Plummet

Plummet

Instant

Destroy target creature with flying.

Browse Alters
Set Price Alerts Price Chart

IKO

Show All Prices

Trade

Have (0)
Want (1) MrThosams

Printings View all

Set Rarity
Ikoria: Lair of Behemoths (IKO) Common
Mystery Booster (MYS1) None
Theros Beyond Death (THB) Common
Core Set 2020 (M20) Common
Core Set 2019 (M19) Common
Masters 25 (A25) Common
Rivals of Ixalan (RIX) None
Conspiracy: Take the Crown (CN2) Common
Battle for Zendikar (BFZ) Common
Magic Origins (ORI) Common
Modern Masters 2015 Edition (MM2) Common
Magic 2015 (M15) Common
Conspiracy (CNS) Common
Magic 2014 (M14) Common
Magic 2013 (M13) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Archenemy (ARC) Common

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Vintage Legal
Modern Legal
Noble Legal
Frontier Legal
Pioneer Legal
Arena Legal
Tiny Leaders Legal
Block Constructed Legal
Highlander Legal
Magic Duels Legal
Leviathan Legal
Pauper EDH Legal
Historic Legal
Penny Dreadful Legal
Casual Legal
Pauper Legal
Unformat Legal
Brawl Legal
1v1 Commander Legal
Oathbreaker Legal
Legacy Legal
Duel Commander Legal
Pre-release Legal
Standard Legal
Commander / EDH Legal

Plummet Discussion

golgarigirl on Lord Windgrace

1 month ago

I think one thing to pay a little closer attention to is not 'what is the card' but 'what does it do for the deck'. Example: Blackblade Reforged is and equipement. But what does it do? It makes a creature bigger based on land. It cares about number of land in play. I would put it with other cards that care about land such as Bountiful Harvest, Multani, Yavimaya's Avatar, and Crash of Rhino Beetles. That gives you an idea of how many lands you want to have out.

Cards like Sakura-Tribe Elder and Yavimaya Elder I would put with your 'Land Tutors'. I tend to separate cards like Budoka Gardener  Flip into 'Land Drop'...cards that allow you to 'drop' or play more lands per turn. We're definitely going to be looking for more of those in the future! Plummet and Reclamation Sage are definitely 'Destruction' cards.

A few of the cards, like Wings of Hubris and Poison-Tip Archer, don't seem to have an answer...at least not a good one...for 'what does this do for the deck'. Archer likes lots of creatures to die. Does your deck want that? Not really. Wings wants to allow a big giant thing to hit someone really hard. Does your deck need help with that? Not really...most of your big things already trample.

On the bright side, this gives us more room for more goodies for the deck!

McToters on Satyrs Party Hard!

1 month ago

epott It's not silly! I totally get not playing the ascension, but thought it should be recommended in the event you hadn't thought of it! I also get the downsides to Rampage of the Clans. I'm a bit of a chaotic/go-for-the-crazy-move kind of player so it's a card I love. Glad you like the Tower Defense rec. That was an easy one to upgrade.

Just looking over your list again and I would say you should replace Plummet for Beast Within as it provides more options when the moment calls for it.

If you like the "party" theme, maybe cards like Final Fortune, Goblin War Drums, Bedlam, Uphill Battle, Possibility Storm could be of use?

I do love the flavor you have going on in your Artifact department. I missed that before!

Lastly, I notice a lack of board wipes (unless I missed something on your list or it's another flavor/casual choice over competitive then you can ignore this). But Wave of Vitriol, The Great Aurora, Bearer of the Heavens, Obliterate, Decree of Annihilation, Hour of Devastation could be some options for you. (Creeping Renaissance as something to bring back a permanent type if you're looking for that as well.)

If you have the time I'll take feedback on my budget version of Gallia. It's far from great and I have yet to actually use the deck but it never hurts to get another pair of eyes on something. No worries if you don't!

Karibou on When exactly do targets become ...

2 months ago
  1. So I have a Seedborn Muse and a Vedalken Orrery on the battlefield. My opponent casts Doom Blade, targeting the Seedborn Muse. In response I flash Shalai, Voice of Plenty, giving hexproof to all my creatures. My opponent lets the Angel resolve, then hold priority and casts Plummet, targeting Shalai, Voice of Plenty. Shalai dies. Will Seedborn Muse die from the impending Doom Blade or did the spell already fizzle due to the target becoming invalid for the short time Shalai, Voice of Plenty was on the battlefield?

  2. I have the same board. My opponent casts pacify, targeting the Seedborn Muse. I let the pacify resolve. At end of turn, I flash Shalai, Voice of Plenty, giving hexproof to all my creatures. What happens to the pacify? Does it stay attached?

xtechnetia on Unpopular Opinion: The keyword reach ...

6 months ago

It's worth noting that part of reach's flavor is "anti-flying" (e.g. many creatures with reach are archers, depicted as being able to shoot flying creatures out of the sky), which is very much a green thing ( Plummet ).

Rorolith on Nub’s Eldrazi

6 months ago

A better alternative to Root Snare is Fog . I also recommend Leyline of Abundance for your ramp. I would also recommend more eldrazi, or just a way to search them out, because right now you don't have a very good chance of getting them. I would bump it up to 4x Llanowar Elves and cut 2x Elfhame Druid . Replace the last Elfhame Druid with another eldrazi (You will still need more). A better alternative to Naturalize is Return to Nature . Plummet should not be in the main board. Druid of the Cowl should be replaced by Elvish Mystic . Even tough it has less toughness it can start producing mana on turn 2 rather than 3. As for the buff spells, most eldrazi decks wont have those because eldrazi are already so big. The reason i gave better alternatives for Root Snare and Naturalize is because i don't know what to replace them with other than a better version, but there is probably something better.

99LandOTK on Pattern Recognition #133 - Green ...

7 months ago

+2: Destroy target Oko Planeswalker

-1: Search target plane or player's deck for any instance of Oko and remove him from the game.

-8: Cast Plummet , Overrun , Naturalize , Rabid Bite , and any other green spells you have in your hand. And, um, draw some cards. But no more than the number of creatures you have. Or their power. Yeah, definitely their power. Gain 4 life.

4

If there's anything Garruks hates it's a crown - especially Oko's crown, cuz he stole it that little-

Sadly, there's this in regards to a centaur walker:

"We’ve done the market research for Magic," Rosewater said on his Blogatog after a fan asked about why Wizards of the Coast rarely designs a world with no humans. "The majority of players like having Humans. The planeswalkers that resonate best are Human. The legendary creatures that resonate best are Human. That’s why we tend to have a lot of Humans in the game and on most worlds."

I hope you're right though, it'd be an interesting direction to take.

Rorolith on Sultai Zombie Gods

7 months ago

I'm not saying you must put all of them in. When designing a sideboard, it's a good idea to think of how to deal with different matchups. for instance Plummet deals with flying decks, The Elderspell deals with super friends, and Relic of Progenitus would deal with reanimator decks.

Load more