Release to the Wind


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Release to the Wind


Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

Browse Alters

Price & Acquistion Set Price Alerts



Recent Decks

Release to the Wind Discussion

Legendxp on You've Got Maelstrom - Redux

2 weeks ago

What about Release to the Wind? Lets you get 2 more cascade triggers for 3 mana.

Darthseniar92 on Induced Amnesia

2 weeks ago

Tried Release to the Wind that card was in the original version of my deck, and I hated it. It doesn't return the permanent to the battlefield, it allows you to recast it which means you give the opponent the opportunity to counter it.

Illuminate21 on Induced Amnesia

3 weeks ago

Darthseniar92 I know that Snapcaster Mage is seen as a card that doesn't really have a budget option, but for this type of deck, do you think there is? Maybe Release to the Wind?

Darthseniar92 on Induced Amnesia

3 weeks ago

Thanks Illuminate21, honestly might put in Vision Skeins over Release to the Wind to cut down on 3 Mana spells

TheRedGoat on Help with a Worldfire+Delay deck

3 weeks ago

Mizzix's Mastery is legacy legal btw. So you actually could curve out and win turn 3-4. Following this idea:

turn 1--> Faithless Looting, taking care to drop a Worldfire. Maybe run Simian Spirit Guide to use more than one in a turn? (also see Manamorphose)

turn 2--> Seal of Fire or some other hasty 1-drop creature. You keep it 1 cmc co that you can lay out more than one if need be.

turn 3--> Wait for opponent's turn (end step of course), play Release to the Wind on one of your win cons from the previous turn.

turn 4--> With Worldfire in the grave, hit it with Mizzix's Mastery. After it resolves you free cast you game ender and take em out.

LeaPlath on Help with a Worldfire+Delay deck

4 weeks ago

Of the new set, Release to the Wind might be quite good?

ddutch on

4 weeks ago

bkcrosson Well first off, did my Decklist show up? It's not opening for me, so i may have to rewrite it out.

Winds of Rebuke is certainly not a bad card, but Expel from Orazca is better because it can hit your cards or opposing cards, and even ruin their next draw sometimes. Winds is fine at 2 mana, but you mostly don't want to mill yourself at all in this sort of build. Because if you accidentally mill your key pieces, you'll need to run Commit / Memory to get them back, then you need to dig further.

Agreed on the Perilous Voyage, though, it's more of a side board card versus aggro because it let's you Scry 2 a lot against them.

As far as the actual combo here, let's say you get down Induced Amnesia and it replaces 4 cards from their hand. On the next turn, you AEther Tradewinds or Release to the Wind or even Expel from Orazca, then play it again. You can in theory dig upwards of 8 or more cards into their library during each of your turns, while keeping them from ever destroying Amnesia and getting those cards back. Fraying Swallower combo is good, but very fragile when they know what to look for. On top of those, not interacting with the opponent for 8 turns means you don't last 8 turns. Repeatedly getting down your win con for 3 mana and forcing them to draw and lose cards consistently might be your best bet and puts you in an advantageous position.

Also, Overflowing Insight is fun to make them draw 7 cards right before you cast Induced Amnesia for free thanks to Release to the Winds.

ddutch on

4 weeks ago

I really feel like you need to be running 24 lands, and the other 4 should be Desert of the Mindful, but also you should trade 3 or 4 Island for Ipnu Rivulet's

I can see you cutting the Fleet Swallower combo entirely, or even just side boarding it. It's a wonderful thing, but if you want to disrupt the opponent and make them draw 12+ cards in one turn more than once, it sort of fights that idea.

In addition, you almost need to be running a hand full of Negateand Essence Scatter, but more likely just 4 Disallow main board. That will allow you to not just get slapped in the face Game One against Control and Aggro.

I can also see running Expel from Orazca and Perilous Voyage for extra protection, and the former bounces your own Induced Amnesia.

I'm thinking closer to

Decklist Show

This is just my personal thoughts, though, so if you can make the combo work with Induced Amnesia fun, i would LOVE to know about it because I've actually been considering going to FNM with a similar deck.

Load more