Energy Chamber

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Tezzeret (DDF) Uncommon
Fifth Dawn (5DN) Uncommon

Combos Browse all

Energy Chamber

Artifact

At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact.

Set Price Alerts

Have (22) MythicWinter111 , richardmv , ironax , Lucretian , ibraJG84 , angesoir , NOGzFTW , NorthernCrow , frederiklw , Mortiferus_Rosa , bakunet , sombrevivo , WunderlichDrums , killstars , Reliva , rikertchu , MattN7498 , bpiser95 , itheoryz , mandoso , ahobrien , AlbinoLion
Want (157) pineapplesandstuff , JasonD , Darkmantledawn , TheBl0b , rco , MagnaAura , StevenCross , popum , allthingsMTG , Lemky24 , Delta_Redd , Blue_Otaku_No.1 , bloodysmurf11 , MADMatt7777 , ramenpowered , mhmaurer , kovellen , Animale , guntermench , TheRealClyde , ASCLEPIUS , baconater , CrotchRocket , AlphaSp , capnpwnzr , 1337_Nerd , TheHorgle , superlangbein , Cthulhu95 , themccubbins , Gryffix , roberto87 , XVicarious , Verusor , plumptons , Balrock2104 , Gypsyhatten , releasethedogs , BringerOfStorms , tasteofkos , lmsmq , theilluminaire , TonyVH , Moonling , Warxuaroz , Radish , sleepy104 , wasianpower , CryAll , Sonlin , Zeldark , hisakid , Fullmetalmage , zingzang , cdgalucard , kev41 , Alextheamazing , imapuncha , SerHyde , Cthulhupoof9797 , Lazysaurus , Franck8666 , Arkensis , HKLives , evkede , mbazzell , foxzayer10 , seredward , Hayliiel , ostiarius , AquaDave , pelzee , aramlet , Jose_Arrogantio , SamFury , CosmicFungus , Maizyn , crazyduels , InertSteak , blaze333 , TheSuperDodo , chucklebot , thrulltoken , Nerukad , Killer_Tofu , wturner13 , dibdab , NobleSlay3r , AntiheroFOREVER , oswrick , TerentiusTheObstinate , zephyrmoth , MoxFlux , penguinswin3 , Taita , Kirkwall , magicthegatheringplayer37 , itskevinmiller , Limette23 , kza , nealcm , supersaiyandoyle , Ever1sgay , SkippyGranola , Timishue , dackodack , tpscerbo , oddern , Wargablarg , thenyannyan , 101011 , volcarion , BorosEvendur , klokwurk , Origanum , Dunderfuck , maliciousadvice , Skullion123 , RoninH3RO , Magus_of_the_Brothels , hitechredneck1590 , PhantomofNOX , echospark , instantBuddha , fumatto , math_puppy , Clones16 , evg31337 , mn6334 , Hitorial , DrakeHamilton , Apastolos , ledzepp , Nelent , teutonicnite , Killerclan117 , Aleksey85 , ninchoco , TheSavageJS , quyght , Corgiz4life , moonmonster , DevonD , Willberg2000 , baconr , D_Rizzle_Sizzle , Amagon , Totaemuegerli , apokalyptik , UniTheDino , CuddleSweat , CasualMagician27 , Filie , Dr.Spoons , Awuztein , Arcaedic , nullwraith

Energy Chamber Discussion

Darth_Savage on Sultai Spikes

1 month ago

This looks like an interesting shell, however it could probably be made more efficient. As an example, why play a 5 mana artifact Cauldron of Souls when a 2 mana instant can perform the same trick Cauldron Haze. Another suggestion I have is Trinket Mage, which can fetch Walking Ballista, essentially giving you another way to pull out one of your win-cons. If you use the Mage then Sigil of Distinction also becomes a useful alt-win-con.

You also seem to be missing two obvious artifacts in the form of Coretapper and Energy Chamber, with perhaps a 3rd for card draw in Culling Dais. There is also the land Llanowar Reborn, which I think would be a better fit in your deck than Burst of Strength, the graft mechanic itself might be a good fit in general. Other cards to consider include Zameck Guildmage, Fate Transfer and Bioshift.

I played during tempest, where the spikes were first introduced and while they are cool, they were never inherently powerful, bar the surprise Spike Cannibal, which isn't modern legal. I realise I've thrown up a lot of cards and I wouldn't expect you to try and include them all, but hopefully this helps you improve your brew.

Jumalolento on Ultra Budget +1+1 Counters!

2 months ago

What for is Energy Chamber it targets artifacts only. Hardened Scales would be a good replacement for it.

Daedalus19876 on

4 months ago

Okay, so I finally had some time to come by and take a closer look! First, I suspect you know this, but Crow Storm, Five-Finger Discount, and are silver-bordered and thus not legal in commander. Many playgroups will allow them, though, which is fine if yours lets you. With that being said, Bronze Tablet is beyond banned: it permanently exchanges ownership of a card, an effect that is never ever allowed under any circumstances in modern Magic. I know it's in the sideboard, but it's not even worth having there.

Second, this deck looks a lot better than the first time I stopped by here! It has a tighter focus and more focus on a specific goal: steal if you can, mill if you can't. You're still on a budget, so I'll do my best to keep that in mind. I don't know if you're opposed to infinite combos, but Bloodchief Ascension is great here: just a great card anyway with mill, but doubly awesome when it goes infinite to kill opponents with Mindcrank. Mnemonic Betrayal might be exactly up your alley, as might Lazav, Dimir Mastermind and/or Lazav, the Multifarious. You also could use some more decent draw effects, like Rain of Notions, Read the Bones, etc.

Beyond that, Mastermind's Acquisition doesn't function in EDH unless your playgroup is playing with unusual rules (the second mode just doesn't do anything). My first cuts would be Energy Chamber, Feroz's Ban, Glasses of Urza, Magistrate's Scepter, Spellbook, Mastermind's Acquisition, and Peek. I hope that helps!

TriusMalarky on Budget Esper Artifacts

5 months ago

Oh, Trading Post plus Mycosynth Lattice plus and infinite mana loop plus Voltaic Construct plus some way to turn Trading Post into a creature = infinite life and basically a tutor loop. Also, I recommend Elixir of Immortality to let you loop your graveyard through your deck over and over again.

Again, if you don't want to fit these in, they're expensive, but they are fun.

Oh, a budget combo: Voltaic Key plus Magistrate's Scepter plus Energy Chamber plus Coretapper = infinite turns. Of course, you need 5 mana available, but... it's EDH.

Really, you won't always see these combos, but when you do see the occasional one they are super epic. Oh, the Trading Post loop triggers Glassdust Hulk as well because the Goats are artifacts with Mycosynth Lattice.

Sorin_Markov_1947 on Tezzeret Artifacts v 0.2

6 months ago

I have a similar deck, I might put it on TappedOut soon (but without infect). If I do, I'll post the full decklist here :)

I recommend more Master of Etheriums, also, Mishra's Factory and maybe a few Chief of the Foundrys.

Some good cards from my deck are:

Warden of the Wall, Helm of the Host, Pentavus, Frogmite, Energy Chamber, Tezzeret's Simulacrum Tezzeret's Touch Memnite, and Sharding Sphinx.

DerGeldSchein on Artifact Arcum Dagsson Multiplayer #BUDGET

8 months ago

Oh completely forgot about your comment Woiteck sorry ! I really don't have an opinion about Efficient Construction it just seems not that strong in my case ( Also im gonna cheat out most of the artifacts in my games and put into play effects do not trigger in that case) . Thopter Spy Network instead is pretty useful i think. Basically same as Myr Turbine just with an additional draw trigger when playing offensive. Any clue what i should cut for that ? Astral Cornucopia and Energy Chamber : Really don't wanna go in that direction. Eventhough you could go for Lux Cannon, i don't think this will work out that great. Not worth what i would need to get them into play in my eyes.

Woiteck on Artifact Arcum Dagsson Multiplayer #BUDGET

8 months ago

What about Thopter Spy Network or Efficient Construction? Very useful in a any artifact deck in my opinion, but especially with Old Man Dagsson.

Other things you could use are Astral Cornucopia, Energy Chamber and Steel Overseer, and if you go that way, Contagion Clasp and/or Contagion Engine.

StopShot on Rate each draw engine from ...

9 months ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

Load more

Energy Chamber occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.0%