Destroy target creature with flying.
Printings View all
|Theros Beyond Death (THB)||Common|
|Core Set 2020 (M20)||Common|
|Core Set 2019 (M19)||Common|
|Masters 25 (A25)||Common|
|Rivals of Ixalan (RIX)||None|
|Conspiracy: Take the Crown (CN2)||Common|
|Battle for Zendikar (BFZ)||Common|
|Magic Origins (ORI)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
Combos Browse all
|Commander / EDH||Legal|
3 weeks ago
It's worth noting that part of reach's flavor is "anti-flying" (e.g. many creatures with reach are archers, depicted as being able to shoot flying creatures out of the sky), which is very much a green thing ( Plummet ).
1 month ago
A better alternative to Root Snare is Fog . I also recommend Leyline of Abundance for your ramp. I would also recommend more eldrazi, or just a way to search them out, because right now you don't have a very good chance of getting them. I would bump it up to 4x Llanowar Elves and cut 2x Elfhame Druid . Replace the last Elfhame Druid with another eldrazi (You will still need more). A better alternative to Naturalize is Return to Nature . Plummet should not be in the main board. Druid of the Cowl should be replaced by Elvish Mystic . Even tough it has less toughness it can start producing mana on turn 2 rather than 3. As for the buff spells, most eldrazi decks wont have those because eldrazi are already so big. The reason i gave better alternatives for Root Snare and Naturalize is because i don't know what to replace them with other than a better version, but there is probably something better.
1 month ago
+2: Destroy target Oko Planeswalker
-1: Search target plane or player's deck for any instance of Oko and remove him from the game.
-8: Cast Plummet , Overrun , Naturalize , Rabid Bite , and any other green spells you have in your hand. And, um, draw some cards. But no more than the number of creatures you have. Or their power. Yeah, definitely their power. Gain 4 life.
If there's anything Garruks hates it's a crown - especially Oko's crown, cuz he stole it that little-
Sadly, there's this in regards to a centaur walker:
"We’ve done the market research for Magic," Rosewater said on his Blogatog after a fan asked about why Wizards of the Coast rarely designs a world with no humans. "The majority of players like having Humans. The planeswalkers that resonate best are Human. The legendary creatures that resonate best are Human. That’s why we tend to have a lot of Humans in the game and on most worlds."
I hope you're right though, it'd be an interesting direction to take.
1 month ago
I'm not saying you must put all of them in. When designing a sideboard, it's a good idea to think of how to deal with different matchups. for instance Plummet deals with flying decks, The Elderspell deals with super friends, and Relic of Progenitus would deal with reanimator decks.
1 month ago
maybe for the sideboard you could put in:
3 months ago
Creature - Skeleton Spider
, Exile Bony Spider from your graveyard: Destory target creature with Flying.
, Exile another creature card from your graveyard: Return Bony Spider from your graveyard to your hand.
3 months ago
I haven't seen very many Food decks yet so I'm excited to check this one out. Are you going Simic just for Oko mostly? You might be better off going Mono Green. Also check out Gingerbrute and Golden Egg as both count as Food. Also Curious Pair creates a food token with its adventure. Woodland Champion will also be great because it triggers everytime a Food token enters the field. Fell the Pheasant could be helpful as well for flying removable, and it creates Food. If you want guaranteed removal, Plummet is your friend. If you put more cards with Adventures in the deck, I'd go with Edgewall Innkeeper as well for card draw.
4 months ago
Cut this down to 60 total spells. You can move some of those cut cards into your sideboard.
Add at least 2 more lands, if not 4-6. The higher your AVG CMC, the more lands you'll need. Regarding lands, I know they're expensive - but the better the lands, the better the deck will run. If you're not already aware, All the lands in a sorted list is an amazing resource. A couple utility lands to consider: Ghost Quarter / Field of Ruin , Scavenger Grounds .
Swap out Druid of the Cowl for Elvish Mystic / Joraga Treespeaker . Fertile Ground / Utopia Sprawl would fit, too. Arbor Elf might be ok, but you'd have to mind your Forests. Like with land, the higher the AVG CMC, the more ramp you want. 12 ramp spells wouldn't be too many.
I'm not so sold on Goldenglow Moth, even though I am a fan. I think you'll get as much or more mileage out of good old fashioned Fog / Holy Day or even Order of the Stars . If it's lifegain you're after, Rest for the Weary . If you're trying to deal with flying creatures, then Deadly Recluse , or sideboard Plummet , or even Lingering Souls .