not kill your creatures. i do not think you need Flame Slash because your creatures can kill that stuff on their own. Shock is not good enough in modern. so i say you look at 4x Rift Bolt and some Forked Bolt.

Saljen on RG Titanshift

1 month ago

Another issue I just thought of with Earthquake is that it's cast for X=0 is Bloodbraid Elf hits it. Volcanic Fallout seems like a good option, if you want to run 8x on the dual lands to ensure you get RR easily. Slagstorm gives you the option of a wipe or a little burn to put in killing range.

seshiro_of_the_orochi on Cockroach

1 month ago

Pretty cool. You might like Caldera Hellion and Volcanic Fallout. Also, Grothama, All-Devouring seems fun here.

JoshFox on Gruul Madcap Moon

1 month ago

In an effort to fight combo the deck needs more instants in the side. For next time I’m going to try -1 Ancient Grudge, -3 Anger of the Gods, +2 Abrade, and +2 Volcanic Fallout. This adds 4 removal spells for the creature combo enablers. Another option I’m considering is -1 Scavenging Ooze +1 Surgical Extraction to give us some instant speed GY hate.

vorpalaxe on Skred

1 month ago

i would put in 2-4 Goblin Guide because your three damage sweep kills the devil anyway. I use two devils and have Volcanic Fallout in the sideboard. use 22 land and 3-4 Mind Stone because you need your fourth land. 4 Relic of Progenitus seems like a lot to have in the main deck. Pia and Kiran Nalaar also seems bad to me. glhf

lava spike, vorpalaxe

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