Creature — Dinosaur
Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
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Deathgorge Scavenger Discussion
1 hour ago
Regardless of our sentiments towards each other, lets stick to facts, and don't put words in the other person's mouth.
I not even once said that Deathgorge Scavenger is better than Scavenging Ooze.
I said that they do different things and that as a way to gain life Deathgorge Scavenger is more efficient.
Having an effect for free is a lot more efficient, than paying for it (not to mention being limited by the presence of creatures in the grave is also inefficient - compared exiling non-creatures, which is much more reliable due to presence of fetch lands.)
If we want to be realistic while theoretically Scavenging Ooze can outgrow anything, its unlikely, it has worse chances for doing so than Tireless Tracker.
It needs creatures in the grave.
2 hours ago
Where did i say that Deathgorge Scavenger is a better card than Scavenging Ooze?
They are good for completely different things.
Hence one is not strictly better than the other, as they don't do the same thing.
(Similarly to how Spellstutter Sprite and Snapcaster Mage don't do the same thing - one is more of a niche card, but it doesn't make it a worse version of the other card)
P.s.:I see the "modern is X turn format therefore ... card is unplayable" arguments as completely invalid.
There are decks that can goldfish t3 wins somewhat reliably, be it via pumping Hollow One, firing of Goblin Charbelcher, or just playing a lot of 0 mana artifacts creatures with Goblin Bushwhackers.
And in the same format there are viable grindy draw-go control, and prison decks - that play stuff like White Sun's Zenith X > 5 as their win condition.
9 hours ago
"considering Bob isn't even played in a lot of BGx decks"
In most cases this tends is equivalent to the "its not played because its bad".
I agree, life totals are not important until you are at 1 life. Still if you have ways to gain life, you can abuse the draw power of bob for longer.
How is paying mana for lifegain effect that the other alternative provide freely, more mana efficient?
+ Hates better on the grave
+ Can grow bigger
- Requires a lot more mana investment
- Gains you a lot less life(Compared to Deathgorge Scavenger - hence one can't say its strictly worse)
11 hours ago
I fully agree that Scavenging Ooze is more versitile.
However that doesn't make the its lifegain stronger, nor does it unmake the mana investment you later have to make to utilize this creature to its fullest.
Thus if you draw a lot of cards at the cost of your life, i would say its far from inconciveable that Deathgorge Scavenger would be superior, because it replenishes life faster, and leaves you more mana to cast the cards you drawn.
That is why i stated that the two cards are completely different.
Deathgorge Scavenger is a very good lifegain engine - nothing more or less (which uses the graveyard as fuel)
As far i am aware its better than ooze in this role.
Of course ooze can grow bigger
Of course ooze can hate graves more efficiently
(its like saying that Grim Lavamancer is a worse ooze because it doesn't hate on the graves, and doesn't get big...)
12 hours ago
Now that is new to me!
This is exactly the first time i hear that Dark Confidant is a bad card.
Would you care to explain why?
If you intend to gain life with it i Wouldn't say Scavenging Ooze is superior. You need to pay on the ooze to gain a 1 life, then pay for each additional point.
Thus at turn 3 you can gain 3, which is 1 better than the dino, but you lost 2 mana already.
(and you can't gain any life with the ooze on turn 2)
The Deathgorge Scavenger gains only 2 life on t3, but it will provide 2 more each turn (as long as its on the field), for free.
13 hours ago
To illustrate this, GBX decks that run 4 or more copies of Dark Confidant effects, would benefit a lot from not having to spend mana on the activation of Scavenging Ooze, instead getting the value for "free" from Deathgorge Scavenger.
13 hours ago
...since when does mono green stompy feature card draw?
As i stated before, when you draw a lot of cards, Deathgorge Scavenger is superior due to the fact that you don't need to commit mana to it to generate additional value.
However for decks that play most of their card at instant speed anyway, or have a lack of cards late game (due to being an aggro deck as an example), the mana sink nature of Scavenging Ooze is not a drawback.