Druid of the Anima

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Common

Combos Browse all

Druid of the Anima

Creature — Elf Druid

Tap: Add (Red), (Green), or (White) to your mana pool.

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Druid of the Anima Discussion

MrFertilid on Not a common aggro Marath

1 month ago

Looks sweet!

Druid of the Anima, Gyre Sage, and Viridian Joiner are great mana dorks with Marath.

Illusionist's Bracers are insanely good on Marath, when he's equipped with Basilisk Collar or bonded with Nightshade Peddler, or Aura Shards is out, and you put on Illusionist's Bracers, you become the god of removal.

Fertilid and Marath are of course my fav haha, essentially pay 3 with Marath as many times as you have mana and counters to keep finding basic lands.

Cathars' Crusade is amazing.

Vigor is great.

Archangel of Thune with Spike Feeder for a lifegain combo: remove a +1 from Spike to gain 2 life, which triggers Archangel to put a +1 back on Spike, which you can remove endlessly for infinite life and an infinitely pumped board.

There's also Marath, Will of the Wild with Cathars' Crusade with Earthcraft with Fires of Yavimaya or another haste enabler for infinite tokens.

MrFertilid on Marath (Toolbox) Revenge of the Dorks

1 month ago

Some more great mana dorks for Marath are Knotvine Mystic, Druid of the Anima, or Utopia Tree.

Once Marath is out, Gyre Sage and Viridian Joiner are great in his deck, making them bigger and bigger with Marath's +1 ability.

Kitty+Kitten on Primal samut

5 months ago

Hi. I like the deck you put together here. Maybe in place of Skyshroud Elf you should put Druid of the Anima. It has a similar ability but you wouldn't have to pay one for it.

Zidantur on Elf Surge

6 months ago

Also, just thought to test out Approach of the Second Sun as a single copy, to see if it changes anything. Druid of the Anima and Elvish Harbinger can both also produce white mana, and we do a lot of drawing once we're comboing off. (lol) I'm really not trying to create more mana issues!

Zidantur on Elf Surge

6 months ago

It may be a little low in mana; I haven't quite found the sweet spot yet. The problem with 20 lands is that, with too many lands, the card draw fizzles a lot, since our main drawing comes from casting creatures with Gilt-Leaf Archdruid and Lifecrafter's Bestiary out. If we draw into a couple lands in a row, that can sometimes end the streak. Personally, I don't seem to have an issue getting a land and 1 drop in my hand, but early removal definitely kills our mana :(

I almost always have Druid of the Anima or Elvish Harbinger on the field before I'm ready to cast Banefire, so I actually haven't run into the red issue either. However, adding some red/green dual-lands would be safer; I was just being cheap!

I really like the Chord of Calling suggestion! Elvish Harbinger also helps find Ezuri, Renegade Leader (and Elvish Archdruid, Gilt-Leaf Archdruid, or Nullmage Shepherd), but the Chord of Calling is definitely faster and more reliable.

203995014 on Land Destruction Prison

6 months ago

Wooded Foothills instead of Jungle Shrine and Birds of Paradise instead of Druid of the Anima

If you're playing in really large multiplayer settings, you also probably want more of an emphasis on cards that affect everyone. That means cards like Wildfire, Armageddon, Balance, Wrath of God, etc. Ajani Vengeant also seems super questionable since there aren't many ways to defend it and the card is just overall super meh.

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