Plummet

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Common
Battle for Zendikar Common
Magic Origins Common
Modern Masters 2015 Edition Common
Magic 2015 Common
Conspiracy Common
Magic 2014 Common
Magic 2013 Common
2012 Core Set Common
2011 Core Set Common
Archenemy Common

Combos Browse all

Plummet

Instant

Destroy target creature with flying.

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Plummet Discussion

DarkStarStorm on All things Wolven

2 days ago

I would cut the Plummets in favor of additional copies of Moonlight Hunt. They both do the same thing, but Moonlight Hunt is far more versatile in its usage.

EDIT: So, I've been looking at Moonlight Hunt and noticed something INSANE about it. First of all, it procs lifelink, which is something you should probably think about including in the deck. Secondly, if cast in the combat step, IT PROCS TRAMPLE!!

Also, your mana curve is EXTREMELY low. Shaving off some copies of Kessig Prowler  Flip for something in the four mana slot might help a bit.

Claypurse: Well, it's a good thing that I'm including everyone with my word choice, now isn't it?

xyr0s on Simic w/ evolve HELP!

6 days ago

Is this a relatively competitive deck, or a casual deck? If casual: enjoy. I'm not gonna ruin your day.

If it's supposed to play against somewhat competitive decks (fnm-level), you need to change it quite a bit. Starting by buffing Experiment One up to a full set. Remove 3 of the most expensive creatures to do this. Then you could use 4 Hardened Scales. For that, goodbye Plummet, Unexpected Results, and Urban Evolution. Since +1/+1 counters is a theme, Strangleroot Geist fits right in, and so does Avatar of the Resolute - again, remove the most mana-demanding creatures to accomodate (and this is probably going to be some of those you really like, due to their funny and gameturning special abilities - sry about that).

Land: Anything blue-green that comes into play untapped is good. It's an aggro deck, and it shouldn't sit around waiting for mana to get ready.

xXKillerMeem69420Xx on Exert

1 week ago

By ForceFragmentizeImmolating GlarePlummetI made a deck similar to this one also. I would recommend another Always Watching because with vigilance, exert doesn't make the creatures tap!

sylvannos on Elves

1 month ago

@Wyrmweird: What's your sideboard look like? I stuck 2 Overgrown Tombs in mine, with some Abrupt Decays and Dismembers. That helped a lot when dealing with not just flying, but also a wider variety of threats.

I've also thought about using Hurricane. Not only can you wipe the entire field of fliers, you can also use it as a finisher on your opponent. Corrosive Gale/Firespout/Skyreaping/Windstorm are the other wrath effects. There's also the Hurricane effects on things like Tornado Elemental.

Bow of Nylea is another option, especially since it does so much stuff.

Otherwise, you can go with Plummet, Leaf Arrow, Take Down, Wing Puncture, or Aerial Volley.

I'm partial to using a creature, though. It means you can get it by using Summoner's Pact, Lead the Stampede, etc. Silklash Spider, Arashi, the Sky Asunder, Cloudthresher, and Tornado Elemental are what exist in Modern to my knowledge.

Jagged-Scar Archers is also bonkers, but it needs to tap in order to do its thing. Probably best if you're using Thousand-Year Elixir.

Triton on Mina and Denn Landfall Shenanigans

1 month ago

WrathofCod I switched to Omnath, Locus of Rage because he is a very powerful general. He does have a significantly higher mana cost than Mina and Denn, but what he does is worth the high mana cost. Plus I use a ton of ramp in the deck, allowing me to get him out with ease.

Glacial Chasm is a great card to abuse with M&D because you can play it, then bounce it back with their ability an play it when the board isn't in your favor. If you are worried about the lands being sacc'd, you can play cards like Splendid Reclamation or Groundskeeper; or if you have it, Crucible of Worlds.

I like any card that gives you a body whenever you play a land (for chump blocking and attacking), which is why I suggested Sporemound. It does, however, have amazing synergy with Perilous Forays, as you can sac the tokens produced by Rampaging Baloths, Angry Omnath and the mound for a large number of landfall triggers (it's super awesome when you have another token generator out). If you want to be able to fetch out every basic land in your deck, you can combine Perilous Forays with Amulet of Vigor and Lotus Cobra; and to a lesser extent, Stone-Seeder Hierophant. Fertilid does a similar thing with Retreat to Kazandu as the above combo, but requires more mana.

Descent of the Dragons is a fantastic board wipe imo! I was considering adding into Angry Omnath because you can attack with your elementals and then main phase 2 blowing them up with Descent and bolt people to death. In this deck, I think it'll be pretty good if you have a bunch of 1/1 creatures out since you can attack, and then blow them up for 4/4 fliers. There are some other board wipes that would be good in this deck, such as Blasphemous Act, so depending on how you feel, I think the latter should be considered first but the former is a great option too.

I think the eldrazi do pretty well in here, as you can play land/ramp into tokens and then play those, I think it'd require a bit of testing, so it depends on the outcome of games. Oblivion Sower has synergy, allowing you to play lands that you exiled with him for more landfall triggers.

As for some obscure cards in the deck, I love Signal the Clans as a tutor. The randomness makes it enjoyable too. Oran-Rief Hydra gets ginormous over time, same with Undergrowth Champion.

For cuts, I'd recommend cutting mana dorks since you mainly want to ramp via lands due to the value you get from them. This also allows the deck to be less reliant on your commander too. Burning-Tree Emissary seems rather mediocre for EDH (she's amazing in Modern and Pauper though haha), along with Plummet and Naturalize. Paragon of Eternal Wilds also seems a tad mediocre from its boost and effect (you have Skarrg Guildmage to give all your creatures trample).

This deck is coming together very well, no problem and thanks for the upvote on the primer!

Aftertherevolution on What removal can take out ...

1 month ago

So just cause I like summarized lists ...

1 CMC

2 CMC

3 CMC

Atony1400 on What removal can take out ...

1 month ago

Ooops, yep your right. I thought it costed . My bad.

I havn't seen anyone side Plummet in a long time, so I don't think that's a concern.

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