InstantDestroy target creature with flying.
Price & Acquistion Set Price Alerts
|TCGPlayer.com Price||Cardhoarder (O) Price|
|$0.02||$0.12||$0.6||$0.3||0.01 TIX||0.02 TIX|
|Have (31)||ajmcnulty , TheRealPeaches , HavokX , jkilbreth , saj0219 , ironax , jonasus , polecatsrock , stewfish317 , Highko , HolyDemon666 , Yesterday , unclenintendo , joshuakh , Panda213 , ZooGambler , ArmstrongD , Mage_Of_Space , fircat , ducttapedeckbox , Yawkcorb , gurman , akumaka , evil3ye , Squillis , TheDriveBy , mlms13 , Will.Kill , dmaxskin , Gromvari , Comicalflop|
1 day ago
@ aagilaye00 - While I prefer the last option for Tesya's Command not to be limited if it is limited it should be chosen based off "what do you not want , and to reanimate turn 4?". In other words "What creatures are to good to be allowed to be cheated in on turn 4?"
I just threw what feels like 30-40 minutes into making these lists to cover as many angles as possible concerning Tasysa's Command in modern.
Colorless (Any deck) Show
6 Drops Only Show
7 Drops Only Show
I thnk for 6 drops all of them are fine, nothing OP. (Bloom Titan is alreadya thing and it's T2 remember?)
For 7 drops I also have no qualms. Really this is the only way that Avenger of Zendikar will do work in an Abzan list.
For the 8 drops it's important to not freak out and to see what is available to stop them once Taysa's Command resolves bringing back fatty!
Hardest to stop once resolved Show
Akroma, Angel of Wrath is a pain. She basically has to be killed with Path to Exile. Dodging Hero's Demise even makes her pretty resilient. Other than that there Akroma, Angel of Wrath, who bassically reads "Protection from Jund." I don't think that's necessarily a problem though. Let them play Plummet : P
Options to prevent/escape Taysa's Command strategies Show
As you can see EVERY color has options to play around Taysa's Command, even if it's instant, and even if it can reanimate any creature.
While I could see limiting it to creatures with CMC 7 or less as an instant speed spell for modern I would also happily play both with and against it if people had a shot at reanimating Griselbrand, Akromas, and Jin Gitaxus.
5 days ago
I have a for fun landfall deck that has proven more competitive than I thought it would be.
Probably not able to make a truly competitive landfall deck without fetchlands, but mine doesn't have any and it's fun and good enough. Some thoughts:
Monastery Swiftspear is just a plain good card. But I think it's cuttable when you're trying to make room for your landfall themed cards. (it also cuts $12 out of your price).
Undergrowth Champion is just a good landfall card you may want to add to replace the swiftspears.
You seem to be all in on aggro here. But, my landfall deck has a couple Nissa, Vastwood Seer Flip (I know she breaks the bank). Basically she maintains a late game win condition, but still helps with landfall along the way. Omnath, Locus of Rage doesn't really fit with your desired mana curve here... but it's just such a fun card I had to mention it. It is also a cheaper late game option.
Explosive Vegetation seems to work surprisingly well for me - or Nissa's Pilgrimage as a lower cost option. As a four drop it's expensive, but if you have a Scythe Leopard and/or a Makindi Sliderunner out it hits hard. Or you play Grove Rumbler on turn 4 and turn five you drop an evolving wilds and explosive, for 4 lands hitting the table and an 11/11 trampler attacking.
I know I just threw a lot of cards at you, not too helpful. I'd say ditch feed the clan, swiftspear - and maybe the enchantments. to fit in undergrowth and animist and slab. That should keep you in the same budget range.
1 week ago
I've played some infect in modern and here is some advice:
8 infect creatures is too little. Most lists play 12, with Inkmoth Nexus as 9-12, but decent budget alternatives are Carrion Call (instant speed gives pseudoevasion) and Ichorclaw Myr (not great but playable).
Even though Become Immense loses some power without fetches, you should still probably play 2-3 copies since it almost always just wins the game when you cast it. Might of Old Krosa should be a 4-of, it's one of the best pump spells. I'd suggest cutting giant growths (3<4<<6) and 1-2 distortion strikes since they are quite bad when you don't need the evasion.
I don't think you can afford to run Temple of Mystery, since the deck is ment to steal quick games and tap lands can really slow you down. Yavimaya Coast is quite cheep and fits the plan better. I fear the forest/island count for hinterland harbor may be too low, maybe replace a few of them or cathedrals with basics?
On the sideboard: You really don't need Plummet or Void Snare, since they don't do anything relevant. Alpha Authority also seems kinda poor, since whatever you are enchanting can just get killed in response. Spell Pierce is great, since it catches combo pieces like Living End and Splinter Twin and disruption like Liliana of the Veil and Blood Moon. You could probably run more Wild Defiance in the board, since it wrecks Lightning Bolt-based decks. Piracy Charm and Carrion Call are also options.
Hope this helps!
1 week ago
Gattison yeah im very new :D i made this deck out of a booster box so they are all BFZ, the only reason i listed it as modern is cause my play group agreed on the modern style. im open to any suggestion you may have! i know that 60 cards is much better odds and am looking into side boarding a few of the more specific cards like Plummet, Outnumber and Reclaiming Vines because, some specific play styles of my play group. however, i would like to keep this as current as possible so suggest away! thanks for responding! :D
|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar||Common|
|Modern Masters 2015 Edition||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|