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Creature — Dinosaur
Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
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Deathgorge Scavenger Discussion
1 week ago
For the sideboard until rotation Lifecrafter's Bestiary is one of the best options for green for control and midrange matchups. Nissa, Vital Force until rotation is another very good green card for control and midrange matchups. With more Blossoming Defense the main deck is good against aggro, against Goblin Chainwhirler. Don't need to focus other than some life gain on aggro matchups with the sideboard.
Deathgorge Scavenger is graveyard hate, exile is very helpful, as well as life gain. Very good sideboard card against Scrapheap Scrounger, The Scarab God, Rekindling Phoenix, God-Pharaoh's Gift strategies and Zombies. Reclamation Sage is great against white control/midrange destroying Seal Away, Cast Out, Baffling End, Ixalan's Binding, etc. Sage is also a fine answer to Heart of Kiran and other Vehicles.
Naturalize is an instant way to destroy Gift or Aetherflux Reservoir instant can keep your opponent from comboing out killing you. Vehicles and Scrounger are nice sideboard cards for green to combat nonSettle board wipes. Aethersphere Harvester is life gain for aggro matchups and more defense against flying creatures good against Glorybringer and Nicol Bolas, the Ravager Flip. Vine Mare is good against Grixis Midrange, in Zombie matchups and any matchup with Gifted Aetherborn, The Scarab God or Vraska's Contempt. Until rotation Rhonas the Indomitable and Walking Ballista are great mana sinks with all the mana that Elves can make.
1 week ago
Find a spot for Helm of the Host. It could combo well in this deck.
regisaur alpha and Etali, Primal Storm are prime subjects for dawning the helm. If Regisaur wears it, you'll get it AND another trample dinosaur each turn. They'll both have haste! With a Forerunner of the Empire on the battlefield, you could either put the helm on another dragon and chip away at the opponent each turn OR, if you know you'll be playing dinosaurs, you can put the helm on Forerunner and deal more and more damage each turn.
Deathgorge Scavenger would give you consistant life gain, but that's not quiet as good. If you have a Regisaur on the battlfield, you could opt to give each new Deathgore +1/+1 and swing with haste, but... why would you not put Helm on Regisaur???
Rhonas the Indomitable would LOVE the helm! The second Rhonas will activate the first Rhonas and they can buff each other!
While equiping Otepec Huntmaster and Kinjalli's Caller would theoretically make dropping big bombs gradually easier, this is a silly idea. The helm requires almost as much mana as your bombs anyway. By the time these combos would be up and running, you would have a dinosaur on the battlefield who is a better target for the helm. These combos might do well in a commander deck though. Your commander tax wouldn't matter!
1 week ago
I think the main deck is fine other than a few more 7+ power creatures another Ghalta is a good choice, Tyrant too later on. More Brontodon can go in the sideboard? Bronotdon is very good Dino, but your three drop spot belongs to Champion. In some matchups however having more artifact/enchantment removal is very beneficial such as against Seal Away, Cast Out, Heart of Kiran and God-Pharaoh's Gift.
lordofscotland suggested Deathgorge Scavenger great suggestion good Dino for the main deck against Scrapheap Scrounger which is a creature in just about every current aggro deck in Standard. Having a way to exile Scrounger is very helpful because it's a very annoying creature. Deathgorge is also good for the sideboard against God-Pharaoh's Gift, The Scarab God and Graveyard Marshal Zombies.
I didn't suggest Crags because I didn't know your budget situation for the deck and I saw low budget Gorge already. For sure, if you can add Crags they're the best investment to make for your deck. 8x Mountains is lot of Mountains that can conflict with consistently having a Forest and Llanowar Elves turn one :) If you can cut 4x Mountains for 4x Crag the manabase will be much better. Sheltered Thicket is an upgrade for Gorge, but be aware you can only play Thicket in Standard for two more months then it rotates Oct. 5th.
1 week ago
I made a similar deck not that long ago Green-Red Dinosaur. I have been playing it on Tuesdays and have gone 3-1-0 the last 3 weeks (Combined 9-3-0). I played Deathgorge Scavenger over Steel Leaf Champion for a few reason, the first is I have encountered multiple Graveyard based decks the past few weeks and Deathgorge offers some good selected hate, while the health regan has also saved me on a couple games (Steel leaf is a much stronger drop though for the value though)
2 weeks ago
it is very hard to build aground a card like desecrated tomb in standard If I were to play that card I would play probably a green black Build with cards like Deathgorge Scavenger however it is pretty hard to get enough value out of it with out a very strong engine. I would suggest using something like Oketra's Monument. if you don't want to do that then I would suggest playing Dread Wanderer
3 weeks ago
Hey, Sarkhan's Unsealing has a lot of potential with Dinos. Five of the better Dinos triggers Unsealing: Ripjaw, Carnage Tyrant, Gigantosaurus, Regisaur Alpha and Ghalta. Ghalta, Tyrant and Giganto are very good because they trigger Unsealing second ability which can potentially board wipe only your opponent's side of the battlefield as well as do 4 damage to your opponent and all Planeswalkers he/she controls.
Unsealing triggers on cast this gets around counterspells and removal. Even if the Dino you cast is countered if it's power is 4 or more then it still does 4 damage to any target. Any target is a reason to play Unsealing it means you can target a creature, your opponent or any Planeswalker your opponent controls. Because it can target both creatures and Planeswalkers makes it a great main deck card since it's good in both aggro/midrange and control matchups.
For the manabase consider 4x Timber Gorge? I suggest Gorge over Sheltered Thicket because it looks like other than Abrade you're building Dinos for post rotation. You need more than only 4 sources of red mana in the manabase. I suggest 4x Crag, 4x Gorge and 4x Mountains to be able to consistently play Huntmaster turn two.
Consider 4x Llanowar Elves? Dino's like ramp and there's no better ramp card in Standard then Llanowar. 15-16 Forests is good reason to play Llanowar because consistently you'll have a Forest to play him turn one. I like Drover as a two drop mana dork more than Huntmaster because mana created by Drover can be used to cast nonDino spells. I also like Thrashing Brontodon instead of Raging Raptors. Raptors are lackluster without having an enrage enabler so you can take advantage of the land ramp. The four toughness of Brontodon is good for a three drop as well as it's abilty to sac itself to remove an artifact/enchantment which is handy to have for lots of matchups.
Consider this Dino creature base:
- 4x Llanowar
- 4x Drover of the Mighty
- 3x Brontodon
- 4x Ripjaw
- 3x Alpha
- 2x Giganto
- 2x Tyrant
- 2x Ghalta
Consider this other spells base:
- 4x Unsealing
- 4x Commune
- 4x Abrade
There's some Dinos that go well with a sideboard plan. Runic Armasaur and Deathgorge Scavenger. Both have narrow effects which makes them better as sideboard cards than main deck cards. Other sideboard cards to consider are Banefire, Magma Spray, Savage Stomp and Vivien Reid.
Good luck with your deck.
4 weeks ago
Hey, when playing Llanowar Elves you want more than nine sources of green from lands that can ETB untapped turn one. You also don't want the same number of basic Mountains as Forests. Consistently you want to have a Forest more than a Mountain in your opening hand. Consider 9x Forests and 5x Mountains?
Consider moving Vine Mare to the sideboard replacing it with Jadelight Ranger? The tandem of explore Branchwalker and Jadelight is great with green, they help to find red sources of mana. They give green selection and card advantage in the early game.
I'm part of the 4x main deck Blossoming Defense crowd. I think the card is a huge reason to play green. It's very good vs red especially protecting against Chainwhirler's ETB or combat or Earthshaker/Crasher/Glorybringer's abilities. It's even better now because of Thorn Lieutenant. You're playing Hungering Hydra Defense is great to protect it; easier to get counters from damage on it when it's pumped and protected. Defense can also be a blowout for one mana against four mana Vraska's Contempt. Consider 4x Defense and 4x Abrade? Moving Spray to the sideboard?
Speaking of sideboard I don't see one. A big part of getting better at deck building is utilizing the sideboard. If you're playing in a specific meta at FNM then the sideboard will be much different than if you're planning it for an overall Standard meta. In my opinion the most important cards to plan for with the sideboard for an overall Standard meta are: Nicol Bolas, the Ravager Flip, Scrapheap Scrounger, Teferi, Hero of Dominaria, The Scarab God, Seal Away and Lyra Dawnbringer. 4x Abrade main deck helps a lot against a lot of threats in Standard like Chainwhirler, Siphoner, Grace/Malice, God-Pharaoh's Gift, Heart of Kiran, etc. 4x Defense main deck helps against all the two for one removal that's in Standard Glorybringer, Chandra and Teferi.
Good sideboard card options to consider (in no order):
- Magma Spray
- Chandra's Defeat
- Deathgorge Scavenger
- Reclamation Sage
- Chandra, Torch of Defiance
- Lifecrafter's Bestiary
- Vivien Reid
- Vine Mare
Good luck with your deck.
1 month ago
Bristling Hydra: You only get on use out of it per play, it doesn't do anything upon entering the battlefield, and it doesn't have trample. (Cut all)
Merfolk Branchwalker: A decent body, but a stompy deck prefers ramping into large creatures as fast as possible. With Llanowar Elves, this usually means skipping your Two-drop to play an early Three-drop. (Cut all)
Prowling Serpopard: While good, these only shine situationally when in a control match-up. They're still fantastic Three-drops, but are less good against control. Just in case, keep some in the main and some in the side board. (Cut 2)
Shalai, Voice of Plenty: While it is a good card, only having one in the deck isn't worth it. It doesn't slow removal/control decks (one kill spell that's would already be going there is all it takes) and it's too slow against agro decks.
Sunpetal Grove: With cutting the only white card, it, makes sense to cut the white lands, too. (Cut all)
Untamed Kavu: There are plenty of better creatures you can play on Two mana, and if you have Five, chances are you'll want to be casting something bigger and/or better (i.e Gigantosaurus, Ghalta, Primal Hunger, multiple things to trigger Rhonas's Monument, etc.) (Cut all)
Goreclaw, Terror of Qal Sisma: The aformentioned big bear and better mammoth. She'll cheapen some of your things, but the second ability will be more useful. She'll pump up Rhonas the Indomitable, Gigantosaurus, Ghalta, Primal Hunger, Steel Leaf Champion, and herself, as well as giving trample to those who don't have it. (Add 2)
Lifecrafter's Bestiary: A green decks usual down fall is losing to card advantage in the late game, but this artifact allows you to control what you draw throughout the entire game and add to your draws. This should definitely be a Four-of. (Add 1 more)
Carnage Tyrant: If you want a powerful and stompy issue for your opponents, Carnage tyrant is what you need. It's an issue nearly impossible to deal with for opponents and sets them on a very short clock. Getting this on the board turn three or four with your ramp can be a game-ender right there. (Add 3)
Blossoming Defense: Control will still be an issue, and protecting your creatures is a must. A full playset of Blossoming Defense can stop kill spells easily, and can help get through that extra bit of damage when the game is nearly over. Make sure not to be greedy against control, as they can respond by killing your target before it gets the hexproof. (Add 2)
Hashep Oasis: With cards like Steel Leaf Champion, Gigantosaurus and Llanowar Elves, you'll need access to the green mana, but shooting yourself for it isn't what you always want to be doing. That being said, the third ability is a decent mana sink late game if you got no cards, so I'd run Two-of (Add 1)
Forest: This deck doesn't want to play slow, so plain old basics will be some of the best options for you. (Add 4)
Shalai, Voice of Plenty: Since the white is cut out of the deck, it would need to come out of the sideboard as well. (Cut all)
Gaea's Blessing: Graveyard decks aren't very powerful in this format, and Gaea's Blessing doesn't actually get rid of the card. If it becomes necessary, Deathgorge Scavenger will work to both actually remove graveyard-based threats, as well as work with you strategy of smashing face. (Cut all)
Prowling Serpopard: These are the ones coming out of the main deck. They work best in control match-ups, and those are the best times to bring these back in. (Add 2)
Scaled Behemoth: Just in case the control match-ups tend to be a bit too kill-y, some hexproof never hurts. (Add 2)
Shapers' Sanctuary: For if you really don't like control. While not hexproof, kill and burn spells from your opponents turn into card draw for you, effectively punishing them for playing their deck. (Add Two)
You'll want to have at least One Llanowar Elves or Druid of the Cowl in your starting hand, probably three lands, and some nice things to play early. Some of the better things would be Lifecrafter's Bestiary or Rhonas the Indomitable, or you could continue to ramp into larger things by playing a second Elf.
I hope this works for you, and I hope these suggestions help!
tldr: play bigger things faster