Rude Awakening


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Duel Decks: Garruk vs. Liliana (DDD) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Rude Awakening


Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.

Entwine (2)(Green) (Choose both if you pay the entwine cost.)

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Recent Decks

Rude Awakening Discussion

Profet93 on Azusa, Lost but Woke

1 week ago


I already run it in another deck, but more importantly, I feel like it's more suited for a deck that goes wider. I would feel very badly if I had no creatures (or after an early wipe), I wouldn't be able to use it.

With regards to your other suggestions, defense of the heart looks good, I'll put it in the maybe board. Doubling cube is fun, but Rude Awakening fills that slot and it backups as a win con.

Lastly, burgeoning is a similar exploration and I already feel like taking exploration out. Surprisingly enough, it is just redundant with Azusa.

Ca1m_down on Titania

3 weeks ago

Have you thought about upgrading the land base? I assume there is some budget element to it, but I feel like you could reduce the basic count by quite a bit and have less etb tapped fetches. Some suggestions:

Misty Rainforest, Verdant Catacombs, Wasteland, Strip Mine, Petrified Field, Mirrorpool (it comes in tapped, but it's a fantastic utility land), Homeward Path, Haunted Fengraf, Drownyard Temple

In general im not crazy about putting LD lands in my deck, but in Titania they're often useful for hitting your own lands for more elementals, so I feel like you should try and fit in as many as possible.

Then non-land suggestions that have been amazing in my build:

Rude Awakening, World Shaper, Wayward Swordtooth, World Breaker, Fortitude.

JuQ on Zendikar Rising

1 month ago

You can make a card appear in different categories by putting two tags on the same line this way:
1x Birds of Paradise #Flyers #Ramp

Avoid Fate is a charming card but at the end of the day any other instant that gives Hexproof or Shroud is better because will also work against sorceries and abilities. My favorites: Sylvan Safekeeper, Blossoming Defense, Heroic Intervention and Vines of Vastwood. On the other hand Sheltering Word may be good in your deck with huge creatures.

Your land count is low, does Into the Wilds worth it? Looks like it would be better in your deck Path of Discovery

Vorrac Battlehorns do you really want that bad to be blocked by only one creature? I consider an upgrade to it Loxodon Warhammer, O-Naginata, Horned Helm (instant attaching, yay!) or Chariot of Victory

Greater Good and Life's Legacy are also staples for your kind of deck for card draw.

Homeward Path is another staple, you dont want your guys controlled or reanimated.

Sprouting Phytohydra is another creature I like but you don't seem to be able to capitalize on it in your deck. You already have many big guys on the ground to block whatever they send you. I know it's a deck of hydras but this guy underperforms.

Don't flyers give you a hard time? In my meta I would be kill with flyers with this deck almost every time. With all your mana production Silklash Spider is an auto include, Whirlwind is more efficient but one use only, World Breaker is a decent body with reach with built in disruption and recursion, you may also want to include a single Wastes so you can ramp it if you happen to need the diamond mana, but you dont seem to run land ramp. Speaking about land ramp, do you know Traverse the Outlands?

Tutors are awesome but there is a thing such as too many tutors. The only really crucial creatures to tutor into the Battlefield from the Library are Vorinclex and the Ulvenwald Hydra. Hydras dont like to be cheated into the battlefield because most of them have X in their cost and when you cheat them to the battlefield they enter as 0/0 and die. Therefore, a tribal tutor such as Kindred Summons works poorly with this tribe. If you check a top mono green commander deck such as Daruid: Seton-Storm you will see he only runs like 8 tutors and that's a pure mana production deck, all his druids tap for at leas one green mana because of his commander..Id try to go for more card draw and recursion instead. Seasons Past is quite nice.

Seedborn Muse, Nature's Will, Patron of the Orochi or Bear Umbra for Rude Awakening.

Everflowing Chalice and Yisan, the Wanderer Bard are not as sexy when you can't manipulate their counters.

Song of the Dryads and Beast Within are the best thing you can get as removal in mono green.

thegigibeast on Wort Hermit Storm

1 month ago

Ok, so I understand the line you are going for, but in this case, we don't even need to entwine Rude Awakening! It saves 3 mana in the line ;) Since we don't want our lands to become creatures (because we have already played both Mobilize and Vitalize) since it would give them summoning sickness, the only thing we want is to untap them all.

If we can conspire this, we just generated enough mana to win through a big Comet Storm. But what if, for some reasons, Wort is not available at that time? Everything for now is working well without her on the battlefield, and I would like to have a winning line that is not involving her. You found a pretty sick way to generate a shitload of mana, now we need to find the way to win with this without even needing Wort to be on the battlefield.


ChrisKrow on Wort Hermit Storm

1 month ago

Is there a specific amount of mana that we need?

So far, we have the Splendid Reclamation and Rude Awakening, which is 9 mana to generate around 60 mana, or 12 mana to around 90 mana.

thegigibeast on Wort Hermit Storm

1 month ago

sure, the Splendid Reclamation+ Rude Awakeningline is pretty nice there.

Also, if we pay the entwine, it would then turn Mobilize and Vitalize into really nice rituals. We could by that point generate a freaking load of mana, and something as simple as a Comet Stormwould be enough to end the game from the graveyard.

I really like your suggestions m8!

ChrisKrow on Wort Hermit Storm

1 month ago

Idk but

Splendid Reclamation into Rude Awakening is 9 mana for 28ish mana, or 56 if the Rude Awakening is conspired.

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