Rude Awakening

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Duel Decks: Garruk vs. Liliana (DDD) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Rude Awakening

Sorcery

Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.

Entwine (2)(Green) (Choose both if you pay the entwine cost.)

Price & Acquistion Set Price Alerts

MMA

DDD

5DN

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Rude Awakening Discussion

Hi_diddly_ho_neighbor on This deck has HUGE tracks of land

1 week ago

Thanks for the suggestions dbpunk. I originally had Meren of Clan Nel Toth in here but she is surprisingly difficult to find so I gave up haha. Adun Oakenshield actually plays a very good impersonation of her, though not quite as good.

Mazirek, Kraul Death Priest doesn't really fit the what the deck is trying to do though. Yes I plan to be sac'ing numerous creatures, but in most cases when I start sac'ing creatures it is to combo out or in response to a board wipe so his ability doesn't really do much in this deck.

Ambush Commander is an interesting idea, though I would probably use something like Rude Awakening in stead. I have found at times that I have a TON of lands with not too much action in my hand, so a card like that might be helpful. I'll see how it plays in the deck.

DanteBeleren on

1 month ago

Alright, understandable. The way I look at any deck is I give myself a set number of cards for each type or what each card offers. So since you want Treefolk/fatty bootied plants, I'd go with... 25 "theme" cards. 35 lands is my go to which would put you at 60 cards with the rest being support/fill. Of those remaining 40 I'd go, 5 wipes 5 spot removal, 10 draw, 10 ramp, and 10 general support. Of course you can tweak those numbers however, but it's good to have a basis. Once you start doing that you might realize you're going total overkill on one category and swapping cards around isn't as hard as it was (sometimes it is harder though lol).

All that said, a rough list I'd go with is something like this (again this is your deck and by all means take this with a grain of salt and/or ignore it if you see fit):

Regardless of what you do with any/all of that, good luck and hope you enjoy playing your deck!

Rzepkanut on Shizuko, Better than Omnath

4 months ago

Love the deck, looks fun as hell! Got a few ideas to bounce off you... Nature's Will & Sword of Feast and Famine for another bear umbra effect. Nissa, Worldwaker's untap 4 forests mode can make lots of mana with a mana flare effect in play,Llanowar Druid and Rude Awakening are similarly powerful but only work once. Genesis Hydra could be a good mana sink/beater/pseudo card draw. Animist's Awakening is bonkers when its cast big. I hope I was helpful. Happy gathering!

HOPMONSTER on I cast this copying this getting to respond to t..

4 months ago

Nice Deck, here are some other cards to consider. In my opinion, you need to add some more complimentary cards to help Yidris out even more. He's so fun when he's broken.

Creatures: Courser of Kruphix, Kederekt Leviathan, Peregrine Drake, Torrent Elemental.

Artifacts: Fireshrieker, Mask of Riddles, Prowler's Helm, Trailblazer's Boots.

Enchantments: Bear Umbra, Mark of Fury, Nature's Will, Temur Ascendancy.

Spells: Snap, Rude Awakening, Tendrils of Agony, Artful Dodge.

Lands: Hanweir Battlements, Rogue's Passage

Check out my Yidris deck if you want Pouring like an Avalanche coming down the Mt

LeaPlath on NewAgeDoom

4 months ago

Dropping my EDH advice here.

You want 40-42 bits of mana. Ramp spells. Mana rocks. 36 lands. Etc. If you want to focus on the animation ability maybe go up to 40 lands, with a single Sol Ring and more land ramp spells.

From there you want answers. 10 or so bits of removal like twister, Beast Within etc.

Then you want to decide direction.

If you want to play mono green good stuff, it is basically just a list of these are cool cards to play. Your commander becomes simply a cool creature you like.

If you want land animation focus, cards like Sylvan Advocate become interesting, as does Rude Awakening. The various Nissa's do a ton of work as well, animating lands, buffing them all, giving value etc. You rely on getting and protecting your commander a lot more and overrun effects.

The_Notebook on Wort: the Ramp Mother of Burn

5 months ago

I like the looks of this, you're very balanced, but with heavier emphasis on ramp than my own Wort deck here on TappedOut which is a lot more token centric. I also love Rude Awakening its very good tech, would honestly be such an overloaded card if it could be done at instant speed because you could essentially threaten to reset the entire board if someone tries to board wipe, which is we are honest, is a HUGE problem to Wort and all things we hold dear, maybe more for my token style of Wort, but even for something such as this its a horrid set back. If I can make a few, he tends to make a target of himself, but Krenko, Mob Boss is great tech for Wort. He allows for great coverage in terms of red tokens and creates more every time if left alone allowing for a great deal of board pressure as you opponents can easily lose the game with such a swell of power. While maybe not as reliable Animist's Awakening also holds a great deal as at least a sideboard include to this as a mid-game ramp card, paying even 8-9 for this then copying it is can get you a LOT of value, and if you've cast 2-3 spells already all the lads you find come in untapped, even lands that say they come in untapped as the second ability untaps the lands after they have all been played allowing for a longer turn. Another great card I have found for Wort is Seasons Past its recursion so I don't think anymore needs to be said on that matter.

BiggieSchmahlz on Wort, the raid mother - X gon' give it to ya

5 months ago

I run wort but my win cons are land fall and untapping my lands with Rude Awakening and Early Harvest till i can Fire ball everyone to death, but it's nice to see a different play style

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