|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar||Common|
|Modern Masters 2015 Edition||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|
Combos Browse all
Destroy target creature with flying.
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2 days ago
2 weeks ago
No. Waxing Moon specifies that the targeted creature must be a werewolf (Same concept with Plummet type spells).
2 weeks ago
Also, if you haven't already, I recommend you drop by this thread sometime: All things Wolven. I think you'll find it a fun and helpful community.
2 weeks ago
See what happens if you go down to 23 lands and lose a mountain and a forest. If you find yourself not hitting land drops (which you should be fine) then Chandra is unfortunately the best swap out unless you put the Crater in your sideboard in place of Plummet. Clip Wings get's rid of Indestructible flyers like Ormendahl. If you like Plummet or it works better in your meta, then just trim a few cards from 3 to 2 to make room.
If you really are getting Chandra down that consistently then that would really be a tough call, even her "0" is amazing to basically cycle through your deck to help you get set up. I've gone between 22 and 25 lands in my landfall deck and 23 has been the right number for me, especially since there are so many ways to just go get that land when you need it. I'd try that first so you can keep everybody. That only puts 2 Craters in main board though, so you'd have to decide if you want a third one to replace a Grove Rumbler or a Jaddi Offshoot, but otherwise you could easily put 1-2 extra copies in the sideboard and swap them in if you are up against faster aggro and need more defense to get going.
3 weeks ago
I like the mono green idea. I would add 4x Scythe Leopard instead of Loam Larva it slows you down and could hurt if you need a creature draw instead of a land at that time. Also 4 Blighted Woodland is really slow 1 or 2 is good and can replace the rest with Warped Landscape it's just like an Evolving Wilds just cost 2 more mana to activate its sac ability and can be more easily used on defense for a landfall trigger pump to outrun Languish or any other type of removal. Swell of Growth is also a good fit to get in a 2+ landfall trigger combo going along with its +2/+2 pump already applied to speed things up a bit. Natural Connection is ok if you play it at the end of your opponents turn so you can utilize the grabbed land on your upcoming turn but other than that it has no real use. I'd suggest Nissa's Pilgrimage instead. It's only sorcery speed but puts 1 land down and 1 to 2 in your hand guaranteeing a landfall trigger next turn when it's played. With the addition of Warped Landscape sylvan scrying isn't needed as much unless you are using Sylvan Scrying to fetch your Evolving Wilds or Warped Landscape for multiple triggers next turn. I'd sideboard them and add in Explosive Vegetation for more ramp if you want or Clip Wings from the sideboard for defense against frequent flyers. Plummet is also a good removal card for flying creatures it just doesn't get around hexproof. Sorry for the lengthy post +1 from me have fun!
4 weeks ago
1 month ago
Sideboard given you are kinda weak to flyers so Clip Wings or Plummet is good. Tempo Removal is good too so Immolating Glare or something like that is decent. Depends on your meta really, Evolutionary Leap is good on control and heavy midrange.
I also suggest putting in Always Watching The card is just absurd with you creatures and be less reliant on pump spells so you don't get blown out by a kill spell or counter. Cut might or for two or three Always Watching .