: Add .
, : Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate this ability only if an opponent controls at least two more lands than you.
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Isolated Watchtower Discussion
1 week ago
Burnished Hart by far
random suggestions: Thassa, God of the Sea, Sensei's Divining Top, Geist of the Archives, Isolated Watchtower, Sigiled Starfish, Windrider Patrol, Thing in the Ice Flip, Arclight pheonix, Aetherflux Resivoir, Docent of Perfection Flip, Sigil Tracer, Aminatou's Augury, Chandra, the Firebrand, Chandra, Fire of Kaladesh Flip, Thousand-Year Storm,
1 week ago
Normally people between 36-40 lands, right? I'd say this one wants 38. Couple especially good ones: Myriad Landscape and Ash Barrens. If you're serious about the token theme, maybe also Westvale Abbey Flip.
I really like your choice of a bunch of modal cards (with odd mana costs, obviously) that can do a bunch of different things. I would add a couple more - Righteous Confluence is less popular than the blue and black ones but still pretty good (life sometimes matters a lot in Commander, this gains 15).
I STRONGLY suggest the Scry temples from Theros block. Temple of Silence, Temple of Deceit &Temple of Enlightenment all help you control the top of your deck and your colors. Isolated Watchtower is also pretty freakin good in your deck as green decks will often ramp, so it should often be live.
Some pretty good ones from EDHrec that contribute to your strategy: Prognostic Sphinx, Windreader Sphinx Angel of Serenity Luminate Primordial and especially Conundrum Sphinx Penance and Future Sight. Those last three, I really would try to find room for (holy damn, especially Penance).
Then a couple general comments - you should probably try to include 2-3 sweeper effects and maybe 3-5 point removal (for a creature, I mean) effects, and a few effects that hit other permanent types (like Anguished Unmaking and Utter End). I think you'll probably want to include most of the cards I mention above that mention card draw, because it's REAL important to not get stuck on lands in EDH, and card draw's really a good way to avoid that.
A few cards that I think would be good cuts: Dowsing Dagger Flip, maybe Anointed Procession depending (you probably would want 20-30 token effects to justify this), Aphetto Alchemist, Lich Lord of Unx also because it's expensive, Master Trinketeer which has an activated ability that's way too damn expensive, Retrofitter Foundry which again is way too expensive, Sram's Expertise is probably too low impact - Righteous Confluence would be a great replacement here, for example, Connive / Concoct and Discovery / Dispersal are both a lil underpowered too.
Those are some thoughts for now - looks real fun though, isn't this commander's complexity so nifty?
2 weeks ago
1 month ago
So, if I decide the Tron lands aren’t worth it, these are the ones I’m thinking of putting in their place:
- Blinkmoth Nexus: Synergy with the deck as it can become sac fodder for Daretti, or a blocker to protect him.
- Inkmoth Nexus: Synergy with the deck as it can become sac fodder for Daretti, or a blocker to protect him.
- Isolated Watchtower: Can scry away something we don’t want, and possibly ramp us. The weakest of the choices in my opinion.
- Kher Keep: Provides a creature to protect Daretti.
- Mishra's Factory: Synergy with the deck as it can become sac fodder for Daretti, or a blocker to protect him.
- Sequestered Stash: Synergizes with the deck by dumping cards in the graveyard and popping one back on top.
- Thespian's Stage: Can copy any land we want.
2 months ago
Here's some land recommendations to both speed up the deck and give them more utility. All recommendations are under $20.
Lands to swap:
Sunken Hollow instead of Rupture Spire
Underground River instead of Shimmering Grotto
Morphic Pool instead of Transguild Promenade
Drowned Catacomb instead of Grixis Panorama
Tainted Isle instead of Esper Panorama
Since you don't need to fetch a lot of basics, I'd swap a few basics for dual lands to ensure you always have your colors, ~10 basics is more than enough for a deck
Creeping Tar Pit
Utility Lands worth including:
Temple of the False God
Nykthos, Shrine to Nyx
Field of Ruin
Tolaria West (Transmute this land, to fetch another one you need)
Crypt of Agadeem
Spire of Industry
Shizo, Death's Storehouse
Hall of the Bandit Lord
2 months ago
Pervavita - I do play against a guy who likes to use infect in a few decks so I may sideboard Righteous Aura once I get a copy. I've debated on Fumigate. One more mana but it could make for a ton of life with my group. I'll swap it out for a while and see how it does. I do run against a lot of regenerate so that is my only hesitation. Oath of Lieges looks pretty good. I don't really have too many issues with ramp despite being mono white. I actually have one so I might try it at some point. Thank you very much for the suggestions!
thrane - Howdy! That's a lot of good ideas. I really like Shefet Dunes and Isolated Watchtower. I'll be getting those soon. I have all of the others in a side sideboard lol. I want to try Oketra the True one of these days as commander. The other recommendations I'll probably try with her. There are so many neat cards that work with Darien. It's hard to make a solid set in stone list. But a lot of the fun has been pulling cards and trying different stuff out. No cards have really disappointed me yet. Anyway thank you very much for the ideas and input. It's greatly appreciated!
2 months ago
Here is some of my favorite cards in my Darien deck:
Jinxed Choker, does not look like a threat at first but when it gets around 8-10 counters people start to worry.
Mask of Memory can draw you a lot of cards + if you have Land Tax, it can turn lands into pure gas.
Secure the Wastes can win you the game out of nowhere.
Luminarch Ascension is a power house and puts your oppenents in a strange spot with Darien out, "to attack or not to attack".
Oketra the True is a very good plan B commander when Darien is either removed or not working.
Hour of Revelation is a must.
Buried Ruin, Isolated Watchtower, Scavenger Grounds and Shefet Dunes are some great utility lands, worth trying.
I've played my paper Darien deck for a year, at my local store an in my playgroups. He is too much fun!