Pir's Whim

Pir's Whim

Sorcery

For each player, choose whether or not they are a friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles their library. Each foe sacrifices an artifact or enchantment they control.

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Trade

Have (1) metalmagic
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Printings View all

Set Rarity
Battlebond (BBD) Rare

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Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
1v1 Commander Legal

Latest Decks as Commander

Pir's Whim Discussion

then_do_it_again on Xyris wheels tribal

2 days ago

Frank_Glascock- I'll try to go through each of your questions, though I think a lot of your basic ideas stem from you being in a higher power playgroup. A lot of my card choices are personal preference.

Magus of the Wheel could easily be Jace's Archivist. JvP is great just for its card filtering ability, and costing 2 vs 3. If I had another Three Visits it could easily go in the slot of Explore. Finale of Devastation is just Craterhoof Behemoth #2. Molten Psyche is difficult to pull off with Metalcraft, if I had a Timetwister that's the easiest wheel to cut. Dryad of the Ilysian Grove could easily go in - but it doesn't work with Earthcraft the way you think. only actual basic lands can be untapped. and I like the suggestion on the Growth Spiral cuts. I'd probably make it a Sylvan Library. And with the land count, I could shave a couple for cheap interaction. Pir's Whim is amazing as a removal spell/tutor for Gaea's Cradle.

Frank_Glascock on Xyris wheels tribal

2 days ago

I have been doing some more thinking about Explore. Could Explore be Dryad of the Ilysian Grove? It gets you another land drop every turn and as a small bonus turns on every land in the deck for Earthcraft.

Growth Spiral seems too limited. It could be a continuous and much better draw effect with Sylvan Library. Three Visits is a better ramp spell. I can get another major combat buff in Shared Animosity. Or another piece of interaction in the form of Mana Drain or Swan Song could be added.

I count 27 spells which produce mana. This is not counting Pir's Whim but is counting Uro, Titan of Nature's Wrath, Thieving Skydiver, Sword of Feast and Famine, Explore and Growth Spiral. The decks plays 39 lands which seems high given the massive amount of mana this deck can produce. Has there been any thought to cutting down to 37 or 38 lands?

Counting the interaction in this deck is a little tricky. Let me ask this. How often does Thieving Skydiver steal a mana artifact as opposed to a stax or hate bear artifact?

Including Thieving Skydiver, Sword of Feast and Famine, and Commit / Memory I count 12 interaction spells. Has this been sufficient? Could an argument be made to cut one of the mana generating spells for something like Force of Vigor. Let's say Explore and Growth Spiral had already been cut. What is your worse mana producing spells left?

What wheel gets cut for Timetwister?

Has Pir's Whim been an effective removal spell? I assume you only choose yourself as friend.

Dopellama on Mazirek Crop Self-Destruction [Lands Matter]

3 weeks ago

Mass sacrifice cards like Wave of Vitriol and Natural Balance would do ridiculous things pumping your team while leaving all your creatures on the battlefield too. Given you would need to have enough basic land cards to support wave of vitriol, so that would fit in a more budget build. Even though it seems counter intuitive, you will want a large amount of basics in your deck anyway, especially if you are running as many fetches as possible. I find that its much more important to never run out of lands in my library than to have slightly better mana fixing early. I also loved Pir's Whim since it tutors a powerful land like Urborg, Tomb of Yawgmoth, lets you politic, and gives you sacrifice triggers.

RenlarZ on Bruse Tana, Boorish Bloodsower

1 month ago

Hey there king-saproling, your build is simply inspiring and everything I could ever wish from EDH, thanks a lot for the write-up!

Anyway, is there any recent card that could be an update for the list, aside the obvious Light of Promise and Arcane Signet respectively in place of Sunbound and Fellwar Stone? I was also considering Gaea's Cradle and the whole land tutor package Crop Rotation, Sylvan Scrying and even Pir's Whim, think they'd fit in or they're just too slow?

Even powerhouse staples like Mana Crypt, Reflecting Pool, Teferi's Protection, Flawless Maneuver, Wirewood Lodge and Triumph of the Hordes seem to fit the theme, what's your thought on those?

Forkbeard on Zaxara, the Exemplary: Hydra Infestation

1 month ago

Hey CrazyDanPsycho. Altered Ego is a fun clone card and I like that it's an honorary hydra (re. shapeshifter), but ultimately it didn't make the cut here.

I hear you on the reusable ramp cards, but Expedition Map is part of a suite to specifically assist with getting Cabal Coffers + Urborg, Tomb of Yawgmoth online - it's why I'm running other land tutor cards like Nylea's Intervention, Pir's Whim & Sylvan Scrying as well.

Forkbeard on Rhys the Redeemed: Power in Numbers

1 month ago

Thanks very much RenlarZ88. Real talk, I really like all of those substitutions and suggestions you've thrown out there (Field of the Dead! of course!) and I'm going to do a bit of a deck re-work to fit some of these cards in. KevinLandonChanning, I'm going to add a couple of those protection spells - specifically Heroic Intervention & Flawless Maneuver.

Onto a few of the specific card mentions substitution choices:

  • Concordant Crossroads: I hear you on this card - I typically hate cards that give my opponents mutual advantage, but haste is such a key effect for this deck, particularly when you've got the possibility of infinite squirrels. With that in mind, you only slap this card down when you have a key swingy move e.g. squirrel swarm. Another haste friendly favourite is to pair alongside an entwined Tooth and Nail with Avenger of Zendikar + Craterhoof Behemoth to give all those suddenly giant plants haste. TLDR: play this card carefully and wisely!
  • Hornet Queen: OK fine. Enough people have commented on this one being too expensive and clunky and yeah, I have to concede and agree. It has won me games before by getting out swarms of doubled flying deathtouchers, but it's also sat in my hand for too long waiting for the mana required. Good call, it's up for the chop.
  • Champion of Lambholt: this is a good idea and a fun one in theory, but it really just becomes a 'kill on sight' card once people clue in to the unblockable swarm threat. I've had it in this deck for a long time now and it's never really worked out the way I want it to. Time to refine some choices & hone/streamline this deck to it's basic theme by removing some of the cute but conditional trickery like Champion here.
  • Pir's Whim: this is a bit of a pet card in here and sits alongside my suite of Gaea's Cradle tutor cards (e.g. Crop Rotation and Sylvan Scrying). I like the politics it enables in FFA matches, but I also play a lot of 2 headed giant 2v2 in my playgroup so the partner ramp is a sweet little bonus. The artifact/enchantment removal is strictly gravy. Saying all of that, 4 mana is a pricey ramp spell so I'm not married to keeping this card in here forever, defs up for chop consideration.
  • Lots to think about, significant deck update coming!

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