Act of Authority


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare

Combos Browse all

Related Questions

Act of Authority


When Act of Authority enters the battlefield, you may exile target artifact or enchantment.

At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

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Act of Authority Discussion

Lanzo493 on Aminatou: Nihilistic Tendencies (Stax)

2 weeks ago

Act of Authority is blinkable removal that permanently exiles its targets. With your commander's +1, you can easily abuse Yennett, Cryptic Sovereign and top deck whatever cool card from your hand she can cast.

CRKFIEND on Rising from the dead.....for help

1 month ago

I would start by cutting some of the cards that do incremental scrying on creatures. In my testing, they have not shown their worth in the deck. Omenspeaker, Augury Owl, Suture Priest, Kor Skyfisher, Solemn Recruit all look like creatures you could do without. You should try using cards which grant draws like Cloudblazer, Mulldrifter, Oath of Jace and Demonlord Belzenlok. I'd take out both Oblivion Ring and Detention Sphere and in their places run Act of Authority, Oath of Liliana or maybe Reality Acid. I would drop Chromatic Lantern and Crucible of Worlds entirely. You have enough mana rocks without the lantern, and quite frankly your commander can act as ramp with it's -1. I would cut the Entreat the Dead as you have other reanimate outlets. I'd probably also cut a couple of cancels and pseudo-draws. a Sensei's Divining Top would be pro right here. Sorin, Grim Nemesis is an over-performer in this deck if you can net one of those as well. Ob Nixilis Reignited also works great. Both planeswalkers allow for multiple removals if Animatou is out. Good luck with your Aminatou deck. It shows a lot of promise!

Bababad on Aminatou, the FlickerControl Heir Apparent

1 month ago

Thanks for the reference material.

I do like the interactions with Puca's Mischief and Act of Authority though, so ill find the space for em.

The main win cons in the current build are:

Entreat the Angels/ Entreat the Dead because I can ensure they miracle (and cast it more than once a game)

Flickering Iona, Shield of Emeria or Sepulchral Primordial enough to gain presence or shut down my opposition

Going absolutely ham with Brago, King Eternal or The Scarab God abuse with protection

Or just stealing a good board state after resolving Ixidron and ulting animatou (then flickering their really good pieces at my leisure with Deadeye Navigator or Conjurer's Closet).

There are plenty of wipes and removal avenues to ensure I can keep the tempo of the board under control and edge out victory if I keep top decking relevant plays.

My primary deck is Kruphix, God of Horizons control, so this deck is a smattering of ideas that should do well in my aggressively anti combo meta and hopefully won't run a ton of the same cards I do in my main deck. I care more about interactions and "play" than linear strategies in my control builds, since I generally play in a 15ish person meta of very active brewers who can smell combo setups a mile away.

Disciple_of_Doran on Help me make this better

6 months ago

I love Brago, King Eternal as a commander! It's really easy to make fun decks with him, but also to make him a really strong control-based commander as well! Some cards I would suggest either way are...

Reality Acid: It just isn't a Brago deck without this wonderful enchantment. Normally you put this on a permanent, and three turns later that permanen dies when vanishing kicks in. Blink it with braago, though, and now you get to blow up a permanent every single turn, as blinking it removes it from play. Just make sure you don't go 3 full rounds without hitting anyone or put it on something that will die some other way, or it will truely vanish.

Reflector Mage: Bouncing creatures galore! Not only do you get a bounce every time you hit, but that card also can't be replayed on it's controller's next turn.

Stalking Leonin: A personal favorite of mine, just make sure you bring a lot of scrap paper to mark down your most recent target. Even if you haven't triggered the ability yet,, keep it blinking every turn to keep your opponents guessing about who it's aimed at. MAkes people afraid to swing at you with individual big critters.

Act of Authority: reality acid, but only for artifacts and enchantments. Never give this away, just bounce it every turn.

Spine of Ish Sah: A bit expensive for another removal spell, but with a big upside in that it is almost immune to being destroyed itself.

Nevermaker: Slightly on the slower side compared to your other removal, but with a huge upside. Aiming this at someone who doesn't have a way to draw extra cards just makes them lose the game, because they just keep getting the same one over and over.

Whirler Virtuoso: This card is everything brago loves. Blink it for lots of tokens to gum up the board, and use those tokens to make Brago unblockable every turn for more blinking!

Traveler's Cloak: Make Brago unblockable, and draw a card every turn! Only downside is that you don't want to blink Brago while you're using this, since you'd rather blink this for the card draw and continued unblockable.

Pentarch Ward: This doesn't necessarily make Brago unblockable, but it probably does for at least one player. Also helps keep him safe from removal.

And finally, if you want to make your deck extra mean... Strionic Resonator: This card causes an infinite loop with Brago and a combined number of mana rocks that make at least 2 mana, letting you make infinite Brago triggers off of one hit. Add literally any other blinkable card to the mix, and you've probably won due to infinite mana, removal, etc. Not for use in casual groups.

DiesToDiscard on Burden Of Dreams

7 months ago


i will try and test replacing Burnished Hart for Orzhov Keyrune or Marble Diamond.

Act of Authority its great

and im not sure to cut Myojin of Night's Reach it goes with the deck plan and can be reanimated for a second hand cleaning maybe for Elesh Norn, Grand Cenobite

Frd123 on Burden Of Dreams

7 months ago

I would recommend cutting Myojin of Night's Reach. I think he is to slow to be worth it.

I would cut Burnished Hart for another mana rock. And I would swap Disenchant for Act of Authority.

Is this deck too slow? I like Daxos the Returned as a commander, but I usually think his deck is too much slow for a semi competitive group.

NewbTaco on MarChairSa (chair tribal)

1 year ago

oh man... Knighthood seems super good in this deck... what with the death touching assassins and all. Mortal Combat also looks very interesting. I do have 36 creatures but 20 in the yard is a lot and it's a do nothing enchantment so maybe not? Knighthood definitely though. Gonna have to find a spot for Act of Authority as well it'd be amazing in my meta. Nobody runs artifact/enchantment hate and everyone plays artifacts and enchantments that end the game if left unchecked. It's frustrating as hell being the only one that deals with Mirari's Wake and such every game.

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