|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar||Mythic Rare|
|Duel Decks: Zendikar vs Eldrazi||Mythic Rare|
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Creature — Eldrazi
When you cast Oblivion Sower, target opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
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Oblivion Sower Discussion
1 day ago
Cool idea! It seems pretty nice right now - here are a couple more things that might be worth thinking about.
In terms of your creature/spell ratio, I'd say that this deck's goal seems to better belong in a control deck, so it might be worthwhile to consider cutting some of your cheaper creatures (ex. Matter Reshaper and maybe even Baral, Chief of Compliance) in favor of some more burn/counter/draw spells. (I see that you have Abrade and Disallow in your maybeboard - those would probably be some of the best cards to add. Also Supreme Will, Tragic Lesson and Anticipate are my personal favorites in terms of card draw. Maybe add Sweltering Suns as well, if you have room.)
On the opposite end, I would consider running a full playset of Oblivion Sowers, as they seem to be kind of the deck's centerpiece.
Besides that, I really do think that this is a neat concept. One wild idea might be Nicol Bolas, God-Pharaoh, as his +1 and +2 would play nicely with Oblivion Sower, although it's yet another color and off curve. Just a random thought.
Again, most of this is assuming that you want your deck to go in a more control-ish direction. If you had more of an aggro-ish build in mind, then this probably isn't great advice. :P
Neat build! +1
1 day ago
Alright, okay. Sit down, buckle in because as someone who loves Eldrazi there's a few suggestions that you may just love for this deck.
If this deck is based around exiling your opponent's stuff (be it library or on the field), then mana ramping into big eldrazi to finish off the game, you're gonna want a rather focused deck. Things like Drownyard Behemoth aren't great because, in order for you to reduce it's cost to something practical, you either need to sacrifice your big finishers OR one or two mana dorks. Neither of these are great. Instead there's a very interesting finisher in Ulamog's Despoiler. It costs less mana for a larger creature that will beat your opponents down faster.
The other problem with the current concept is your average converted mana cost for your stuff. Right now it's 5.70. To put that in perspective, on average to cast something in your deck you're going to need 6 mana. Even if you have a few mana dorks on the field, you won't have a noteworthy field presence until at least turn 4. What you're gonna want to do is add lower cost creatures and remove some higher cost ones that don't really impact the game immediately. I'll break down specifics below:
Blisterpod: Great early blocker that turns into mana. 10/10 would include in ramp.
Eldrazi Skyspawner: Same as above, except you get the mana right away AND you get a flier.
Fathom Feeder: Holy crap is this guy value. A 1/1 deathtoucher that ingests. Your opponents are damned if they block, damned if they don't. Not to mention he's late game card draw with ingest. Absolute favorite low-cost eldrazi right there.
Sludge Crawler: A cheap ingester that is pumpable late game. Easy include
Wasteland Strangler: Stat-wise this guy kinda sucks, but if you ingested a card earlier in the game, he turns into a 3/2 for 3 mana that is also a potential kill-spell on a stick. Brain blast.
Oblivion Sower: This guy is no joke. He's a mid-cost eldrazi that will not only exile your opponent's top few cards, he will also potentially ramp into more mana that will help you cast even more big things.
Finally there's a few non-creatures I want to talk about. You have From Beyond for constant mana-ramp, as well as tutoring for an Eldrazi card. A good 1- or 2-of in the deck. For more control cards, you have Transgress the Mind for hand-hate and Titan's Presence for easy removal if you have a large eldrazi in your hand. Remember that anything with Devoid is considered colorless, so you could reveal a Dread Defiler and it would still be fine.
Hope this helped, and I'm sorry if I came off as angry or rude. I really love the deck concept :)
3 days ago
1 week ago
@pantsbot I already have Scavenger Grounds as graveyard hate (2x main en 1x side) which also synergizes better with the rest of the deck (I have a little desert subtheme). And while using Oblivion Sower is fun when the opponents' graveyard is exiled, it really only works then. Also it would be the only creature in the deck, so it would die to all the removal our opponent has in his/her deck. And while it does remove 4 cards from the opponents' deck, I think that it will have a large inpact on the games I play with it.
1 week ago
2 weeks ago
I like the changes youve been doing lately. Would Hour of Devastation or Hour of Revelation spark any interest over descendsinful? Also, ive been experimenting with ideas from your deck that has the main elements of exiling/taking opponents lands by milling them, exiling their gy, and casting Oblivion Sower. Just cant take my eyes off Crumble to Dust.
3 weeks ago
Oblivion Sower's neat, tooWorks perfectly with
1 month ago
But most importantly:
1) I think you should consider removing one of the colors in the deck since 3+ colors are hard to manage without many special lands (or have more copies of cards like Sylvan Scrying, and Lifespring Druid)
2) Try to have 4 copies of most cards in the deck. Especially the ones with lower CMC's.