Rude Awakening

Rude Awakening

Sorcery

Choose one —

  • Untap all lands you control.
  • Until end of turn, lands you control become 2/2 creatures that are still lands.

Entwine (Choose both if you pay the entwine cost.)

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Printings View all

Set Rarity
Duel Decks Anthology (DD3) Rare
Modern Masters (MMA) Rare
Duel Decks: Garruk vs. Liliana (DDD) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Rude Awakening occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rude Awakening Discussion

Rasaru on High Risk, Higher Reward

2 weeks ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

FYI – There are 2 brutal flyer decks in my playgroup. Alela, Artful Provocateur and a dragon tribal, piloted by Torbran, Thane of Red Fell. That is why I originally added cards like Predator, Flagship, Clip Wings and Whirlwind.

It's frustrating that they can just fly over everything… but if there are better cards, then let’s add them! My notes are below!

Predator, Flagship - see comment above

Emerald Medallion – I see that you’re saying here. I currently have x8 1, x2 artifact creatures and x3 others, for a total of 13, that wouldn’t benefit from this card. However, I still have 26 creatures (that includes my commander) that can use it. Is that not enough to justify the 2 cost of the artifact?

Burgeoning – You’re probably right, plus it would give me some additional budget to work with.

Prodigious Growth – I originally added this for 4 reasons (prob not good ones!) 1. I could slap it on commander for more dmg. 2. I could slap it on my larger dorks for survivability. 3. I could slap it on one of my creatures with reach to take care of some dragons without dying. 4. Card draw, based on creature toughness. I definitely like bear umbra though! Colossal Majesty – I’ve never played elves before, but it seemed while most of their power is lower than 4, their synergy allows them to build quickly. However, I def like Rishkar's Expertise more!

Clip Wings – I can see how this card can be weak, given that the opponent gets to choose which flyer gets destroyed. And obviously this only works against flyers.

Jungle Basin – Understood. Consider it out of there! Replace it with a forest?

Desert Twister – I totally understand what you’re saying here and agree. I’m just trying to stay under budget!

Tranquility – Understood. What would you replace it with?

Whirlwind – see comment above

Journey of Discovery – Replacement options?

Nature's Spiral - Eternal Witness,

Regrowth is strictly better. - I can see why after reading the text!

Overrun - Roger that!

Gaea's Bounty – I see that it’s like Journey of Discovery. Replacement options?

Rude Awakening/Sylvan Awakening – I don’t think I get the “combo” you’re talking about. Are you just saying that you wouldn’t have to tap the lands for mana, but attack with them because you could use cradle to produce mana?

Rasaru on Profet93

2 weeks ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Rasaru on High Risk, Higher Reward

2 weeks ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Rasaru on High Risk, Higher Reward

2 weeks ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Rasaru on High Risk, Higher Reward

2 weeks ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Profet93 on High Risk, Higher Reward

2 weeks ago

I dont see any equipment in your list? Yes, some of these suggestions are not budget but I figured you should be aware of them should you wish to make some upgrades for the future.

Predator, Flagship - Too expensive

Emerald Medallion - You have lots of 1 drops which wont benefit from it. Its an ok card, but rarely used in green decks for good reason

Burgeoning - Not enough lands to abuse IMO

Prodigious Growth - Enchantments are 2 for 1. Either they kill it in response to enchanting, or they kill it down the line. If you REALLY want an enchantment, then add Bear Umbra. Even though they can kill in response, it at least has armor so that if it does get enchanted and they try to remove it, you are good for 1 time. Untapping lands is always nice

Colossal Majesty - Replace with any of the card draw I mentioned

Clip Wings - Unless you have lots of flying in the meta, cut. Very weak.

Jungle Basin - Just bad

Desert Twister - Too expensive. If you need permanent removal, add song of the dryads. Although its $, its cheaper and can mess with commanders. I also dont want to make you feel you NEED to change a lot of your deck, so twister can stay if you wish. Removal is always nice, and needed in green.

Tranquility - Limited

Whirlwind - Limited

Journey of Discovery - Better ramp out there

Nature's Spiral - Eternal Witness, Regrowth is strictly better

Overrun - Worse version of overwhelming stampede, redundancy is not needed IMO

Gaea's Bounty - Better ramp out there

Rude Awakening/sylvan awakening is really fun with cradle (out of budget but you have psedu cradle). With rude awakening, you can make all your lands creatures and use psuedo cradle for mana.

I wont comment on the creatures yet as most are fine and want to hear your thoughts on this first

psionictemplar on Destination Destruction

2 weeks ago

BuraddoRun

I guess I'll start with silly pride and say I totally understand. I try to build off the beaten path a lot and don't see many results for that reason. Check out some of the decks I upload over time and you would understand. One of my current modern decks (not on here is a mono green land destruction/ramp deck that tries to cast an early Tooth and Nail.

As far as Awakening of Vitu-Ghazi I am not quite a big fan since it could die to 1 cost spells such as Fatal Push or Path to Exile. If you're looking to push the land theme of things, there is Rude Awakening. Another card to consider for the deck would be Crumble to Dust.

Lastly thanks for simplifying your decklist.

Ragescoop

I completely agree with your statement on needing to tune a list to your local meta. I do want to ask your thoughts on the decks that run Liquidmetal coating and copies of Karn, the Great Creator or Ancient Grudge as an alternate way of controlling lands and if it would be something worth considering? The karn plan could give an additional way to influence the game with sideboard slots for things like Trinisphere or even Ensnaring Bridge.

LibrarianOz on Earthworm Tim

1 month ago

I personally find Psychosis Crawler to be a great side-win condition with Grothama. Also, I HIGHLY recommend trying out Rude Awakening and Sylvan Awakening. When you have Vigor out and you just need like, twenty 12/12s to beat a game out, it's always fun to cast one of those and have all of your lands fight Grothama for massive gains.

    -Sincerely, a big Grothama Fan.
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