Angelic Purge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Angelic Purge

Sorcery

As an additional cost to cast Angelic Purge, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

legendofa on Mobius the frost monarch

1 year ago

Angelic Purge is probably a better example. To be a little clearer, white doesn't usually sacrifice "other" permanents.

Mono-black has 147 cards that allow or require sacrificing a permanent other than itself, while mono-white has 27.

Scryfall searches:

  • oracle:"sacrifice another" color=B

  • oracle:"sacrifice another" color=W

  • (-oracle:~ -oracle:"sacrifice another") oracle:"sacrifice a" color=B

  • (-oracle:~ -oracle:"sacrifice another") oracle:"sacrifice a" color=W

shadow63 on Mobius the frost monarch

1 year ago

White is not totally opposed to sacrifice Angelic Purge and Selfless Cathar come to mind

Ender666666 on How to Lose Friends and Infuriate People for <$99

1 year ago

onlywei my reason for running Angelic Purge is specifically to deal with Indestructible creatures and permanents, like Eldrazi Titans

JANKYARD_DOG on Turning it Off and On Again

2 years ago

Alright, lets take a stab at this... no promises it's any good, closest to boros I've gotten is Mardu.

I see Karmic Guide but no reveilark. 13/14 out of 21 (dependant on red devotion) of your creatures have 2P or less. On second thought perhaps Hofri makes it overly complicated considering the exile clause is mandatory. speaking of power 2 or less, Welcoming Vampire could help keep gas in the hand, esp. if you can produce creatures on Each turn.

Valakut Awakening  Flip could be used to dig for combo pieces, or an early land. Also general removal can help deal with any pesky nuisances including planeswalkers such as Chaos Warp, Generous Gift, Reduce to Memory and too a lesser extent Oblation/Excavation Technique (opponents getting advantages, Ick!). There's also Angelic Purge if you need one of your exiled creatures back in the yard I suppose.

Oh, and in before 'why u no Boros Charm?'

Anyway, I hope you find some of this helpful at least. Sorry I cannot offer on what to remove... not my strong suit. Enjoy

pangolinwrangler on GW Modular

2 years ago

I've had some fun playtesting this deck. I added Gingerbrute and two cards that help ensure we trigger modular more regularly: 1. Angelic Purge to wipe away anything, and 2. Nature's Claim for a bit of life gain for low investment.

I also toyed with Carapace Forger and Arcbound Stinger over the vanilla 2cmc white modular creature to balance the curve. Travel Preparations is a wonderful inclusion with flashback, too!

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