: Add .
, : Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate this ability only if an opponent controls at least two more lands than you.
Isolated Watchtower Discussion
2 months ago
I would add cards that give you advantage through all the sacrificing and creature removal you have going on. Dark Prophecy would be my first add, and you might be able to pretty easily trade for a $3 Midnight Reaper , being from a currently printed set, and if Grave Pact and Dictate of Erebos are too pricey, Butcher of Malakir and Grim Haruspex could be good substitutes, especially since you have the means to reanimate him after a wrath. Black Market is a pretty unique effect, although Revel in Riches is a good win-con, if not as powerful on the mana-source side.
I would also look into adding Bojuka Bog . You might also want a little mill to speed things up, since you're light on win conditions. Dread Summons is a good late-game punch, while Ghoulcaller's Bell could be a good turn-1 play for a deck without a lot of early plays. It That Betrays could be a good win condition, too, if you're forcing sacrifices.
As for cuts, I don't think you have enough demons to consistently turn on Mark of the Oni . I would reconsider Ashes to Ashes , since you want reanimation targets, not to exile creatures. Mortuary Mire is a little weird, since you like to play things on the cheap from the yard, if anything, it's working backwards against what your deck wants to be doing. Wanderer's Twig and Traveler's Amulet . I feel like I'm missing something, but it makes no sense to me. Armillary Sphere , less so, but I would run Myriad Landscape and Isolated Watchtower first.
3 months ago
Emeria, The Sky Ruin free hatebear.
Dawn Charm useful tech.
Solemnity might be a strong tax depending on meta.
Alms Collector white tax and card draw.
Sanctum Prelate evil.
Chancellor of the Annex personal favorite.
Palladium Myr seems out of place. Phyrexian Revoker
3 months ago
I would really like to hear about your test games, outside of myself I haven't actually had anybody say they've tried the deck. Something I am really eager to see, but I digress.
I tried Strip Mine / Wasteland , but at 31 lands, I barely make it to 4 lands before I start popping off by other means, so saccing a land really hurts my curve, since every land I get almost always needs to be used for mana.
Sea Gate Wreckage : I've always loved this card, but achieving hellbent on this deck usually means I have won, or the game is about to end. I've always loved cards that do something while nothing is happening, but my meta has removed these breather moments, so I never get value out of fun cards like this and Scrying Sheets . In all honesty though, I would run them if it wasn't for the cutthroat nature of my current meta.
Brown Ouphe : Not a fan of the need for haste, so it feels like a weaker Caustic Caterpillar . However, Ouphe Vandals is a card I didn't even know existed. This one I will definitely test, since that's pretty sick. Thanks a lot for this one, I will be testing it. Also, please note it doesn't hit triggered, just activated, which is not bad though cause of scepter. (Time to wrack my brain looking for a slot)
As for the fetches, yes, it's for the shuffling and for Dryad Arbor , which is great in situations where I need to Skullclamp something, Natural Order / Eldritch Evolution , get more out of Regal Force / Gaea's Cradle / Great Oak Guardian . I am also aware that deck thinning is more or less a myth, but in a deck that runs 31 lands, knowing one will eliminate the possibility of drawing another is a blessing in a combo deck (my 2 cents).
I wanted to thank you for taking the time to look at my deck, words cannot describe how much I appreciate it and thanks for the awesome card suggestions!
3 months ago
I'd assume that this is a decision based on your meta, but is the Ravenous Slime in the board due to a lack of flash-hulk decks about?
Also, a few tests show that you could think about running Scrying Sheets , Arch of Orazca , Sea Gate Wreckage , Isolated Watchtower , Strip Mine , Wasteland - all of these are low-power & will likely take time to notice the advantage that they give, but it's relevant.
Lastly I'd like to ask: are the fetches used for shuffling away cards returned via sylvan library, or am I missing an alternate benefit?
3 months ago
Get that Jaya Ballard into the mainboard.
3 months ago
Yeah, Shalai is illegal in mono white. Commander uses something called color identity when determining a card's legality, which includes any colored symbol showing up on the card in addition to the card's color. For example, Alesha Who Smiles At Death is a 3 color commander, not 1.
Considering how high your curve is, I'd say you need a lot more lands and ramp spells, probably like another 5 lands and another 8-10 ramp spells. I just tried the Playtest button with the deck as is, and I hit an angel on curve only once out of five times. I'd highly recommend starting your cuts at the top of the curve - kill two birds with one stone. Other cards to consider cutting are ones that don't totally synergize with your game plan. Additionally, you may want to consider changing up your removal to cheaper and more universal effects. Specifically, here's what I would change:
Ramp I'd recommend: Sol Ring , Smothering Tithe , Nykthos, Shrine to Nyx which is also a land, Caged Sun , Sword of the Animist , Oketra's Monument , Burnished Hart , Solemn Simulacrum , Mind Stone , Thought Vessel , Fellwar Stone , Thran Dynamo , Worn Powerstone , Mana Vault / Mana Crypt if you're made of money, Hedron Archive , Everflowing Chalice , Prismatic Lens , Boreas Charger
Removal I'd recommend: Swords to Plowshares , Path to Exile , Return to Dust , Crush Contraband , Disenchant , Darksteel Mutation (excellent for commanders!), Abolish and although not technically removal you should definitely run Mana Tithe .
Cards I'd recommend removing from your deck: Danitha Capshen, Baird, Angelic Chorus, Oketra's Last Mercy, Immolating Glare, Reprisal, Invoke the Divine, Helm of the Host, Angelheart Vial. These ones don't do enough for their mana, are worse versions of other cards, or don't match your game plan. After that start cutting from the top of your angel curve.
I didn't see a budget posted so some of these cards can be pricey, but hopefully that helps!
4 months ago
THE most important card in Olric is Concerted Effort . Gotta have that redundancy for a commander-theme heavy deck.
In terms of "eating your vegetables," this deck really needs ramp and card draw. Marble Diamond , Knight of the White Orchid (goes well with the knight stuff I mention below, Mentor of the Meek , Mind Stone , Endless Atlas , Alms Collector , Sword of the Animist , Emeria, The Sky Ruin , Solemn Simulacrum , Boreas Charger , and Isolated Watchtower would all be good, here.
I would cut a lot of the first strike and add in more double-strikers. If you have both, first strike is useless to share. Arashin Foremost is cheap, and it's serviceable, even without the tribal synergy. Aven Sunstriker , Sylvia Brightspear , and Skyhunter Skirmisher come with flying. Silverblade Paladin can get you attacking the turn before Odric comes out. Solemn Recruit is nothing special, but it beats Master at Arms, at least.
Mirran Crusader would be one of the more expensive cards in your deck, but it's very good, and it's a knight, in case you want to add in some knight synergies, since you're heavy on the tribe. Kinsbaile Cavalier would be the best choice to support that, kind of as a backup Odric, although Valiant Knight is also pretty okay. In fact, I really like Heavenly Blademaster with Odric, too, so I wouldn't hesitate to go all in. Also, Gallant Cavalry , Call the Cavalry , and Righteous Confluence all start doing some major work by adding vigilance and making 4/2's once you account for double strike.
In terms of keyword soup, Zetalpa, Primal Dawn is good. Same for Akroma, Angel of Wrath . That one is a bit expensive, but haste is hard to come by in mono-white. I could say the same for Lightning Greaves , or at least Swiftfoot Boots . Riftmarked Knight could also have a place if you go knight tribal. I suppose Sword of Vengeance could also be okay? Deathtouch is very hard to come by in mono white, although if you've got a little extra in your budget, Basilisk Collar is very good with first/double strike and gives lifelink, to boot.
5 months ago
Normally people between 36-40 lands, right? I'd say this one wants 38. Couple especially good ones: Myriad Landscape and Ash Barrens. If you're serious about the token theme, maybe also Westvale Abbey Flip.
I really like your choice of a bunch of modal cards (with odd mana costs, obviously) that can do a bunch of different things. I would add a couple more - Righteous Confluence is less popular than the blue and black ones but still pretty good (life sometimes matters a lot in Commander, this gains 15).
I STRONGLY suggest the Scry temples from Theros block. Temple of Silence, Temple of Deceit &Temple of Enlightenment all help you control the top of your deck and your colors. Isolated Watchtower is also pretty freakin good in your deck as green decks will often ramp, so it should often be live.
Some pretty good ones from EDHrec that contribute to your strategy: Prognostic Sphinx, Windreader Sphinx Angel of Serenity Luminate Primordial and especially Conundrum Sphinx Penance and Future Sight. Those last three, I really would try to find room for (holy damn, especially Penance).
Then a couple general comments - you should probably try to include 2-3 sweeper effects and maybe 3-5 point removal (for a creature, I mean) effects, and a few effects that hit other permanent types (like Anguished Unmaking and Utter End). I think you'll probably want to include most of the cards I mention above that mention card draw, because it's REAL important to not get stuck on lands in EDH, and card draw's really a good way to avoid that.
A few cards that I think would be good cuts: Dowsing Dagger Flip, maybe Anointed Procession depending (you probably would want 20-30 token effects to justify this), Aphetto Alchemist, Lich Lord of Unx also because it's expensive, Master Trinketeer which has an activated ability that's way too damn expensive, Retrofitter Foundry which again is way too expensive, Sram's Expertise is probably too low impact - Righteous Confluence would be a great replacement here, for example, Connive / Concoct and Discovery / Dispersal are both a lil underpowered too.
Those are some thoughts for now - looks real fun though, isn't this commander's complexity so nifty?
Isolated Watchtower occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%