|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||None|
|Masters 25 (A25)||Common|
|Rivals of Ixalan (RIX)||None|
|Conspiracy: Take the Crown (CN2)||Common|
|Battle for Zendikar (BFZ)||Common|
|Magic Origins (ORI)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
Combos Browse all
Destroy target creature with flying.
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1 day ago
I believe that I cannot represent this in 2 cards. So I'll make it 3.
Gain control of target creature or planeswalker. As long as that creature or planeswalker is in your control, it gets hexproof and becomes a Demon in addition to all other types.
Battle in the Treetops
Enchantment - Saga
: Put a +1/+1 counter on target creature you control. Prevent all damage that would be dealt to it this turn.
: You may sacrifice another nonland permanent you control. If you don't, you lose 5 life
: Put a +1/+1 counter on half of the creatures you control, rounded down. Target land becomes a 3/3 Elemental creature with haste. It's still a land
Lands you control become 4/4 Elemental creatures with haste and vigilance until the end of your next turn. If any of them would be put into a graveyard, return it to the battlefield tapped.
I knew you would need me!
Wait. Make that four. I need to show Vivien in her non-planeswalker state
Vivien, Nature's Archer
Legendary Creature - Human Archer
: Green Creatures you control get +1/+1 until end of turn.
Make a Dimir coloured card for Dralic.
1 week ago
Decided to go with Plummet instead of Pierce the Sky. Not too many indestructible flyers to worry about, and Plummet just was more reliable at removing things since big flyers like Lyra Dawnbringer could be buffed past 7 toughness
4 weeks ago
Looks pretty good, and congrats on your wins. I have a few suggestions though. I would probably not run Rishkar's Expertise main board or would drop it for Lifecrafter's Bestiary. I've played against a few decks that have lifecrafter's in sideboard and that card really is a powerhouse against control or if you want card advantage in general. Just the scrying on it and the low mana cost make it far better than rishkar's. That being said, I'm not sure if you want to worry about card draw game 1 and just focus on an aggressive plan that wins game 1 against the greatest number of decks. For your sideboard I would drop Plummet. Instead you can just run more Cast Out or Ixalan's Binding as those cards are less situational. 1 more Broken Bond may or may not be worth it since you're down to 2 Thrashing Brontodon. That really depends more on your meta.
All in all, I really like the mainboard now. If you don't want to change too much of the deck at least run Lifecrafter's Bestiary instead of Rishkar's Expertise mainboard. Trust me you won't regret it. The rest of my suggestions take with a grain of salt, and keep your sideboard pertinent to your local meta.
4 weeks ago
1 month ago
As it is, it's okay. Its fine. It'll hold up fine, I'm sure. But I could be better. Here's the gist of it.
You're running a lot of creatures, probably way too many. Most decent standard decks will run a max of about 12-15 creatures. Unless you're intending this to be a creature deck. Even then, your card choices are not great for that.
Dauntless Bodyguard isn't really worth the card slot in my opinion. If you plan on keeping 4 ofs, there's no real reason to sacrifice it to save anything. Not that it's a terrible choice. There's just better options available.
You're also running a lot of ramp with almost nothing to ramp into. Llanowar Elves is good. If you're determined to run ramp, I'd cut those down to 3. Elfhame Druid is not great in this at all. You run no kickers, so it's worth nothing compared. If you're determined to run another ramp creature, just run Druid of the Cowl. The extra toughness will do more than a dead ability.
You're running no removal whatsoever. That can be problematic. Usually will be. Ixalan's Binding in sideboard will cut a lot of problematic cards out of the picture in games 2 and 3. I'd main 4 copies of Cast Out as your main removal.Authority of the Consuls gives a huge amount of board advantage over nastier opponents. Other additions I'd make include Plummet, Baffling End and stuff like that. Maybe consider Settle the Wreckage for when crap hits the fan.
Evra, Halcyon Witness is a fine wincon. She's great. The problem with her is that her only redeeming quality leaves you very vulnerable. A chump block from your opponent can leave you dead next turn. Not saying to change that, just be careful.
Just as a general rule, I'd stay away from 4 ofs and allow yourself more flexibility and variety. Just remember not to make it do too much at once. Stick to one general thing you want it to do, run with that.
2 months ago
I'm not an expert on Dinos, I've asked someone who is to take a look at your deck, but I can give you some feedback.
Ripjaw Raptor is run as four copies in just about every Dino deck, as it is just THAT good.
I think you'd be better off replacing Rile with Savage Stomp. It just tends to provide much better value, by letting you do more things - Enrage, make your Creature bigger, PLUS kill another Creature.
You need a 15 card Sideboard. This should have some way of dealing with fliers. I was able to get damage through with a Flying Vehicle.
Plummet is excellent against Flying Vehicles.
Naturalize helps to get rid of pesky Artifacts or Enchantments.
You could do something like this with your Sideboard:
3x Blossoming Defense - protect an important Creature
3x Heroic Intervention - stop a board wipe
3x Naturalize - get rid of Artifacts or Enchantments
4x Plummet - kill Fliers
Hope that helps.
PeeBee on Green Mono
2 months ago
I see what you're trying to do with the Orazca Frillback however i think i would more prefer to see more x4 of in the deck, so, -3 Orazca Frillback, +1 Jadelight Ranger, +1 Greenbelt Rampager, +1 Narnam Renegade, +1 Drover of the Mighty.
Finally 19 lands seems too little, you need to play more than this, even with a few ramp cards, I would go up to x4 Commune with Dinosaurs and x3 Hashep Oasis which will also allow for a reasonable pump. You could remove the vehicles to make this happen.
Sorry if this seems like a lot of changes, however the deck looks solid but a fundamental part of magic is maximizing the amount you draw the keys cards, and some numbers definitely need to change.
2 months ago
Hey w33m4n, thanks for the upvote.
Red helps a lot with removal Harnessed Lightning currently main deck. Abrade, Struggle / Survive, maybe even Glorybringer are more options for sideboard removal. I'm currently not worrying about a sideboard because it's way too early, Dominaria hasn't even been released :)
Green fight removal such as Pounce, Prey Upon or Ancient Animus are cards I would like to avoid, even though they're good with Steel Leaf Champion and Rhonas the Indomitable. If I was playing mono green then these cards would be options. Territorial Allosaurus is the exception for fight removal, expect me to play a few copies of this Dino in the sideboard for midrange matchups. I like very much that Adventurous Impulse can find Allosarus, thus find creature removal.