|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Rare|
Combos Browse all
Response / Resurgence
Response deals 5 damage to target attacking or blocking creature.
Creatures you control gain first strike and vigilance until end of turn. After this main phase there is an additional combat phase followed by an additional main phase.
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Response / Resurgence Discussion
1 day ago
I haven't built a sideboard yet, but more Banefires was part of it. It's basically a free win if I get Settle the Wreckage 'd. I've also had a bit of trouble with Lyra Dawnbringer so I think I want to add more Response / Resurgences because the 5 damage lines up nicely.
3 days ago
raiden1717: Well, I could definitely see her as a more midrange build, perhaps using Sunforger to greater effect (maybe pair Chance for Glory and Angel's Grace on adjacent turns?). What do YOU want to do with her, if not Voltron?
1 week ago
Never thought of that lol.
I'll be posting it online soon. Just ordered some cards so going to wait for them to arrive. Suppose it's better this way until I've played for a whole rotation to get a decent collection of cards to work with in future
So adding this to what I have (already have 2x Aurelia, Exemplar of Justice and other things) I should be able to make somthing decent I hope.
Thanks again for the replies
1 week ago
Wow, so this is a lot more feedback than I was expecting! I'll try my best to process all of it.
So I've been playing MTG Arena quite a bit and I run a similar version of this deck on it, only with a few exclusions. I've been able to test a good bit of it against people and found that certain cards like Risk Factor don't work too well. However, Path of Mettle Flip has been doing serious work against control and token decks. Many times my one drops get buffed by Mentor out of range, so it's a safer option. I also learned Fanatical Firebrand is pretty awesome due to its ability to ping off Llanowar Elves and other vital 1-toughness creatures, as well as trigger Path. Seal Away has also been good, but I agree that Justice Strike would be even better. Response / Resurgence at that point I'm on the fence about since I almost never cast the second half, while Lightning Strike gives a good deal of reach.
Lyra would be really good sideboard if I ever get my hands on some copies, so I'll definitely keep a look out. That might not happen in the near future but it's still a good idea. Shalai has also been doing work against control decks, so I'll certainly get some copies. The Summoner is certainly an option, might take out a few heavy cards and make that my late game, but I haven't decided yet.
Other than that I think removing 2 creatures for some Shock would do the deck some justice, especially with First Strike shenanigans.
Thank y'all for the suggestions! Lemmie know what you think!
1 week ago
Additonally, Boros can roll into aggro once Rakdos arrives in a few months.
You can use any print as long as at least one is legal in Standard. Old Guttersnipes are just as good as new ones.
1 week ago
f0rg0tten_s0ul: I've considered her? But I think that she doesn't do enough here, unfortunately :(
Mj3913: I'm definitely considering Response / Resurgence, as well as Chance for Glory! Resurgence isn't as good as, say, Seize the Day here, but an extra copy of that effect certainly isn't bad. Meanwhile, I just am dreaming of casting Chance for Glory in response to a board wipe and killing someone (even if I die). I'm almost tempted to include Angel's Grace here for the nasty one-two punch using Sunforger...Dayum.
1 week ago
Swiftblade Vindicator works well with Tajic and Aurelia, since they have mentor and it has double strike, plus it gives you another early drop besides Knight of Glory. Integrity / Intervention seems a bit slow, if you want removal I would put in some more Response / Resurgence, if you want it for pump I would just do Take Heart for some added lifegain. Your manabase seems like it can work without the option to cast it for red.
2 weeks ago
I would change a few things: