|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Mythic Rare|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Mythic Rare|
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Creature — Eldrazi
When you cast Oblivion Sower, target opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
Oblivion Sower Discussion
2 weeks ago
No land really comes to mind for what you want, a big problem with playing an eldrazi deck that is not in R/G is you lack the 4 extra copies of such cards. If you are intent on black however you could always just play an Urborg, Tomb of Yawgmoth . Other than that, Gemstone Mine or some manlands like Mutavault or Blinkmoth Nexus feel better than crossroads, you have a good amount of coloured sources so you don't have to worry too much, and if you are, then maybe look to find some room for Chromatic Star or Talisman of Dominance .
The Gryff though, in my opinion though I am not an expert, should go. Sure it triggers sanctum, but really ask yourself how often you will have exactly sanctum + gryff? The answer is not very often and even then the answer to the question of whether that even feels good is worse, one deep fiend can easily be enough to win, chaining them is just a bonus, by keeping gryff you risk becoming too one-dimensional, this is why we haven;t seen fiend really do anything in my opinion, by diversifying your top end and threats you give yourself a better chance at winning, especially in a world where decks are now running Surgical Extraction in the mainboard, Drowner of Hope is a great card, and it also ramps you so its a win-win. That's my quick little attempt at convinving you, either way I wish you the best of luck. Additionally, if you are intent on running black cards out of the board then I would go with 2 Thoughtseize , other considerations I would make are Bitterblossom , Nihil Spellbomb , and (unfortunate price on this one) Leyline of the Void .
As a further note, to fix your mana problem you could always... you know ... play Oblivion Sower ;)
1 month ago
@[email protected]_only Glad that you like it. You COULD include All Is Dust is your sideboard, but seeing that you have around ANNIHILATOR 50, I don't think that is is necessary. And While World Breaker , Oblivion Sower and Sire of Stagnation are all powerful cards, they don't have the pure smashing power of Desolation Twin or Void Winnower and that is what im really looking for in my sideboard. I also don't need to include Sire of Stagnation because I have Kozilek, Butcher of Truth who automatically refill my hand regardless of how many cards I had in there prior. While I looked at Ulamog, the Ceaseless Hunger , Ulamog, the Infinite Gyre has more potential for any possible doomsday devices. Shuffling my graveyard into my library is just an added security feature(just in case. You'll never know what you'll com across). He also has Annihilator which is always a plus.
1 month ago
Love the deck! very similar to my old original zendikar block deck, but with a modern update.
I think the sideboard for that old deck was 3 all is dust (redundancy against counter magic), 2 Emrakul, 2 Ulamog, 2 It that Betrays, and 2 Kosilek, and then a bunch of other smashers. with the newer eldrazi, World Breaker is a decent optional addition, as are Oblivion Sower , Sire of Stagnation (because if you don't need to spend mana, might as well get some card draw in there), and 1 Ulamog, the Ceaseless Hunger as additional removal
Jaecen on Animar Sec
1 month ago
I've categorized the cards in your deck here: https://deckstats.net/decks/50753/1215572-animar
The following analysis is based on that categorization. Several cards are in more than one category, so I've categorized them based on their primary or common case. E.g. Ancient Animus is both "Removal" and "+1/+1 Counter Interaction", but you're going to cast it to kill something -- the +1/+1 counter is a nice bonus.
There's no explicit or stated goals of the deck, so I can't evaluate the cards against that. If you have a goal, let me know.
The core effect of Animar is to play creatures, which grows Animar. As Animar grows, he helps you play more (and more expensive) creatures. Some notable limitations:
- Animar only decreases colorless costs
- Animar only cares about creatures
- Animar only cares about casting creatures
Animar is cheap to cast and protects himself from most removal (due to his protection from Black and White). Because of this, we can assume that we will get him out early and keep him out long enough for him to provide benefit. We'll build the deck assuming Animar is on the battlefield at all times.
Since Animar reduces the colorless component of creature costs, we'll get the biggest benefit from colorless creatures. As with any unlimited cost reduction effect, we should look for ways to break the free case. The obvious one here is to bounce and recast colorless creatures for free.
Since we're playing all of these (hopefully free) creatures, Animar will grow quickly. Giving Animar good evasion will give us to win on commander damage quickly.
To best abuse Animar, we want:
- Many creatures across a range of mid to high colorless costs
- As many of those creatures in our hand as possible
- An many +1/+1 counters on Animar as soon as possible
- A means to make Animar unblockable
The easiest way to break Animar is to create an engine that casts colorless creatures and bounces them to your hand as many times as possible during a turn. We'll want ETB/LTB effects on those creatures and cards that care about creatures entering and leaving the battlefield. Additionally, we'll want cards that care about +1/+1 counters on a creature.
Favor creatures over non-creatures, as you get a discount on creatures. Try to keep colored costs to a minimum - avoid double or more colors in a cost.
Abusable Colorless Creatures:
- Myr Battlesphere creates four Myr tokens
- Precursor Golem creates two 3/3 tokens
- Artisan of Kozilek reanimates a creature
- Duplicant exiles a creature
- Anodet Lurker and Peace Strider gain three life
- Electrostatic Pummeler and Multiform Wonder give three engergy
- Reservoir Walker gains three life and gives three enery
- Grim Poppet gives three -1/-1 counters to put on something
- Meteor Golem destroys something
- Mirror Golem exiles a card from a graveyard
- Pierce Strider drains three life from an opponent
- Skyscanner draws a card
- Mindless Automaton draws a card via a +1/+1 counter interaction
- Solemn Simulacrum tutors a basic land into play
- Thought-Knot Seer can effectively mill and oppenent with ETB and LTB triggers
- Triskelion deals damage via a +1/+1 counter interaction
- Workhorse grants colorless mana via a +1/+1 counter interaction
- Oblivion Sower steals lands from your opponents deck
- Panharmonicon !!!
- Cream of the Crop
- Decoction Module
- Impact Tremors
- Leyline of Vitality
- Hardened Scales
- Simic Ascendancy
- Path of Discovery
- Warstorm Surge
- Wild Pair
- Herald of Secret Streams
- Thassa, God of the Sea
- Whispersilk Cloak
- Protective Bubble
- Aqueous Form
- Keeper of Keys
- Key to the City
- Passwall Adept
- Rogue's Passage
- Aether Tunnel
- Cloak of Mists
- Suspicious Bookcase
- Marchesa's Smuggler
- Tricks of the Trade
We'll want to get as many creatures down as quickly as we can. Card draw and other card advantage effects are valuable.
- Vizier of the Menagerie
- Sunbird's Invocation
- Stolen Strategy
- Rashmi, Eternities Crafter
- Garruk's Horde
- Descendants' Path
- Elvish Visionary
- Fierce Empath
- Wall of Blossoms
Changes to the Existing Cards
I would consider cutting way down on the amount of ramp. Mana dorks get the deck running early, but they don't have any synergy with the core effects. I suspect that's what was leaving you feeling like you had a dead hand.
Cards that seem particularly problematic:
- Wild Cantor . Requires a sac for effect. Doesn't get cost reduction. A dork that taps for mana would be better.
- Tinder Wall . Same as Wild Cantor sans the cost reduction bit.
- Vivid Creek and Vivid Crag . These both ETB tapped, don't have basic land types, and only provide off-color mana twice. If would strongly consider running Amonkhet cycling duals over these.
- Ancient Ziggurat . Be careful, as this mana can only be used for casting creature spells. I don't like this land in most decks.
- Bond Beetle . I have no idea why this is in here. It works once and has very little synergy with the deck. Verdurous Gearhulk would be better, but still not great.
- Green Sun's Zenith . I think a cheaper card that tutored to hand and then let you cast the card would be better, as you'd get the cost reduction effect and other synergies. No cards come to mind, but there are lots that look at the top X cards and tutor to hand ( Gift of the Gargantuan , etc.).
1 month ago
Oblivion Sower is by far my favorite card, my first exile matters card and the duel decks version is gorgeous, I keep looking for a place to put it but until more exile matters cards get through Wizards R&D I'll think I'll just have to sit on it.
1 month ago
No problem. Ancient Stirrings grabs any colorless card, not just creatures or artifacts. It may be counter-intuitive, but lands are, in fact, colorless cards. Even though they produce colored mana, they do not have a mana cost themselves, and thus have no color. So out of the top five cards in your library, you can get a land OR creature with Ancient Stirrings .
As for which large boys to pare down, it looks like either you've already lowered the numbers (for Reality Smasher !) so the only other ones I would cut would be perhaps another copy of Oblivion Sower , Deceiver of Forms and Void Winnower to make way for more copies of some of the smaller powerhouses like Thought-Knot Seer or Reality Smasher .
2 months ago
I like Soothsaying with Jeleva. There are some really good new cards that would be fantastic with her. Blade of Selves. While you don't get her attacks, you do get her etb ability and the chance to use all those cards. Helm of the Host does give you an etb and an extra attack and trigger. I think if you ran a few smaller spells Thousand-Year Storm could be insane. I also like Oblivion Sower as Jeleva tends to hit a lot of lands. I also loved Contempt in my Jeleva deck to reset the cards in exile.
3 months ago
Solid foundation for a Muldrotha deck especially on a budget but there is a lot of stuff in here that really could go.
There is some cheap stuff you could add to really improve things Acidic Slime Plaguecrafter Final Parting Living Death Wood Elves Oblivion Sower Noxious Gearhulk Disciple of Bolas Mulldrifter Shriekmaw Fleshbag Marauder Putrefy Solemn Simulacrum Jarad's Orders Ashnod's Altar tho its a little pricey Commander's Sphere Sunken Hollow Darkslick Shores Llanowar Wastes
Things you should cut immediately: Archeomancer Archetype of Endurance Body Double Brawn Golgari Findbroker Ixidron Mystic Snake Necrotic Ooze Nekrataal Nyx Weaver Pestilence Demon Phyrexian Devourer Torrent Elemental Triskelion Cancel Perpetual Timepiece
Things that should come out eventually
Eventually you will want to overhaul your landbase as well
Oblivion Sower occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%