Reinforcements

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap Theme Deck (CTD) Common
Masters Edition II (ME2) Common
Alliances (ALL) Common

Combos Browse all

Reinforcements

Instant

Put up to three target creature cards from your graveyard on top of your library.

Browse Alters

Reinforcements Discussion

Hi_diddly_ho_neighbor on Atla Palani’s Endless Nest

3 months ago

First of all...I wish I knew about Reinforcements prior to purchasing Noxious Revival to play the same role in my deck, but here we are haha. Also, Reclaim is another good budget reanimator option for this deck.

Anyways, as a fellow person trying to brew with Atla, here are some suggestions. I am not sure of your budget restrictions so some of these may be a bit expensive:

You run a bunch of mana dorks, which are dud hits with Atla. You mention in your description that you use top deck manipulation to help avoid this, but that doesn't always work. You could probably completely avoid the issue by using more mana rocks and sorcery ramp in place of the mana dorks. That would ensure that all of your egg hits are impactful. Your mana dorks are also a bit of a nonbo with Marauding Raptor .

Greater Good and Goblin Bombardment are excellent sac outlets for both dinosaurs and Atla. The former is premium card advantage for Naya and the latter can trigger enrage.

Penance is fantastic for sculpting the top of your library from your hand. It adds additional protection as well.

Nesting Dragon can consistently provide eggs and is an amazing board wipe deterrent.

Mirri's Guile and Crystal Ball are additional, repeatable top-deck manipulation.

You might also be creature heavy enough to profitably use Lurking Predators

+1 from me!

Davinoth on Gishath's Reckoning

6 months ago

     Great suggestions Chhris! Thank you. :)

     Exploration is definitely something in mind for the deck, when funds allow. I think Faith's Reward + Wilderness Reclamation are great stand alone suggestions, but in tandem they're a great combo! Definite add. Leave / Chance is the only one I'm not hot about. I think once I get Reinforcements & Noxious Revival they'll make this card a little redundant. I'd be more inclined to look at Heroic Intervention or Unbreakable Formation , I think. Some blanket protection is definitely a good call!

     When I first started brewing Naya, Mayael the Anima was the very first General I gravitated towards before choosing Gishath. Can't wait to check it out, and thanks again for the great suggestions! :)

eliakimras on Gishath the Bold

8 months ago

Gishath, Sun's Avatar requires kind of an aggro strategy. You'll almost never win by casting dino after dino and swinging. Your goal has to be cast him as soon as possible then swing for cheat dinos into play. Extra combat steps really help with that. So you should be looking for each ramp card that can get you to 8 mana. Going over 10 ramp cards is almost a must, given the mana cost of this commander. Cultivate , Kodama's Reach , Explosive Vegetation , Circuitous Route , Skyshroud Claim and Hour of Promise should do the trick. // These are some ways you can get to 8 mana: Nature's Lore / Farseek / Rampant Growth / Sakura-Tribe Elder + Explosive Vegetation / Circuitous Route / Skyshroud Claim + Temple of the False God (or just wait a turn). Cultivate / Kodama's Reach + Hour of Promise (grabbing Temple of the False God and Boros Garrison ) will also do the trick. // You can take off some cards that don't synergize with the deck: Rootborn Defenses , Unbreakable Formation , Eerie Interlude ( Boros Charm and Heroic Intervention are enough protection), Onward (they can see it coming), Reinforcements (this is only useful when Gishath connects, otherwise is a dead card). // Gishath, Sun's Avatar requires kind of an aggro strategy. Your goal is to cast him as soon as possible. So you should be looking for each ramp card that can get you to 8 mana. Going over 10 ramp cards is almost a must, given the mana cost of this commander. Cultivate , Kodama's Reach , Explosive Vegetation , Circuitous Route , Skyshroud Claim and Hour of Promise should do the trick. // Eladamri's Call is better than Congregation at Dawn (if you have 11+ mana to cast both Gishath and Congregation, you should already be winning the game). But I don't think you should bother with tutors, since this is not a combo deck. You should focus on connecting with Gishath, and keeping your board state for the next swing. // Harmonize is never a bad card in decks without blue or black. You might need some cards when you don't have a creature. // Austere Command , Cleansing Nova , Blasphemous Act ( Akroma's Memorial protects your creatures from B. Act), Harsh Mercy , Mass Calcify , Solar Tide and Rout are better boardwipes than Wrath of God in this deck, since mana is never a problem for Gishath. Catastrophe , Armageddon and Decree of Annihilation if you feel like swinging without oposition.

Rincchi on Gishath Commander

10 months ago

Thanks for the suggestions, I agree that Fertilid is expensive in mana for what it does and should be cut. Noxious Revival & Reinforcements look hella fun and it's cool that it works with Gishath's trigger if she dies. I don't really see too much wrong with Wakening Sun's Avatar , if it gets placed due to Gishath, then it's a 7/7 vanilla and that's not horrible. If I get it out by casting it, then it's a board wipe that almost exclusively hits my opponents. Gods Willing and Unquestioned Authority look pretty nice. I'll do some play testing before making any final decisions of course.

livingrock on Gishath Commander

10 months ago

Grow from the Ashes is not as bad as Fertilid but is still too slow. Since you have plenty of ramp and discounters, I would add Reinforcements . If you are dealt a board wipe, Gishath will let you get 3 of your best dinosaurs back out of the graveyard.

Harmonize is expensive mana-wise, and really we don't want to draw so much once Gishath is out, since she's gonna be getting stuff onto the field for us. I think you'd much rather have Gods Willing , which will make Gishath unblockable from the color of your choice, and you can even Scry 1 to potentially get a non-dinosaur out of the way for when Gishath goes off. Unquestioned Authority is great for similar reasons. I would cut Wakening Sun's Avatar . Not only is it eating your budget, it really wants to be cast out of your hand, which isn't what Gishath does, and it's very expensive so cast if you manage to get it in your hand.

KablamoBoom on

1 year ago

Some ideas in no particular order, and by no means should you use all of them: Fell the Mighty, Meekstone, Beast Within, Song of the Dryads, Tamiyo, Field Researcher, Garruk Wildspeaker, Vivien Reid, Primal Rage, Archetype of Imagination, Leyline of Anticipation, Throne of the God-Pharaoh, Concordant Crossroads, Enlightened Tutor, Back from the Brink, Reinforcements, Return to the Ranks, Teshar, Ancestor's Apostle, Tree of Redemption, Wall of Frost, Wall of Ice, Wall of Junk, Wall of Shards.

I'd cut Venser, the Sojourner, Mystic Remora, Sylvan Library, Natural State, Mana Leak, Preordain, Ponder, Fragmentize, Beast Whisperer, Elesh Norn, Grand Cenobite, Orator of Ojutai, Portcullis Vine, Logic Knot.

I will note, it looks like you're playing in a highly competitive meta (Ponder, Sylvan Library, Flusterstorm, Carpet of Flowers, etc). My alterations are decidedly for a slower meta, because in my experience combat victories are a function of the speed of your opponents. Regardless, I have no idea how Arcades functions in cEDH, so take all of my recommendations with a grain of salt.

DrkNinja on Avacyn's Legions

1 year ago

My wife plays my version of this deck, I built it for her to compete with the rest of our game night players.

Extraplanar Lens is your best friend in this deck, also Gauntlet of Power is a better Caged Sun. Granted its more expensive (money-wise) but...

Trinisphere will shut down aggro deck that are cheap and fast I.E. Goblins, Elves, Humans, etc.

You have no instant speed spot removal which can make a problem for you as all your responses have to be on your turn. So... Either run Vedalken Orrery to play WoGs at instant speed or play Path to Exile and Swords to Plowshares. I'd do both honestly.

I think that you should consider cutting the following cards:

  • Kindred Boon: Just isn't good. For it to have any affect on the board you need to have 6 mana to play it, and at that point you should already have enough ramp to play Avacyn.

  • Gift Of Immortality: The only way anything on your board could or should die is by exile in which case Gift won't trigger

  • Terminus: This hurts you as much as your opponents, the goal is to take advantage of board wipes and gain a board state advantage.

  • Mass Calcify: You never know when a white card will be the problem you're trying to get rid of.

  • Gift of Estates: Just play Land Tax.

  • Defy Death: It's just too expensive honestly, I mean you already have Emeria and it's sheperd so... If you feel the need to have graveyard recursion try Reinforcements, Resurection, God-Pharoah's Gift, or if you're feeling real fancy Reya Dawnbringer

  • Godsend: I get it. This is one of my favorite cards in all of Magic too but... It's not that good in a commander deck that can boardwipe every turn and not lose anything.

  • Norn's Annex: The cost to attack you is too easy. 2 life is nothing to a commander player, and if they happen to play white...

  • Curse Of Exhaustion: Just play Rule of Law it limits you as well but it doesn't matter to you honestly because you set everyone back so much every turn.

Acute19 on Gishath, Immortal Dinosaurs

1 year ago

Nice work! I especially appreciate your inclusion of Erratic Portal for keeping Gishi out of the command zone (it's now added to my deck). I've played several games with Gishath and after each game I've found myself cutting more and more dinos. They just struggle to survive the long wait following Gishath's ability - and they don't have enough impact when they do manage to survive. I've ended up removing all but the biggest and scariest.

Gishath's ability is still a critical component in my deck though! I've just shifted my dino-priorities from quantity to quality. It's all about tutoring up Jurassic Park with Worldly Tutor or Congregation at Dawn right before Gishath hits for damage. Always tutor Zetalpa, Primal Dawn because he stands the best chance of surviving until your next turn (indestructible). Reinforcements accomplishes the same goal later in the game after they've killed off some of your dinos. Forerunner of the Empire for Polyraptor in the main phase before Gishath attacks is another nice combo. Fewer dinos free up the rest of the deck for ramping, enabling, and protecting Gishath. Gishath can usually take out at least one player on commander damage alone, especially with Duelist's Heritage.

After ages and ages searching for an enrage enabling enchantment, I've finally found it in AEther Flash. It's a nice ETB for Silverclad Ferocidons and Trapjaw Tyrant, but the big bonus is making Polyraptor go infinite. The problem is that you need a way to turn off the raptor-spigot because there's no "may" wording on AEther Flash like with Forerunner of the Empire. Thus, I've loaded my deck with cheap enchantment removal to destroy the AEther Flash after however many raptors you want to produce (Disenchant/Naturalize/Krosan Grip/Aura of Silence/Thrashing Brontodon). Even if you don't land the combo, enchantment/artifact hate is always valuable in the target-rich environment of EDH. These spells can also set-free Gishath from Darksteel Mutation, Oblivion Ring, etc. Usually AEther Flash just acts as weenie/token hate, but it's well-worth a slot for that reason alone because Gishath decks are inherently vulnerable to aggro. Ghostly Prison and Crawlspace are also in my deck for minimizing aggro damage.

Infinite Polyraptor is surprisingly easy to trigger with all the tutoring. If they can't sweep your board then you pretty much win the game by default on the next turn.

People are usually smart enough to avoid triggering Defense of the Heart, but I include it anyway because sometimes they'll forget about it. Then I throw down Xenagos, God of Revels and Ghalta, Primal Hunger for 24 damage to the FAAAAAAACE! It could also be 48 damage if Duelist's Heritage is on the board or Boros Charm is in hand. Fun.

I agree that you need more early-game ramp. Load it up with every cheap land-fetch spell you can find. If you aren't ramping up to Gishath then dinos just won't hold up against all the craziness out there. Gotta set him loose and ensure the inevitability of Jeff Goldbloom's prophesy, "life finds a way."

Anyway, great work and feel free to check out my version of Gishath: https://tappedout.net/mtg-decks/must-go-faster-1/

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