|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Rare|
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Conduit of Ruin
Creature — Eldrazi
When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, reveal it, then shuffle your library and put that card on top of it.
The first creature spell you cast each turn costs less to cast.
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Conduit of Ruin Discussion
5 days ago
I like that you removed the red from this and went with Aminatou, the Fateshifter .
Not sure how competitive you want to make this but here are some cards to think about:
Also you might want to look into the possibility of snow lands and Scrying Sheets
1 week ago
Also, Deceiver of Form is fun.
2 weeks ago
Gotcha. When you said "from bulk" I thought maybe that meant cards you had laying around haha
Having 0 interaction or protection outside of creatures, you should def put in that Prowling Serpopard and Spellbreaker Behemoth . Soul of New Phyrexia protects all your creatures from a board wipe. Ruric Thar, the Unbowed punishes control players. Duskwatch Recruiter Flip is a fantastic mana sink (as is Genesis Hydra ). Treasure Keeper and Woodland Bellower could be interesting? And Conduit of Ruin makes everything cheaper while tutoring for Decimator of the Provinces , Mockery of Nature , Nullstone Gargoyle , etc. Spearbreaker Behemoth and Stonehoof Chieftain also give some protection.
1 month ago
You're not wrong, If I had a copy I might play it and be happy. From my experience with the deck though I can say that New Kozi isn't as far off mark from old as you may think. The Colorless restriction isn't an issue going off of how many symbols there are in the deck. Half the time you're grabbing him off of your Conduit of Ruin ETB trigger, so if I wasn't in the position to either cast him, or would not net many cards, I would grab Sandstone Oracle instead. And that choice aspect really helps with these situational cards. And yeah, Annihilator 4 is dope, imagining a world where you get the cake and eat it too is a bit optimistic. New Kozi's counter ability is something completely unique to him and can be used right away, and 50% of the time I will be drawing 4 or more cards so comparing them becomes arbitrary. It's an interesting one, if I ever get an OG I wouldn't be against trying him. I will say that you may not know true happiness until you've countered a Cyclonic Rift by discarding a Marble Diamond. ;p I agree about Magus, he's one of those guys I didn't understand and traded away and now I regret that lol.
1 month ago
Alright can definitely give you some ideas than Salinas29!
Since you are playing in large pods some cards that can definitely help you would be:
- Neheb, the Eternal - Highly recommend this card!
- Etali, Primal Storm - In multiplayer pods this card is devastating!
- Vial Smasher the Fierce - Great card all around.
- Viashino Heretic - This is if you play in a artifact heavy meta.
- Twilight Prophet - Card draw and damage, love this card a lot.
- Lobber Crew - Decent effect if you have a lot of multicolored spells.
- Pyrohemia - Semi board wipe effect but also cost reducer for you.
- Pestilence - Black version of above one.
- Sunbird's Invocation - Extremely fun card to play with.
- Sarkhan's Unsealing - Can get really nasty real quick, plus low cost.
- Fiery Confluence - All modes are relevant in this deck.
- Angrath, the Flame-Chained - Control and reducer, a bit high on CMC though.
- Chandra, Torch of Defiance - An all star, ramp, reducer, and card draw.
Now for the big creatures that can provide additional utility effects, here are some cards that can be considered:
- Conduit of Ruin - Allows you to grab creatures and additional cost reducer.
- Void Winnower - Hate piece and a big filthy creature.
- Steel Hellkite - Beater that can destroy a lot of good stuff.
- Combustible Gearhulk - Card Advantage (CA) or cost reducer, win/win.
- Sandstone Oracle - Hand refill on a stick.
- Garna, the Bloodflame - Semi recursion in case of a boardwipe.
Importantly as well is to have some early game plan, ramp, CA, and utility spells. Here are some cards that can be also considered.
- Rakdos Charm
- Blasphemous Act
- Chandra's Ignition
- Go for the Throat
- Chaos Warp
- Reforge the Soul
- Phyrexian Arena
- Dark Ritual
- Culling the Weak
- Sol Ring
- Fellwar Stone
- Talisman of Indulgence
- Commander's Sphere
- Chromatic Lantern
- Mass Hysteria
The best route if you want to inflict a lot of pain is going for the big Eldrazis but I won't list them as they are quite expensive even after the reprint in UMA. If you can pick them up than definitely go for it! They are absolutely filthy creatures that would make people cry :3
Aside from that feel free to ask for any additional help, I love helping people tune their decks!
1 month ago
I'm not understanding why Jodah, Archmage Eternal is your Commander... your whole deck is R/U aside from seven cards (five of which are for mana fixing), and you only have seven cards with a CMC higher than 6.
You could probably cut the W and G cards and just run Saheeli, the Gifted as your commander, because she makes tokens and reduces casting costs - which is your stated game plan.
If you're set on Jodah, maybe add something like: Composite Golem, Omniscience, Kaleidostone, Legacy Weapon, Fist of Suns, Cascading Cataracts, Blightsteel Colossus, Chromatic Lantern, Conduit of Ruin, Brass's Bounty, Shrine of the Forsaken Gods, etc.
1 month ago
Okay so after play testing your deck against my friend's human deck I've got some more suggestions. I don't think the Mind Stone and Sea Gate Wreckage are necessary. With this being a colorless deck, the mind stone is really only there for card draw, and there's better card draw ie Endbringer albeit a little bit slower and mid-late game. Though maybe I'm wrong in that aspect, as the biggest problem I have with my deck is it runs out of steam and then I rely on top-decking.
Ratchet Bomb and Oblivion Stone are essentially doing the same thing here, but either one can be better than the other in certain situations. Ratchet Bomb does great against tokens/other 0 cost cards and even against 1, 2, and 3 cost mana caps AND doesn't particularly hurt you much because all of your high cost creatures. Ratchet bomb can just be a little slow. As for oblivion stone, it's better for you IF you can get fate counters on all the biggies you want to protect. Of course, you could just protect one biggie (or none if you have an Ulamog). I know you can just clear the board, and save one biggie. But I've found that Ratchet Bomb and Oblivion Stone play an important role, just not in every situation. Maybe consider sideboarding one or the other?
I used to run Conduit of Ruin for the tutor, but I hated how slow it was and that the Conduit quickly became a target because of the discount. It's not a bad card, but I think you have enough big bois that you don't necessarily NEED to tutor for them. Which brings me to my final point.
While you do have a ton of big bois, it can be difficult to get more than one of them out, and at least against the decks I've played against in the past, they can be quite vulnerable to creature hate. Having some smaller creatures to sacrifice or overwhelm your opponent with is never a bad idea.
All in all, I think you've got something nice here. If you can get an annihilator out on turn 4 or even 5, the opponent usually doesn't have much to sacrifice anyway, and its gg. I may consider adding annihilator after this. Hope I was able to help :)
1 month ago
Conduit of Ruin occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%