Angelic Purge

Angelic Purge

Sorcery

As an additional cost to cast Angelic Purge, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Common
Mystery Booster: Convention Edition (MYSCON) Common
Shadows over Innistrad (SOI) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Angelic Purge occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Angelic Purge Discussion

Spell_Slam on Pauper edh goats

1 day ago

Great idea for a deck!

I see you put in tons of ways to blink your Commander, but not many ways to actually leverage the advantage of having tons of goats in play. I would recommend adding in as many mass pump spells as you can to end the game with your Goat army.

A few suggestions: Guardians' Pledge, Inspired Charge, Righteous Charge, Ramosian Rally and Kytheon's Tactics are all relatively cheap and powerful pump spells for your team. There's also Marshaling Cry, Charge and Sanctified Charge if you want to go a bit deeper.

Wayfarer's Bauble is your main picture, but it is not in your deck. This would be a good inclusion.

You have a lot fo enchantment hate. Any particular reason why? You could be running more effective, broader removal instead, like Oblivion Ring, Faith's Fetters, Angelic Purge and Isolation Zone. Some of these can also be blinked or bounced to retarget more important permanents in the future. In terms of creature removal, Journey to Nowhere is an important piece you are missing. There are also many interesting Pacifism-style effects to choose from in terms of removal. It will also work well with your Commander's Chroma ability.

With all of your blink effects, I don't think you need to include any other protection spells. Something like Indestructible Aura just doesn't seem necessary.

Haima13 on Alela, warden and collector

3 months ago

So after looking at it real quick, here are lists of lists:

Things I would definitely take out: Show

Things I might take out: Show

Cards to consider adding. Show

Azeworai on Karador, ghosty boy

4 months ago

Ah, yes. Graveyard strategies always have an enthralling nature to them. Excellent choice in commander, as well.

I do have some recommendations for the deck.

One deck-building scheme I adhere to is fewer lands in place of cantrips. For your deck, you could cut some of the land base for Satyr Wayfinder and Grisly Salvage . They possess more value later in the game whilst filling up your yard for Karador. Ransack the Lab fulfills the same role. Taping the mana base towards early game cantrips also makes it more consistent to conduct your early game.

Altar of Dementia can earn you value even if a creature would die, permitting more options later.

You speak of win conditions in your description, thus I note Mortal Combat . That's a tricky build-around, so good luck there. Mindslicer is in my discard deck and often locks down the match, though people may not enjoy that.

As for removal, Anguished Unmaking , Despark , and Vindicate are universal and efficient, and Swords to Plowshares is quite possibly the best kill spell in the format. Ghastly Demise is also fun. If you wish to sacrifice creatures for gain, Angelic Purge is of use and Necrotic Sliver may be brought back later. Leonin Relic-Warder and Ravenous Chupacabra serve a similar purpose.

For further reanimation, Phyrexian Reclamation , Unburial Rites , and Dread Return are all quite potent at retrieving things later.

With such a high mana curve, more acceleration in ramp could be of aid. Outside of Temple of the False God and Phyrexian Altar which need some set-up before they do anything, there are only seven cards for ramp. I would add Birds of Paradise or Paradise Druid , some mana dork in that essence; Kodama's Reach , Rampant Growth , or Explosive Vegetation ; and perhaps Songs of the Damned as a one-shot influx of resource.

As defense, Nihil Spellbomb or Remorseful Cleric could negate opposing graveyard decks, Ghostly Prison may dissuade attacks, and Jarad's Orders can be substantial utility.

That is all from me, my apparitional liege. Fare thee well, and rejoice in haunting.

skroes on Aristocratokens

5 months ago

Bankrupt in Blood seems bad to me. Better off with cards like Costly Plunder or Altar's Reap . Both are instant speed and less taxing for a sac outlet.

Can always run stuff like Diabolic Intent and Angelic Purge aswell as strong one time outlets.

Snake_Oil on The Start of a Joke [Kethis Legendary Aristocrats]

9 months ago

LittleBlueHero DeadlyOpal

If I knew exactly where to make cuts to fit in stuff like Blood Artist , Captain Sisay (Price not withstanding there) or Sigarda, Host of Herons / Shalai, Voice of Plenty I absolutely would, but you're absolutely right about trying to keep on theme. You're going to need a lot of legends to get the most use out of Kethis.

Heroes' Podium is something I forgot about but am now looking to get in somehow -- It's a cheaper Sisay (Money cheap, not mana cheap) with a legendary anthem!

Same with bushido_man96 and Evolution Sage -- I find the best way of using him is with Fertilid to get more counters for ramp, but that's 2 slots not filled by legendaries.

I'm trying to find more ways of using my non-creature legendaries -- the sorcery cycle is easy enough, but stuff like the oaths for the PWs tend to stick around unless someone has it in for them, hence why I've got stuff like Angelic Purge and Bound by Moonsilver in the maybes -- Sac oaths for them and you can reuse the effects.

skroes on Necronomicon | Teysa Karlov | Primer

10 months ago

I really like Angelic Purge as a sac outlet/removal spell.

Dete on A Swarm of Humans (And other Stuff)

1 year ago

Afterlife is a really good removal for white so you might want to add it, Angelic Purge too.

Battle Screech , Captain's Call give you more of a swarm strategy without costing too much, i would add screech to the main.

Emerge Unscathed gets you 2 triggers costing only 1cc and protection, Test of Faith is a neat combat trick for killing pretty much any early creature and giving you a neat early clock as well as triggering and saving your cmdr, Dawn Charm , Benevolent Bodyguard , Standard Bearer give you protection to every creature and Palace Sentinels gives you a bit much needed card draw in white.

thats all i got.

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