Heaven / Earth

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Heaven / Earth

Instant

Heaven

Heaven deals X damage to each creature with flying.

Earth

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

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Heaven / Earth Discussion

Hyperalgialysis on ghalta deck test

3 days ago

Drop Metallic Mimic, you have a diverse set of creatures, he isnt going to help much. You should focus more on 2 things, 1) creatures that are aggressively costed like 3 mana 3/4 or 4 mana 4/5 dinos and such, just ones that have power equal or greater than mana spent to cast it and relevant abilities or keywords like haste 2) someway to wipe the board or reset your life total in case you get wiped like Hour of Devestation, Form of the Dinosaur etc. Don't worry about pumping up your creatures and ramping, use your creatures to ramp and cast big scary dinos. Charging Monstrosaur Burning Sun's Avatar Ripjaw Raptor things like these. Rishkar's Expertise would be a strong card as like a 2 maybe 3 of. I do like Rishkar, Peema Renegade in here it's pretty good. Try to get Regisaur Alpha if you can, Carnage Tyrant also. Heaven / Earth is a good sweeper. Pounce Commune with Dinosaurs are both really good, and the one ramp spell that is good is Thunderherd Migration.

JamesR404v2 on Draw Go Flash - Magic Aids

3 weeks ago

franjimen421 thanks for the feedback! Hmm, my win conditions are too fragile? You may be right!

Hhmmm, well there are plenty of X damage spells. Aurelia's Fury seems very good. Or even Mindswipe, could make my opponent afraid to cast any spell =P

And I see I can consider Heaven / Earth as a board wipe that I could tutor.

I'll add one Steam Vents to make it easier to cast red.

I think I should definitely add one of the first two burnspells. I'll give it some more thought. =)

thundertwilight on Cheat 'em in the Game - T2

5 months ago

So, finally i made my choice.

I kicked: -4 Manglehorn and -2 Sifter Wurm.

And i added: +2 Majestic Myriarch to the Main

and +4 Appetite for the Unnatural and +4 Heaven / Earth to the side board.

I have decided against Natural State cause its from OGW and in a month its out of standard.

I added the +2 Combustible Gearhulk just to the sideboard, because the synergy and potential of Myriarch is much bigger, hes cheaper and the mana pool stay still green for the Channeler Initiate + Druid of the Cowl if i need to hardcast. And if i got problems with an empty hand, i still can add him later.

livemagic on Counter less

5 months ago

Salve!

Manin, no lugar dos Root Out eu colocaria Natural State ou Naturalize.

O Decimator Beetle eu colocaria no main deck, o side eu deixaria esses que so situacionais, por exemplo o Cut / Ribbons, Abrade e Heaven / Earth. Reviving Melody eu tiraria fora. Agora no vou conseguir indicar cards para substitulos, ento vamos para as lands.

1 Shinka, the Bloodsoaked Keep, 1 Kher Keep, 1 Stensia Bloodhall, 1 Shizo, Death's Storehouse, 1 Grove of the Burnwillows, 1 Raging Ravine, 1 Hissing Quagmire1 Canyon Slough, 1 Sheltered Thicket, 2 Bloodstained Mire, 2 Wooded Foothills4 Blood Crypt, 1 Stomping Ground, 1 Overgrown Tomb, 1 Temple of Malady, 1 Temple of Abandon, 1 Temple of Malice

Kyoril on Wort

6 months ago

Changelog: July 14, 2017

- The Great Aurora

+ Heaven // Earth
Decided to change out The Great Aurora for a more targeted and versatile boardwipe in Heaven / Earth, especially since fliers can be a difficulty.

Soulus101 on This deck might net you -1 friends

6 months ago

Another thought for Soul-Scar Mage in Jund colours is Heaven / Earth. Strictly sideboard, but if your opponent puts out a few flyers you can essentially splurge your mana to put X counters on them all, and then get X scarabs for each flyer hit. You then have an aftermath board clearance which again can leave your opponent empty and you with a hoard of scarabs (in both cases you need the mage on the board when you cast, in the latter he dies).

Also wondering why you don't play Obelisk Spider?

clayperce on Magic Art Pairs

6 months ago

A few more:

Some of the Aftermath card art is paired too. Like Cut / Ribbons, Heaven / Earth, Prepare / Fight, Destined / Lead and Insult / Injury (apparently Minotaur breath is really bad).

Finally, though it's not really a pair, Krenko's Command takes place in the background of Krenko, Mob Boss.

ROUROU on Creatureless 5-C Reclamation

6 months ago

pantsbot Heaven / Earth is a really nice add. I am leaning though, to torment of hailfire and Collective Brutality. I am going to replace Sweltering Suns for the Heaven / Earth and i am going to settle at 62 cards. As far as the removal goes, i am in perfect codition. Also , i have to reduce an island and place in a swamp or two.

This deck is starting to take its final form and it really is OP:)

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