Act of Authority

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare

Combos Browse all

Related Questions

Act of Authority

Enchantment

When Act of Authority enters the battlefield, you may exile target artifact or enchantment.

At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

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Act of Authority Discussion

eliakimras on Estrid, the Masked

2 weeks ago

Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta  Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).

Jthomas3592 on The Fateshifter | **PRIMER**

1 month ago

Anecdote of the power of Act of Authority. I almost feel bad for my friend playing Tuvasa the Sunlit enchantress. He couldn't play anything out, as I could take out two of his enchantments each turn by giving him act of authority and blinking it with Aminatou. At first I thought I would prefer instant speed artifact/enchantment removal, but now I further realize the power of a toolbox board state with Aminatou.

EmilyTheCoolGayWizard on Lavinia, Tenth Precinct Sergeant

2 months ago

Since you've got so many A+ flicker cards in here you might get some serious mileage out of Act of Authority! Always good to have some artifact and enchantment removal on a stick.

Lanzo493 on Aminatou: Nihilistic Tendencies (Stax)

3 months ago

Act of Authority is blinkable removal that permanently exiles its targets. With your commander's +1, you can easily abuse Yennett, Cryptic Sovereign and top deck whatever cool card from your hand she can cast.

CRKFIEND on Rising from the dead.....for help

3 months ago

I would start by cutting some of the cards that do incremental scrying on creatures. In my testing, they have not shown their worth in the deck. Omenspeaker, Augury Owl, Suture Priest, Kor Skyfisher, Solemn Recruit all look like creatures you could do without. You should try using cards which grant draws like Cloudblazer, Mulldrifter, Oath of Jace and Demonlord Belzenlok. I'd take out both Oblivion Ring and Detention Sphere and in their places run Act of Authority, Oath of Liliana or maybe Reality Acid. I would drop Chromatic Lantern and Crucible of Worlds entirely. You have enough mana rocks without the lantern, and quite frankly your commander can act as ramp with it's -1. I would cut the Entreat the Dead as you have other reanimate outlets. I'd probably also cut a couple of cancels and pseudo-draws. a Sensei's Divining Top would be pro right here. Sorin, Grim Nemesis is an over-performer in this deck if you can net one of those as well. Ob Nixilis Reignited also works great. Both planeswalkers allow for multiple removals if Animatou is out. Good luck with your Aminatou deck. It shows a lot of promise!

Bababad on Aminatou, the FlickerControl Heir Apparent

4 months ago

Thanks for the reference material.

I do like the interactions with Puca's Mischief and Act of Authority though, so ill find the space for em.

The main win cons in the current build are:

Entreat the Angels/ Entreat the Dead because I can ensure they miracle (and cast it more than once a game)

Flickering Iona, Shield of Emeria or Sepulchral Primordial enough to gain presence or shut down my opposition

Going absolutely ham with Brago, King Eternal or The Scarab God abuse with protection

Or just stealing a good board state after resolving Ixidron and ulting animatou (then flickering their really good pieces at my leisure with Deadeye Navigator or Conjurer's Closet).

There are plenty of wipes and removal avenues to ensure I can keep the tempo of the board under control and edge out victory if I keep top decking relevant plays.

My primary deck is Kruphix, God of Horizons control, so this deck is a smattering of ideas that should do well in my aggressively anti combo meta and hopefully won't run a ton of the same cards I do in my main deck. I care more about interactions and "play" than linear strategies in my control builds, since I generally play in a 15ish person meta of very active brewers who can smell combo setups a mile away.

Disciple_of_Doran on Help me make this better

9 months ago

I love Brago, King Eternal as a commander! It's really easy to make fun decks with him, but also to make him a really strong control-based commander as well! Some cards I would suggest either way are...

Reality Acid: It just isn't a Brago deck without this wonderful enchantment. Normally you put this on a permanent, and three turns later that permanen dies when vanishing kicks in. Blink it with braago, though, and now you get to blow up a permanent every single turn, as blinking it removes it from play. Just make sure you don't go 3 full rounds without hitting anyone or put it on something that will die some other way, or it will truely vanish.

Reflector Mage: Bouncing creatures galore! Not only do you get a bounce every time you hit, but that card also can't be replayed on it's controller's next turn.

Stalking Leonin: A personal favorite of mine, just make sure you bring a lot of scrap paper to mark down your most recent target. Even if you haven't triggered the ability yet,, keep it blinking every turn to keep your opponents guessing about who it's aimed at. MAkes people afraid to swing at you with individual big critters.

Act of Authority: reality acid, but only for artifacts and enchantments. Never give this away, just bounce it every turn.

Spine of Ish Sah: A bit expensive for another removal spell, but with a big upside in that it is almost immune to being destroyed itself.

Nevermaker: Slightly on the slower side compared to your other removal, but with a huge upside. Aiming this at someone who doesn't have a way to draw extra cards just makes them lose the game, because they just keep getting the same one over and over.

Whirler Virtuoso: This card is everything brago loves. Blink it for lots of tokens to gum up the board, and use those tokens to make Brago unblockable every turn for more blinking!

Traveler's Cloak: Make Brago unblockable, and draw a card every turn! Only downside is that you don't want to blink Brago while you're using this, since you'd rather blink this for the card draw and continued unblockable.

Pentarch Ward: This doesn't necessarily make Brago unblockable, but it probably does for at least one player. Also helps keep him safe from removal.

And finally, if you want to make your deck extra mean... Strionic Resonator: This card causes an infinite loop with Brago and a combined number of mana rocks that make at least 2 mana, letting you make infinite Brago triggers off of one hit. Add literally any other blinkable card to the mix, and you've probably won due to infinite mana, removal, etc. Not for use in casual groups.

DiesToDiscard on Burden Of Dreams

10 months ago

Frd123

i will try and test replacing Burnished Hart for Orzhov Keyrune or Marble Diamond.

Act of Authority its great

and im not sure to cut Myojin of Night's Reach it goes with the deck plan and can be reanimated for a second hand cleaning maybe for Elesh Norn, Grand Cenobite

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