Response / Resurgence

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Response / Resurgence

Instant

Response

Response deals 5 damage to target attacking or blocking creature.


Resurgence

Creatures you control gain first strike and vigilance until end of turn. After this main phase there is an additional combat phase followed by an additional main phase.

Browse Alters

Response / Resurgence Discussion

jsager99 on Victory or Death ~ Mardu Midrange [RNA]

1 month ago

I run a similar deck with Deafening Clarion Resplendent Angel and Shalai, Voice of Plenty . Also, I run a Response / Resurgence as an early removal and late-game finisher, as well as The Immortal Sun for if I run out of gas or if they stick a Teferi. Also, some of my proportions are different from yours (e.g. 2 midnight reaper):

Here is the link if you are interested: https://tappedout.net/mtg-decks/18-01-19-wrath-of-angels/?cb=1547853037

Encourage1985 on R/W aggro

1 month ago

What is beating you?

DRmagic2017 on Boros Aggro/Mid-range - need help

1 month ago

Take a look at Response / Resurgence . Helped me with my Boros deck a couple of times.

ItzCrazyy on Private army

1 month ago

On face, the deck seems like a good budget deck. It conforms with the general standards for an edh deck and follows a clear strategy. However, I think that there are some problems with the deck. Although it is built on a budget, there are only 6 ramp card in total plus 2 cards which decrease the cost of soldiers. On face it looks ok, but paired with only 36 lands (one of which ( Temple of the False God ) being a half-ramp card) it is questionable. I would add another ramp (like Thran Dynamo ) and a land ( Evolving Wilds , Terramorphic Expanse , Spinerock Knoll ). Also, I would argue that the removal in this deck is weak. The only true removal spell is Swords to Plowshares while others with worse conditions, like Response / Resurgence and Spear of Heliod , can have some major downsides in a commander game. The other single target removal spells ( Steam Catapult , Intrepid Hero , Catapult Squad and Catapult Master ) are, quite frankly very limited and. In addition to the weakness of the removal, there are only 7 of them, which is, in my opinion, quite lacking, especially considering 4 of them are creatures and there is no enchantment or artifact removal. I would reccomend the extra investment for Path to Exile , and also consider Lightning Bolt , Vandalblast , Wear / Tear and Oppressive Rays . One final point is the colour wheel of the deck (next to the mana curve). I find that, for a 2 colour deck, there is far too little red for it to be worth playing. Because of this, there are relatively few red mana producing cards, meaning often you will not be able to play the few red spells that you will inevitably draw, they are dead cards (this is why i recommended Terramorphic Expanse and Evolving Wilds above). However, I would also like to complement the deck building, as the theme of the deck is very strong and maintained, and I hope to see it do well in play-testing.

TheVectornaut on Red & White Make PINK!!!

1 month ago

heybucket88, I actually did have Militia Bugler in an early iteration of the deck with stuff like Cavalry Drillmaster and Sunhome Stalwart. Most of the smaller creatures were swapped out for Lyra Dawnbringer, Shalai, Voice of Plenty, and other angels. Since Mentor of the Meek is most often triggering off of Legion's Landing  Flip and History of Benalia in my deck, Bugler doesn't have much left to find. To be honest though, I'm thinking of dropping the token generators for more Settle the Wreckage, Response / Resurgence, or Conclave Tribunal.

Kogarashi on Response // Resurgence + Sunforger

2 months ago

Response / Resurgence

No, you can't. Split cards have a CMC equal to the sum of both halves in every zone except on the stack (where the CMC is equal to the side that was cast). So its CMC in your library is 7, which is too high for Sunforger to fetch.

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Response / Resurgence occurrence in decks from the last year

Commander / EDH:

All decks: 0,0%

Boros: 0,07%

Standard:

All decks: 0,04%

Boros: 0,72%