Act of Authority

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare

Combos Browse all

Related Questions

Act of Authority

Enchantment

When Act of Authority enters the battlefield, you may exile target artifact or enchantment.

At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

Act of Authority Discussion

Lanzo493 on Angels of Armageddon

5 days ago

Thanks for the feedback Prowler42. I should have been more specific when putting a bunch of boardwipes in my comment. I didn't mean to put all of them in. I was just listing a bunch. Since you mentioned something that targets at the beginning of each upkeep, the card Act of Authority came to mind. It's the only card with an effect like that, but it's pretty great.

ThousandOaks on Aminatou The Controller

7 months ago

I recommend double-sleeving if you're using original dual. :-)

Also, I recommend removing:

Armageddon --> LOL, you just wanna [Armageddon + Teferi's Protection]

Temporal Mastery --> Temporal Manipulation is good enough.

Torrential Gearhulk --> You don't get much value from blinking this, unless you have reliable instant-speed blinks that I'm missing.

Possessed Skaab --> CMC 5, but exile on removal. I think you're covered by Archaeomancer and Snapcaster Mage

Gilded Lotus + Thran Dynamo : I'd remove these and add Talismans or Signets. Maybe worth using the Isochron Scepter + Dramatic Reversal instead?

Jace, the Mind Sculptor : Maybe add more raw card advantage or filters to get rid of excess mana, instead? (But shoot, Jace is Jace, so there's that).

Return to Dust : You already have Act of Authority . I'd permanents with removal to better work with the blinking.

Brago, King Eternal : This is great, but requires both board state and combat dmg to really take advantage with it.

Spellseeker : I count 9 possible fetches. I don't think you get your value in. I would only keep this in if you're running the Dramatic Scepter combo.

WAR additions:

Other additions:

Maybes:

  • Liliana, Dreadhorde General : This is a maybe. If you have aminatou when it hits the battlefield, you have potential of forcing players to sac 4 creatures that turn. Situational, but powerful. Probably have better stuff at the 6 drop.

  • Ashen Rider : Another maybe. Benefit of exiling ANY permenant is worth looking into. 8 CMC is harsh though.

  • Any Clones ( Phyrexian Metamorph , Clever Impersonator , etc): Might be fun adds if you're looking for a little more interaction.

PookandPie on Brago: Blink and you'll miss it

7 months ago

Strionic Resonator plus mana rocks that produce at least 2 mana together is what makes up Brago's premiere combo. Putting those into the deck, alongside ways to find those cards, will probably improve your deck substantially.

Currently, you have 12 mana rocks, but a good number of them are... less than efficient. Talisman of Progress shouldn't be too expensive and is a straight upgrade to any of your 3+ mana rocks (a rock on turn 2 means Brago by turn 3. 2 mana and less rocks are king because Brago's mana cost is 4). Fellwar Stone , Everflowing Chalice , etc., should all be fairly cheap options in the 2cmc range that, when combined together, let you go infinite with Brago and Resonator. The more expensive rocks, like Chrome Mox , Mana Vault , Grim Monolith , Mana Crypt , and Mox Diamond are helpful but not necessary, so for now stick to the good 2cmc rocks that don't enter tapped.

Once you go nuts with Brago and Resonator, you can use Rishadan Cutpurse to make everyone sac all of their permanents. He's actually just decent on his own, oddly enough, so I'd recommend running it over Resolute Archangel (the best way to not need to gain life is to keep your opponents from having anything). Venser, Shaper Savant is fantastic in and out of the combo because he can return a spell to a player's hand as well (so if someone is trying to cast Obliterate or some big spell like that, you can buy a turn by casting Venser, then keep him from getting the mana to cast it again by blinking him and bouncing the caster's land).

Act of Authority is one of Brago's best cards. The turn you cast it, you can exile two artifacts or enchantments, and then do it each turn thereafter as well. It's pretty handy. It's similar to Reality Acid, which I see you already run. Aura of Silence is perfect for Brago- slow your opponents down, and if they play anything of any value, destroy it.

Of course, having ways to find these cards is invaluable, and the single largest boost you could probably give the deck, dollar for dollar, would be in accessible tutors. Fabricate would find Strionic Resonator or Sol Ring, Enlightened Tutor could find you removal (Reality Acid, Act of Authority, Aura of Silence, etc), your Sol Ring, or Resonator, or a stax piece, more on that later. Mystical Tutor could find the aforementioned tutors, draw, protection, sweepers, etc.. Merchant Scroll would find Mystical Tutor or protection. Reshape could be used to find Resonator or Sol Ring. There are more, but these are a reasonable starting point.

Lastly, the most competitive way to play Brago? Stax. By stax I mean controlling the board using cards like Winter Orb , Static Orb , Stasis . Stasis is absolutely ridiculous in this deck should you assemble any rock that produces blue (cause you swing Brago, blink himself and the blue producing rock, and nobody gets an untap step ever again). Your opponents can eventually find a way out of this by killing Brago, but it can buy some fairly invaluable turns. Cards like Aven Mindcensor , Cursed Totem , etc., can also slow your opponents down or interfere with integral strategies (Sisay and Yisan, for example, have to find a way around Cursed Totem in order to even play lol). This manner of play is absurdly un-fun, though, so if you have a budget group (which it looks like your deck fits into), I wouldn't recommend playing Brago as stax, and just play basic control until you can find your Resonator and win that way.

Hope this helped.

AtrusOfMyst on Aminatou - A Child's Take on Genocide

8 months ago

Fun looking deck. +1

I have been having lots of fun abusing Aminatou's -1 ability to steal opponent's creatures with Gilded Drake . Juxtapose is another interesting card with a similar effect.

Another fun card to flicker that removes an opponent's artifacts or enchantments is Act of Authority . Casting Reality Acid on any of our opponent's stuff and then flickering it out is a good piece of hard removal too.

An alternate win condition that is quite fun if you have ways to control the top of your library is Approach of the Second Sun .

Here's my take on upgrading the "Subjective Reality" commander pre-con with Aminatou, the Fateshifter at the helm here.

My strategy is about 70% topdeck shenanigans, 30% flicker/blink. Its a little bit powered down from yours (7-8 power level out of 10, no infinite combos).

Cheers!

theguy419 on Kenny & tyro

8 months ago

a couple of cards that would be pretty sweet for your deck are Act of Authority just because you have multiple ways to flicker it out and in and Brago, King Eternal for more flickering type effects. looks like a fun deck to play!

multimedia on Spirits In The Material World

11 months ago

Hey, you're welcome.

If you have Brago already then consider making him your tribal Spirits Commander? If you're going for tribal Spirits then blue is where you want to be because Azorius has actual Spirit tribal cards. With Spirits you can't take the most advantage of Brago's blink, but there's still some good interactions:

Of course there's other powerful interactions with Brago's blink that are not Spirits, but are fine support cards for Spirits:

Spirit Bonds seems quite good with Brago. Each time you blink a nontoken creature you can pay to create a Spirit token. Since Brago can blink a lot of your creatures each turn Bonds can be a white mana sink to potentially make lots of Spirit tokens. With Bonds you can protect nonSpirit creatures from nonexile removal with Spirits.

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Act of Authority occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%