|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Common|
|Battle for Zendikar (BFZ)||Common|
|Magic Origins (ORI)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
Combos Browse all
Destroy target creature with flying.
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|Have (13)||Yawkcorb , maR2307 , NorthernCrow , , frederiklw , MythicWinter111 , _raeofsunlight , Tommuz , ironax , richardmv , Mousemke , vashaclarens , CampbellStev|
1 week ago
Yes, you will want to construct your deck preferably around multiples of certain cards. This makes the deck a lot more consistent in what it is trying to do.
Also become aware of sideboards if you arent already familiar with those. This is where outside your main deck you are permitted to have an 15 additional cards that in your 2nd or 3rd game against an opponent whether you have won/lost are allowed to swap cards out for. You will want to have your 15 card sideboard contain cards that help shore up some weaknesses that your deck may have. For example, in your first match maybe you have a deck that has an issue with dealing with artifacts/enchantments, or perhaps evasive creatures with keywords like flying and, in your second and or third rounds it would never a good idea to swap in some cards that might help you deal with this issue. So you might have cards like Nature's Claim or Manglehorn to deal with noncreature permenants, or in the example of flying creatures you might have something like Plummet.
I have 2 standard decks anyways, one is a deck based around the energy mechanic. In my sideboard I have included things such as Duress, Gifted Aetherborn, Yahenni's Expertise and Lost Legacy. If Im against a deck that plays a ton of removal and such I generally will put 3x Duress into the main deck to help protect my creatures like Verdurous Gearhulk from dying. Or if Im against decks with creatures that can get quite big, I.e. Bristling Hydra or Longtusk Cub J might consider playing Gifted Aetherborn to gain a little bit of life and kill big threats. Yahenni's Expertise I use if Im against real swarmy decks that flood the board with a lot of weak creatures. Lost Legacy I formerly have used to deal with Ulamog, the Ceaseless Hunger who use to be a big problem for this deck when it was still in standard.
Then my deck based around winning with Approach of the Second Sun, in its 15 card sideboard features Authority of the Consuls if Im against an aggressive, creature heavy deck to slow them down, and then it plays Negates if Im worried of my opponent possibly trying to countermy Approach of the Second Sun.
I think I have said enough for now, and I hope this is of help to you.
1 month ago
i have never heard of flying centaurs but a couple good cards would be Gryff's Boon or maybe even Selfless Spirit or if you want to go along with the tokens Seraph of the Masses is good. if you want to kill them than you want something like Plummet.
3 months ago
OK, here we go. I've got a lot of feedback for this deck.
First of all, it's REALLY fun to play.
I've always loved mucking around with
Be aware that this is quite "durdly". Make sure you play it at a reasonable pace: not so slow that you run out of time to complete a match, not so fast that your Opponent doesn't know what is going on.
You would run 20 lands in an EXTREMELY aggressive deck. This is not one of those decks.
I suggest you add 3x Attune with Aether to the mix which sort of acts like a land, colour fixes, and gives you extra
It also acts a little bit like Haze of Pollen in that you now have a chump blocker that you don't care about losing.
It works really well with Bristling Hydra
I would rather see a counter spell than Gift of Tusks. Much better to completely stop a Creature resolving than nerf it for one turn, or boost one of your Creatures. Again, the card is a bit too situational.
Here is a suggested upgrade:
This deck has a stronger purpose now - get as many as possible and use them to overwhelm the enemy.
I don't like Containment Membrane in the Sideboard. It doesn't tap the Creature, so if it's big enough they can just use it as a blocker.
Against a Control deck running Torrential Gearhulk it is next to useless.
You'll have to playtest any changes to see how they work.
If you update the deck tag me in these Comments and I'll take another look at it.
4 months ago
Hello! I've gotta say, for a first deck, this is a great start. My first deck was a mess compared to this. I do happen to have a couple tips to help you make this deck better though, so here we go.
First, you should look to cut 16 cards. Since mtg decks have to have a minimum of 60 cards, you want to try to stick as close as possible to that number so that you can increase the odds of drawing the cards that are important to your plan. My advice on what to cut? Basically look at your deck and decide what you want it to do. Anything that doesn't contribute to that game plan is something that probably needs to be cut. for example, If your goal is Shaman of the Pack for most of your damage, you don't need Shaman of Forgotten Ways. Also, you have cards in the mainboard that would be great in a side board, like Naturalize & Plummet, so those are easy moves.
Second, you should be careful with having too many of the same legendary, like Pendelhaven. You can't control more than one of a specific legendary permanent at a time, so if you have a Pendelhaven on the field and draw a second one, it's basically a dead card.
If you've got any questions, feel free to ask away! :)
4 months ago
Love the wolves, so a big +1 for giving them a go!
Wolves are traditionally very weak to Flyers so depending on your meta, you may want to add some flyerhate in the sideboard. I like Plummet but Clip Wings, Tears of Valakut, or Take Down might be better for yours. Or Aim High/Vines of the Recluse, which is probably my favorite combat trick ever.
You might want to stop by the All Things Wolven thread too.
4 months ago
Thanks so much! Yeah I look forward to trying out a bunch of Deserts ... I have no idea how they're going to work out, but I'm excited to find out!
Geier Reach Sanitarium is interesting, but it seems kinda like Noose Constrictor: Great with The Gitrog Monster but kind of meh otherwise (because the deck is not generally looking for the discard effect). Thanks though!
Clip Wings is great, and I played it all the time when Emrakul, the Promised End was a thing. Right now though, my meta is chock-full of Temur Energy decks, where there's always a Thopter token to sac' instead of a Glorybringer. It may be exactly what the deck needs for HOU Standard though! Btw, Plummet works fine against Archangel Avacyn Flip ... well, as long as you have 1G available to hit her while the Indestructible trigger is on the stack.
Thank you again!
4 months ago
Man this is a really cool deck.
It seems well below your deck's level but Sunscorched Desert could be a hilarious way to ping out a few damage since you can sac and recur it lol. Um... aside from that... Geier Reach Sanitarium can draw you 2 cards if you pitch lands with Gitrog out, but the main seems real solid. Outside of the cards you've already covered in the deck description I don't see much that could be added til we know how the meta is going to turn out.
The only real suggestion I have is maybe replacing Plummet with Clip Wings in the side because the only flying threats I've faced recently are Heart of Kiran, Kefnet the Mindful, and on occasion; Archangel Avacyn Flip. Maybe go to 4 Appitites, and 2 Clip Wings if you ended up going that route? Idk. Honestly it all seems solid, just my 2 cents.