Heaven // Earth

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Heaven // Earth

Instant

Heaven:

Heaven deals X damage to each creature with flying.


Earth:

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

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Heaven // Earth Discussion

taq on R/G Dino

1 month ago

You could sideboard Heaven / Earth if you are up against tough flyers. Once you start getting your dinos on the board, their flyers won't matter that much. Until then, you have Lightning Strike and Abrade.

In my limited experience playing dinos, I end up taking some damage early - but once the beasts hit the board, the tide can turn quickly in my favor. I wouldn't worry too much about the flyers.

Hyperalgialysis on ghalta deck test

4 months ago

Drop Metallic Mimic, you have a diverse set of creatures, he isnt going to help much. You should focus more on 2 things, 1) creatures that are aggressively costed like 3 mana 3/4 or 4 mana 4/5 dinos and such, just ones that have power equal or greater than mana spent to cast it and relevant abilities or keywords like haste 2) someway to wipe the board or reset your life total in case you get wiped like Hour of Devestation, Form of the Dinosaur etc. Don't worry about pumping up your creatures and ramping, use your creatures to ramp and cast big scary dinos. Charging Monstrosaur Burning Sun's Avatar Ripjaw Raptor things like these. Rishkar's Expertise would be a strong card as like a 2 maybe 3 of. I do like Rishkar, Peema Renegade in here it's pretty good. Try to get Regisaur Alpha if you can, Carnage Tyrant also. Heaven / Earth is a good sweeper. Pounce Commune with Dinosaurs are both really good, and the one ramp spell that is good is Thunderherd Migration.

JamesR404v2 on Draw Go Flash - Magic Aids

4 months ago

franjimen421 thanks for the feedback! Hmm, my win conditions are too fragile? You may be right!

Hhmmm, well there are plenty of X damage spells. Aurelia's Fury seems very good. Or even Mindswipe, could make my opponent afraid to cast any spell =P

And I see I can consider Heaven / Earth as a board wipe that I could tutor.

I'll add one Steam Vents to make it easier to cast red.

I think I should definitely add one of the first two burnspells. I'll give it some more thought. =)

thundertwilight on Cheat 'em in the Game - T2

9 months ago

So, finally i made my choice.

I kicked: -4 Manglehorn and -2 Sifter Wurm.

And i added: +2 Majestic Myriarch to the Main

and +4 Appetite for the Unnatural and +4 Heaven / Earth to the side board.

I have decided against Natural State cause its from OGW and in a month its out of standard.

I added the +2 Combustible Gearhulk just to the sideboard, because the synergy and potential of Myriarch is much bigger, hes cheaper and the mana pool stay still green for the Channeler Initiate + Druid of the Cowl if i need to hardcast. And if i got problems with an empty hand, i still can add him later.

livemagic on Counter less

9 months ago

Salve!

Manin, no lugar dos Root Out eu colocaria Natural State ou Naturalize.

O Decimator Beetle eu colocaria no main deck, o side eu deixaria esses que so situacionais, por exemplo o Cut / Ribbons, Abrade e Heaven / Earth. Reviving Melody eu tiraria fora. Agora no vou conseguir indicar cards para substitulos, ento vamos para as lands.

1 Shinka, the Bloodsoaked Keep, 1 Kher Keep, 1 Stensia Bloodhall, 1 Shizo, Death's Storehouse, 1 Grove of the Burnwillows, 1 Raging Ravine, 1 Hissing Quagmire1 Canyon Slough, 1 Sheltered Thicket, 2 Bloodstained Mire, 2 Wooded Foothills4 Blood Crypt, 1 Stomping Ground, 1 Overgrown Tomb, 1 Temple of Malady, 1 Temple of Abandon, 1 Temple of Malice

Kyoril on Wort

10 months ago

Changelog: July 14, 2017

- The Great Aurora

+ Heaven // Earth
Decided to change out The Great Aurora for a more targeted and versatile boardwipe in Heaven / Earth, especially since fliers can be a difficulty.

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