Release to the Wind

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Release to the Wind

Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

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Recent Decks

Release to the Wind Discussion

BestBuds on LabManiac_Sigi

3 days ago

question for you sir, i have for the longest time weighed my deck agains urs when looking for synergy and structure, i recently found the card Release to the Wind i find it has a few amazing ways to be used in my teferi deck but i wanted your opinion on it, thanks sir!

TheNocholas on Nicol Bolas, the Ravaging Superfriend

2 weeks ago

I am also unfamiliar with the super friends build but I have tried to build planeswalkers protection and support into my Jace Mirror Madness and The Old Grixis Mill. Cards like Recover and Release to the Wind become valuable late game plays. Nearly kill off Teferi with chain viel and blink him to have the new copy see all the extra plays!

ChanceLife on Maelstrom, Destroyer of Worlds

1 month ago

Release to the Wind has done incredible things in my MW deck. Two extra cascades and protection for the hate he catches.

Charmbreaker Devils for more extra turns? Might be overkill. I use Treasure cruise to make sure i hit my extra turn spells.

ShunKurosaki2309 on Ramos, Ramp Engine

2 months ago

Hey there! Big fan of Ramos and I think you have a nice deck in the making! That being said, I’d advice to perhaps not run as many artifacts since they don’t add any counters to Ramos as the game goes on.

I’d also like to suggest a few cards that synergize with Ramos and remain within a nice budget. The first card is Abzan Charm since it acts as a Swiss Army knife, has 3 colors, and can instantly give Ramos 5 counters. The second card is Bring to Light, since it allows to you to search any creature, instant, or sorcery with at most 5 CMC depending on how many colors of mana you have at your disposal, and then just lets you cast that card for free, which potentially can also get Ramos to an immediate 5 counters. Third card is Release to the Wind since it allows to temporarily deal with your opponents’ problem cards, but also allows you to recycle cast effects, such as your Maelstrom Wanderer. Another card would be Rishkar's Expertise since you’ll likely draw many cards and then get to cast a spell with 5 or less CMC for free, which is insane. Last card is Overwhelming Stampede since you’ll double Ramos’ power and significantly boost any other creatures you control, grant them trample, and at least ensure that one player will be knocked out of the game.

If you read this far, I apologize for the giant paragraphs. Regardless of which direction you take your deck, good luck, have fun, and do you dude!

Shane on Mono-blue Tempest Djinn

2 months ago

You could add this infinite combo: Naru Meha, Master Wizard, Release to the Wind, Bontu's Monument

OriginalBlue on Atraxa Counters

2 months ago

I'd add a Scrounging Bandar to the mix. With Vorel of the Hull Clade it can create a slow bomb, although the move of counters only happens during your upkeep.

To protect the Sage of Hours, add Release to the Wind, just to keep it safe.

Because you (should be able to) draw extra cards, I wonder if the mana boosters are really necessary.

Ezuri, Claw of Progress is my favourite to play with Atraxa, since your experience counters keep growing, as well as the +1/+1 counters on your creatures.

DragonDanceSalamence on Release to the Wind Rules

3 months ago

if the card didn't leave exile when cast, there wouldn't be a point to casting it. once the permanent resolves after being cast from exile, it is treated in the same manner as any permanent that was cast normally. Release to the Wind says nothing about what happens after the permanent is cast from exile, and so nothing special happens. cards do what they say, no more, no less. when the permanent is destroyed, it will go to the graveyard.

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