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This deck is going more in an Auras route than Aggro/Beat Down so I would suggest removing the Advent of the Wurm and include more Creatures such as 2 more Soldier of the Pantheon and another Hero of Iroas . Ready / Willing is a nice card but a waste of space because in tests I notice I dont draw it as much as I'd like to and would prefer to be more on the aggressive end of battles. 2 Ajani, Caller of the Pride is better than one. If you lose one then you can play a 2nd.
tl;drYour deck is doing too much and needs to focus on a particular style. If you like the idea of Auras and Hero of Iroas then I suggest make this a GW Auras list. If not then you may want to re-think some of the creature choices and spells
I agree, weird no Reckoners. Also, as I just took my naya deck running aurelia's apart, I can tell you that the hardest card to deal with for my deck and this deck is Stormbreath Dragon . I had green, so Plummet and Mizzium Mortars were good. But I also used Blind Obedience - so good. Anyways, you have 2 cards in your whole deck and sideboard that can even interact with this pro-white smash face card... I'd look into fixing that.
have you thought about adding Kiora, the Crashing Wave ? prevent damage and a way to draw and put some land down, plus if you live long enough who wouldn't want some 9/9 out as an alt win conditon. Probably not needed but I thought I would mention Plummet as well, no worries about angel of thunes, nightveils, or demons then
For the dragon, any black kill spell will work (Hero's Downfall , Doom Blade , Ultimate Price , etc). For BBoV the 2 cards you mentioned work. So does flashing in either a Boon Satyr or Advent of the Wurm and blocking (the wurm token is only green). The away part of Far / Away works for both as well. Something like Plummet or Windstorm will also work for SBD.
I need a sideboard overhaul. After studying the top 5 decks in the Standard meta, I've broken down the list of prime Sideboard candidates for my deck.
Each of these cards provides an effective answer to at least two major threats to my deck. After careful consideration, Fated Conflagration is amazing. If it did 6 damage instead of 5, it would break the Standard meta as we know it. Normal R/G decks can't run it because they focus too heavily on Green to make 3 Red mana by turn 4. My deck is perfect to take advantage of this card. It is not only a fantastic way to handle their planeswalkers, but it answers Polukranos, World Eater in a way that few other creature-heavy decks can. Just to top it off, this card can still hit all the same creatures as Mizzium Mortars , making it optimal against Esper Control.
Now to actually make a 15 card list, I've cut a few of the aforementioned cards based on their playability in a real match.
Second, I'm cutting Deadly Recluse because I'd rather have direct removal that can't be killed by a removal spell. Mizzium Mortars , Plummet and Fated Conflagration take care of all the threats that this spider is intended to counter. Green mana is sometimes difficult to come by on turn 2, which is further reason to cut this guy.
Last, I'm cutting Skullcrack because the life gain on Sphinx's Revelation isn't the real threat of that card, and my big guys can easily swing through a few extra life. Grey Merchant of Asphodel is the real reason for this card, but when it comes down to it, I'd rather side in more options against Desecration Demon and Pack Rat than Merchant. If Turbofog becomes an issue in my meta, I'll take a second look at this card, but I'm gonna cut it for the time being.
After careful consideration of the value of each card in each matchup, here's the list I came up with:
1x Gruul Charm
This is my attempt at a final revision for the sideboard. Feedback is greatly appreciated! Let me know what you think.
Looks good, but it kinda needs to be more rounded instead of 1's and 2's of stuff so its more consistent.
The last thing i want to suggest is Plummet over Skyreaping , I'm not sure how well skyreaping works, if it works great, then keep it, but what do you do if you dont have a whole lot of devotion? I don't think you should be that devoted to devotion.
I get that Bioshift is handy saving counters from a dying creature, but that's a defensive move, and you really don't want your creatures dying. In other words, it's situational. You'd probably rather want to save your creature from being killed, a-la Ranger's Guile , for a 1-drop.
Scavenging Ooze is amazing, and worth maxing out. It even partners lightly with Zameck Guildmage (kill a creature, pay G = eat it, gain a life and a counter, then pay UG = sac the counter for a card draw)
Gtg, that's it for now.
I don't see how it beats any of the top decks, to be honest -- MBD, Mono-Blue, UW Control and GR/Jund Monsters. There are zero flier in the mainboard or sideboard and no removal to speak of, so you fold to Desecration Demon or Stormbreath Dragon entirely, or even a fat Cloudfin Raptor and enough Master of Waves elementals to lock you up. I'd suggest putting Plummet or Arbor Colossus in the sideboard at 4-of. I also don't see how you defeat Pack Rat on turn 2, especially if the Mono-Black player opens with Mutavault (which would be helpful for you also). With a creature heavy +1/+1 counter deck in a removal-heavy environment, also, I would not run this deck without Scavenging Ooze . I also don't see how this deck will face off against Elspeth, Sun's Champion after Supreme Verdict wipes you out entirely. Pithing Needle could help against that, but it is not super effective in general.
|Avg. draft pick||7.48|
|Avg. cube pick||13.04|
|Commander / EDH||Legal|
|2012 Core Set||Common|
|2011 Core Set||Common|