InstantDestroy target creature with flying.
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23 hours ago
General sideboard for each color:
= Erase, Surge of Righteousness, Arashin Cleric, Tragic Arrogance, End Hostilities/Planar Outburst, Valorous Stance, Stasis Snare, Gideon's Reproach, Swift Reckoning, Felidar Cub. Basically specific removal and lifegain
= Plummet, Naturalize, Display of Dominance, Conclave Naturalists, Jaddi Offshoot, Gaea's Revenge, Den Protector, Epic Confrontation, Feed the Clan, Evolutionary Leap. Niche anti-burn, anti-control options
1 day ago
This looks pretty solid, I like the creature selection. There are more instants than I'd usually run, but I suppose you could use them to keep a key creature alive until you draw more actual threats. My worry is that you'll get hands with only a creature or two and will just draw instants and lands and not hit the threats. Maybe drop 3 instants and increase creatures by 2 and land by 1. Also, many of your creatures do well to die so all the protection might not be as necessary. Hangarback dying gives fliers and Servant passes on its counters, you really want to just be protecting your tramplers.
Going up to 4x Windswept Heath would be good. Although your curve is low, things like Endless One and Hangarback can come down as 5 and 6 drops respectively so you do in fact have late game creatures. I like 23 lands with a curve that gets to 5 and 6. Not super crazy about Rogue's Passage, you might be better off with another Sandsteppe Citadel or a Blighted Woodland.
For sideboard I'd switch Windstorm to Plummet, so you can kill a Dragonlord Atarka cheaply at instant speed. Would cost way to much with Windstorm to take out a dragon. If you're worried about little fliers remember Dromoka's Command has the reach mode and your Falconer gives the team flying. Instead of Arashin Cleric Id use Feed the Clan as you'll likely have the 4 power to get the ferocious trigger. 10 life for the same cost as 3, and the green is easier to have spare mana for, and the body is less important with all the fatties you have.
The only other thing is that Drana would be tough as she requires the by turn 3, and most of your black sources enter tapped. You could increase the swamps but the rest of the deck only needs one black source per turn. If you do want to run her, try Beastcaller Savant in the 2 spot to get that second black source. Ideally you'd play Sandsteppe on 1 to cast Savant on 2 and Drana on 3 along with a Hardened Scales. You'd need to up your Citadels though. Another potential 1-drop would be Honored Hierarch. It could take Servant's spot so it wouldn't play as well with the Hardened Scales theme, but if they play a tap land on turn 1 and you're on the play you can swing unblocked on 2 and he will help ensure you can cast Anafenza, Drana and Abzan Charm. You're able to fetch for green and white and can pull a Canopy to have both, black is tougher to make sure you have by turn 3 without fetches and Hierarch or Savant could fix that. Plus Hierarch gets a counter with renown, so played later with Hardened Scales out he could be a 3/3 for 1 that also mana-fixes.
Just some thoughts, like I said it looks really good already. +1!
1 day ago
My eldrazi deck's answer to most of it's problems is a sideboarded playset of Negate and two Brutal Expulsion, along with a few things like Plummet in case of dragons or anything else flying (Butcher of the Horde possibly) and Radiant Flames to take care of token decks, or to shut down mono red decks. I found a playset of Conduit of Ruin to be amazing, as well as a playset of Kiora, Master of the Depths and Oblivion Sower. They were phenomenal! If you have the chance, playtest with my eldrazi deck a few times and see for yourself how ascendancy fits in, because for me it really shined when I play tested it and got a chance to really see the effects in action. :)
3 days ago
If you don't want to make this commander though, get rid of all non-wurm creatures, Emerald Medallion, Ring of Kalonia, Garruk Relentless Flip, Naturalize, Plummet, Land Grant, Nature's Lore, Seek the Horizon, Gaea's Bounty, 2 Sword of the Animist, Animist's Awakening, Doubling Chant, and add in early game creatures that ramp, Door of Destinies, Oracle of Mul Daya, See the Unwritten, Tooth and Nail, Courser of Kruphix, or other cards. as a start, anyway. also you will still have way too many bombs
5 days ago
Sideboard Help 2x Evolutionary Leap (I know with B/G elves you want to horde however against control that's rather impossible) 2x Duress for your control matchups. 2x Ultimate Price 2x Infinite Obliteration 3x Display of Dominance. Maybe Plummet or Murderous Cut as well and the naturalize and massacres are fine.
Im not convinced on the Beastcaller Savant buddy its Pro Con for me. Pro being. T1: Swamp, Trapper. T2:Forest, Tap Swamp/trapper for Savant then tap Savant/Forest for Elite. T3: Shaman for Five. (but that in a perfect world) Im using Leaf Gilder. so end phase turn three I can tap for Collected Comapny. Something to consider.
Maybe taking out Warcaller. for some Woodland Bellower Search for your shamans for games. Its a bigger body and thins the deck. Also taking a look at Brutal Hordechief I use him in my Abzan Elves being able to use his ability but its a permanent Foul Tongue until destroyed.
6 days ago
well, it really depends on your metta. If you know you will be facing a lot of fliers, then by all means keep some of that hate in. Plummet is now standard again, just so you know.
1 week ago
1 week ago
I disagree strongly with Lantern Scout in the Mainboard. Perfect for Sideboard, though.
You are on the right track, I think. Early Menace will finish games faster. Life gain stalls them. You don't really want a long game with Allies. It just gives the Opponent more chance to start eating them with Bane of Bala Ged.
I've sped my Allies deck up a lot and it's more efficient, as a result.
Kor Bladewhirl mirrors Drana, Liberator of Malakir and this is bad thing ... why? I just see it as extra chances to make sure First Strike comes into play. Also, Drana, Liberator of Malakir does not actually give Allies First Strike. Combing this with its ability makes it better.
Be careful about taking out Drana's Emissary, too. You don't want to leave yourself without a way to defend against Flying attacks from Opponents. You could offset this by throwing Plummet in the Sideboard.
If you happen to end up with Kalastria Healer and Drana's Emissary in your Mainboard, as I have, you will have more than enough incidental life gain. The difference is you will also have Flyimg and Opponent life loss,
|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar||Common|
|Modern Masters 2015 Edition||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|