|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Rare|
|Time Spiral "Timeshifted" (TSB)||Rare|
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Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.
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4 days ago
Not a problem, Jester. My only concern is your wincon. It doesn't seem very clear to me. But with Norin the Wary + Impact Tremors, you could really deal some damage. Here are some more cards that have synergy with Norin:
1 week ago
As alternatives to Impact Tremors, there's:
2 weeks ago
TheRedGoat, well, I want each card to be able to deal at least 4 damage, and since Guttersnipe can do that once I cast an instant/sorcery, he's great for the deck. However, Firebrand Archer would need two noncreature spells for that, and there are only 3/5 as many artifacts/enchantments as there are instants/sorceries, so Firebrand Archer would deal less damage in the long run.
Pandemonium isn't too good, because it only hits one opponent at a time. Additionally, it gives people a way to deal lethal damage to my combo pieces, so that sucks too :(
Flameshadow Conjuring is probably good in other Purphoros decks, but with a split in this deck between Instants/Sorceries and Creatures, if a card doesn't do anything on its own, I want it to synergize both with the Creature half and the Spell half of the deck. Additionally, I didn't want any cards that made other cards "cost more" by requiring mana be spent on top of the mana cost. (Dual Casting was a bit of a pet card that broke both of these goals, but really wanting to make it a good card in this deck and not having another card I wanted for the deck made it stay for too long. Cloudstone Curio works with the Spell half by being able to return permanents to my hand, essentially drawing me cards.) Genesis Chamber doesn't synergize with my Spell half of the deck. That said, it may prove to be a good card in the future. I'll watch to see if it would be good.
Wrangle and friends could infinite combo in the deck, but I'm not a huge fan of needing three cards besides the commander to combo off.
Flagellum, I do like the design of Harsh Mentor but didn't add it because of how it let opponents decide if they are going to go the route of taking damage. I'll keep an eye out and see if it has the possibility of being intensely powerful in multiplayer games. Thanks!
2 weeks ago
Okay, so what are your thoughts on Firebrand Archer versus Guttersnipe? At the least I see them as equivalent, with the lower damage being mitigated by being able to trigger off of more card types and it costs less to cast, but would you run it yourself?
I'd also ask how you feel about Cloudstone Curio. Given your current build, it isn't able to go infinite, but it is quite powerful with ETB cards. Pandemonium also feels like it would be a good fit, but again it also maybe needs more build around? I've seen Flameshadow Conjuring and Genesis Chamber suggested here before, which they would work great with the enchantment and artifact I mentioned first, but they were turned down as suggestions. Perhaps they need to much support to fit into your build?
I would point out the possibility of an additional infinite combo using red steal creature effects, like Wrangle to name the cheapest, and Dualcaster Mage (or a creature with Dual Casting maybe) +your splinter/kiki pieces. The idea goes that you have the splinter effect on the field, you go to cast your steal effect, and then similar to the Twinflame combo you flash in Dualcaster to copy the spell. The spell copy then untaps your splinter card, which can copy dualcaster before resolving the original steal effect, thus letting you go infinite yet another way. This also works with Relentless Assault type spells.
3 weeks ago
3 weeks ago
Why Arbor Elf? You have no "special" forests nor enchantments to boost mana in which to untap for extra gain. The mana dorks (and rocks) in general (except Smokebraider) seem odd additions due to Omnath wanting you to drop lands. Why not more instants/sorceries to put lands on the field? Early game they'll get you to Omnath faster and late game they make elementals. Mana dorks may accelerate in beginning but can get wiped away and are subpar late.
I'd highly suggest more protection for Omnath because he's a magnet for removal. Swiftfoot Boots, Darksteel Plate, Bear Umbra, Boar Umbra, Snake Umbra, Spider Umbra, Archetype of Endurance, Wrap in Vigor, or Resuscitate all help him stick around longer.
In my build I was all in on making tokens with him. 1/5 of the deck was ramp spells alone. Two of the few elementals I included was Obsidian Fireheart (his burn ability doesn't go away even if he does) and Liege of the Tangle (we're already going to have lots of lands so might as well let them smash face too).
Haste for your elementals to immediately hit is wise too (get some value now in case a wipe is coming). Fervor, Hammer of Purphoros (good w Titania too), Fires of Yavimaya, Concordant Crossroads or Mass Hysteria fit the bill.
Hope something helped!
1 month ago
Needs an update with a Pandemonium and Boil. Maybe splash to sideboard in Tsunami? Too bad the mana cost is prohibitive or I'd suggest Inundate. For posterity, all these suggestions were made during the Hurricane Harvey update.