Pride Sovereign

Pride Sovereign

Creature — Cat

Pride Sovereign gets +1/+1 for each other Cat you control.

, , Exert Pride Sovereign: Create two 1/1 white Cat creature tokens with lifelink. (An exerted creature won't untap during your next untap step.)

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Set Rarity
Hour of Devastation (HOU) Rare

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Legality

Format Legality
Oathbreaker Legal
Commander / EDH Legal
Unformat Legal
1v1 Commander Legal
Casual Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Leviathan Legal
Canadian Highlander Legal
Pioneer Legal
2019-10-04 Legal
Penny Dreadful Legal
Magic Duels Legal
Duel Commander Legal
Vintage Legal
Modern Legal

Latest Decks as Commander

Pride Sovereign Discussion

9-lives on Felidae Cult

2 weeks ago

I also think that I should run 4x Anointed Procession since that gives me drawing power for that card. And I'm not too fond of having 4x Ajani's Pridemate since I already have 1x Brimaz, King of Oreskos. To me, I could do with more Pride Sovereign or Leonin Warleader or Regal Caracal or Brimaz, King of Oreskos since this is mainly a tokens deck; can't forget that. I just need more cards besides Angelic Gift that give drawing power. Not creatures drawing, but overall deck. If anything I could get rid of Invigorating Surge since it's only useful for Ajani's Pridemate which would make it who knows what P/T, but I imagine it would be GIGANTIC, and I could use it on Fleecemane Lion as well which would end up giving it +4/+4 instead of +1/+1. As long as my opponent doesn't counter or remove my cards, I will be a happy camper. This is why I think I need to draw Prowling Serpopard, but only if I'm against control decks, and its 4/3 is not a bad thing either for 3 mana.

9-lives on Felidae Cult

2 weeks ago

Okay. I've taken all of your advice to mind, and the reason why I have 3x Ajani's Pridemate is because I have 1x Brimaz, King of Oreskos, which I don't know if I need it or not. I have 2x Lurrus of the Dream-Den as I have a bunch of 2 and 1 drops, which are Ajani's Pridemate, Adorned Pouncer, Watchers of the Dead, Sacred Cat, and Fleecemane Lion. But if Ajani's Pridemate has counters on it, would reviving it from the graveyard keep those counters? If so, then that would be awesome. I got rid of Bronzehide Lion as it is kind of expensive to make a single creature indestructible for a turn, and added 1x Fleecemane Lion instead. I don't plan on getting rid of Blessed Alliance since if I have 2x Pride Sovereign, I can untap both of them, and if I am fighting a large monster that is attacking, I can use Blessed Alliance to sacrifice it, especially if I can't get rid of it with Selesnya Charm, such as a indestructible 4 P/T.

BRG24 on Felidae Cult

2 weeks ago

Hello again. When it comes to your “toolbox” idea, I think you’ve probably got everything covered, just as long as you keep extra copies of these cards in the sideboard for once you know you’ll need specific ones. About the only card I think might be worth considering for this is Selesnya Charm, which to be honest I can’t believe that I’d forgotten about. In terms of what it counters, it gives you the ability to deal with huge creatures and even get around indestructible, which makes it particularly good against big Eldrazi, Dinosaurs or Dragons. But where this really shines is in its flexibility, since it can also be an instant speed blocker if needed, or a pump spell that gets a creature through to end a game. For two mana I don’t think you can get much better. I might also consider Return to Nature over Sundering Growth, since it also has the potential for very effective graveyard hate, particularly against decks using the Theros titans, or any big reanimation targets. With Adorned Pouncer being the only source of a good populate target (a 1/1 is never really a good hit), the value of Growth seems inconsistent, and most of the time it will be a more limited version of Return.

Unfortunately, G/W doesn’t have access to all that many tutors, especially not in pioneer, and even then the green ones only really find creatures, while white finds enchantments. Idyllic Tutor can help grab Anointed Procession, but that’s probably not enough hits. The green tutors I could find were more expensive, both in terms of mana and money, but are both very strong since they also get the creature onto the battlefield. Chord of Calling can be good since you can ramp it out with your wide board, as well as use it to tutor up a win con on your opponents end step, effectively giving it haste. Finale of Devastation is the other alternative, but I feel it’s strictly worse since you’ll never cast it for 12 mana to get the extra effect. However, I wouldn’t really recommend running any of these, they just seem too inefficient to me.

As you have pointed out regarding Huatli, Radiant Champion, unfortunately most card draw in these colours is reliant on you playing out creatures, since most of the time these colours produce creature based strategies. It is important to remember though that tokens would also trigger her ability, so a Leonin Warleader could attack and draw you two cards if you have the emblem, or even more if you have Anointed Procession. I find that tokens are he best way to exploit these effects for maximum value, and since your deck makes so many I think it would be a good effect to have access to.

I would not call Initiate's Companion a ramp card, especially not in this deck. If I used the card, I would mainly do so to untap my Pride Sovereign in order to get around the exert, rather than untapping a land, especially since it ramps you into two spells rather than into a single bigger threat. Even then, the effect is very disruptable, since it needs to hit the opponent first to activate the ability and has no eveasion built into it. As a 3/1, it is also very easy to trade into, so I think it will very rarely give you good value. In actuality, you do already have a form of ramp in the deck form Oketra's Monument, and I don’t think you anything more than that.

Lurrus of the Dream-Den is another very good card, provided that you have enough things that you can bring back. Since both Fleecemane Lion and Ajani's Pridemate, and even Adorned Pouncer can all be big threats, being able to just bring them back is really powerful, but it can also feel pretty bad if your graveyard is just filled with bigger creatures.

On a final note regarding how companion works, while your companion card starts the game in a zone where your opponent can’t touch it, you do still have to cast it and have it on board to gain the effects, and in fact you also have to pay three to move it from it’s starting zone to your hand. I wasn’t sure whether I’d fully explained how the mechanic worked, so I just thought I’d clarify.

BRG24 on Felidae Cult

2 weeks ago

Ah, ok, that makes sense, sorry that I misunderstood what you were looking for there. There are two types of effects that will allow you to deal with fliers, and those are cards that give either flying or reach. Flying has the potential to be used aggressively, which can be useful, but effects that give reach will also tend to be cheaper, since the keyword is worse, and that could also be relevant.

For auras that give flying, I have a few possible suggestions. Gryff's Boon is a very cheap and efficient way of giving flying, and it can then be brought back later in the game if the enchanted creature ever dies. As you suggested, Angelic Gift is the other good cheap way of giving flying, the ability to replace itself in hand is pretty big. However, if you wanted to also be able to use flying somewhat offensively as well, then perhaps Gift of Orzhova, with its extra buff and lifelink could be a nice include. If you want to use flying purely as a defensive tool, then Gryff's Boon is probably strongest since it costs so little, but the other two are certainly viable.

On the whole, I feel auras that give reach are weaker than those that give flying, mainly since reach cannot be used offensively, but that does not mean that all cards that give reach are useless. Instead, if you only need reach on one or two turns, then there a few interesting combat tricks that you could use. Tower Defense means that basically nothing will be able to deal damage to you on a turn, provided that your board is up and running. The extra toughness boost might also come in useful in matchups against big trample creatures, and so the flexibility might be worth something. Alternatively, something like Sudden Spinnerets could be very useful. Since it gives a reach counter, the reach is permanent (and often harder to remove than an aura), plus the untap part of its text would work really well with Pride Sovereign, as for just untapping to have a suprise blocker.

Personally my favourite of these is Sudden Spinnerets, but I’ll leave you with these options to think about.

On another note, while I know that you’re not a massive fan of planeswalkers, it would feel wrong if I didn’t recommend Huatli, Radiant Champion. As I’ve often said, card draw is probably the biggest weakness of the deck, and Huatli can provide a massive draw engine. When played onto a big enough board, she can come down, activate her +1 and immediately be within, or even exceed, her ultimate range, and then once you have her emblem you will basically never run out of cards. In addition, her -1 can also make a creature into a huge threat, which can be really strong if it has any form of evasion (flying or trample), or even lifelink will put you well ahead in lots of games.

Hope that this was helpful again.

9-lives on Felidae Cult

2 weeks ago

Oops, I, for some reason, thought that Setessan Training and Cartouche of Strength gave me reach, not trample. Trample is kinda useless for my cards unless I have an absolutely gargantuan card. I'll rely upon giving buffs to my 1/1 lifelink cats more and attacking en masse, which if I have enough, could translate to a gigantic P/T Ajani's Pridemate or Pride Sovereign, so trample isn't way off. I just want to protect against flying, as they could begin the game with something like Healer's Hawk and continually sap my life-points with things like Angels or Blue and/or White Flying decks, which would make my deck completely pointless. Maybe something like Angelic Gift with its draw power and flying buff that only costs 2 mana?

9-lives on Felidae Cult

2 weeks ago

You're right. It only targets one creature, so that isn't all that great when I have a ton of cats on the field. I just don't like the idea of spending 3 mana for a +1/+1 and Indestructible for a turn. I'm sure there are better cards than that in the game. I'd prefer something like Aqueous Form that allow me to directly attack my opponent, but I don't know of any green or white cards that do that. If I have a huge Pride Sovereign or Ajani's Pridemate or eternalized Adorned Pouncer, or use Invigorating Surge on Ajani's Pridemate or Monstrous Fleecemane Lion, this method of using a card to attack my opponent directly would really destroy him/her. What do you think of Oketra's Last Mercy??? Seems like a great card to use when low on life instead of using lifegain cards.

BRG24 on Felidae Cult

2 weeks ago

Hello there, really nice deck. With all the new cats released in M21, I have a few suggestions, along with some older cards you may have missed.

  • Fleecemane Lion is a very strong cat, being aggressively statted and with the potential to become a major problem for you opponent if it ever becomes monstrous. I would 100% recommend you include this if you’re looking to aggressively threaten your opponent’s life total.

  • In a similar vein, Bronzehide Lion might also be quite nice, having the same stat line and the ability easily protect itself, or other creatures later on. Not as strong as Fleecemane, but maybe worth considering.

  • New from M21, Feline Sovereign is a nice lord for your board, as well as giving incidental artifact hate which could prove to be important in some matchups.

  • Kaheera, the Orphanguard is another lord that seems very good here, potentially even as companion if you want to make the necessary changes to facilitate it. The vigilance she gives is pretty significant too, making a lot of your attacks safer, although you would lose synergy on Oreskos Sun Guide.

  • With Anointed Procession, another nice token producer might be Cubwarden. Since all your creatures are cats, you can mutate onto anything, and then you’re getting a massive amount of value from it, especially if you have any sort of lord on the field. Also works really well with Adorned Pouncer, since you would then have a 3/5 double striker, which is pretty good.

  • Prowling Serpopard is another very solid cat, especially into control matchups. At the very least should make the sideboard to be able to combat control and cut off lots of their options.

  • Keeper of Fables could be an interesting alternative top-end for the deck, you are lacking quite badly in the card draw department, so could be necessary to be able to compete in more drawn out games.

  • Garrison Cat might be another good one-drop, although might not be better the what you already have. However, if you want to push a more aggressive strategy it could help towards that.

  • Brimaz, King of Oreskos is another brilliant cat, although is slightly pricier as a result. Rewards you for playing both aggressively and defensively, and gives great value when paired with Anointed Procession. If you can afford him, I feel he is a must for any cat strategy.

  • With this type of strategy, one of the major weaknesses will always be board wipes, so I’d recommend either Heroic Intervention (although may be a little expensive) or Unbreakable Formation. Formation can be particularly useful since it can also be used offensively to finish off your opponent.

  • If we are running Ajani's Pridemate, why not run a planeswalker that makes them as well. Ajani, Strength of the Pride feels very strong here, both making Pridemates, working well again with Procession, capitalising on the large board that this deck hopefully gets by bolstering your life, and also having an emergency board wipe for if your opponent gets too far ahead on board. Plus, Ajani is really on flavour for any cats deck.

  • Similarly, Ajani, the Greathearted will work well with the go wide strategy by pumping all your creatures, plus the vigilance anthem is nice and lifegain can help in a pinch.

If you’re adding any of these cards, you will of course have to make some cuts, and here are my thoughts on what you could remove.

  • Heroes' Reunion should get out of the deck really quickly. Pure lifegain cards are not as powerful as incidental lifegain on cards with additional effects, even in decks entirely built around the concept of gaining life, which this deck is not. It synergises with one card of which you aren’t even running a full play set (Ajani's Pridemate), so it should not have a place in your deck.

  • Similarly, I feel that Oreskos Sun Guide is not a card that you want here. The deck feels like it wants to play quite aggressively, and for its cost there are so many cards that do that far better, like Fleecemane Lion, for example. It’s effect is a slow and unreliable form of lifelink and it’s body isn’t great, so I would replace it quite quickly as well.

  • Watchers of the Dead feels much more like a sideboard card to me. There are lots of decks where the graveyard hate will be meaningless, and so you’re left with a vanilla 2/2 that can be killed by artifact removal. Also, lots of decks will only care about a few cards in their graveyards, and so they would be able to keep them there when you activate the ability. At the minimum I would move this to the sideboard, or ideally replace it there with some more reliable graveyard hate like Tormod's Crypt or Grafdigger's Cage.

  • While a flavour win and a powerful card, Oketra the True, doesn’t feel great here. She doesn’t benefit from any of your lords, and neither do the tokens she creates. There are more synergistic four-drops that you have access to, so I feel like Oketra should be dropped. However, if you are dead-set on playing the cat god, I would say that you play God-Eternal Oketra instead, the card is just so much more powerful.

  • Pride Sovereign I find can be an awkward card. It’s a valuable token producer and can be huge creature that is difficult to deal with, but the exert is just too clunky and inefficient, so I would cut down to only a two-of.

  • Personally, I’m not sold on Valorous Stance or Blessed Alliance. Alliance works well with Pride Sovereign, but since I’d recommend cutting down on the card and pushing for more vigilance cards, the untapping doesn’t feel as strong. The protection from Stance is strictly worse than that of Heroic Intervention, and Dromoka's Command is better removal, so I would cut both Stance and Alliance.

  • Finally, if you are considering running Kaheera, the Orphanguard as your companion, then unfortunately Metallic Mimic would need to go. Even if you don’t do that, I’d consider cutting down to only two, since double drawing feels sort of bad as they don’t get the benefits of your lords and buffs.

I know that this is very long, but hopefully this is of help to you. Good luck with the deck.

EdCartman on Woof Meow These are my Friends

1 month ago

you can also think about including Pride Sovereign (note he is NOT legendary)

With Rin will exert for 4 creatures. (2 cats 2 dogs) and with parallel or Anointed Procession (same thing but different color ) will for 8 instead.

Pride Sovereign also get buffed by each cat on the field(excluding himself). so for example if you mutate Pride Sovereign with Cubwarden you will have a powerful cat with lifelink(at the least 5/7 with cub on top). assuming of course he does not get hit by removal.

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