Conduit of Ruin

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Conduit of Ruin

Creature — Eldrazi

When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, reveal it, then shuffle your library and put that card on top of it.

The first creature spell you cast each turn costs less to cast.

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Conduit of Ruin Discussion

Dreamweav3r on Pseudo EDH staples

3 days ago

I run Conduit of Ruin in all my non-blue EDH decks. I include Sandstone Oracle and Kozilek, the Great Distortion as colorless ways to get card advantage that are tutor-able. I call this my Conduit package, and I love it, and I suggest it to anyone who is having trouble Ramping and Drawing cards. (Lookin at you )

Dreamweav3r on Maralen, Giver of Pain

1 week ago

Conduit of Ruin because you have some big boys and it also tutors for your Eldrazi;p

snowplow54 on Yuriko: Eldritch Shadow

1 month ago

Conduit of Ruin and Deceiver of Form could be quite sexy in this deck.

thomas2377 on Ulamog's Revenge

1 month ago

So given this was the first true test of the deck it went okay. I finished 21 out of 53 people. Also, it was MY first "competitive" event outside of a FNM. So overall I was pleased.

I've looked at the Matter Reshaper previously, and I do like the draw element. But those cute little Eldrazi Mimic's won me a matchup against Death's Shadow at that event.

Turn 1: Eldrazi Temple to Mimic Turn 2: Eldrazi Temple to Mimic x 2 Turn 3: Mine to Reality Smasher and I'm swinging for 20.

Yes, that's the perfect draw/play for that type of a combo. But it happens more often that you'd think. And as for the Conduit of Ruin, I am exclusively fetching to Ulamog, the Ceaseless Hunger in most cases and 95% of the time when he hits the table my opponent resigns. Just being able to fetch and play Ulamog on turn 4 potentially is a huge advantage IMO.

The black disruption does slow the deck down overall, and maybe that's reason enough to pull it. But I'll tell you, there's not much more fun than dropping a turn 1 Thoughtseize, grabbing Grapeshot out of your opponents slimy little hand and then dropping a Surgical Extraction on the table and removing their primary win-con before their turn has even happened. I did that twice against an opponent during the tournament. He was less than pleased...

mfogle on Mono Waste

1 month ago

Interesting Deck. I see some really nice potential plays by using Deceiver of Form and Mirrorpool to "cheat out" multiple copies of some big cards: multiple Conduit of Ruins can allow you to drop high cost eldrazi almost for free, and if you manage to copy Ulamog, the Ceaseless Hunger You could potentially deck your opponent out in one attack. If that's what your focusing on, you can use Conduit of Ruin to load your deck for the exact card to copy while using Seer's Lantern to scry for what you need also. Not sure if that's what your going for though; that description isn't very descriptive. lol If it is though, I would recommend taking out Sea Gate Wreckage for more Sanctum of Ugin for more tutoring rather than the more niche draw effect. Solemn Simulacrum would be great with Walker of the Wastes if you weren't in standard.

YortWhop on Eldrazi Ramp/Colorless

1 month ago

Ok, so I added Tron. For fear of bad rng, I'm thinking of removing Wastes and Waste reliant cards. Matter Reshaper, Kozilek, the Great Distortion, and Warping Wail. I fear not having Matter Reshaper for fear of not having low drops, but also not having that draw effect. The low drop can kind of be ignored in hopes that I draw good mana and have enough for either a weak Endless One, or better yet start throwing down Conduit of Ruin or Oblivion Sower. Warping Wail kind of seems good and bad losing, since I lose a counterspell, but Not of This World covers the majority of my creatures.

Profet93 on Azusa gets there

2 months ago

Since you're playing Azusa, you're gonna want more lands to play your threats more quickly. I would go up to at least 44 as a starting point and then add up to (usually no more than) 50 lands.

My first comment doesn't work with spoilers so here it is.

Cuts and Additions

I see you have an eldrazi theme. That being sad, you should only add the important eldrazi to free up slots that will help you achieve your goal.

Desolation Twin - Two big dudes with no trample or ETB

Eldrazi Devastator - Big dude with trample for 8 is not worth it

Endless One, Feral Hydra, Undergrowth Champion Verdant Force - More big dudes with no real impact, verdant force tokens are not abused in your build

Sakura-Tribe Elder - Replace with land

Solemn Simulacrum - Replace with land. Sad robot is used in decks with no ramp or card draw like boros. You're green so this isn't necessary

Vorapede - Medium sized dude that comes back, no central to your game plan

While I personally don't like Nature's Spiral, you might as well replace it with Recollect. It costs 1 more but can get you back cards like G-Wave or Tooth and Nail. Huge difference for 1 mana, worth it.

Renegade Map - Replace with land 100%

Beastmaster Ascension - Best in a token build, not your deck

Curse of Predation, Forced Adaptation and Retreat to Kazandu - No benefit to your strategy. Yes the last is landfall, but its not significant landfall.

Song of Freyalise - No idea why this is here, you're not a token build

Blinding Fog < Heroic Intervention

Warriors' Lesson - Weak

Plummet - Limited removal (meta dependent)

Additions

Kozilek, Butcher of Truth - Card draw, threat, HIGHLY recommend.

Kozilek, the Great Distortion - Super card draw. You will need colorless mana for him. Given that you're mono green, I would replace some basic forests with some non basic lands for both utility AND so you can run him. Azusa decks NEED card draw and he is one of the best

Conduit of Ruin - Helps you find threats, cost reducer

Bane of Progress - Should at least consider it. It may not work in your build necessarily, but it can absolutely destroy board states. Terastodon could also work without hurting you.

Emrakul, the Promised End - Big dude, cost reduced, cast trigger/mind control and protection with evasion. HIGHLY recommend.

Fierce Empath - Finds threats or either kozileks for card draw

Multani, Yavimaya's Avatar - Read it, run it. Love it. works well with fetches.

Nissa, Vastwood Seer  Flip - Helps you get lands, turns into an engine afterwards. Dont have to run it but it might help.

Courser of Kruphix and Oracle of Mul Daya - If you listen to anything I said, run these 2. Fixes draws, ramps and even some lifegain.

Ramunap Excavator - You should run some fetches (cheap ones or expensive ones) to help ensure and fuel land drops, thin out deck and provide recursion for utilty lands.

Tireless Tracker - Provides card draw, gets big, works well with fetches (I mentioned fetches many times, they are probably important. RUN THEM!)

Ulamog, the Ceaseless Hunger - Removal wincon. Green doesn't have much permanent removal so ulamog helps.

Ulamog, the Infinite Gyre - See above

Woodland Bellower - Utility in finding whatever you need. Ramunap Excavator for recursion, e-wit for general recursion, courser of kruphix for ramp, reclamation sage (if you chose to add it) for artifact/enchantment removal, fierce emmpath to find eldrazi bombs, etc.... Depends on if you have enough targets (note: NON-legendary)

World Breaker - Works with your eldrazi idea, can recur itself, removal all in 1.

Yavimaya Elder - Dont need to run it but it helps with card draw and ramp, up to you.

Greater Good - Remember, card draw is azusa's biggest issue. This card basically makes it no issue. Also is a nice sac outlet against exile and steal effects. RUN THIS!!

Song of the Dryads - You need permanent removal in green, this is great to use on their commander (particularly on red or black generals who have difficulty removing enchantments). Also see Beast Within if you prefer instant speed interaction and actually destroying something. Up to you, but I like song of dryads more (it also a permanent to go with g-wave)

Survival of the Fittest - Creature tutors are HUGE. Helps you find bombs or key utility (see ramanup excavtor). Lastly, protects against graveyard exile effects by tossing a create, getting an eldrazi like Kozilek or Ulamog that shuffles your grave back in.

Sylvan Library - Like sensei's but you can pay the life to draw more cards. I can't tell you how many times this has helped me. TOP DECK MANIPULATION with FETCHES = GOOD TIMES/SMOOTHER DRAWS!!! RUN THIS!

Garruk, Primal Hunter - Card draw, can make tokens and ult is relevant. Although I just minus him right away (can use Soul's Magesty instead, but it isnt a permanent for g-wave).

Rishkar's Expertise - Card draw AND casts a 5 cmc or less spell for free. Run it either instead of or in addition to the above (usually in addition to).

Nissa, Vital Force - +1 is ok, -3 is relevant, and just read the ult. Protect it for one turn and you'e golden

Boundless Realms - The ramp is strong with this one

Rude Awakening > Sylvan Awakening. Yes they arent indestructible, but it's utility in becoming a wincon late game or ramp mid game is great. Also works well with mana doublers like Zendikar resurgent or Mana reflection.

Horn of Greed - BEST CARD IN YOUR DECK. You will get WAY more value than your opponents.

Crucible of Worlds - To work with fetches!! ADD THIS (and the ramanup excavtor)

Thaumatic Compass - Helps ensure land drops, turns into a better maze of ith. Should consider but not necessary

Momentous Fall - Very useful but not necessary. Helps prevent exile/steal effects. Can also use in response to removal (creature dies anyways but you get insane benefit).

Utility Lands

Here are some fetches, these are your primary ones to acquire

Blighted Woodland

Evolving Wilds

Misty Rainforest

Myriad Landscape

Terramorphic Expanse

Verdant Catacombs

Windswept Heath

Wooded Foothills

Terminal Moraine - Nice but not neccesary if you run above

Warped Landscape - Same as above

Utility Lands

Cavern of Souls - Anti blue (meta dependent)

Crystal Vein/Ancient Tomb - Enables turn 2 Azusa, vein is replayable ramp with crucible/excavtor

Eldrazi Temple - Fuel eldrazi

Eye of Ugin - Tutors AND fuels eldrazi. SUPER Important card. ADD THIS! Helps you find the eldrazi you need for card draw, removal and to win.

Nykthos, Shrine to Nyx - Ramp

Reliquary Tower - No max hand size

Sanctum of Ugin - Find other eldrazi

Thawing Glaciers - Ensures land drops! ADD THIS! I underestimated it at first too but it's pulled some weight

Yavimaya Hollow - Regen

You can add land destruction like strip mine if you want but idk how your playgroup is. There are other utility lands too but I feel like this is enough for now

When/if you accept/like some of these ideas, I would like to present you with cards for finding the important utility lands (like eye, which in turn can find your creatures needed to win, ensures consistency!)

If you have any questions, want more feedback or cuts, let me know!

Profet93 on Azusa gets there

2 months ago

Since you're playing Azusa, you're gonna want more lands to play your threats more quickly. I would go up to at least 44 as a starting point and then add up to (usually no more than) 50 lands.

Cuts/Some Replacements Show

Additions Show

Utility Lands Show

When/if you accept/like some of these ideas, I would like to present you with cards for finding the important utility lands (like eye, which in turn can find your creatures needed to win, ensures consistency!)

If you have any questions, want more feedback or cuts, let me know!

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