Act of Authority
When Act of Authority enters the battlefield, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
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Act of Authority Discussion
1 week ago
Act of Authority to remove your opponents stuff you dont like
Definitely grab yourself a Command Tower for some color fixing in your lands
Swiftfoot Boots gives brago protection + haste to trigger his ability faster
Peregrine Drake to give you more mana to cast stuff, blink with brago for big mana turns
These are all pretty cheap cards hope this helped :)
1 week ago
You can probably try out Strionic Resonator + Sol Ring + Brago hitting someone in the face. You hit them with Brago, phase out both artifacts, use the two mana from sol ring to copy Brago's ability, and rinse and repeat until your opponents realize that it's an infinite loop.
Palinchron also goes nicely with Brago's ability.
1 month ago
I made a $60 version of Brago, King Eternal that did really well for a casual deck. Sadly, I don't have a list because it's been upgraded but here are the main pieces.
other cool cards are Peregrine Drake, Grand Arbiter Augustin IV, Thorn of Amethyst, Vryn Wingmare, Tangle Wire, Parallax Tide, Parallax Wave, Reality Acid, Stunt Double/Clever Impersonator, Traveler's Cloak, Act of Authority, Storm Crow for power, Treachery, Phyrexian Ingester, Resolute Archangel, Duplicant, Sun Titan, Genesis Chamber, Stasis (personal favorite), Mystic Remora, Lavinia of the Tenth, Lyev Skyknight, Cloudblazer, and Unquestioned Authority.
Brago plays best in a pod. 1v1, he doesn't really have a lot of time to set up his stax/combo. I hope you like the deck as much as I do!
Here is my current build.
1 month ago
1 month ago
I'm sure you haven't thought about this one in years, but if you like janky enchantment combos, you might consider Moat, Mystic Decree, and Gravity Sphere to go along with your Island Sanctuary and a Counterbalance to combo with your Scroll Rack and Sensei's Divining Top. Not sure what you'd ditch for those, since your other pillow fort cards are pretty solid. Maybe Meishin, the Mind Cage, Price of Glory, Night of Souls' Betrayal, and Act of Authority?
2 months ago
I built Brago way back when he first came out and have seen him go from fun bounce house to cutthroat stax. It's super interesting when a commander has a ton of range like that.
I think if you're looking for fun you need to set it up so you still have powerful effects, just not ones that are super oppressive. Make your ETBs be in the mid to high CMC range, and have them be powerful effects that don't make the game suck for the other players. All of the following are super good without being oppressive; Angel of Serenity, Trophy Mage, Lavinia of the Tenth, Stonehorn Dignitary, Nevermaker, Spine of Ish Sah, Act of Authority, Sun Titan, Luminate Primordial, Resolute Archangel, Recruiter of the Guard, Knight-Captain of Eos, Grasp of Fate, Exclusion Ritual, Reality Acid, and Parallax Wave (personal favorite).
Be sure to include Brago tech like Panharmonicon, Ancestral Knowledge, and Strionic Resonator (if you want it); good mana rocks to make sure you can get your big ETBs and get the most out of each main phase, Gilded Lotus, Thran Dynamo, Sol Ring, Mana Vault, Basalt Monolith, Talisman of Progress, and Trinket Mage (into Sol Ring/Seat of the Synod/Ancient Den/Darksteel Citadel); along with some solid draw to make sure you don't run out of steam, Wall of Omens, Sea Gate Oracle, Ichor Wellspring, Tsabo's Web, Mystic Remora, Rhystic Study, and Jace Beleren (only use the -1).
2 months ago
Reality Acid is a classic enchantment to include in Brago EDH; it forces your opponent to sacrifice a permanent every time it gets blinked, which is useful against certain permanents that would otherwise cause you a lot of pain.
Strionic Resonator allows you to get double value out of Brago.
Mulldrifter nets you lots of card advantage every turn.
Basalt Monolith's "can't untap" downside clause is negated by blinking it, which translates into plenty of ramp.
Reflector Mage punishes opponents hard and ensures they will rarely be able to replay their creatures.
Peregrine Drake also allows for lots of mana ramp, and in some cases, degenerate infinite mana combos.
Lavinia of the Tenth shuts down opponents' mana rocks, tokens, and other smaller permanents. Protection from red is also very useful in certain matchups.
Where is Panharmonicon. Nuff asked.
Act of Authority works as a makeshift Consulate Crackdown until you can draw the real thing.
Spine of Ish Sah repeatedly blows up permanents, and is really difficult to effectively remove.
Cloudblazer is your second copy of Mulldrifter, except maybe even better in this build.
Deadeye Navigator is an ETB abuse machine. With a reprint in MM17, his price is better than ever.
Nevermaker is another efficient removal machine. It also denies draw, which can be incredibly powerful.
Stonehorn Dignitary ensures you will never get to be attacked again.
2 months ago
you need Rest in Peace to make the helm combo work. I see that you're running Karmic Guide and Reveillark and rest in piece nonbos with those two. either have helm+rip in and take out guide and reveillark or vice versa.
3+ cmc mana rocks (besides basalt monolith) are kinda bad here. an argument can be made for gilded lotus for budget replacement of grim monolith but you really need your mana rocks out early to get brago out before turn 4. assuming grim monolith, mana crypt and moxen are out of budget, try Fellwar Stone, Mind Stone and Prismatic Lens.
3+ cmc counterspells are also not great. mostly running them just to protect your combo or stop others from winning. try Swan Song in place of 1 of them for sure. not sure if more than 4 counterspells are necessary in this deck. would rather run Glen Elendra Archmage over another counterspell if budget is a concern.
Return to Dust should become Act of Authority if you're going to dedicate a card slot for enchantment/artifact hate.