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|0.02 TIX||0.02 TIX|
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3 days ago
It's time for POOKYPUPPY'S MEDIOCRE SUGGESTION CORNER
If you'd like to turn a G/W deck (primariy creature-based colours) into a controlling deck, it's possible bt not easy. You'd want to lean towards defensive cards that will block and stop your opponent before your big stuff comes down and finishes your opponent off. Looking at your list, a controlling game plan would want to hold off your enemy until you take over with High Sentinels of Arashin or plop down your Risen Sanctuary. or Serra Angel.
I'd suggest seeing if you max out your Ambush Vipers: they are as close as green gets to Doom Blade as a control card. Arrest is another card you should have 4 of, but if you can't find those Pacifism is a great budget enchantment that's easy to find and just as effective. Deathtouch creatures are great for defense and green does them well, from Deadly Recluse to Acidic Slime. Vigilance is also a fantastic mechanic for a creature-based control deck, from Dragon Bell Monk to Sentinel Spider. Reach and/or flying is also pretty important, as flyers love to wreck a green deck's day.
I'd drop your Dryad Militants as they are more aggressive-based than defensive-suited cards, along with your Guildscorn Wards and probably your Plummets. Removal spells in white are a good replacement; common ones from recent sets include said Divine Verdicts, Sandblast, Kill Shot, Smite the Monstrous and Angelic Edict. These allow you to nail the enemy threats instead of trying t merely ignore them for a turn like Fog would typically do. Green removal does exist in the for of "fighting", and cards like Time to Feed r Hunt the Weak would work quite well with
There are plenty of controlling creatures in white too, while green often just deploys good beefy things. If you want to add to the +1/+1 counters theme, multiple Longshot Squads would do well to block flying creatures. My personal recommendation is for Dazzling Ramparts, a big beefy wall that can tap down the creature that is bothering you. A green deck can speed up very well with mana-producing creatures, such as Elvish Mystic or Whisperer of the Wilds; it helps you to not get stuck for mana to cast your answers and helps you inch closer to a quicker Risen Sanctuary.
3 days ago
I'm playing with friends, so please don't look on ediditions. Tell me advices what I need, what to throw out, your proposals :p Don't propose me cards for 100$ only like max 4$ (Im very poor).I would like to have nice control deck but im noob :/ Here it goes:
6 days ago
Thanks for the suggestion, right now Scourge of Valkas and lightning bolt are currently in the mail. Young pyromancer is there for some defense, against overwhelm decks. Wild Richochet I keep to try and counter cards like Plummet but honestly I really dont get a chance to use it that much, what would you suggest I replace it with? I keep chandra to help with the burn aspect and do the -2 ability either with devils play or some of my mana ramp cards to get more mana. I do appreciate the suggestion for Earthquake instead of slagstorm. I will def make that swap. Infernal plunge I would usually sacrifice a young pyromance, dragon hatchling or one of the tokens, sometimes furnace whelp if it means a bigger dragon. I appreciate your advice, I hope this explains some of my reasoning for the use of some of my cards and I will be making those swaps especially the earthquake suggestion didnt even know about that card. Thanks again
6 days ago
1 week ago
Jemb on Temur Tempo
1 week ago
Personally I think 4 Destructive Revelry is overkill, I'd run 3 tops. Depends on your meta/what you play against, if its a lot of jeskai or whip decks 4 is probably fine, I think most would agree 2 or 3 is fine, or a mix of those and Reclamation Sage
1 week ago
I run a variation of this deck, and I find that running 2 of the Fabled Hero is generally enough. I keep my Ajani's Presence in sideboard and try to just stick with 4 Gods Willing and 4 Feat of Resistance and I can generally keep a good pace with those. I mainly use the Fabled Hero as sort of a trump card if the game starts going a little longer than I like. How does your deck fare against Stormbreath Dragon? That card was basically the bane of my existence and forced me to put Plummet in my sideboard, but I'm not sure if you run into it often. Erase is an amazing sideboard card against Whip of Erebos and Jeskai Ascendancy decks. I've been going back and forth on Warriors' Lesson and I find myself leaning more towards Nature's Panoply. The little extra boost it gives with one or two Hardened Scales down seems to be amazing.
2 weeks ago
It desperately needs some removal, especially since the meta right now (at least at a professional level), is more focus towards mid-range meaning big creatures that your warriors might not be able to deal with. If you don't want to put any in the main board, at least put some in the sideboard. Spear of Heliod is too slow of a removal and is prone to removal itself.
I would suggest Banishing Light as it hits everything at a reasonable cost. Last Breath for smaller creatures, like many of the Jeskai decks. Perhaps, ypu can try Devouring Light. Maybe you can run some burn as you splashed red. So maybe things like Lightning Strike or Wild Slash.
|Avg. draft pick||7.98|
|Avg. cube pick||12.9|
|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Common|
|2011 Core Set||Common|