Crumbling Ashes

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eventide Uncommon

Combos Browse all

Crumbling Ashes

Enchantment

At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.

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Crumbling Ashes Discussion

CMGraves on Munger.

1 week ago

I was looking at Crumbling Ashes as well but there were only so many cards I could find to put -1/-1. I haven't had any real world luck with Faces of the Past but with Zombies always coming in tapped etc, it should work real well.

I've got Arena of the Ancients floating around as well but haven't found a good spot for it

LittleBlueHero on Munger.

2 weeks ago

No problem!

I was perusing Gisa and Geralf decks for ideas when I found yours.

A lot of the decks are very similar but the way you broke it down was helpful. I had also forgotten about Faces of the Past so thanks for that!

I want to build the twins but there just aren't a lot of creative ways to build zombies it seems. Logically I want to run zombies with ETB abilities so I can make the most out of my extra cast each turn...

Also, cards like Door of Destinies that will be activated an excessive number of times. Are there any other good cards that trigger on creatures being cast or ETB... thats what I am hunting for. I like finding a really random card and then trying to build a whole deck around it.

I built a pretty fun deck built around Crumbling Ashes even though there aren't a lot of cards that put -1/-1 counters on stuff. It was different but fun.

Firebones675 on cheap infect deck

3 weeks ago

Crumbling Ashes might be a consideration

Dave_Icaria on Wither Me Timbers

1 month ago

I play Infect in Modern, and I have to say this is a very different idea than most Infect decks go by. I'm not saying it's unworkable but I will say that it loses to a lot, and I mean a LOT of decks in the format simply because you don't cast any spells until turn 3, and even then dropping 1 creature from 3 turns behind isn't enough to save the game. In order for this to work, you need to be able to interact with what your opponent is doing and survive long enough to get your combo out. I suggest:

-Hand disruption (4x Thoughtseize, 4x Inquisition of Kozilek mainboard)-Removal (Abrupt Decay, Maelstrom Pulse, Fatal Push, Dismember.) Stab Wound is too costly and doesn't even kill many creatures, also it doesn't put -1/-1 counters on the creature so you can't steal anything with it, Murder and Hero's Downfall are costly, and usually not very needed in the format. If you want to sideboard Hero's Downfall against planeswalker decks that might be a better option, but in that case I'd just use Vampire Hexmage instead.-Reduce your mana curve significantly, you want 1 and 2-drop creatures!-Take out Mikaeus, the Unhallowed and Kulrath Knight, just too costly and don't do much for your strategy.-Crumbling Ashes only kills off the creatures you want to steal! Better to use a removal spell to kill something that you can't steal, and leave the creatures with -1/-1 counters alive if possible.-Gift of Orzhova is kind of a dead card here I think, you have better 3-drops for gaining life that also put a body on the field, like Vampire Nighthawk who does a ton of work.-I'd also say to group your cards by type, not what they do... It makes it so much easier to see what needs tweaking if all the creatures, all the lands, etc. are where they're supposed to be.

Good luck!

HEX. on Shadow Catcher

1 month ago

How much merit is there to adding Crumbling Ashes? That would remove the need for many other removal. It could just end up as an infect deck.

ZaneOlric3 on Modern Infect-Budget

3 months ago

Overall this deck is very well put together. Maybe swap out midnight banshee for more Crumbling Ashes just to make getting them early easier.

tfollet on Lose Your Friends

3 months ago

Black Sun's Zenith for X=1 should already do a lot in this deck.Harbinger of Night with Crumbling Ashes, you can destroy one creature they play each turn.

If you're going with a deck around -1/-1 counters, why not also try to win via poison counters.

Hand of the Praetors, Ichor Rats, Reaper of Sheoldred, Septic Rats, Tainted Strike, Virulent Wound, Whispering Specter

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