|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Common|
|Rivals of Ixalan (RIX)||None|
|Conspiracy: Take the Crown (CN2)||Common|
|Battle for Zendikar (BFZ)||Common|
|Magic Origins (ORI)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
Combos Browse all
Destroy target creature with flying.
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|Have (13)||Yawkcorb , , TThors , NorthernCrow , frederiklw , MythicWinter111 , Tommuz , ironax , richardmv , Mousemke , DFDGamer , CampbellStev , vashaclarens|
cherl on Aggro Dino
4 days ago
A couple of recommendations from someone who has placed highly at FNMs with a RG Dinosaur deck. These suggestions depend on your budget, of course, so I'll include some budget options in this list:
Ghalta, Primal Hunger is great as a late-game creature, and if you can get it out earlier, it's even better. Can die to good removal, however, so maybe just a 1 or 2 of.
Savage Stomp is great removal that helps get enrage triggers from your creatures and kill off things you don't like.
Abrade is just good removal, you could take it or leave it if you really want to dedicate yourself to the dinosaur theme.
Drover of the Mighty is an amazing investment that can help you cast your dinosaurs early game and attack as a 3/3 late game. You already have 3, but I'd suggest even going up to 4.
Otepec Huntmaster is another way to get your dinosaurs out fast, and can give your big guys haste.
As for cuts, I'd recommend getting rid of Pounce, Knight of the Stampede, Grazing Whiptail, Orazca Frillback, Colossal Dreadmaw, Silverclad Ferocidons, Sun-Collared Raptor, Plummet, and Crash the Ramparts.
I hope this was helpful!
2 weeks ago
They are just a LOT more versatile.
3 weeks ago
This is my first time building an EDH deck and I was curious what could be improved.
I want to add in a boardwipe like Wrath of God or Planar Cleansing and switch something out for Wakening Sun's Avatar and then I don't have Command Tower or Reliquary Tower in and don't know if they're "required".
1 month ago
Since dinosaurs tend to be expensive, Kinjalli's Caller is a great card to add. It will help you get the city's blessing, which allows you Wayward Swordtooth to become active. If you have a lucky draw and get 2 of them in your opening hand, it's almost a good game. Drover of the Mighty will let you ramp up while helping you ascend, and you almost always control a dinosaur, making it a 3/3 instead of a 1/1. The biggest problem with your deck is DEFENSE AGAINST FLYING. I would add dinosaurs with reach to your sideboard, such as Grazing Whiptail and maybe a Plummet or 2. Great deck, keep up the good work, hope my suggestions help!
1 month ago
I think you have too many creatures. I'd cut Goldnight Commander for some disruption: Faith's Shield, Gods Willing, Beast Within, Prey Upon, Lignify, Journey to Nowhere, Celestial Flare, etc, etc. There's lots of options, really and some of them could go in the sideboard, too. (like Celestial Flare). You should also fill out the sideboard with spells like: Disenchant/Revoke Existence/Naturalize/Creeping Corrosion, Back to Nature, Pithing Needle, Oblivion Ring, Elixir of Immortality, Ratchet Bomb, Plummet, Contagion Engine, Hour of Revelation, Planar Outburst, etc, etc.
1 month ago
Hey, if you want to play Golgari on a budget I recommend Winding Constrictor. Supported by:
- Rishkar, Peema Renegade ramp and powerful enabler for Constrictor
- Glint-Sleeve Siphoner for energy and draw, good creature to put counters on
- Merfolk Branchwalker for explore
- Seekers' Squire for explore
- Ravenous Chupacabra as creature removal
- Verdurous Gearhulk and Noxious Gearhulk as top end along with Vraska.
Treasure Cove has synergy with Vraska's ability to make treasures, using those treasures as draw. Treasure Map Flip has synergy with Constrictor since you put a counter on it each time you scry with it Constrictor puts two counters each time. Scry helps with explore knowing what's on the top of your library before you explore. Blossoming Defense is a very good green spell in Standard. Walking Ballista and Jadelight Ranger are nonbudget creatures, both are excellent with Constrictor.
Plank is risky if you play where there's a lot Merfolk, but if no Merfolk then other than not being instant it's a fine budget removal spell. If Merfolk than it can be a good sideboard card for other matchups. Walk the Plank or Moment of Craving can be removal spells to replace Fatal Push and Hour of Glory is the best alternative Vraska's Contempt. It has the same mana cost and it can exile any creature at instant speed with the bonus of it exiling Hazoret, Scarab God or any other God getting to then see your opponent's hand and exile any other copies in hand of that God. Never is I think the best overall alternative budget removal spell because it can also destroy a Planeswalker.
Blooming Marsh the best Golgari dual land, but it's not budget. For budget there's Foul Orchard, Evolving Wilds and Aether Hub energy synergy with Constrictor. Ifnir Deadlands is also an underrated black land that can fit into a Golgari manabase.
Good budget sideboard cards for Golgari are:
- Walk the Plank
- Moment of Craving
- Lifecrafter's Bestiary
- Aethersphere Harvester
- Gonti, Lord of Luxury
- Heroic Intervention
- Harsh Scrutiny
- Kitesail Freebooter
- Golden Demise
- Nissa, Vital Force
- Crook of Condemnation
2 months ago
Samut, Voice of Dissent is out thanks to the white cost of the untapped ability.Given the cost of commander and the nature of his ability, I would go heavier on ramp spells. Namely Nature's Lore, Rampant Growth, Cultivate, Kodama's Reach, Explosive Vegetation, and Skyshroud Claim. For cuts I would either cut very narrow cards like Plummet or things that don't synergize with the commander or the token theme. Stuff like Glorybringer or the elder dinosaur. Cool cards but they seem put of place here.If the goal is to make a ton of tokens and swing for lethal combat damage Dragon Throne of Tarkir can he fun. Plop Omnath's big ol' butt in it and all your tokens get +5/+5 and trample.