Oblivion Sower

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare
Duel Decks: Zendikar vs. Eldrazi (DDP) Mythic Rare

Combos Browse all

Oblivion Sower

Creature — Eldrazi

When you cast Oblivion Sower, target opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.

Set Price Alerts

Oblivion Sower Discussion

Oloro_Magic on which of these two decks ...

2 weeks ago

No land really comes to mind for what you want, a big problem with playing an eldrazi deck that is not in R/G is you lack the 4 extra copies of such cards. If you are intent on black however you could always just play an Urborg, Tomb of Yawgmoth . Other than that, Gemstone Mine or some manlands like Mutavault or Blinkmoth Nexus feel better than crossroads, you have a good amount of coloured sources so you don't have to worry too much, and if you are, then maybe look to find some room for Chromatic Star or Talisman of Dominance .

The Gryff though, in my opinion though I am not an expert, should go. Sure it triggers sanctum, but really ask yourself how often you will have exactly sanctum + gryff? The answer is not very often and even then the answer to the question of whether that even feels good is worse, one deep fiend can easily be enough to win, chaining them is just a bonus, by keeping gryff you risk becoming too one-dimensional, this is why we haven;t seen fiend really do anything in my opinion, by diversifying your top end and threats you give yourself a better chance at winning, especially in a world where decks are now running Surgical Extraction in the mainboard, Drowner of Hope is a great card, and it also ramps you so its a win-win. That's my quick little attempt at convinving you, either way I wish you the best of luck. Additionally, if you are intent on running black cards out of the board then I would go with 2 Thoughtseize , other considerations I would make are Bitterblossom , Nihil Spellbomb , and (unfortunate price on this one) Leyline of the Void .

As a further note, to fix your mana problem you could always... you know ... play Oblivion Sower ;)

Catpocolypse on All 3, Really? That's Overkill

1 month ago

@[email protected]_only Glad that you like it. You COULD include All Is Dust is your sideboard, but seeing that you have around ANNIHILATOR 50, I don't think that is is necessary. And While World Breaker , Oblivion Sower and Sire of Stagnation are all powerful cards, they don't have the pure smashing power of Desolation Twin or Void Winnower and that is what im really looking for in my sideboard. I also don't need to include Sire of Stagnation because I have Kozilek, Butcher of Truth who automatically refill my hand regardless of how many cards I had in there prior. While I looked at Ulamog, the Ceaseless Hunger , Ulamog, the Infinite Gyre has more potential for any possible doomsday devices. Shuffling my graveyard into my library is just an added security feature(just in case. You'll never know what you'll com across). He also has Annihilator which is always a plus.

[email protected]_only on All 3, Really? That's Overkill

1 month ago

Love the deck! very similar to my old original zendikar block deck, but with a modern update.

not sure if this has been brought up or not, but All Is Dust is technically an eldrazi. coupled with It That Betrays , this can seriously cripple an opponent.

I think the sideboard for that old deck was 3 all is dust (redundancy against counter magic), 2 Emrakul, 2 Ulamog, 2 It that Betrays, and 2 Kosilek, and then a bunch of other smashers. with the newer eldrazi, World Breaker is a decent optional addition, as are Oblivion Sower , Sire of Stagnation (because if you don't need to spend mana, might as well get some card draw in there), and 1 Ulamog, the Ceaseless Hunger as additional removal

Jaecen on Animar Sec

1 month ago

Card Categorization

I've categorized the cards in your deck here: https://deckstats.net/decks/50753/1215572-animar

The following analysis is based on that categorization. Several cards are in more than one category, so I've categorized them based on their primary or common case. E.g. Ancient Animus is both "Removal" and "+1/+1 Counter Interaction", but you're going to cast it to kill something -- the +1/+1 counter is a nice bonus.

Strategy

There's no explicit or stated goals of the deck, so I can't evaluate the cards against that. If you have a goal, let me know.

The core effect of Animar is to play creatures, which grows Animar. As Animar grows, he helps you play more (and more expensive) creatures. Some notable limitations:

  • Animar only decreases colorless costs
  • Animar only cares about creatures
  • Animar only cares about casting creatures

Animar is cheap to cast and protects himself from most removal (due to his protection from Black and White). Because of this, we can assume that we will get him out early and keep him out long enough for him to provide benefit. We'll build the deck assuming Animar is on the battlefield at all times.

Since Animar reduces the colorless component of creature costs, we'll get the biggest benefit from colorless creatures. As with any unlimited cost reduction effect, we should look for ways to break the free case. The obvious one here is to bounce and recast colorless creatures for free.

Since we're playing all of these (hopefully free) creatures, Animar will grow quickly. Giving Animar good evasion will give us to win on commander damage quickly.

To best abuse Animar, we want:

  • Many creatures across a range of mid to high colorless costs
  • As many of those creatures in our hand as possible
  • An many +1/+1 counters on Animar as soon as possible
  • A means to make Animar unblockable

The easiest way to break Animar is to create an engine that casts colorless creatures and bounces them to your hand as many times as possible during a turn. We'll want ETB/LTB effects on those creatures and cards that care about creatures entering and leaving the battlefield. Additionally, we'll want cards that care about +1/+1 counters on a creature.

Favor creatures over non-creatures, as you get a discount on creatures. Try to keep colored costs to a minimum - avoid double or more colors in a cost.

Abusable Colorless Creatures:

Repeatable Bounce:

Synergies:

Unblockable Enablers:

We'll want to get as many creatures down as quickly as we can. Card draw and other card advantage effects are valuable.

Draw/Card Advantage:

Changes to the Existing Cards

I would consider cutting way down on the amount of ramp. Mana dorks get the deck running early, but they don't have any synergy with the core effects. I suspect that's what was leaving you feeling like you had a dead hand.

Cards that seem particularly problematic:

  • Wild Cantor . Requires a sac for effect. Doesn't get cost reduction. A dork that taps for mana would be better.
  • Tinder Wall . Same as Wild Cantor sans the cost reduction bit.
  • Vivid Creek and Vivid Crag . These both ETB tapped, don't have basic land types, and only provide off-color mana twice. If would strongly consider running Amonkhet cycling duals over these.
  • Ancient Ziggurat . Be careful, as this mana can only be used for casting creature spells. I don't like this land in most decks.
  • Bond Beetle . I have no idea why this is in here. It works once and has very little synergy with the deck. Verdurous Gearhulk would be better, but still not great.
  • Green Sun's Zenith . I think a cheaper card that tutored to hand and then let you cast the card would be better, as you'd get the cost reduction effect and other synergies. No cards come to mind, but there are lots that look at the top X cards and tutor to hand ( Gift of the Gargantuan , etc.).

zenzen10165 on Random Favorite Cards

1 month ago

Oblivion Sower is by far my favorite card, my first exile matters card and the duel decks version is gorgeous, I keep looking for a place to put it but until more exile matters cards get through Wizards R&D I'll think I'll just have to sit on it.

Deruvid on Urza's Eldrazi Midrange

1 month ago

No problem. Ancient Stirrings grabs any colorless card, not just creatures or artifacts. It may be counter-intuitive, but lands are, in fact, colorless cards. Even though they produce colored mana, they do not have a mana cost themselves, and thus have no color. So out of the top five cards in your library, you can get a land OR creature with Ancient Stirrings .

As for which large boys to pare down, it looks like either you've already lowered the numbers (for Reality Smasher !) so the only other ones I would cut would be perhaps another copy of Oblivion Sower , Deceiver of Forms and Void Winnower to make way for more copies of some of the smaller powerhouses like Thought-Knot Seer or Reality Smasher .

papahiggs on Making a Mess with Kess!

2 months ago

I like Soothsaying with Jeleva. There are some really good new cards that would be fantastic with her. Blade of Selves. While you don't get her attacks, you do get her etb ability and the chance to use all those cards. Helm of the Host does give you an etb and an extra attack and trigger. I think if you ran a few smaller spells Thousand-Year Storm could be insane. I also like Oblivion Sower as Jeleva tends to hit a lot of lands. I also loved Contempt in my Jeleva deck to reset the cards in exile.

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Oblivion Sower occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%