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I strongly suggest you run 4 Nykthos, Shrine to Nyx in a mono colored deck.
Also a lot of your 1-ofs are pretty weak cards ( Soul of Zendikar , Kalonian Twingrove , Heroes' Bane , Ancient Silverback , Paragon of Eternal Wilds ), there are much stronger alternatives that you should be running 4 of like Genesis Hydra , Chord of Calling , Voyaging Satyr and Polukranos, World Eater to get more consistency out of your deck. 1 ofs create very inconsistent games.
Perilous Vault , Aspect of Hydra , Font of Fertility and Fated Intervention are all very weak cards, I would definitely replace with multiples of cards you already run like Hydra Broodmaster or Courser of Kruphix which is a definite 4 of.
forget Plummet , Arbor Colossus and/or Skyreaping for flyers , Setessan Tactics also good against hexproof or just stuff your opponent doesnt want to block with and Reclamation Sage , Unravel the Aether or Back to Nature for enchant/artifact removal
I just noticed another thing too. You're running 22 lands and without Nykthos. Sometimes I feel like my 23 lands with 3 Nykthos isn't enough, even with all my mana dorks. Has the 22 been working for you? Seems like it might be hard to get out the Colossus of Akros on curve with only 22. And by on curve I mean by turn 6 lol cause that's usually when I have him out and Monstrous. Now, I have won games (yes that's plural) with only 2 lands and roughly 4 mana dorks, shockingly, so I know it's definitely possible. Anyway if 22 is working, then disregard this comment, but I might bump it up to 24 if you can find the space. I'm thinking Plummet to the sideboard for the 2 more lands. You have Arbor Colossus and the Archetype to handle Fliers in the mainboard. At one point, I had 4 Arbors and 3 Archetypes mainboard because I saw so many Stormbreath Dragon , Desecration Demon , Judge's Familiar , Cloudfin Raptor , etc, etc. Since then, the amount of mono blue aggro I run into has gone down a little bit (I think mainly because there's a chick at FNM that runs it every week and stomps everybody so the rest of them have gone to something else, usually mono black control). Whew, sorry I didn't mean to turn this into a Thesaurus lol.
Oh wow thats amazing. A 10/11...nuts!I feel like i am still valuing the Sentinel too highly, is it not as great as i thought it was? I mean, it already has flying which when it comes out, should be about 5/6..
Multiple creatures. Ideally you want to drop a plains and a hoplite on turn one. turn two a forest and a scales cast launch the fleet on the hoplite (his heroic triggers dropping two counters) swing for four with the token and the hoplite. Turn three any land (ideally you will have a gods willing)keep a gods willing in hand for the removal that will be coming and cast solidarity on the hoplite. His heroic triggers add a counter so that is four on him double the counters making eight then add a counter again from the scales.nine counters. swing with the 10/11 and a 1/1 Now you have the answer for removal in your hand and if it doesn't come and they throw down a chump blocker you hit the hoplite with it giving him pro from the color of the blocker and game over.(thats also assuming they didnt have a blocker on turn two in which case you keep swinging away and smacking down defenses and drawing up cards hopefully lands as well saving that willing for the removal) That sentinel only gets plus one for each creature with a counter. He could be fat but he could also be a 3/4 for 4cmc which is still pretty good. I know one thing for sure you are def going to want to slip Plummet into your sideboard. Drop the dragon for one mana. Drop the butcher for one mana. Draw your card then drop the master for one mana. It just sort of belongs here i think.
Hmmm a few Hardened Scales or Door of Destinies will increase the price tag to $6 or $7 maybe, but it fits really well with the beast + counters theme you have going on :) May be worth a consideration?
This looks pretty good. Id say for your sideboard youre gonna want some Plummet and possibly Reprisal as temur and stormbreath WILL be problematic if you get into a drawn out game. Your deck here has lots of draw power which mine is lacking so props for that. With the ordeals cranking tokens with the scales on the field this is a very potent deck. Plus it has an element of ramp that mine is missing, Over all i say kudos to you on this build.
Putting one copy of every card you like is not very good. Also, you should cut the number of cards in your deck to 60.
First, I would suggest adding 1 to 2 more Nykthos, Shrine to Nyx (without cutting any forest). Your mana curve is not low (3.27) so the mana generated by the shrines would help a lot. Karametra's Acolyte is too slow to be useful. If you have the shrines, I would suggest removing some or all of them.
Courser of Kruphix is a very good card and speed up your deck a lot. If you have enough budget, put some more into your deck.
Nissa, Worldwaker is just an extremely good (but extremely expensive) card. Again, if you have enough budget, put one or two more into your deck.
You may also add Chord of Calling , which help you to summon the most appropriate creature to the battlefield.
|Avg. draft pick||7.48|
|Avg. cube pick||12.86|
|Commander / EDH||Legal|
|2012 Core Set||Common|
|2011 Core Set||Common|