Druid of the Anima

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Common

Combos Browse all

Druid of the Anima

Creature — Elf Druid

Tap: Add (Red), (Green), or (White) to your mana pool.

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Druid of the Anima Discussion

Kingtalk on First Deck, Dinosaur Commander

3 months ago

I'm a pretty big fan of dinosaurs, this deck overall looks good, could use a little work though. As far as lands go, I'd add in Jungle Shrine, Path of Ancestry, Rogue's Passage, and Kessig Wolf Run. If you want to splurge and ensure you can color fix more reliably, maybe throw in City of Brass, Mana Confluence, and Forbidden Orchard too. One of my favorite cards in this deck is Congregation at Dawn because it can either set up your commander to do crazy work, or just set you up for a combo, or even just grab a few mana dorks. Defense of the Heart is also a fantastic card in this deck. I like to run Return to Dust in any deck that can run it because it's stellar removal. I see you have a couple Huatli planeswalkers, and they're good, but I'd also consider Domri Rade and Samut, the Tested. As for creatures, I see you have a few that can trigger the 'Enrage' keyword, but only two creatures that have the keyword. I built my dino deck around that keyword becuase I think it's really powerful. Consider adding in Bellowing Aegisaur, Ripjaw Raptor, Siegehorn Ceratops, Silverclad Ferocidons, and Trapjaw Tyrant. I'd also consider adding in Zacama, Primal Calamity, Temple Altisaur, and Territorial Hammerskull. For creatures to support your dinos, Drover of the Mighty, Druid of the Anima, and Priest of the Wakening Sun and all pretty good. Odric, Lunarch Marshal is an include in this deck because of all the keywords flying around, Zetalpa, Primal Dawn is a reason enough to include him. They're not dinos, but there are two gods from Theros block that are great in here (and in general) Xenagos, God of Revels and Iroas, God of Victory are worthy includes in my opinion. For artifacts I like Door of Destinies and Caltrops to trigger your enrage abilities. Those are just a few suggestions, if you want to check out my dinosaur tech I'll link it here.

Life Finds a Way

StraightFlush172 on Unstoppable Force

3 months ago

Daarkest Advent of the Wurm sounds like a good replacement for Armada Wurm since I get two flashed Wurms over three sorcery speed Wurms. Second Harvest feels a bit excessive though since he already have a lot of protection for our board and Parallel Lives and Growing Ranks will pull a lot of weight. I feel like Song of Freyalise wouldn't do too much since the aim of this deck is to have a lot of BIG tokens rather than a LOT of small tokens. This deck falls behind in terms of card advantage so that's why I considered Harmonize and tutors.

seshiro_of_the_orochi, I didn't even realise Drover of the Mighty was even a card since I didn't play while Ixalan was in rotation. Its only benefit when compared to Druid of the Anima though is if I keep in Polyraptor and I might switch between it and Nacatl War-Pride. Cream of the Crop however, is the perfect card tyty.

TheMadRocketeer on Just For Kicks

3 months ago

Made the following swaps.

Out

1x Druid of the Anima #Elves #Ramp-Fixing #T2_Drop (Illegal for R/G commander)
1x Neheb, the Eternal #(R)(R) #Ramp-Fixing

In

1x Ordeal of Purphoros #+1/+1_Counters
1x Genesis Wave #Finisher #(G)(G)(G) #Mana_Sink

TheMadRocketeer on Just For Kicks

3 months ago

Hasted, Thanks for the feedback. I totally missed that Druid of the Anima wouldn't be legal. No idea how I failed to notice, but I'm glad you pointed it out, and I'll remove it right away. As for your suggested cards, I like them all but don't currently own any of them. I'll add them to the maybes and the acquire list, in case I run across them or decide to go shopping. Keen Sense looks like it would go in just about any deck that runs green, but it would be especially nice in this deck, my G/U Infect deck (Hope You Were Vaccinated (G/U)), and in a deck I've just started looking at cards for based on unblockability and effects like this one.

Hasted on Just For Kicks

3 months ago

Druid of the Anima is also not legal in this deck as it has a white mana symbol. Just a heads up. A few cards that I have had perform well are: Strength of the Tajuru, Verdurous Gearhulk, Vigor, Everflowing Chalice... I just realize there's a few kicker cards you are missing. Let me know if you want more ideas. You can easily ignore any and all if you like. :)

Nethereon on Samut's Manhunt

5 months ago

Cards to remove: Icy Manipulator, Zhalfirin Void, Baloth Gorger, Primordial Wurm, Llanowar Scout, Blessed Light, Tendershoot Dryad, Lightning Bolt, Splinter Twin, and Kavu Climber.

These cards are bad and make zero sense to add, especially a vanilla creature like Primordial Wurm.

There are far too few lands with too many high end creatures, along with very little ramp - hard ramp or soft ramp - along with very little removal for threats to your game plan. This deck needs Selesnya Signet and Gruul Signet. It also needs cards like Farseek and Kodama's Reach. You can also use Hour of Promise too. You should also find something like Blasphemous Act, Bonfire of the Damned, or maybe the new legendary out of Dominaria. At worst, it can burn all three of your opponents or the three biggest threats. Finally, Krosan Grip should be in just about every green deck, along with Decimate these are important because they fight through counters or remove multiple threats all at once.

As far as creatures, there are far superior choices to many of the cards here. Druid of the Anima is better than both Llanowars, any ramp spell is better, such as Burgeoning being better than scout, and will net you more land drops or better mana quality. If you can't afford a Birds of Paradise, consider Sylvan Caryatid. It does the same thing and is harder to remove.

Samut needs creatures that matter. Creatures that will impact the board in some meaningful way. I get this feeling that you're leaning too heavily on the power of Piper to cheat the big guys out there. I hate to say it but those types of creatures or effects, i.e. Quicksilver Amulet, draw a lot of hate very quickly.

Her untap ability works well with some of the exert creatures like Champion of Rhonas, and being able to attack multiple times in a turn is always a good thing. So look at Aurelia, the Warleader, Relentless Assault and World at War.

Finally, have any "I win" button. Sometimes large creature beats won't get the job done. I am not opposed to Infect as a last resort so look into Triumph of the Hordes and Grafted Exoskeleton. Actually, look into more equipment in general and Mirri, Weatherlight Duelist is a great card in an aggro deck.

I hope these suggestions help and look forward to the second draft. Best regards.

ZendikariWol on i set fire to the rain and the villages

6 months ago

Gotta go Aggravated Assault infinite combo. Also you can't use Druid of the Anima. Try Shaman of Forgotten Ways instead.

Shliken on Naya Smash

6 months ago

I like the idea of stompy creatures, but I think you need to narrow it down a bit. Use a playset of Druid of the Anima and something like Elvish Mystic to help with the ramp, and pick like five big creatures to really focus on. Maybe like 2 max of each then use something like Eladamri's Call or Fierce Empath to tutor the one you need. Some big boys that always stomp are Terra Stomper, Carnage Tyrant, really any of the elder dinosaurs from RIX and a personal fave is Siege Behemoth as he essentially gives unblockable to everyone. Have fun!

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