Energy Chamber

Energy Chamber


At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Tezzeret (DDF) Uncommon
Fifth Dawn (5DN) Uncommon

Combos Browse all


Format Legality
Highlander Legal
1v1 Commander Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Casual Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Unformat Legal
Modern Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Limited Legal
Canadian Highlander Legal

Energy Chamber occurrence in decks from the last year

Latest Decks as Commander

Energy Chamber Discussion

Peoni on The Modular Factory

2 months ago

Here are a few cards you might like that work especially well with your proliferate theme and might be fun to play around with:

Energy Chamber, Engineered Explosives, Lux Cannon, Power Conduit, and Titan Forge.

Paradise Mantle also seems like it would be especially good on Traxos.

Solid list. Very fun and fair. I really like it a lot. :^)

gerheart on X/X Artifact Creatures

2 months ago

Energy Chamber was a lot more useful when I had Golem Foundry in the deck, but there isn't anything else it can buff and the +1/+1 counters are really slow, so that makes sense. I really put Solemn Simulacrum in for the card draw, and even though there is better card draw out there, it being an artifact creature made it fit in better than just a blue spell. I do sort of agree with Spidersilk Net, but it has helped me with flying coverage. I think this deck is pretty close to being completely done once I work in your suggestions.

Apollo_Paladin on X/X Artifact Creatures

2 months ago

Solemn Simulacrum can definitely go in my opinion. By the time you have 4 mana in play to cast this in your deck build, there's likely little need for an Island (basic land only). That's only 1 slot, but at least it's something (another map would make a much better substitute; cheaper to cast & also less restricting).

Beyond that I'd probably take a look at all of your equipment and see which you cast the least and eliminate that. There's no real weak points that I can see, but it's something you can likely gauge after playing thru the deck a few times. It can be tricky to eliminate "good" cards (which all of them appear to be), but having a much more consistent baseline for your Urza lands will help you more in the long run. If I had to guess I'd say probably Energy Chamber and Spidersilk Net could go. Energy Chamber doesn't seem like it ramps up that fast (and I can't see any uses in your deck for anything except a single +1/+1 counter each turn since I see nothing in your construction that uses Charge Counters. Spidersilk Net looks hard to get rid of being a free artifact, but it's still got an activation cost to be worth anything genuine and even then it's not that stellar. Plus, you need a creature in play to make it worth anything apart from fodder for Tinker (or similar mechanics).

Maybe having 0-mana artifacts suits you, but even if that's the case there's stronger options than that such as Phyrexian Walker, Shield Sphere, and of course the Ornithopter that I see you've already got a copy of. I'd focus on that rather than equipment (especially equipment that doesn't provide any offense at all; unless it's game-endingly good defense...which the Net is not)

Rettich on Magistrate's Sceptor Combo

8 months ago

I'm late to the party, but you might want to look into these cards, if you need more ideas on how to spice up your deck:

Volt Charge or Contagion Engine (Proliferate is great with multiple mana rocks and Lux Cannon or Titan Forge)
Dismantle (Move your charge-counters from your manarocks onto Darksteel Reactor or Jinxed Choker for alternate wincons.
Energy Chamber (Imo a great alternative to Surge Node)

Wolfpig on Traxos, Scourge of the Casual Playgroup

1 year ago

I like Energy Chamber + Lux Cannon A good combo with so much untapping. These with Coretapper can make for a lot of fun multi/Inf use with

Magistrate's Scepter = Inf Turns.

Everflowing Chalice / Astral Cornucopia . = Aether Vial like utility.

ME4Twaffle on Thieves & Turncoats

1 year ago

lagotripha, oh... OH! So Sundial of the Infinite would slide in pretty seamlessly and give me a much cheaper Conjurer's Closet alternative (although CC has the added benefit of shaking auras and whatnot). Glorious End is cool in that I can play it during my opponent's turn if they're trying to slap down their endgame stuff and it just goes away. Chance for Glory is extra cool if I know I'm set to slap down my own endgame combo. And if SotI is already on the field, I can use that to nullify the "lose the game" effect for either card, which only goes on the stack once.

As for Pentad Prism , that's pretty nice as is, but would be nicer if I can slide an Energy Chamber in here somewhere.

JANKYARD_DOG on Welcome to Machine

1 year ago

Coretapper , Energy Chamber , and Vedalken Infuser or are straight up proliferate effects just better you think?

Most of the big ones can be cheated out somehow, or cost reduced to come out earlier. They can however be slow without the right set up. Like Mage Ring and Col. Syria need Voltaic Key or Unwinding Clock to be more useful. Perhaps I could lose a few though, I had thought of including Bosh with them so they could swing then fling. Felt like it required more dedication to it though.

Love the Bastion and Sage for additions. Lux Cannon is also a nice addition for our removal suite.

As for lattice, that is far outside what I'm willing to pay for colorful cardboard. Tyrant is in the main, but I've kinda been wondering if he's worth it without lattice. S. Tithe is a nice addition, the tutors could also improve plays. I just dont want to get to a point that it's the same play every game. As for owning the cards, I make decks before I purchase to try and work out kinks before wasting money. Also I try to keep in it the 200 total range so it's not impossible to put together in the real world.

Thanks all for the suggestions, its very much appreciated.

Joe_Ken_ on Welcome to Machine

1 year ago

Well with your colors you can run some of the give your permanent indestructible instant speed cards like Boros Charm and Heroic Intervention maybe even some flicker away stuff like Eerie Interlude would be something.

For ramp and this is also just one of my guilty pleasure pet cards I would include Golden Guardian  Flip since he flips into a land that produces mana of any color or if you have the mana available and you aren’t using it you can make a 4/4 golem.

Coalition Relic would probably be a good rock for the deck since it makes mana of any color and can even make 2 of separate colors if you ever find yourself not using it for a turn. Another rock that would be useful is Everflowing Chalice since you can put however much mana you want into it to make it tap for that much or put more charge counters on it.

I love to put Lux Cannon into any deck with unwinding clock since then it becomes a really powerful piece of removal.

A card that is really good for charge counters is Energy Chamber since at your upkeep you either put a +1/+1 counter on an artifact creature or a charge counter on an artifact.

Steel Overseer May also be useful for the deck to slowly make all of your golems into bigger threats.

Karn's Bastion May also be a good mana sink to proliferate your board and Evolution Sage will proliferate each time you make a land drop.

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