|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown||Common|
|Battle for Zendikar||Common|
|Modern Masters 2015 Edition||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|
Combos Browse all
Destroy target creature with flying.
Price & Acquistion Set Price Alerts
|Have (9)||maR2307 , NorthernCrow , saj0219 , , Tommuz , ironax , Mousemke , CampbellStev , vashaclarens|
Argy on U/G Energy
6 days ago
OK, here we go. I've got a lot of feedback for this deck.
First of all, it's REALLY fun to play.
I've always loved mucking around with
Be aware that this is quite "durdly". Make sure you play it at a reasonable pace: not so slow that you run out of time to complete a match, not so fast that your Opponent doesn't know what is going on.
You would run 20 lands in an EXTREMELY aggressive deck. This is not one of those decks.
I suggest you add 3x Attune with Aether to the mix which sort of acts like a land, colour fixes, and gives you extra
It also acts a little bit like Haze of Pollen in that you now have a chump blocker that you don't care about losing.
It works really well with Bristling Hydra
I would rather see a counter spell than Gift of Tusks. Much better to completely stop a Creature resolving than nerf it for one turn, or boost one of your Creatures. Again, the card is a bit too situational.
Here is a suggested upgrade:
This deck has a stronger purpose now - get as many as possible and use them to overwhelm the enemy.
I don't like Containment Membrane in the Sideboard. It doesn't tap the Creature, so if it's big enough they can just use it as a blocker.
Against a Control deck running Torrential Gearhulk it is next to useless.
You'll have to playtest any changes to see how they work.
If you update the deck tag me in these Comments and I'll take another look at it.
1 month ago
Hello! I've gotta say, for a first deck, this is a great start. My first deck was a mess compared to this. I do happen to have a couple tips to help you make this deck better though, so here we go.
First, you should look to cut 16 cards. Since mtg decks have to have a minimum of 60 cards, you want to try to stick as close as possible to that number so that you can increase the odds of drawing the cards that are important to your plan. My advice on what to cut? Basically look at your deck and decide what you want it to do. Anything that doesn't contribute to that game plan is something that probably needs to be cut. for example, If your goal is Shaman of the Pack for most of your damage, you don't need Shaman of Forgotten Ways. Also, you have cards in the mainboard that would be great in a side board, like Naturalize & Plummet, so those are easy moves.
Second, you should be careful with having too many of the same legendary, like Pendelhaven. You can't control more than one of a specific legendary permanent at a time, so if you have a Pendelhaven on the field and draw a second one, it's basically a dead card.
If you've got any questions, feel free to ask away! :)
1 month ago
Love the wolves, so a big +1 for giving them a go!
Wolves are traditionally very weak to Flyers so depending on your meta, you may want to add some flyerhate in the sideboard. I like Plummet but Clip Wings, Tears of Valakut, or Take Down might be better for yours. Or Aim High/Vines of the Recluse, which is probably my favorite combat trick ever.
You might want to stop by the All Things Wolven thread too.
1 month ago
Thanks so much! Yeah I look forward to trying out a bunch of Deserts ... I have no idea how they're going to work out, but I'm excited to find out!
Geier Reach Sanitarium is interesting, but it seems kinda like Noose Constrictor: Great with The Gitrog Monster but kind of meh otherwise (because the deck is not generally looking for the discard effect). Thanks though!
Clip Wings is great, and I played it all the time when Emrakul, the Promised End was a thing. Right now though, my meta is chock-full of Temur Energy decks, where there's always a Thopter token to sac' instead of a Glorybringer. It may be exactly what the deck needs for HOU Standard though! Btw, Plummet works fine against Archangel Avacyn Flip ... well, as long as you have 1G available to hit her while the Indestructible trigger is on the stack.
Thank you again!
1 month ago
Man this is a really cool deck.
It seems well below your deck's level but Sunscorched Desert could be a hilarious way to ping out a few damage since you can sac and recur it lol. Um... aside from that... Geier Reach Sanitarium can draw you 2 cards if you pitch lands with Gitrog out, but the main seems real solid. Outside of the cards you've already covered in the deck description I don't see much that could be added til we know how the meta is going to turn out.
The only real suggestion I have is maybe replacing Plummet with Clip Wings in the side because the only flying threats I've faced recently are Heart of Kiran, Kefnet the Mindful, and on occasion; Archangel Avacyn Flip. Maybe go to 4 Appitites, and 2 Clip Wings if you ended up going that route? Idk. Honestly it all seems solid, just my 2 cents.
1 month ago
LOVE that Pummeler!
A couple quick thoughts:
- With Marvel out and Walking Ballista back, Natural State may be better in sideboard now than By Force and Manglehorn.
- With Glorybringer such a big part of the meta now (in mine anyways), you might need some flyerhate in the sideboard. I like Plummet, but there are a ton of good options.
Finally, you might want to drop by the All Things Pummeler thread sometime. I'd love to add your voice to the conversation there!
1 month ago
For cheap mana fixing (<$1):
Gift of Paradise
Pyramid of the Pantheon
Cuts I'd suggest:
Gideon's Lawkeeper for Journey to Nowhere
Manaplasm for Managorger Hydra or Forgotten Ancient
Ondu Giant for Wood Elves
Rhox War MonkSengir Vampire for Archfiend of Depravity or Desecration Demon
Serra Angel for Serra Avenger
Stormblood Berserker for Sulfuric Vortex
Circle of Flame for Mizzium Mortars
Glory of Warfare for Chromatic Lantern
Honor of the Pure for Spear of Heliod, if you really want an anthem effect.
Frost Breath for Mana Leak
Guardians' Pledge for Sakura-Tribe Elder (you really dont have enough white creatures for this effect)
Incinerate & Lightning Bolt for Terminate and Murder
Plummet for Oblivion Ring
Titanic Growth for Harmonize
War Report for Day of Judgment
Exploding Borders for Burnished Hart
Traveler's Amulet for Wayfarer's Bauble
I suggest choosing a theme for your deck. Right now it seems to be pulling in too many directions.
Want to cast and swing with Progenitus? Include cards that grant haste like Temur Ascendancy.
Want to play fun multicolored shenanigans? Include whatever value you like.
Want to use overcosted enchantment cycles? Include the Shrines.
Focusing will allow you to better determine what your deck wants. Regardless, I recommend playing heavy green to maximize your ability to mana ramp.