Plummet

Plummet

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Instant

Destroy target creature with flying.

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Plummet Discussion

docdhaenens on Standard Turbofog

1 week ago

add some Plummet to sideboard for pesky dragon removal. I like the mill strategy. however I would probably cut it and add 2 more Kiora, the Crashing Wave and two Pearl Lake Ancient. and up Whelming Wave and Treasure Cruise to three. but that's just me. may be something to recycle your graveyard as the number of fog effects are finite i.e Cranial Archive. Seems fun as is.

Boomstone on GW Dragons

1 week ago

Plummet Vs Stormbreath Dragon

Radiant Purge Vs Abzan

Surge of Righteousness Vs Monored and Black Decks

Valorous Stance Vs Control & Midrange Decks

alexthegreat38 on help me win against R/G ...

1 week ago

This is an extremely specific sideboard card, but Plummet is fantastic from the sideboard if you're having trouble with flyers. What specifically from the decks gave you issues?

fsammoura on Counters For Daaaayyyys

1 week ago

BigFace What happened with me is that my first deck I ever constructed was Abzan. I found that it was a little harder because of the Control aspect to it. When I started added creatures in from Theros and some prime protection spells, I found myself not using black at all. So I took out Siege Rhino and Ivorytusk Fortress, even though they are great cards. I must say I am a huge fan of Selesnya and plan on sticking to it until maybe the cycle, I'm not too sure yet. I play more aggro here and once my creatures get really big mid-game, I almost always win. I have removal, protection and ways around big threats. The only problem I face is Stormbreath Dragon, he can be very annoying. I might add End Hostilities or just stick to the Plummet in my sideboard.

Overall I really do prefer Selesnya

Thee_Irishman on G/R Devotion V2 for Game Day feedback please!

1 week ago

I wouldn't run Archetype of Endurance for, you guessed it, the cost. All that mana that could easily be countered that late in the game is not worth it imo. Now for burn decks, they're difficult game 1 I totally understand that. Thing is, is with red vs mono what is essentially a mono green deck there's a lot of 1 for 1 while small ground guys pound away. Or even the case with jeskai burn. But I'm going to assume you're talking red just because jeskai burn is more controlly rather than burn. If you can get to the point where you get even a courser on field the whole game becomes much more difficult for your opponent. You gotta be able to out trade them. Game two though, in comes Hornet Nest and things become much simpler. For esper control most are running dragons now so I've already stated Plummet for those. Otherwise Xenagos, the Reveler Genesis Hydra Den Protector are all cards that are an absolute pain for your opponent to fight through. ESPECIALLY Genesis Hydra. For a game like esper or any control deck for that matter, is not a certain type of cards or anything like that. You have to learn when to extend and when to let things slide. For example most control players will not counter a Sylvan Caryatid why? Poses no threat other than mana. So what does that mean for you? A chance to force out multiple creatures a turn forcing them to have multiple counters. But other than that I'd say don't be in a huge rush to get out all your rampers then into beaters. That's how boards get swept, your tempo gets stolen, and green decks loose. If you can get out a turn 2 Courser of Kruphix thanks to a turn 1 Elvish Mystic be content with that. 3 a turn is still 3 a turn, eventually you force them into killing them. By then you've been sifting through your deck playing lands getting your ramp on, et cetera.

bewarekraken on gruul dragon ramp (need sideboard advice)

1 week ago

Main

-Savage Ventmaw because he is only good in certain conditions (mainly requiring him to have haste and you to be running 4 Crater's Claws. There are far better dragons for you to be running in this build.

Thunderbreak Regent, Stormbreath Dragon, Dragonlord Atarka, and Atarka, World Render would all be better options in this build. In fact, with this much ramp, I'd say the dragonlord needs to be a 2-of. Since Stormbreath rotates soon, it might be smarter to invest in thunderbreak. He will probably only rise in price once stormbreath is out of standard. I would probably take out 2 Genesis Hydra to make way for 2 dragonlord atarka and 4 thunderbreaks.

This is not a collected company style deck. That card fits G or G/W aggro 100x better. You'd be better off running more crater's claws or even some Heir of the Wilds/Warden of the First Tree to get some early board presence that isn't just manadork.


Side

95% of a sideboard is local meta decisions IMO. Hate things that your deck struggles against and/or things popular in their area.

Some really good options against control decks: Mistcutter Hydra, Display of Dominance, and more burn spells. Even something like Outpost Siege that could give you some card advantage or even Sarkhan, the Dragonspeaker or Xenagos, the Reveler because Hero's Downfall is usually their only answer.

Against the mirror (R/G dragons or jeskai aggro/midrange there's Plummet to target stormbreaths, mantis riders, atarkas, wingmate rocs, or whatever you might face.

Against tokens you can run Harbinger of the Hunt, Scouring Sands, and Seismic Rupture.

Against enchantments or combos Destructive Revelry

For burn or red deck wins we bring in Feed the Clan

Thee_Irishman on G/R Devotion V2 for Game Day feedback please!

1 week ago

Surrak Dragonclaw needs to be removed. You're not a temur deck. Splashing in with side won't help. Harbinger of the Hunt seems pointless. The only real interaction the card will see is an attempt at token sweeping, but with Circle of Flame why have a secondary? A fourth See the Unwritten is far far far too high. I'd even say 3 is but that's me. 3 Nylea's Disciple is 1 too many. 2 should suffice. Now that we've opened up some slots let's discuss what you can put in replacement. What your sideboard lacks is interactions. What are you going to do, let's say against me. I play r/w... I guess midrange? I'm not sure what my deck is but it works so idrc. Anyways, let's say I use early burn spells to easily manage through your main ramp while I build my board presence. You basically have to wait a while for your big pay offs right? As one of the major flaws of Mono green or green red, super reliant on ramp. But hey it gets to turn five and you play Arbor Colossus. Woo! big creature... Aaaaaand Chained to the Rocks. Well crap right? stuff like that happens all the time with big creature decks and more often then not they don't have any response or interaction. My suggestion? side some in. Destructive Revelry is great for your deck. Maybe even consider a 1 of main Reclamation Sage. Next if you're just barely splash red for Xenagos, God of Revels then get Plummet in here. With all the dragon decks floating around, Plummet is now an actual card if you can believe that! Also i'm not sure how dead set you are on your decklist, not sure if you have a budget or what butttttttt maybe have some Den Protector's come in? when your big payoffs get destroyed you usually run out of fuel. Luckily cards like Den Protector Whisperwood Elemental aaaaaand Genesis Hydra offer any green oriented deck a chance to be constantly adding in new lines of threats. TL;DR I know. But hey if you read this much good job! Get yourself a cookie pat yourself on the back and hopefully this helped you out.

Thee_Irishman on Naya Airforce

1 week ago

I would honestly take out 2 Mistcutter Hydra just because 4 is a little too much. Replace it with something a tad more meta oriented such as Rending Volley or Plummet

Rending Volley is good against any dragons esper deck which seems to be on a steady rise thanks to good old Dragonlord Ojutai and Plummet can help with them too. Not only that but Plummet is great via mirror match. "Oh no Dragonlord Atarka massive 8/8 flying trampler, whatever shall I do?" taps two Plummet...

another note i'd down a land just because of all the ramp you have, main another Xenagos, the Reveler or add an additional Roast to the mix.

Color(s) Green
Cost 1G
Converted cost 2
Avg. draft pick 7.99
Avg. cube pick 12.87

Legality

Format Legality
Heirloom Legal
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Magic 2015 Common
Conspiracy Common
Magic 2014 Common
Magic 2013 Common
2012 Core Set Common
2011 Core Set Common
Archenemy Common

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