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Plummet is a good card, but too situational because it only hits fliers. I'd rather have Murderous Cut, which I've been thinking of adding anyway. I think I'd need more fetchlands to help fuel my delve cards if I add it though.
Maybe just straight up Plummet in the side might be better, but you do already run Downfall and tons of other removal between your main and side so maybe not. I'd also be very wary of exile effects, two relevant counterspells in the side seems like too little imho. As of the Prophet's, maybe cut two Bile Blight for a two'of.
Consider 4 Time to Feed or Savage Punch instead of Plummet + Naturalize. You should take out some of your 5CMC and 6CMC cards and add some Forest. IMHO you need 24 lands in a deck like this. You could maybe use Setessan Oathsworn. I strongly suggest adding Leafcrown Dryad and/or Swordwise Centaur, the idea being to have a stronger/more consistent early game. If your opponent survives your onslaught of 2 drops and pump spells, then you play Terra Stomper for the win :) Hope that's helpful and not just stupid :D
You're missing the A-number-1 card for mono green aggro, Heir of the Wilds. Trust me when I say nobody wants to block that guy, period. A nearly guaranteed 3 damage per turn is huge, and he can also sit up to block if they have a nasty guy they want to swing with. Trust me when I also say that nobody wants to attack in to this guy either. Another great option for you is Arbor Colossus. A 6/6 Reach for 5 mana is amazing, with the added benefit of a Plummet on a stick. He's a junk rare so he shouldn't cost you any more than a buck a piece. Another good aggressive green card is Boon Satyr, although he costs a couple bucks if I'm not mistaken. Still would be a really good add, and would fill in the much needed 3-drop spot. It would also be a good idea to have a mana sink for later in the game. Since this is a budget deck, I recommend Heroes' Bane. You can just make him bigger all the time if you don't have anything to cast. Combos nicely with Titanic Growth as well.
I would add Plummet to the sideboard for stormbreath and wingmate roc. And if you are running into him a lot drop those in the place of ajanis presence. Thats just what i would though i see here he does not have that in the side,.
Fair enough. The problem with my meta is rabble red and mono-green devo DOMINATE the field. I played 2 of each my last time at my LGS...other than Plummet, or some ridiculous combat trick virtually no one runs...green really doesn't have any answers for flying. Red has to double burn my creature as even a Stoke won't take out the Master. I started running flier because I realized no one (in my area) runs a solid way to deal with them. They build tokens for days, so it would just be one army vs the other...and for some reason...I suck at token builds. Haha. But my fliers seem to be kicking ass when I play them correctly. Plus...I didn't pull any rabblemasters...and buying a playset really isn't an option. If I pick some up...I will certainly try them. You are correct that they run away with games...that is why I run 6 mass removal spells in my sideboard...I see these builds a lot. Haha. My main problem right now is my mana base. I'm afraid to put many more pain lands in here as I occasionally end up practically killing myself trying to stick some threats. Haha. All the lifegain in this deck is amazing...but if I don't stick one for whatever reason...I am screwed.
It's about figuring out what cards were your downfall in those match-ups and what you can do to respond to them. Blue-Black control makes me think of playing a counter-war with an extra Stubborn Denial or two and denying their targets with Ranger's Guile. You might also want to consider Triton Tactics and/or Prophet of Kruphix if they're freeze-heavy.
Sidisi, I'm assuming implies a delve-heavy deck that revolves around her ability to make zombies by milling. You'll want to take her out quickly, so running four Lightning Strikes would help with that. You might also consider Sultai-hating a couple Burn Away in your sideboard, since it totally screws up their secondary manabase. Interesting note about striking Sidisi: If you strike her when she comes into play, in response to her ability, your opponent still mills their library but doesn't get a zombie out of hitting a creature. The mill is an ETB/Attack trigger that will still resolve if she's dead, but if she's dead, the second ability that makes zombies won't trigger.
If you're not sure what else to put in your sideboard, throw in some general answers like enchantment-removal Naturalize and stuff like that. Destructive Revelry is better but it's also harder to cast, and the artwork isn't as cool as KTK Naturalize, I think there's enough nasty enchantments floating around standard to make them worth having around. Barrage of Boulders can be useful against token strategies, not sure if you see any of those but they're out there. Plummet for dealing with big, nasty flyers. Savage Punch or Setessan Tactics can be good at dealing with creatures your burn spells can't, remember that deathtouch from your insects applies while fighting.
Hornet Nest might also be a consideration for you, as early attack-deterrent, and you can strike it yourself if you have to, like if your opponent has non-damaging removal/exile for it. Going to midrange, you do want Coursers and Caryatids, with the Coursers taking over for Keranos in card advantage. Wooded foothills are still on the recommendations table, especially if you get Coursers since they have nice interactions (gain a life for playing the fetchland, lose it by cracking it, gain another from the fetched land + being able to shuffle your library if there's a bad card on top). I do know those are all desirable cards though, and come at a cost if you have to buy them.
Not sure if Awaken the Bear has as much use with this new direction for your deck, might be on the list to take out (for more strikes). Xenagos benefits from the addition of the tokens and the change of direction, making his +1 better and making him less clunky for what the deck wants to do (he wouldn't fit in my deck at all, it's too aggressive for him). You might also consider Genesis Hydra as something to ramp into in the mid-late game, being an acceptably-costed fatty that can bring a friend out to play, plus it gets around colored costs so if you're missing blue, if X is high enough you can still pull out Knuckle, Sagu, or Surrak...or even Hornet Queen.
Well, that should be enough food for thought.
|0.02 TIX||0.02 TIX|
|Avg. draft pick||7.98|
|Avg. cube pick||12.9|
|Commander / EDH||Legal|
|2012 Core Set||Common|
|2011 Core Set||Common|