Act of Authority

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare

Combos Browse all

Related Questions

Act of Authority

Enchantment

When Act of Authority enters the battlefield, you may exile target artifact or enchantment.

At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

Act of Authority Discussion

ThousandOaks on Aminatou The Controller

1 month ago

I recommend double-sleeving if you're using original dual. :-)

Also, I recommend removing:

Armageddon --> LOL, you just wanna [Armageddon + Teferi's Protection]

Temporal Mastery --> Temporal Manipulation is good enough.

Torrential Gearhulk --> You don't get much value from blinking this, unless you have reliable instant-speed blinks that I'm missing.

Possessed Skaab --> CMC 5, but exile on removal. I think you're covered by Archaeomancer and Snapcaster Mage

Gilded Lotus + Thran Dynamo : I'd remove these and add Talismans or Signets. Maybe worth using the Isochron Scepter + Dramatic Reversal instead?

Jace, the Mind Sculptor : Maybe add more raw card advantage or filters to get rid of excess mana, instead? (But shoot, Jace is Jace, so there's that).

Return to Dust : You already have Act of Authority . I'd permanents with removal to better work with the blinking.

Brago, King Eternal : This is great, but requires both board state and combat dmg to really take advantage with it.

Spellseeker : I count 9 possible fetches. I don't think you get your value in. I would only keep this in if you're running the Dramatic Scepter combo.

WAR additions:

Other additions:

Maybes:

  • Liliana, Dreadhorde General : This is a maybe. If you have aminatou when it hits the battlefield, you have potential of forcing players to sac 4 creatures that turn. Situational, but powerful. Probably have better stuff at the 6 drop.

  • Ashen Rider : Another maybe. Benefit of exiling ANY permenant is worth looking into. 8 CMC is harsh though.

  • Any Clones ( Phyrexian Metamorph , Clever Impersonator , etc): Might be fun adds if you're looking for a little more interaction.

PookandPie on Brago: Blink and you'll miss it

1 month ago

Strionic Resonator plus mana rocks that produce at least 2 mana together is what makes up Brago's premiere combo. Putting those into the deck, alongside ways to find those cards, will probably improve your deck substantially.

Currently, you have 12 mana rocks, but a good number of them are... less than efficient. Talisman of Progress shouldn't be too expensive and is a straight upgrade to any of your 3+ mana rocks (a rock on turn 2 means Brago by turn 3. 2 mana and less rocks are king because Brago's mana cost is 4). Fellwar Stone , Everflowing Chalice , etc., should all be fairly cheap options in the 2cmc range that, when combined together, let you go infinite with Brago and Resonator. The more expensive rocks, like Chrome Mox , Mana Vault , Grim Monolith , Mana Crypt , and Mox Diamond are helpful but not necessary, so for now stick to the good 2cmc rocks that don't enter tapped.

Once you go nuts with Brago and Resonator, you can use Rishadan Cutpurse to make everyone sac all of their permanents. He's actually just decent on his own, oddly enough, so I'd recommend running it over Resolute Archangel (the best way to not need to gain life is to keep your opponents from having anything). Venser, Shaper Savant is fantastic in and out of the combo because he can return a spell to a player's hand as well (so if someone is trying to cast Obliterate or some big spell like that, you can buy a turn by casting Venser, then keep him from getting the mana to cast it again by blinking him and bouncing the caster's land).

Act of Authority is one of Brago's best cards. The turn you cast it, you can exile two artifacts or enchantments, and then do it each turn thereafter as well. It's pretty handy. It's similar to Reality Acid, which I see you already run. Aura of Silence is perfect for Brago- slow your opponents down, and if they play anything of any value, destroy it.

Of course, having ways to find these cards is invaluable, and the single largest boost you could probably give the deck, dollar for dollar, would be in accessible tutors. Fabricate would find Strionic Resonator or Sol Ring, Enlightened Tutor could find you removal (Reality Acid, Act of Authority, Aura of Silence, etc), your Sol Ring, or Resonator, or a stax piece, more on that later. Mystical Tutor could find the aforementioned tutors, draw, protection, sweepers, etc.. Merchant Scroll would find Mystical Tutor or protection. Reshape could be used to find Resonator or Sol Ring. There are more, but these are a reasonable starting point.

Lastly, the most competitive way to play Brago? Stax. By stax I mean controlling the board using cards like Winter Orb , Static Orb , Stasis . Stasis is absolutely ridiculous in this deck should you assemble any rock that produces blue (cause you swing Brago, blink himself and the blue producing rock, and nobody gets an untap step ever again). Your opponents can eventually find a way out of this by killing Brago, but it can buy some fairly invaluable turns. Cards like Aven Mindcensor , Cursed Totem , etc., can also slow your opponents down or interfere with integral strategies (Sisay and Yisan, for example, have to find a way around Cursed Totem in order to even play lol). This manner of play is absurdly un-fun, though, so if you have a budget group (which it looks like your deck fits into), I wouldn't recommend playing Brago as stax, and just play basic control until you can find your Resonator and win that way.

Hope this helped.

AtrusOfMyst on Aminatou - A Child's Take on Genocide

2 months ago

Fun looking deck. +1

I have been having lots of fun abusing Aminatou's -1 ability to steal opponent's creatures with Gilded Drake . Juxtapose is another interesting card with a similar effect.

Another fun card to flicker that removes an opponent's artifacts or enchantments is Act of Authority . Casting Reality Acid on any of our opponent's stuff and then flickering it out is a good piece of hard removal too.

An alternate win condition that is quite fun if you have ways to control the top of your library is Approach of the Second Sun .

Here's my take on upgrading the "Subjective Reality" commander pre-con with Aminatou, the Fateshifter at the helm here.

My strategy is about 70% topdeck shenanigans, 30% flicker/blink. Its a little bit powered down from yours (7-8 power level out of 10, no infinite combos).

Cheers!

theguy419 on Kenny & tyro

3 months ago

a couple of cards that would be pretty sweet for your deck are Act of Authority just because you have multiple ways to flicker it out and in and Brago, King Eternal for more flickering type effects. looks like a fun deck to play!

multimedia on Spirits In The Material World

5 months ago

Hey, you're welcome.

If you have Brago already then consider making him your tribal Spirits Commander? If you're going for tribal Spirits then blue is where you want to be because Azorius has actual Spirit tribal cards. With Spirits you can't take the most advantage of Brago's blink, but there's still some good interactions:

Of course there's other powerful interactions with Brago's blink that are not Spirits, but are fine support cards for Spirits:

Spirit Bonds seems quite good with Brago. Each time you blink a nontoken creature you can pay to create a Spirit token. Since Brago can blink a lot of your creatures each turn Bonds can be a white mana sink to potentially make lots of Spirit tokens. With Bonds you can protect nonSpirit creatures from nonexile removal with Spirits.

eliakimras on Estrid, the Masked

6 months ago

Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta  Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).

Jthomas3592 on The Fateshifter | **PRIMER**

7 months ago

Anecdote of the power of Act of Authority. I almost feel bad for my friend playing Tuvasa the Sunlit enchantress. He couldn't play anything out, as I could take out two of his enchantments each turn by giving him act of authority and blinking it with Aminatou. At first I thought I would prefer instant speed artifact/enchantment removal, but now I further realize the power of a toolbox board state with Aminatou.

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Act of Authority occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%