Act of Authority

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare

Combos Browse all

Related Questions

Act of Authority

Enchantment

When Act of Authority enters the battlefield, you may exile target artifact or enchantment.

At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

Act of Authority Discussion

theguy419 on Kenny & tyro

1 week ago

a couple of cards that would be pretty sweet for your deck are Act of Authority just because you have multiple ways to flicker it out and in and Brago, King Eternal for more flickering type effects. looks like a fun deck to play!

multimedia on Spirits In The Material World

3 months ago

Hey, you're welcome.

If you have Brago already then consider making him your tribal Spirits Commander? If you're going for tribal Spirits then blue is where you want to be because Azorius has actual Spirit tribal cards. With Spirits you can't take the most advantage of Brago's blink, but there's still some good interactions:

Of course there's other powerful interactions with Brago's blink that are not Spirits, but are fine support cards for Spirits:

Spirit Bonds seems quite good with Brago. Each time you blink a nontoken creature you can pay to create a Spirit token. Since Brago can blink a lot of your creatures each turn Bonds can be a white mana sink to potentially make lots of Spirit tokens. With Bonds you can protect nonSpirit creatures from nonexile removal with Spirits.

eliakimras on Estrid, the Masked

3 months ago

Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta  Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).

Jthomas3592 on The Fateshifter | **PRIMER**

4 months ago

Anecdote of the power of Act of Authority. I almost feel bad for my friend playing Tuvasa the Sunlit enchantress. He couldn't play anything out, as I could take out two of his enchantments each turn by giving him act of authority and blinking it with Aminatou. At first I thought I would prefer instant speed artifact/enchantment removal, but now I further realize the power of a toolbox board state with Aminatou.

EmilyTheCoolGayWizard on Lavinia, Tenth Precinct Sergeant

5 months ago

Since you've got so many A+ flicker cards in here you might get some serious mileage out of Act of Authority! Always good to have some artifact and enchantment removal on a stick.

Lanzo493 on Aminatou: Nihilistic Tendencies (Stax)

6 months ago

Act of Authority is blinkable removal that permanently exiles its targets. With your commander's +1, you can easily abuse Yennett, Cryptic Sovereign and top deck whatever cool card from your hand she can cast.

CRKFIEND on Rising from the dead.....for help

7 months ago

I would start by cutting some of the cards that do incremental scrying on creatures. In my testing, they have not shown their worth in the deck. Omenspeaker, Augury Owl, Suture Priest, Kor Skyfisher, Solemn Recruit all look like creatures you could do without. You should try using cards which grant draws like Cloudblazer, Mulldrifter, Oath of Jace and Demonlord Belzenlok. I'd take out both Oblivion Ring and Detention Sphere and in their places run Act of Authority, Oath of Liliana or maybe Reality Acid. I would drop Chromatic Lantern and Crucible of Worlds entirely. You have enough mana rocks without the lantern, and quite frankly your commander can act as ramp with it's -1. I would cut the Entreat the Dead as you have other reanimate outlets. I'd probably also cut a couple of cancels and pseudo-draws. a Sensei's Divining Top would be pro right here. Sorin, Grim Nemesis is an over-performer in this deck if you can net one of those as well. Ob Nixilis Reignited also works great. Both planeswalkers allow for multiple removals if Animatou is out. Good luck with your Aminatou deck. It shows a lot of promise!

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Act of Authority occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%