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Evolving Wilds ... drop out 4 of your basic lands (2 of each i guess), and add in 4 of these. The drawback is that you can't start turn 1 with only evolving winds in hand. The plus is that you get to thin out lands which helps with card draw in late game.
throw in a couple of these bad boys Hunter's Prowess . just 2 for now.
cheers mate. have fun killing things.
Hmm... Sideboard... Well if Hexproof is your fancy, Aegis of the Gods will save you from Devour Flesh , burn decks, and mill decks. I always like Selesnya Charm since it exiles just about any major threat in the format (and also protects from Devour Flesh with the token). I would mainly focus on stopping Flying creatures since you have a glaring weakness to them. I personally am a huge fan of Deadly Recluse since it kills everything that's not indestructible (there's also Plummet ). Board wipes are another thing that could wreck you. I see you have Ajani's Presence in the main, very good choice, but if you need added support, Rootborn Defenses and/or Ready / Willing are excellent. Sorry for all these RTR block suggestions, I'll try to keep rotation in mind. Glare of Heresy rids you of Brimaz, Elspeth, D-Sphere, Banishing Light, and much much more. I know it's from M14 but Imposing Sovereign is such an amazing card against blitz decks, too good to not include. That's all I have at the moment, I hope this was helpful.
I think this deck is a sweet variation form other WG aggros. A few things i think i would try are cutting Arbor Colossus from the board. I understand you want to kill Stormbreath Dragon but with only 23 lands I don't feel like you will get to 6 mana before strombreath has already taken over the game, perhaps something like Plummet would to that better although its narrow. Also with mono blue getting really popular i think Skylasher could be really good. once u put an Unflinching Courage on it they have very few ways to race you.
The full set of ramp is always beneficial since it gives you earlier access to your midrange threats in Polukranos, World Eater and Stormbreath Dragon . Elvish Mystic is a phenomenal chump blocker in the late game as well as a useful mana source for your mana sinks in Polukranos and Stormbreath.
Garruk, Caller of Beasts is actually a decent keep up until rotation; his purpose IS focused on the late game, but the card advantage and draw power of his +1 can let you dig through your deck for creatures to keep up pressure if you run out of gas in the latter turns of a game. Running two is feasible with the mana ramp going with Elvish Mystic and Sylvan Caryatid .
Theros' Gruul colors really do not feature a very aggressive shell, GRUULFTW. The "Hit hard, fast and early" archetype is given to the color white and red in the block. The threats here are Polukranos, World Eater and Stormbreath Dragon , which are midrange bodies rather than aggressive beats.
You could also try bringing in more Supreme Verdict s to deal with the board states that make Master of Waves and Gary so bonkers. Removing their creatures makes those cards much worse. Also, stopping those cards in particular is a very narrow use of a sideboard slot, and having Hushwing Gryff in play doesn't win you the game like Mistcutter Hydra or Wrathing four creatures will.
Also, if you're in the market for a Plummet effect, Arbor Colossus seems like a better option to me. Yes, it costs more, but it is also a creature and forces your opponent has to play around the Plummet and giant creature that is staring them down.
Hushwing Gryff is one of the most powerful cards I have against MBD and MUD. they play Master of Waves or Gray Merchant of Asphodel , I play Hushwing Gryff , they get a 2/1 pro red or a 2/4 for 5, which is waaaay more underwhelming.
Plummet is very good in standard actually. It hits so many craetures; Desecration Demon , Nightveil Specter , large Cloudfin Raptor s, Stormbreath Dragon , Chandra's Phoenix , etc. Its definitely worth a slot. I have even considered running 2.
Prog sphinx and scooze I have to agree with you on. It isn't the best in a deck like this.
|Avg. draft pick||7.48|
|Avg. cube pick||12.86|
|Commander / EDH||Legal|
|2012 Core Set||Common|
|2011 Core Set||Common|