Act of Authority
When Act of Authority enters the battlefield, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
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Act of Authority Discussion
1 day ago
I made a $60 version of Brago, King Eternal that did really well for a casual deck. Sadly, I don't have a list because it's been upgraded but here are the main pieces.
other cool cards are Peregrine Drake, Grand Arbiter Augustin IV, Thorn of Amethyst, Vryn Wingmare, Tangle Wire, Parallax Tide, Parallax Wave, Reality Acid, Stunt Double/Clever Impersonator, Traveler's Cloak, Act of Authority, Storm Crow for power, Treachery, Phyrexian Ingester, Resolute Archangel, Duplicant, Sun Titan, Genesis Chamber, Stasis (personal favorite), Mystic Remora, Lavinia of the Tenth, Lyev Skyknight, Cloudblazer, and Unquestioned Authority.
Brago plays best in a pod. 1v1, he doesn't really have a lot of time to set up his stax/combo. I hope you like the deck as much as I do!
Here is my current build.
3 weeks ago
3 weeks ago
I'm sure you haven't thought about this one in years, but if you like janky enchantment combos, you might consider Moat, Mystic Decree, and Gravity Sphere to go along with your Island Sanctuary and a Counterbalance to combo with your Scroll Rack and Sensei's Divining Top. Not sure what you'd ditch for those, since your other pillow fort cards are pretty solid. Maybe Meishin, the Mind Cage, Price of Glory, Night of Souls' Betrayal, and Act of Authority?
4 weeks ago
I built Brago way back when he first came out and have seen him go from fun bounce house to cutthroat stax. It's super interesting when a commander has a ton of range like that.
I think if you're looking for fun you need to set it up so you still have powerful effects, just not ones that are super oppressive. Make your ETBs be in the mid to high CMC range, and have them be powerful effects that don't make the game suck for the other players. All of the following are super good without being oppressive; Angel of Serenity, Trophy Mage, Lavinia of the Tenth, Stonehorn Dignitary, Nevermaker, Spine of Ish Sah, Act of Authority, Sun Titan, Luminate Primordial, Resolute Archangel, Recruiter of the Guard, Knight-Captain of Eos, Grasp of Fate, Exclusion Ritual, Reality Acid, and Parallax Wave (personal favorite).
Be sure to include Brago tech like Panharmonicon, Ancestral Knowledge, and Strionic Resonator (if you want it); good mana rocks to make sure you can get your big ETBs and get the most out of each main phase, Gilded Lotus, Thran Dynamo, Sol Ring, Mana Vault, Basalt Monolith, Talisman of Progress, and Trinket Mage (into Sol Ring/Seat of the Synod/Ancient Den/Darksteel Citadel); along with some solid draw to make sure you don't run out of steam, Wall of Omens, Sea Gate Oracle, Ichor Wellspring, Tsabo's Web, Mystic Remora, Rhystic Study, and Jace Beleren (only use the -1).
1 month ago
Reality Acid is a classic enchantment to include in Brago EDH; it forces your opponent to sacrifice a permanent every time it gets blinked, which is useful against certain permanents that would otherwise cause you a lot of pain.
Strionic Resonator allows you to get double value out of Brago.
Mulldrifter nets you lots of card advantage every turn.
Basalt Monolith's "can't untap" downside clause is negated by blinking it, which translates into plenty of ramp.
Reflector Mage punishes opponents hard and ensures they will rarely be able to replay their creatures.
Peregrine Drake also allows for lots of mana ramp, and in some cases, degenerate infinite mana combos.
Lavinia of the Tenth shuts down opponents' mana rocks, tokens, and other smaller permanents. Protection from red is also very useful in certain matchups.
Where is Panharmonicon. Nuff asked.
Act of Authority works as a makeshift Consulate Crackdown until you can draw the real thing.
Spine of Ish Sah repeatedly blows up permanents, and is really difficult to effectively remove.
Cloudblazer is your second copy of Mulldrifter, except maybe even better in this build.
Deadeye Navigator is an ETB abuse machine. With a reprint in MM17, his price is better than ever.
Nevermaker is another efficient removal machine. It also denies draw, which can be incredibly powerful.
Stonehorn Dignitary ensures you will never get to be attacked again.
1 month ago
you need Rest in Peace to make the helm combo work. I see that you're running Karmic Guide and Reveillark and rest in piece nonbos with those two. either have helm+rip in and take out guide and reveillark or vice versa.
3+ cmc mana rocks (besides basalt monolith) are kinda bad here. an argument can be made for gilded lotus for budget replacement of grim monolith but you really need your mana rocks out early to get brago out before turn 4. assuming grim monolith, mana crypt and moxen are out of budget, try Fellwar Stone, Mind Stone and Prismatic Lens.
3+ cmc counterspells are also not great. mostly running them just to protect your combo or stop others from winning. try Swan Song in place of 1 of them for sure. not sure if more than 4 counterspells are necessary in this deck. would rather run Glen Elendra Archmage over another counterspell if budget is a concern.
Return to Dust should become Act of Authority if you're going to dedicate a card slot for enchantment/artifact hate.
2 months ago
Arguably the best card you can run in Brago, is Reality Acid. It lets you enchant /any/ permanent, and forces that permanent's controler to sacrifice it whenever the enchantment is bounced with Brago. Then the Reality Acid simply enters enchanting its next victim. This removes lands, indestructible creatures, pretty much anything. And even if they manage to destroy it, they still lose what it's currently enchanting.
Act of Authority let's you keep the board clear of artifacts and enchantments. Because it enters new each time, it's second ability is never required, and you just exile something every turn, for good.
Lavinia of the Tenth locks down your opponents to a large degree. It shuts down their mana-rocks, almost all utility creatures, it's really quite incredible.
Felidar Guardian lets you double the ETB of whatever permanent you want. Just flicker it and Felidar Guardian with Brago, and then again as it and the Guardian enter. Works great with cards like Reality Acid.
Tangle Wire. Early on especially, this can shut down your opponents while you flicker to keep your things untapped. And it's vanishing counters never decrease.
You may also consider running more mana rocks. Especially cards like Basalt Monolith, that become pure value when you bypass their untap cost.
Anyhow, it looks like a really solid deck. I hope some of this helps.
2 months ago
How are you not running Cloudblazer and Reveillark? Easily some of the best cards in Brago, King Eternal decks, at least in mine. Elspeth, Sun's Champion is a reusable board wipe with Brago, King Eternal and a solid win condition. Act of Authority is a splendid permanent solution for, well obviously, Artifacts and Enchantments. The upkeep trigger can be nice in certain situations where, let's just say there is a Nevermore or Runed Halo with Brago, King Eternal name plastered all over them.
If you want to get douchier, Elesh Norn, Grand Cenobite shuts down a lot more decks than you might think, Rhystic Study and Mystic Remora slows down a lot of decks, especially big green ones, and seeing as you don't run a lot of Mana Rocks/Ramp yourself or a lot of instant speed removal, playing out your card draw or tempo/value oriented cards and holding up counterspells might be difficult.
Those are my suggestions at least. Some are cards I don't run myself, Deadeye Navigator for example is not a very welcome card in my locals/playgroups. I've tried taking that into consideration you might be dealing with more tryhardy strategies, especially then I'd consider the Rhystic Study and Mystic Remora as they get a lot more value/attraction than you might think they'd get.