|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Rare|
|Duel Decks: Garruk vs. Liliana (DDD)||Rare|
|Fifth Dawn (5DN)||Rare|
Combos Browse all
Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine (2)(Green) (Choose both if you pay the entwine cost.)
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|Have (9)||EdenGardenz , wackozacko , duff87 , rockleemyhero , mziter501 , Famicomania , Atroxreaper , GoldGhost012 , Pelli|
Rude Awakening Discussion
1 week ago
I already run it in another deck, but more importantly, I feel like it's more suited for a deck that goes wider. I would feel very badly if I had no creatures (or after an early wipe), I wouldn't be able to use it.
With regards to your other suggestions, defense of the heart looks good, I'll put it in the maybe board. Doubling cube is fun, but Rude Awakening fills that slot and it backups as a win con.
Lastly, burgeoning is a similar exploration and I already feel like taking exploration out. Surprisingly enough, it is just redundant with Azusa.
2 weeks ago
Tilonalli's Summoner, Perilous Forays, Incandescent Soulstoke, Budoka Gardener, Tempt with Vengeance, Rite of the Raging Storm, Elemental Mastery, Embodiment of Insight, Embodiment of Fury, Rakka Mar, Ogre Battledriver, Edge of Autumn, Squirrel Wrangler, Azusa, Lost but Seeking, Petrified Field, Realms Uncharted, Far Wanderings and Rude Awakening.
3 weeks ago
Have you thought about upgrading the land base? I assume there is some budget element to it, but I feel like you could reduce the basic count by quite a bit and have less etb tapped fetches. Some suggestions:
In general im not crazy about putting LD lands in my deck, but in Titania they're often useful for hitting your own lands for more elementals, so I feel like you should try and fit in as many as possible.
Then non-land suggestions that have been amazing in my build:
1 month ago
You can make a card appear in different categories by putting two tags on the same line this way:
1x Birds of Paradise #Flyers #Ramp
Avoid Fate is a charming card but at the end of the day any other instant that gives Hexproof or Shroud is better because will also work against sorceries and abilities. My favorites: Sylvan Safekeeper, Blossoming Defense, Heroic Intervention and Vines of Vastwood. On the other hand Sheltering Word may be good in your deck with huge creatures.
Vorrac Battlehorns do you really want that bad to be blocked by only one creature? I consider an upgrade to it Loxodon Warhammer, O-Naginata, Horned Helm (instant attaching, yay!) or Chariot of Victory
Homeward Path is another staple, you dont want your guys controlled or reanimated.
Sprouting Phytohydra is another creature I like but you don't seem to be able to capitalize on it in your deck. You already have many big guys on the ground to block whatever they send you. I know it's a deck of hydras but this guy underperforms.
Don't flyers give you a hard time? In my meta I would be kill with flyers with this deck almost every time. With all your mana production Silklash Spider is an auto include, Whirlwind is more efficient but one use only, World Breaker is a decent body with reach with built in disruption and recursion, you may also want to include a single Wastes so you can ramp it if you happen to need the diamond mana, but you dont seem to run land ramp. Speaking about land ramp, do you know Traverse the Outlands?
Tutors are awesome but there is a thing such as too many tutors. The only really crucial creatures to tutor into the Battlefield from the Library are Vorinclex and the Ulvenwald Hydra. Hydras dont like to be cheated into the battlefield because most of them have X in their cost and when you cheat them to the battlefield they enter as 0/0 and die. Therefore, a tribal tutor such as Kindred Summons works poorly with this tribe. If you check a top mono green commander deck such as Daruid: Seton-Storm you will see he only runs like 8 tutors and that's a pure mana production deck, all his druids tap for at leas one green mana because of his commander..Id try to go for more card draw and recursion instead. Seasons Past is quite nice.
1 month ago
Ok, so I understand the line you are going for, but in this case, we don't even need to entwine Rude Awakening! It saves 3 mana in the line ;) Since we don't want our lands to become creatures (because we have already played both Mobilize and Vitalize) since it would give them summoning sickness, the only thing we want is to untap them all.
If we can conspire this, we just generated enough mana to win through a big Comet Storm. But what if, for some reasons, Wort is not available at that time? Everything for now is working well without her on the battlefield, and I would like to have a winning line that is not involving her. You found a pretty sick way to generate a shitload of mana, now we need to find the way to win with this without even needing Wort to be on the battlefield.
1 month ago
Is there a specific amount of mana that we need?
1 month ago
Also, if we pay the entwine, it would then turn Mobilize and Vitalize into really nice rituals. We could by that point generate a freaking load of mana, and something as simple as a Comet Stormwould be enough to end the game from the graveyard.
I really like your suggestions m8!
1 month ago