Ivory Tower

Ivory Tower

Artifact

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (2) Meanee , simonridley

Printings View all

Set Rarity
Vintage Masters (VMA) Mythic Rare
From the Vault: Relics (V10) Mythic Rare
Masters Edition (MED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Antiquities (ATQ) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Oldschool 93/94 Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ivory Tower occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Ivory Tower Discussion

nlaz123 on Let the hate flow through you: esper weird cards

3 weeks ago

KayneMarco I'll probably just stick to Venser's Journal , you're right. While Ivory Tower could do the job, it would only truly lock everyone down if I got Reliquary Tower in play.

The reason I chose Ertai, the Corrupted is because he was the best commander in the colors that wasn't Zur the Enchanter . Zur is likely a better commander, although not by much because all of the best lock pieces cost 4, but he has a huge negative reputation. Most games where a Zur player is involved turn into "kill the Zur player so the rest of us can play the game" and I don't really want my deck to draw the kind of hate before people even see the cards I play (that can wait until after I turn all the mono-red players mountains into plains). Ertai can also sacrifice enchantments so he lets me turn less than useful lock pieces into counterspells, and can also help protect a lock once I have it established.

nlaz123 on Let the hate flow through you: esper weird cards

3 weeks ago

KayneMarco I like the idea of Necropotence as a source of card advantage. Normally I wouldn't play the card in a deck like this as I'm not trying to combo out with all the cards I draw and am playing a long game but the interaction with Zur's Weirding is pretty hilarious. Since I'm not really worried about maximum hand size with this deck, I wonder if running Ivory Tower might just be better since it is much more mana efficient. I can then add a Reliquary Tower to the lands since it is fetchable by Expedition Map . I think it might work better this way since adding the tower is a pretty low opportunity cost.

Poly_raptor on Black...llfe matters!

2 months ago

I’d maybe swap out Cabal Stronghold for a different land, it only counts basic swamps and costs more to activate than coffers of Nykthos, maybe something like Reliquary Tower or Maze of Ith ?

I can see Vilis, Broker of Blood in the maybe board and I’d say that would be a good inclusion in the main board, any spells you cast with your commander will draw you 2 cards minimum which is insane card advantage.

Ivory Tower could be a very good option as it only costs 1 mana and could gain you a fair bit of life back each turn.

Erebos, God of the Dead could also be a very good inclusion because it’ll give you card advantage and stops your opponents from gaining life.

king-saproling on I gain a life!

3 months ago

Love me some slow-burn Oloro! I have a similar build except mine tries to climax with a janky combo involving drakes. You might like these: Thran Turbine , Kabira Crossroads , Inventors' Fair , Jwar Isle Refuge , Sejiri Refuge , Tranquil Cove , Glimmerpost , Radiant Fountain , Seraph Sanctuary (super good with Angelic Accord!), Ivory Tower , Paradox Haze , Curse of Fool's Wisdom (curse yourself with this; its super cool, I swear!), Zur's Weirding , Soul's Attendant , Bontu's Monument

StopShot on [COMMUNITY] What cards do you ...

5 months ago

@Tyrant-Thanatos, By the same token Iona, Shield of Emeria costs 9 mana and is still on the banlist. In fact if you read the Official Format Philosophy Document of July 2019, nowhere does it mention that a card can only be ban-worthy if it's CMC is low. On the contrary the banlist change of July 2019 states how presuming a card should not be put onto the banlist due to its high casting cost is erroneous thinking in of itself as there are ways to cheat high cost cards into play as well as the fact that a high casting cost alone is not enough of a downside if its effect heavily warps the game in detrimental ways.

I digress, commander does hold a plethora of 2-to-3 card infinite combos, but that doesn't justify every card combo to ever exist. So what if Griselbrand can draw your library with one of any number of cards in deck? Enter the Infinite exists and yet that card isn't banned. Well, the issue is you can't have Enter the Infinite as your commander, nor does it give you a 7/7 flying, lifelink, blocker who can give you said draw power at instant speed when it would be most convenient to do so. If that card draw enabler happens to be Ivory Tower you're going to be gaining absurd amounts of life on top of that. Enter the Infinite doesn't offer any level of protection when it comes to putting your whole deck in your hand while also offering each opponent a turn to respond. Even if you have another card in deck that makes Enter the Infinite even more broken like Quicken it will not ever reach the same level of bustedness as the Griselbrand + Ivory Tower synnergy. Furthermore that would require finding two specific cards in deck whereas Griselbrand already starts in your command zone.

While Yawgmoth's Bargain can still give you the same level of card advantage with Ivory Tower or Venser's Journal it can not be used as your commander nor does it give you an effective chump-blocker to help protect you. On the contrary however in addition to being a potential infinite card draw engine it can also be an oppressive lock-down engine with Words of Waste . It would be one thing if this synergy had you out-right win the game as any game-winning combo piece that can literally draw up it's other half is already problematic in itself. This synergy however is worse as it just flat out denies all opponents from playing the game at an extremely cost-effective rate. If I lose the game to Deceiver Exarch + Splinter Twin I can at least play another game right away, whereas with this combo no one gets to play this game or the next game for an extended period of time unless everyone agrees to give-up their already established board-state and concede. Having one single card with the potential to both create infinite draw and permanently lockdown the game and be able to dig for either of those enablers while taking advantage of your already high starting life total is simply too strong and can not be easily compared to any run-of-the-mill two-card synergy.

StopShot on [COMMUNITY] What cards do you ...

5 months ago

Griselbrand and Yawgmoth's Bargain are broken with Ivory Tower . It practically ensures drawing out your entire library for literally no cost or drawback. If you also run Reliquary Tower you can start gaining ridiculous amounts of life every turn to the point non-commander damage doesn't even matter anymore. Throw in a Aetherflux Reservoir or Sickening Dreams as a finisher.

Also Yawgmoth's Bargain creates an instant lock on your opponents with Words of Waste . The two cards can easily remove your opponent's hands and makes it so they never get to play any spells as you can force them to discard the card drawn on their draw step before their main phase. If you have a simple way to gain any kind of life then you've effectively locked everyone else from playing the game. This is one of the big reasons why Yawgmoth's Bargain is banned and not Necropotence as Necropotence doesn't say "draw a card" anywhere making it unable to work with Words of Waste and even if it did you wouldn't be able to draw that card until your endstep - not whenever you want.

Derek_TheWreck on Sacrier's Blood (Vilis)

6 months ago

CountBlek Hey, thank you for your advices! :)

Skirge Familiar and Doom Whisperer were both in the decklist previously. The Familiar was only temporarily removed due to my LGS not having it in stock and the Whisperer was replaced for cheaper creatures (since I play mostly multiplayer having no defense early is pretty dangerous) but I'll try adding him back.

I'll probably add in Reliquary Tower and Ivory Tower (also Library of Leng ) but I'm kind of scared of removing Swamps since most of my ManaRamp is based on the number of Swamps I have.

I'll probably not put Repay in Kind (unless actual games give different results than playtesting) nor Essence Harvest . With the amount of Lifelink stuff, Lifedrain spells and other lifegain I have in the deck, late game I tend to have way more life than my playtest opponent so Repay in Kind would be counterproductive and would only mill myself. And my playgroup tends to hate finishing a player off with spell damage, so Essence Harvest is out.

CountBlek on Sacrier's Blood (Vilis)

6 months ago

I really like the deck but there are a lot of combos that could be in this deck such as Repay in Kind + Essence Harvest / Psychosis Crawler there are a decent amount of cards in your maybeboard that are really really good such as Skirge Familiar Doom Whisperer Command the Dreadhorde and skirge familar specifically is a bomb in this deck since you can draw 2 by paying one you can go through a decent portion of your deck to find things your looking for I also recommend putting in Reliquary Tower Ivory Tower and Library of Leng ivory can gain you a lor of life later in the game and reliquary and library make sure you dont have to discard also how do you add a changelog? If you wanna see my deck here it is http://tappedout.net/mtg-decks/vilis-broker-of-value/

Load more