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Thanks, feel free to give it a try! I've not got solid sideboard plans for many decks yet as i usually struggle deciding what needs to be removed.
Mono black is a tough match up. I'd say -3x Soldier of the Pantheon and depending on if they run more Hero's Downfall or Devour Flesh -3x Boros Charm or -3x Ghor-Clan Rampager . +2x Plummet for Nightveil Specter and Desecration Demon , +2x Mizzium Mortars to remove Pack Rat as soon as it hits the board and +2x Sundering Growth to remove Underworld Connections . You could try Unravel the Aether over Sundering Growth to also hit Erebos, God of the Dead .
@JayRay680 There are several answers out of the sideboard (admittedly I lose game one to Mono Blue most of the time). The big stuff, like Garruk, Caller of Beasts and Sylvan Primordial that are far to slow for the matchup get boarded out, and the deck gets the 3rd and 4th Nylea's Disciple , two Plummet , and of course the 3 Mistcutter Hydra on top of the Unravel the Aether s for dealing with Thassa. The strategy against them is to keep their devotion low by answering their creatures, gaining back life to keep the game out of reach, and being a turn ahead of a Master of Waves with a Polukranos, World Eater . It is one of the deck's harder matchups though.
I would suggest moving the 2x Unflinching Courage
to the sideboard and dropping Imposing Sovereign
because the only time you need to get powerful creatures is vs monogreen or gruul monsters. That gives you room for a 5/5 trample and end of their turn with 4x Advent of the Wurm
. I would also recommend 3x Plummet
in the sideboard for when game 1 you see Stormbreath Dragon
or Desecration Demon
. If you do decide to add in Advent, this gives Rootborn Defenses
a better reason to be used but the only other tokens being produced our Brimaz's minions & Voice's creatures. The next suggestion is to run 4x Selesnya Charm
. It is selesnya's only mana cost efficient creature removal that counters indestructible. You also can use it to trample over a weak creature, or in dire need of some defenses at end of their turn tossing a 2/2 vigilance token. The final suggestion is Gods Willing
for 1 mana you protect a creature but also get to scry 1. Brave the Elements
is great but I would choose Gods Willing
because I can move an unwanted land to the bottom and end the game with a descent top deck. I hope this helps you out. Just a few suggestions.
Here are some of the cards I was able to dig up for your consideration, to include a sideboard card Plummet , which was that card I couldn't remember for the life of me the other day. Here is a little list of cards to think about.
Let's keep in mind that you will probably have your elf into play, so it is assumed that you'll be able to drop any of these guys by round 3.
could also consider Deity of Scars for a devotion boost. comes into play as a 5/5 but can regenerate twice and grows in size.
Big creatures love the forest: here is my deck.
My local meta is control/burn and graveyard mechanics plus some R/G. i threw in some anti flying just in case, but i have no idea what else to put in besides the Plummet 's, etc
One of the largest problems I can see myself running into is creatures with flying. I have no real protection against them, nothing to really stop them. A couple of Plummet or Skylasher may be in order. Do you all think I should put in a safety net to deal with fliers?
|Avg. draft pick||7.48|
|Avg. cube pick||12.98|
|Commander / EDH||Legal|
|2012 Core Set||Common|
|2011 Core Set||Common|