Deathgorge Scavenger


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Deathgorge Scavenger

Creature — Dinosaur

Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.

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Recent Decks

Deathgorge Scavenger Discussion

Jimmy_Chinchila on Mono Green Stompy

1 week ago

If youre running Energy creatures you gotta have Aether Hub. Another good one is Greenbelt Rampager. Without a ton of energy sources Id think Ripjaw Raptor would be a better 4-drop. Deathgorge Scavenger, at least in the sideboard, helps with Scrapheap Scrounger in Mardu Vehicles, any Embalm/Eternalize creatures, God-Pharaoh's Gift, and The Scarab God. Looks fun, +1

multimedia on Dinosaur Ramp

1 week ago

Hey, very nice for a budget under $100 Standard deck.

I have a few suggestions:

I see the strategy is ramp here, and Wayward Swordtooth helps with this although requires lands in your hand to actually ramp, but Thrashing Brontodon is a much better three drop budget Dino. The problem with Swordtooth is it's not going to be doing much of anything for a long time in a game other than helping to reduce the cost of Ghalta and maybe getting a second land drop for a turn while this is good it's not worth a three drop. Because it can't block without having the city's blessing makes it quite bad. Consider replacing Swordtooth with Brontodon?

Consider replacing 4x Forest with 4x Timber Gorge or 4x Evolving Wilds? 14x Forest is a lot, I foresee games where all you draw are Forests and not a Mountain. You need a red source just as much as a green source turn two to cast either Huntmaster or Migration.

Reckless Rage is an instant and because it's an instant I think it's better than Savage Stomp. Both these spells are one mana and they require you to have a creature in play before you can cast them, but doing 4 damage to a creature at instant speed I think outweighs putting a +1/+1 counter on a Dino. You could play both something like 3x Rage main deck and 2x Stomp in the sideboard for additional removal.

For the sideboard here's some suggestions:

Good luck with your deck.

jellowsmurf on Nayasaurus Dex

1 week ago

I would have Authority of the Consuls in the side instead of Priest of the Wakening Sun. Mono Red is the matchup you need to worry about more than Merfolks, and that card slows it down pretty well. Also, Huatli hasn't ever worked that well in my experience. If it does for you, awesome, but I'd suggest that as your next cut from the board. Deathgorge Scavenger probably could take its place in the board if you're worried about lifegain, another Regisaur Alpha if you play it for the token, or bring Authority up to 3.

StonedJesus on Raptor attack

1 week ago

Okay, so this deck looks like it has potential. If I were you, I'd take out Gift of Paradise and move the Haze of Pollens to the sideboard. I'd put in another Polyraptor and two more Forerunner of the Empire to make your combo more prominent.

Then I'd recommend making the mana-base more efficient by taking out all the Stone Quarrys and Tranquil Expanses and replacing them with Inspiring Vantages and/or Scattered Groves and/or Sunpetal Grove. The Rootbound Crag is good. Maybe take the Evolving Wildss out and put in another and maybe two Sheltered Thickets.

Renegade Map and Luxa River Shrine can go. If you're looking for mana-fetching or life-gain, look no further than Ranging Raptors and Deathgorge Scavenger. Carnage Tyrant is good, too, if you have the money.

As far as sideboarding, Dinosaur Stampede is good, I'm not a dino guy so you'd have to make your own, but I'd suggest some more removal in your sideboard.

I hope some of these suggestions are useful. Good luck. Try to sleeve this up and play tonight or next week at your LGS. You got dis.


Tremblayk19 on The Rock in RIX

1 week ago

Why is Call to the Feast in here? And Battle at the Bridge. Would probably replace with more copies of Ruin Raider or Deathgorge Scavenger. Deadeye Tracker is another option maybe for SB.

Interesting deck.

Jimmy_Chinchila on Quick! To the ship!

1 week ago

Id definitely throw a couple Lurking Chupacabra in at least the side, but a couple main would help against mono-Red, Merfolk, Dinos, and a variety of other creature heavy decks. Cut Diviner, its no good. A Panharmonicon could also be good here. Vraska's Contempt really solid sideboard, same with Heroic Intervention. Duress or Kitesail Freebooter also good side cards. Lost Legacy helps against Approach or Scarab God or Hazoret decks. Deathgorge Scavenger in Side helps against Gift or Embalm decks.

Looks pretty solid, +1

AgentJackjohn on RG Dino Ramp

1 week ago

For your sideboard I'd pretty much echo what MuhfuxinHanSolo89 said.

Shapers' Sanctuary provides you some value when you're going up against decks with a lot of targeted removal.

Thrashing Brontodon is a good answer to problematic artifacts such as God-Pharaoh's Gift, or any of the vehicles like Aethersphere Harvester or Heart of Kiran. If your meta has more vehicles then i'd consider Naturalize instead to remove the vehicles faster.

Deathgorge Scavenger can act as some graveyard hate when you need it, and can gain you some life/ become a pretty aggressive creature.

Aethersphere Harvester is good to help your deck gain a bit of life in a fast aggro matchup/ have a flying blocker with high toughness for decks that run alotof flyers.

Sweltering Suns is a decent board wipe that will wreck most token strategies, merfolk decks, and other go-wide type decks. Plus if you don't really need it you can just cycle it away for a new card.

and to round it out maybe run Lightning Strike if you feel like you need to interact with their creatures more.

These are just general suggestions of course. You should tune your sideboard to help you for your meta, so if no-one is playing vehicles/gpg you can probably skip on the artifact hate for more cards that will actually help you in the matchups you'll run into.

Overall the deck seems sweet and i wish you the best of luck playing it!

multimedia on Sultai constrictor

2 weeks ago

Hey, an underrated card with Winding Constrictor and the Sultai counters strategy is Hadana's Climb  Flip.

It can be a counters engine or a win condition land. One of the reasons I think it's good is because it's an enchantment not a creature. It's hard for your opponent to interact with it and it can flip pretty easily in this deck.

The upside is Winged Temple of Orazca can win the game for you out of no where. The drawback is it requires a creature in your control the turn it's played or it doesn't give you any value, but for only three mana I think while not ideal is okay. The upside is greater than the drawback.

It reminds me of Nissa, Voice of Zendikar and while I don't think it's as good as Nissa because Nissa puts a counter on all your creatures not just one it's still strong.

Consider Aether Hub? Siphoner really benefits from Hub because a turn one or two Hub and turn two Siphoner gives you enough energy to draw on your third turn if Siphoner lives. This is a good play to set you ahead in the early game. Hub is a good land with Constrictor because it gives you an additional energy when energy is created.

For the sideboard I recommend: Duress, Negate, Essence Scatter, Gonti, Lord of Luxury, Deathgorge Scavenger, Lifecrafter's Bestiary, Nissa, Steward of Elements, Vraska, Relic Seeker and Naturalize.

Possible sideboard:

  • 3x Duress
  • 2x Negate
  • 2x Scatter
  • 2x Deathgorge
  • 1x Gonti
  • 1x Bestiary
  • 1x Nissa
  • 1x Vraska
  • 2x Naturalize

Good luck with your deck.

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