Release to the Wind

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Release to the Wind

Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

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Release to the Wind Discussion

DragonDanceSalamence on Release to the Wind Rules

1 week ago

if the card didn't leave exile when cast, there wouldn't be a point to casting it. once the permanent resolves after being cast from exile, it is treated in the same manner as any permanent that was cast normally. Release to the Wind says nothing about what happens after the permanent is cast from exile, and so nothing special happens. cards do what they say, no more, no less. when the permanent is destroyed, it will go to the graveyard.

OwnedbyCow on Release to the Wind Rules

1 week ago

Okay, so when Release to the Wind is cast, it exiles whichever target nonland permanent that you choose. Whenever you cast this permanent, does it leave exile? Would it go to the graveyard once it is destroyed? Or is it still in exile and I can cast it again?

Thanks

DeviousPenguin666 on Endless Release (Naru Meha infinite combo)

1 week ago

I love this! I would never have thought of Release to the Wind as being a playable card in standard, and Naru Meha, Master Wizard seemed more like just an anthem effect that might trigger off of an Opt or a Wizard's Lightning if you're lucky. Thank you for coming up with an intricate combo such as this :). Awesome deck, +1!

40fy on LOOP IT

1 week ago

Finally, someone else is building a control oriented wizards deck. Yours is a little more aggressive than mine but its way more interesting than the spammy beatdown lists. Here are my suggestions:

Neither Bontu's Monument nor Trophy Mage are particularly useful unless you are trying to combo off. However, if you do a brief comparison:

Bontu's Monument: 3 mana, does absolutely nothing until you combo off. Legendary, can't even play more than one if you draw multiple copies. At best it might deal 3 or 4 damage if you are going for the beatdown plan.

Trophy Mage: 3 mana, 2/2 wizard body that also sort of draws a card. Not legendary. MOST IMPORTANTLY: Even if you haven't already drawn Bontu's Monument, if you target a Trophy Mage with the first cast of Release to the Wind, you can find your missing piece.

Based on all of this, I would say you should be playing more Trophy Mage than Bontu's Monument. You probably also want to have at least one other thing that Trophy Mage can find (you would only need one copy in the deck). Why? Because there will be times when you play Naban, Dean of Iteration on 2 and Trophy Mage on 3. In this scenario, Trophy Mage triggers twice, and since drawing two copies of Bontu's Monument is kind of worthless, you would end up losing potential value. As someone else recommended above, Metallic Mimic fits this bill quite nicely.

Additionally, is there a specific reason that you are playing multiple copies of Syncopate when you could be playing a fourth Wizard's Retort? In this deck, I would say the latter is almost a strict upgrade. The two main downsides to Wizard's Retort are that it requires a wizard on the battlefield, and two blue mana. You are mono blue wizards tribal. This is your payoff card, play it.

Morthius on Endless Release (Naru Meha infinite combo)

2 weeks ago

The infinit combo doesn't work. You can't but Naru Meha, Master Wizard out of the game when Release to the Wind is still on the stack. When Naru Meha, Master Wizard enters the exile, Release to the Wind is in your graveyard an not under "your control". Nice idea but isn't possible.

Loreshadow on Jaya's Magical Shotgun (Wizard Control)

2 weeks ago

I have some questions about Elite Arcanist and duping spells right now, but there is an insane amount of spell duping available in standard right now. It's just about finding the right mana cheats and frankly card draw and tempo stalls. I don't think it really falls on a single Burn spell so much in this case after reviewing the new stuff. It definitely can, but it is also so much easier just to blend the many spell multipliers and just go with a few cheap burns and looped combos cast in a single turn.

Torrential Gearhulk + Release to the Wind + Saheeli Rai + Saheeli's Artistry + Siren's Ruse + Flood of Recollection + Karn's Temporal Sundering + Insult / Injury + Swarm Intelligence + The Mirari Conjecture + Tilonalli's Skinshifter, etc., etc., etc....

And that's just with Izzet. Too many artifact creature/spell based duping to list. That's a lot of duping at once. I'll probably be experimenting with Living Lore + Torrential Gearhulk combos quite a bit if I ever get away from Elite Arcanist + Naban, Dean of Iteration. Fun stuff man! I can barely keep from rejoining Standard, lol.

Though there's a whole lot of Exile This Card from the Temporal and Mana Cheating cards. Guess the devs got smarter. :p

Anyways, as for this deck.

Saheeli Rai - No mana duping of creatures.

Torrential Gearhulk - Can be duped by Saheeli for free when your mana is all untapped to trigger a Release to the Wind, Cooperate, through hulk or cast an Insult on its own.

Release to the Wind can also reset your planeswalkers' loyalty counts.

Entomo on LOOP IT

2 weeks ago

Yah also reminds me that Release to the Wind is a sneaky way to reset a saga.

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