Plummet

Plummet

Instant

Destroy target creature with flying.
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Plummet Discussion

jimmynitos on Rampy rampness with Nissa

10 hours ago

Arbor Elf and Fyndhorn Elves are probably better than Burnished Hart. Elvish Archdruid and Priest of Titania can help a lot into ramp.

Imho, you're running too many hydras. They are awesome finishers, but you need more mana to cast them, so I would cut two or three of them for ramp spells/creatures. Also, if you play against any deck with flying creatures, they will punish you a lot. Windstorm, Plummet and Skyreaping can be helpful, at least as sideboard options.

And finally, Skullclamp is banned in Tiny Leaders, so you have to replace it.

Vlasiax on Mod-Wolf Chew Toys

1 day ago

First to upvote :D
This deck looks quite good, especially creatures part. For sideboard I'd suggest Naturalize and/or Back to Nature for removal of artifacts and enchantments.
For something crippling your opponents plans maybe Choke - good blue land hate, Display of Dominance - black and blue hate or protection from them, Plummet for general flying hate

Nateisonfire on Liquid GOLD

3 days ago

Bring cards from 65 down to 60.Remove: 2x Wanderer's Twig1x Archetype of Finality1x Elvish Visionary1x Plummet

What is the goal of this deck? There is lots of deathtouch, but how do you see the end of a game where you are the winner? What does the board look like, what does your mana pool look like, what does your opponents hand/side of the board look like?

GreenT10589 on G/R Awesome

4 days ago

Cool deck, I suggest two more Savage Ventmaw, and other Gruul dragons to turn this deck into a Gruul dragons deck. Maybe put Plummets, and one more Lightning Strike into your sideboard. Hopefully I helped.

ComradeJim270 on My First Deck

6 days ago

Ok, so first off: you've got exactly 60 cards so you've avoided one of the major pitfalls new players fall into. You always want to have exactly 60.

I feel like this deck is a bit unfocused; it definitely needs more consistency. But I do see all the red cards moving it in a certain direction. If you want a fast deck, I'd consider going mono-red, or maybe going W/R for a wider variety of creatures or B/R for some removal and control. G/R is going to push you more towards a "midrange" strategy, which can be effective but is a bit slower. For now, I'll suggest things for G/R. I am also going to suggest more recent cards because I am more familiar with them and they're easy to find.

I see a lot of burn cards, so you may wish to make that more of your strategy. I would consider running a full four (a "playset") Wild Slash and a playset ofLightning Strike. You can also try running some combat tricks and Heroic creatures. Coordinated Assault is a good choice. So is Titan's Strength, probably run four of them if you want to go the heroic route. Maybe Rise to the Challenge. Hammerhand is also a possibility, and Dragon Mantle is a decent outlet for extra mana, but you would want to avoid casting it too early. I'm not sold on that one. Awaken the Bear could be helpful late-game. So could Blinding Flare.

For creatures, I would look at things that are fast, cheap, but potentially powerful. You want things you won't mind losing, but that will ruin your opponent's day if they stick around. I like Mage-Ring Bully for its Prowess, and would add the other two in. For heroic, Akroan Crusader gives you more creatures, Akroan Line Breaker pushes damage through, Arena Athlete can help get in for damage, and Satyr Hoplite gets bigger. If you have the money, get some Monastery Swiftspear!

You do need more lands. 20 is a bare minimum, and that's for a list that doesn't run creatures that cost over three mana (which I think you should move towards). With such a list, in mono-red you can just run 20-22 mountains.

Here are things I think you can drop:

  • Magma Spray, Twin Bolt: You have better options.
  • Lightning Diadem, Mantle of Webs: A good aura has an immediate impact. These don't. Compare it to something like Hammerhand, which gives haste so the creature can attack right away.
  • Plummet: Much too situational. It's a sideboard card. Besides, most fliers are small enough to burn.
  • Generator Servant: Ideally, you should run creatures which already have haste or which are so cheap you don't need this.
  • Cyclops of Eternal Fury, Ill-Tempered Cyclops: Too expensive to cast!
  • Karametra's Acolyte: She's good in some slower lists, but probably won't do much good here. For that much mana you could do a lot of damage instead.
  • Leatherback Baloth: A very efficient beater, but he does not do anything else. Consider a creature with more utility.
  • Malignus: Too expensive to cast.
  • Nylea, God of the Hunt: She isn't likely to become a creature. Think of just burning opposing creatures so you don't even need trample.
  • Nylea's Disciple: You're not in green enough to gain much, and wouldn't have use for it if you did.
  • Reclamation Sage: A sideboard card.
  • Savage Surge: I feel like a lot of the red options are better.
  • Roast: Being sorcery speed and not being able to hit players really hurts.
  • Scouring Sands: Only useful if your opponent has lots of tiny things. Sorcery speed is not good, here.
  • Meteorite, War Horn: Too much for too small an effect.

I know this is a lot of information, but I want you to have options. Let me know if you have any questions!

DartanianBloodbath2 on Nath's Horde

1 week ago

Alright. I said I'd look at this, so look at it I will. I'm gonna start with what I'd take out:

Gaea's Revenge -- It's a fun bomb, but instead of a sad little 8/5, wouldn't you want something better? It just doesn't do enough in a 40-life format.

Immaculate Magistrate -- Handy, but a bit slow, coming down on turn 4, so it's competing with stuff like Nissa or Yeva.

Lys Alana Bowmaster -- Flying will always be something green has problems with, but instead of running removal specific to flying, we can run something more broad, meaning it's not a dead-draw against other green decks.

Managorger Hydra -- He's in the same boat as Gaea's Revenge, as a flashy bomb in 20-life formats, but in edh, by the time he's big enough to threaten, they have the doom blade.

Bitter Revelation -- Four mana to draw two. We'll shrink the cost for this.

Deathmark -- A sorcery that's a dead-draw 3/5ths of the time.

March of the Returned -- Bringing things back is good, but again, the card is limited. There's so much good " bring whatever you want back" that you don't need this.

Scout the Borders -- I appreciate the dig, but a one-off use could be better, I think. It only looks at 5% of the deck.

Aerial Volley -- See Lys Alana Bowmaster

Groundswell -- Turning a 1-life swing into a 5-life swing is fine, but it won't win you the game. The only pump spells you can get away with in EDH are things that auto-win the game when they hit, like Hatred or Triumph of the Hordes.

Leaf Arrow -- See Aerial Volley

Plummet -- See Leaf Arrow

Primal Bellow -- Yes, it's a bigger pump. Will you win with it? No.

Wildwood Rebirth -- Two-mana instant is good, but it's still narrow. We'll replace it with something good.

Dryad's Favor -- This just makes you really, really sad eighty percent of the time.

Upwelling -- Omnath is good. He is good because he only helps you. Upwelling crosses the board, meaning it's helping your manascrewed opponent more than you. After you have enough to do this, you can cast literally 90% of your deck already. Mana's just mana.

Luminescent Rain -- You have Wellwisher and Nissa Revane for this.

Naturalize -- Great card, but we'll do better.

Molder -- The life isn't relevant and the regeneration won't matter in 99% of games. This is a worse Naturalize

Creeping Corrosion -- Good, but when you gak your own Sol Ring and Birthing Pod just to answer a board of 1/1 myr tokens, you'll cry.

Elvish Promenade -- It's a solid card. Not great, but solid. Strive for greatness.

Reave Soul -- Even if it weren't narrower that both Go for the Throat and Doom Blade, it's still a sorcery.

Tanglesap -- Fog is amazing because they won't see it coming. Play more than one, and they'll start to catch on.

Glissa, the Traitor -- She's a stone-cold wall, but you just don't have anything to support her. She needs artifacts, or else she's just a Murder with legs.

Total cuts: 24


Now let's look at what we need to add. I've done my best to make the suggestions cost-effective, and you could probably pick up everything here for about $100 between Up North and any other supplier.

The first things I notice about this deck are a lack of lands and a lack of dig. Don't fall into the trap of saying you can run ~30 lands because you're playing mana dorks. I'd still run 34 or more. Obviously, you'll eventually want a Bayou and a full suite of 7 fetches, but for now you just don't need that shit. These are the most cost-effective manafixing I can think of, plus two utility lands:

Tainted Wood -- $1.25 -- You'd be amazed how often this gets turned on, even by other peoples' Urborgs.

Grim Backwoods -- $0.50 -- This is a land that also lets you sac those Nath tokens to draw cards, increasing your dig factor.

Woodland Cemetery -- $5.50 -- Both colours, provided you already have one in play? Yes.

Temple of Malady -- $5.00 -- It's a dual-land that packs a card selection punch.

Strip Mine -- $5.50 -- The OG land-destruction. Kills peoples' Cabal Coffers when they try to benefit from your Urborg.

Adds: 5

Price: ~$18

Next, I see you need more card draw/selection. EDH is a format that lives and dies off of consistent decks. In a format of singletons, playing a tutor or good draw spells is like running a second copy of any card you need. Birthing Pod is banned in modern for a reason.

Demonic Tutor -- $17.50 -- Super good. Super undercosted. Any card. Boom. To hand. It's a combo/toolbox player's dream.

Sign in Blood -- $0.25 -- This is like Bitter Revelation, but costs half as much. Also, you can play politics and let other people draw instead.

Night's Whisper -- $2.00 -- Sign in Blood, but less mana-intensive.

Staff of Nin -- $1.25 -- Sure, there are better cards, but it draws a card for you EVERY TURN and comes equipped with a "Destroy target 1/1" button.

Worldly Tutor -- $7.00 -- The best creature is any creature. Find what you need at end of turn, draw into it, and windmill slam it for game.

Phyrexian Arena -- $10.00 -- You already have one. Play it. You have 40 life. One damage a turn won't kill you. Missing out on one card a turn, though. That will.

Dark Deal -- $0.50 -- Not only does it screw with your opponent when you make them trade in their whole hand, but each discard gets you a 1/1 token from Nath.

Waste Not -- $3.50 -- I'm counting this a card draw because you'll statistically hit a noncreature, nonland about half the time in EDH. Even if you don't, can get a 2/2 body out of it.

Adds: 8

Price: ~$42 (-1 Phy Arena makes $32)

The next thing we'll look at is removal. G/B is the second strongest colour pair for removal, exceeded only by W/B. We got rid of your "destroy target flying thing" cards, and that's because G/B is good at just saying "destroy target anything" instead. Don't be afraid to run wrath effects to blow up all creatures: if you're on the losing end of a fast race, sometimes it's easier to blow it all up and start over. These are my suggestions:

Toxic Deluge -- $15.00 -- This costs 3, so it sneaks under Gaddock Teeg, and the fact you can pay anything into it means if you've got Joraga Warcaller out, giving each elf +4/+4, then you don't even wrath your own board with it.

Pernicious Deed -- $8.00 -- It's another "oh shit" button to fall back on, especially against combo decks that like to clutter the board with noncreature threats. The X stands for fleXible.

Nature's Claim -- $0.75 -- It's naturalize, but costs less. Don't worry about the 4 life. In the same way Groundswell won't win you any games, Nature's Claim won't lose you any.

Maelstrom Pulse -- $11.00 -- It doesn't just kill one Sol Ring. It kills all of them. But even as 3-mana spot-removal, this is one of the strongest G/B cards ever printed. Look at it as "Destroy target permanent" with an occasional upside against clone effects or two people playing the same general.

Abrupt Decay -- $20.00 -- It's my little Pulse. Gak a thing, can't be countered. It's even an instant, meaning immediate response to sudden threats or combo pieces.

Adds: 5

Price: ~$55

The next cards I'm gonna suggest are just value cards: some are discard, making Nath better while also giving you card advantage and limiting opponents' options, and others are overall just solid for you.

Hymn to Tourach -- $2.25 -- Shooting this off on turn two can very easily make someone discard two lands, leaving them very much manascrewed for the whole game. It takes perfectly good, keepable hands, and ruins them. No better turn-two plays exist in black.

Mind Twist -- $3.50 -- Imagine a Hymn, but for as many cards as you damn well pleased. That's what makes Mind Twist a black staple. Even as a late-game "discard your hand" trick, it's amazing, because of all the little Nathlings you get to make.

Cunning Lethemancer -- $0.50 -- Eventually, I'd replace this, but it's a recurring discard effect, a punchy body, and if you have either Staff of Nin or Phyrexian Arena out, you don't even lose card advantage.

Prowess of the Fair -- $0.25 -- Whenever an elf dies, get a smaller elf. It makes all your opponents' kill spells half as effective. I love this card, as it also makes it that much easier to recover from a wrath.

Regrowth -- $1.50 -- The ability to bring back whatever you please is amazing, and two mana is perfect for that. Pull whatever you need outta there, be it a bomb creature, or using it to Hymn to Tourach twice.

Eternal Witness -- $8.50 -- It's Regrowth, but on a punchy punchy.

Adds: 6

Price: ~$17

Total Adds: 24

Total Price: ~$120 CAD

Eventually, I'd look into splashier stuff for the deck, like Lilianas, Gaea's Cradle, Cabal Coffers, Sylvan Library, Damnation, Sensei's Divining Top, and a Sword of Feast and Famine, but that's for when you sell your soul, wife, and car to play EDH. For now, it's a start; a solid start.

miampizza on Fury of the Changed

1 week ago

TheProphet333 Browbeat is not a sideboard card. A sideboard card would be Plummet, Afflicted Deserter  Flip, Daybreak Ranger  Flip (which is quite useless since you have Plummet already), Gruul Charm (imo better than Plummet) etc.

AwesomeName on Fury of the Changed

1 week ago

Instead of Incinerate and Plummet, maybe try Lightning Bolt and Atarka's Command.

Color(s) Green
Cost 1G
Converted cost 2

Legality

Format Legality
Standard Legal
Legacy Legal
Heirloom Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic Origins Common
Modern Masters 2015 Edition Common
Magic 2015 Common
Conspiracy Common
Magic 2014 Common
Magic 2013 Common
2012 Core Set Common
2011 Core Set Common
Archenemy Common

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