Response / Resurgence

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Response / Resurgence

Instant

Response

Response deals 5 damage to target attacking or blocking creature.


Resurgence

Creatures you control gain first strike and vigilance until end of turn. After this main phase there is an additional combat phase followed by an additional main phase.

Browse Alters

Response / Resurgence Discussion

MontaukMonster on BaneOfLordran

1 week ago

Depending on which browser I use, I can't comment on the deck page so I'll post here though I dunno if you'll see it here:

Played a few more rounds:

vs. Ravager

Game 1: I'm on the draw. Dude drops a turn 1 Arcbound Ravager , sacs everything, and proceeds to swing away with an 8/8 starting on turn 2. I take a profound beating but respond with Emmara, Soul of the Accord and attack, making chumps to feed his monster. He doesn't draw anything else after that and I bust him ftw. 1-0

Game 2: He's a little slower and only makes Frogmite and Arcbound Worker on turn 1. Ravager comes out turn 2. I get Hero of Precinct One and make dudes with Tajic, Legion's Edge and spank for 6 right away. He responds with all out attack. I block the Frogmite and he sacs out, pumping the Ravager up to 6, brings me down to 5, and finishes with Shrapnel Blast . 1-1

Game 3: On the play again. I have to mulligan, keeping two land and a mox, but make Hero while he makes Ravager and a pair of Ornithopter . He swings, I try Response / Resurgence on the Ravager so he sacs everything and makes the Ornithopter 5/7, just outside Collision range (in my effing hand, no less!). Whatever. I make a Swiftblade Vindicator while he attacks me down to 1, I throw Colossus on the vindicator and swing all out, pummeling him for 14... he's at freaking 15. One more freaking damage OMFG!!! Ornithopter finishes me off while I stare at the same two land and useless mox. 1-2

vs. CopyCat

Game 1: On the play, I get no red mana but two mox and Emmara, and which allows me to drop her and Hero on turn 2. Next turn Aurelia, Exemplar of Justice and swing for 6. All I see on his end is Anticipate and Eldrazi Skyspawner . 1-0

Game 2: I lose one Emmara to Harnessed Lightning , a second to Thopter Arrest . Stuck on two mana and a useless Mox, I make Hero and lose that to another lightning. Everything in my hand costs 3. He makes Jace, Unraveler of Secrets . I find another land and make Legion Warboss , he responds with Eldrazi Skyspawner . This allows Tajic, who gets traded but I take Jace down to 1. Chandra, Torch of Defiance torches the Warboss, leaving me with a 2/2 and a 1/1 goblin so he makes Heart of Kiran which takes 6 from Collision / Colossus allowing me to polish off his planeswalkers. Tajic happens again only to fall under Thopter Arrest. Then Aurelia happens, pumping the goblin and this is the first time I actually damage this punk. Next turn, eleven, one Chance for Glory dies to Negate but the second gets through ftw. 2-0

Game 3: Vindicator dies to lightning, Emmara dies to Thopter Arrest, I drop a second Emmara and he plays Felidar Guardian to blink the arrest, kills one Emmara to the legend rule and arrests the survivor. I have Tajic but he's not going to bust through the 1/4, he topdecks Saheeli Rai . GG. 2-1

vs. Veggies

Game 1: I'm on the draw. Thunderherd Migration reveals Ghalta, Primal Hunger and pumped Vindicator takes down Steel Leaf Champion early. He then ramps while Tajic pumps Vindicator for 7 to the face when he drops 6/6 Multani, Yavimaya's Avatar . Tajic pumps the Vindicator again at a loss to himself while Warboss adds another, bringing him to 6. He then plays another Champion, then taps 2 for Ghalta. Colossus and the double-striker trade for the 12/12 and it costs me the Warboss and Emmara so I get him to 3 but I got nothing left but tokens. He finds a Gigantosaurus and sends 8/8 trampling Multani over. I've got 4 attackers, he's got 3 blockers and I topdeck the Planeswalker. I have another Vindicator so I offer him to the 10/10. We trade, then he throws down another Ghalta and my next card is a land. 0-1

Game 2: I keep two Clifftop Retreat and a hero and wait to draw a green while he ramps into Steel Leaf Champion , Gigantosaurus , then Aggressive Mammoth . I can make some dudes but not that much, he makes another 10/10 and Ghalta. 0-2

Game 3: Hero, Emmara, and Vindicator jump out the gate while he ramps into Gigantosaurus. I trade Vindicator plus Colossus for the big guy and cast Chance for Glory but it wouldn't have mattered since I had so many dudes out by that point. 1-2

vs. Stars n Stripes

Game 1: Early Tajic and Vindicator get in for sixteen before dying to Wrath of God . Hero dies to Incinerate , Aurelia, Exemplar of Justice eats a Force of Will , and Vindicator knocks him down to 1 before eating another Wrath. Out of creatures, Huatli sits there and adds counters until he finds Rainbow Efreet to eat away at her. I finally start to draw creatures again but by this time he's got two Thawing Glaciers being fed by Brainstorm and everything I cast gets burnt, countered, or nuked. Efreet ftw. 0-1

Game 2: Both decks get a slow pull, much to his advantage, not mine. Hero gets Incinerate, Aurelia eats a Force of Will while he digs for Glaciers. A second Aurelia + Huatli bounces off a Rainbow Efreet turn after turn when he finds his land. I drop Tajic and smash, pumping the angel and knock him down to 3. He kills Huatli with the Efreet, phases out, and taps out for Wrath. With nothing left I draw into a land clump while he goes crazy with two Glaciers, every creature I find gets swallowed by Hammer of Bogardan while hasty Tajic gets lost to a Dissipate . 0-2

Game 3: I gain some life early from Swords to Plowshares and then spank his mana-screwed ass with Tajic. Colossus saves him from the Incinerate and repeats the beats. Huatli grows while Tajic dies to a second Incinerate. Rainbow Efreet comes out and starts to eat Huatli, Legion Warboss makes a goblin before getting the Hammer. I'm forced to use Response to take out the Efreet though I probably should have done so sooner. He throws the Hammer at Huatli bringing her down to 5 and plays a second Efreet and Kjeldoran Outpost . Then a gross misplay leaves the wrong mana untapped, Tajic kags, gets fed by Colossus and Huatli sacs to add 1 for exactly his life total... his three land are two Island and the Outpost. Oops. 1-2 but he shoulda won that last one.

vs. Gazi-Glare

Game 1: I draw no red. He opens with Birds of Paradise and Wood Elves , equips Umezawa's Jitte so I kill the elf with Response / Resurgence and come at him with Hero of Precinct One and Tajic, Legion's Edge and spank for 7. He thinks he can stop me with Arashi, the Sky Asunder so I swarm him with tokens, save my dude with indestructible Chance for Glory , 5 damage get through and there's Colossus in hand. 1-0

Game 2: We both mulligan to six. He drops a turn-3 Kodama of the North Tree . Then Aurelia comes and pumps the Vindicator who eats a Saproling token. Kodama smashes again knocking me down to 3 while Llanowar Elves puts counters on Umezawa's Jitte to take out the Vindicator. No matter; with Aurelia, Hero, and tokens I've got 8 damage plus Chance for Glory and a +4/+2 combat trick on standby. 2-0

Game 3: Shanna, Sisay's Legacy comes, then Mox enables Aurelia to hit turn 3 and swing for 4. He answers with Loxodon Hierarch . I swing, he Seed Spark s the Mox and makes two Saprolings, I pump Shanna to save her and get through with two in the air, he answers with four on the ground. He then throws another Seed Spark at his own Pithing Needle to stack Shanna. I, pump to kill the elephant and he drops Yosei, the Morning Star . I play another Shanna and pass the turn. Yosei starts to beating and I make a Warboss. We trade blows, I get down to 6 and he kags a Selesnya Guildmage . My turn, I kag a Tajic and swing with just enough to force him to trade the guildmage along with the Saproling, he just made, leaving Aurelia to block the dragon ftw. 3-0

Summary

There were some cards I was thinking about that I no longer consider and others I'm more convinced of.

Mox Amber just didn't do much. 90% of the time it was just dead weight and even when it did do its job the best it did was bring me from 3 to 4. It doesn't give me colors I'm missing and when the Legends get killed it sits there worthless. I initially thought Lightning Strike would go here but now I think a simple Shock would do even better. Even if you don't draw it, the threat of instant damage should change the opponent's play to our advantage.

Aurelia, Exemplar of Justice I'm on the fence about. Sometimes she added just the right amount of damage, sometimes she looked pretty. Overcosted, she's the only flyer in the deck and sometimes that made a huge difference. I was thinking Gruul Spellbreaker . The advantages to him are haste, which was often the difference when Tajic, Legion's Edge , that it's not white though I don't see a lot of protection from white in Standard right now. He doesn't feed the combo, though that could be a plus. I dunno. I like the angel, just not as much as I'd like.

Sideboarding

I request that you add this list to your sideboard so that it may be tested. There are dependent factors, such as are you more likely to go up against control/combo in which case Cindervines should be an absolute killer, or are you more bothered by the graveyard recursion in which case Return to Nature would be better. 4:2, 2:4, or keep it at 3:3.

Banefire I anticipate should be a control destroyer. Without testing we can't be sure, but I suspect it can double as a Teferi-blaster or a face-puncher just the same. It might be too expensive, not sure, but imagine playing Chance for Glory , bash with creatures, and then Banefire lets us throw the mana at him as well.

Unbreakable Formation is a total spoiler. The indestructible is similar to the Chance but if we don't have lethal on the table we can't take the Chance. (you like that?) Hold back in anticipation of Kaya's Wrath or even use in conjunction with Chance to pump creatures.

I put Shalai in there to protect YOU, btw; lot of the cards that killed us targeted the player.

Anyway so there we have a sideboard. If you try it out let me know how it works.

Chhris on Mayael, the Master of Monsters

2 weeks ago

Hi! Love your list. Mayael is such a cool commander in that every list always looks so different. Yours definitely looks dope. I love a mean Mayael list +1.

There's honestly not much I would change. Awesome job getting a Sensei's Divining Top . I'm still trying to track one down. Also, Protean Hulk is not banned anymore, and you can use him to tutor those weenie cards that get sent to the bottom of the library with Mayael, like Selvala. Definitely recommend. I also recommend Chord of Calling . For instant speed, it's amazing. I always search for Avacyn, Angel of Hope .

Some new cards I've had great success with: Response / Resurgence and Wilderness Reclamation the first of which is great utility, and the second of which lets you play spells, AND then untap for a Mayael activation during your opponents turn. One card has been AMAZING for me: Chance for Glory . I understand it's not for everyone, but I run Platinum Angel and Exquisite Archangel effects and it works amazingly well. Here's my list for reference,Chapter 1: The Safari Zone {Primer} and I would of course appreciate any advice or uproots as well. Good luck with the deck!!

EmEcks on What Just Happened?

1 month ago

My dude,

I'm running into some mana issues while testing. I believe you're running too many green mana producers, and not enough white. You also run so many Legendary creatures, it gets rough at times when I draw 2 Tajics in my opening hand, and an Aurelia, followed by another Aurelia. Granted, awesome for the Mox, but still.

Also, with a good chunk of your lands being checklands, it sucks when you draw into a hand of them on a fast decktype like this one.

I'd recommend altering your mana base slightly, swapping your checklands for painlands like Karplusan Forest , Battlefield Forge , or some Brushlands (for some reason, it can't find the Brushland here). A deck this quick that wants to win on T4 or T5 shouldn't care much about losing 4 or 5 points of life to win with overwhelming numbers and damage. I'd also consider dropping 1 Mox Amber for an additional Response / Resurgence as I never seem to get one when I need one, and I can only ever have one Amber out at a time (though playing, tapping, sacking, playing another one, and tapping it for 2 mana total is pretty fun).

I like your single planeswalker, but I've only ever managed to get a single use out of it in the testing I've done with it, and I run out of creatures to play or multicolored spells to cast, so the Hero of Precinct One don't seem to really do much, so you have to rely on the Legion Warboss , which you really don't want to be doing, as you want to kill off consistently at T5 and we're not going for a late game kill.

That being said, LOVED this deck idea and I may or may not steal it and run some stress tests with my group.

Keep decking!

MX

stensiagamekeeper on Ideas for a 'The Wanderer' ...

1 month ago

You guys aren't thinking big enough. Form of the Dinosaur CONTROL BABY!!!!!!

Alternatively there's Midnight Reaper , damage based board wipe or random fight spells (note all these are technically non-combat damage).

Then of course there's Demonlord Belzenlok . If your entire deck is 4 or more cmc DB's etb with The Wanderer out draws your entire deck. Cards like Bedeck / Bedazzle , Response / Resurgence just have to get you to the later turns. For wincon you could just run a single nexus that you discard to handsize so as not to mill out and keep casting it swinging with your 6/6 flier backed up with a deck's worth of removal.

Finally there's proliferate shenanigans. The Wanderer has no +1 so cards like Karn's Bastion or Grateful Apparition mean recurring removal. Otherwise she's just 2 Reprisal s against non-red decks most of the time.

Brainpolice2 on Tajic's Legion

1 month ago

I replaced Lava Coil with Response / Resurgence . More versatile and the 2nd side provides an alternate win con or splashy blowout option.

itsbuzzi on Trying to make a Boros ...

1 month ago

For that price perhaps go some sort of budget boros aggro. I've seen some Boros aggro at my LGS and it runs fairly well with Boros Challenger as you have mentioned. For faster wins perhaps add Chance for Glory and then cast Response / Resurgence . Chance for Glory can give your creatures indestructible for the rest of the game which can help with boardwipes. If the deck is aggro enough you shouldn't need to worry about the other half of Chance. Legion Warboss can fit in and if Chance is too scary for the negative side you could just run Make a Stand to get around boardwipes. I run a deck with some of these features and they work fairly well. I love Deafening Clarion as well.

PlatinumOne on Trying to make a Boros ...

1 month ago

Swiftblade Vindicator can be really good if you get some auras/equipment on it. Risk Factor is definitely good, and i'd also recommend Response / Resurgence

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Response / Resurgence occurrence in decks from the last year

Standard:

All decks: 0.08%

Commander / EDH:

All decks: 0.01%