Whenever a nontoken creature you control attacks, put a 1/1 red goblin creature token onto the battlefield tapped and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.
|Have (2)||IcyLightning , metalmagic|
Printings View all
|Khans of Tarkir (KTK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Mardu Ascendancy Discussion
4 months ago
I would only ask to make one extremely minor difference.
Creature - Human Warrior
Exert - You may exert Fervent Charger as it attacks. If you do, attacking creatures you control get +2/+2 until end of turn.
The reason I'd say to add on the Exert ability is because without it, that is an insanely powerful anthem effect. For balance purposes, I think Exert brings it down into the Rare slot.
Otherwise I really enjoy this. I never heard of Fervent Charge before. This makes me really want to make a Mardu Enchantment deck with other cards such as Bad Moon , True Conviction and Fervor . I could make it Goblin / Zombie tribal, giving me access to a card I've been dying to use for a long time; Dralnu's Crusade . This, with Endless Ranks of the Dead and Necromancer's Covenant is just stupid. Plus there is Gleam of Battle , Mardu Ascendancy , Campaign of Vengeance , Blood Reckoning , and even Goblinslide .
Sorry, didn't mean to hijack your thread. Consider this a good thing; Your idea got me pumped for a new deck! :D Thank you!!
4 months ago
6 months ago
9 months ago
Since you're using Dash costs, which to be honest I had never heard of before now but good for you for using it, Brave the Sands does not seem like a good fit. You creatures will be returned to your hand at the end of the turn, they do not need vigilance or better blocking. The ones that aren't dashed in will likely be better off alive than blocking, and I doubt your opponent will tap out against you with such a threat of burst damage. Speaking of burst damage, Lightning Bolt , Lightning Strike , and other burn cards may give you the reach you need once an opponent begins to develope a board to contest yours. Instead of Brave the Sands , I would recommend cards such as Mardu Ascendancy , Flowstone Surge , Glorious Anthem , or Goblin War Drums .
Dash Hopes , while flavorful (which may be good enough to keep it in, your call), is not particularly good. Mardu counterspells include Lapse of Certainty , Pyroblast , Red Elemental Blast , Imp's Mischief , and Withering Boon depending on what you need for your play group. Though to be honest, I'm not sure whether you need them. The counterspells are what I would replace for extra burn or card draw.
Hope this helped and good luck with your deck!
9 months ago
I'd also recommend Crackling Doom as it is a great way to control the battlefield in mardu colors
10 months ago
Firemane Angel Flamewake Phoenix Grave Betrayal Gruesome Menagerie Gutterbones Immortal Servitude Infernal Offering Isareth the Awakener Marshal's Anthem March from the Tomb Magister of Worth Necrotic Plague Profane Command Rally the Ancestors Rescue from the Underworld Restoration Gearsmith Return to the Ranks Stitch Together Tempt with Immortality Tethmos High Priest Undying Evil Unhallowed Pact Victimize Wake the Dead Whisper, Blood Liturgist Call to the Feast Countless Gears Renegade Custodi Soulbinders Dawn of Hope Entrapment Maneuver Leonin Warleader Martial Coup Sram's Expertise Start / Finish Butcher of the Horde Mardu Ascendancy
11 months ago
Great deck! A Mardu Ascendancy could work really well in this, if you added a splash of white.