|Commander / EDH||Legal|
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|Shards of Alara (ALA)||Common|
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Druid of the Anima
Creature — Elf Druid
Tap: Add (Red), (Green), or (White) to your mana pool.
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Druid of the Anima Discussion
3 weeks ago
These cards are bad and make zero sense to add, especially a vanilla creature like Primordial Wurm.
There are far too few lands with too many high end creatures, along with very little ramp - hard ramp or soft ramp - along with very little removal for threats to your game plan. This deck needs Selesnya Signet and Gruul Signet. It also needs cards like Farseek and Kodama's Reach. You can also use Hour of Promise too. You should also find something like Blasphemous Act, Bonfire of the Damned, or maybe the new legendary out of Dominaria. At worst, it can burn all three of your opponents or the three biggest threats. Finally, Krosan Grip should be in just about every green deck, along with Decimate these are important because they fight through counters or remove multiple threats all at once.
As far as creatures, there are far superior choices to many of the cards here. Druid of the Anima is better than both Llanowars, any ramp spell is better, such as Burgeoning being better than scout, and will net you more land drops or better mana quality. If you can't afford a Birds of Paradise, consider Sylvan Caryatid. It does the same thing and is harder to remove.
Samut needs creatures that matter. Creatures that will impact the board in some meaningful way. I get this feeling that you're leaning too heavily on the power of Piper to cheat the big guys out there. I hate to say it but those types of creatures or effects, i.e. Quicksilver Amulet, draw a lot of hate very quickly.
Her untap ability works well with some of the exert creatures like Champion of Rhonas, and being able to attack multiple times in a turn is always a good thing. So look at Aurelia, the Warleader, Relentless Assault and World at War.
Finally, have any "I win" button. Sometimes large creature beats won't get the job done. I am not opposed to Infect as a last resort so look into Triumph of the Hordes and Grafted Exoskeleton. Actually, look into more equipment in general and Mirri, Weatherlight Duelist is a great card in an aggro deck.
I hope these suggestions help and look forward to the second draft. Best regards.
1 month ago
1 month ago
I like the idea of stompy creatures, but I think you need to narrow it down a bit. Use a playset of Druid of the Anima and something like Elvish Mystic to help with the ramp, and pick like five big creatures to really focus on. Maybe like 2 max of each then use something like Eladamri's Call or Fierce Empath to tutor the one you need. Some big boys that always stomp are Terra Stomper, Carnage Tyrant, really any of the elder dinosaurs from RIX and a personal fave is Siege Behemoth as he essentially gives unblockable to everyone. Have fun!
5 months ago
Some good cards for this would be Unquestioned Authority, Battle Mastery, Open the Armory, Daybreak Coronet, Sterling Grove, Hero of Iroas, Nomad Mythmaker, Druid of the Anima, Naya Charm, and Temur Battle Rage.
You could also take out some Umbra cards because you have Umbra Mystic.
7 months ago
Illusionist's Bracers are insanely good on Marath, when he's equipped with Basilisk Collar or bonded with Nightshade Peddler, or Aura Shards is out, and you put on Illusionist's Bracers, you become the god of removal.
Fertilid and Marath are of course my fav haha, essentially pay 3 with Marath as many times as you have mana and counters to keep finding basic lands.
Cathars' Crusade is amazing.
Vigor is great.
Archangel of Thune with Spike Feeder for a lifegain combo: remove a +1 from Spike to gain 2 life, which triggers Archangel to put a +1 back on Spike, which you can remove endlessly for infinite life and an infinitely pumped board.