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|0.02 TIX||0.02 TIX|
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5 days ago
I'd run a single Urborg, Tomb of Yawgmoth just to make sure that even if you only draw 1 black source, you have all of the black you'll need from there. See the Unwritten is tricky here b/c you don't want to hit a Genesis Hydra or Polukranos, World Eater(it's happened too many times to me but it's still a crazy powerful card) but you have a good balance between your good targets and bad targets. The only thing you're lacking is pure removal so putting some Hero's Downfall or some easier to cast Plummet to help against fliers would be my biggest suggestion. You only have 3 natural defenders against flying which might be light if you play lots of white or blue. Otherwise it's a good list
1 week ago
How am I supposed to beat a deck with two completely independent win cons?
No wonder they banned this, I would scoop too. +1
1 week ago
Drop the 3 Plummets. Des daemon isn't in standard anymore, and you can stoke stormbreaths easy. Replace with Destructive Revelry or other enchantment hate. Drop the mainboard sage, replacing with another Courser of Kruphix. Drop the Ranger's Guile for Arc Lightning, as it kills a goblin and its rabble master, or an elspeth +1. Add Bile Blights to anywhere vs whip reanimate.
Drop the Peak Eruptions for grave hate like Tormod's Crypt. Work on getting a playset of courses, as they are a must in green midrange decks. Also, mystics and more dorks might be needed so you can ramp into a sarkhan by turn 3. Chandra, Pyromaster, Garruk, Apex Predator and Liliana Vess are not the best walkers for a midrange deck. Would replace them with another of each of your walkers, excluding this ones.
If you can, try to get a playset of Hero's Downfalls and Thoughtseize as they 2 of the best black cards in standard. Get 2 more Stoke the Flames, 3 more Stormbreath Dragons and 1 or 2 more Polukranos, World Eater. And as it was said before, drop the Master of the Feasts, they don't help you, you can't ramp into them and Rable master is probably better.
Jund now is different from RTR/THS Jund. Des deamon, Domri, golgari charm and pack rack aren't in standard, however, sarkhan and better mana has been added, as well as more removal and cards like Treasure Cruise and Dig Through Time, with give control decks an edge.
However, I don't expect you to take all my advice, that's fine. you could turn this into an aggro deck if you want, using Heir of the Wilds and Bloodsoaked Champion if you wanted to run those Master of the Feasts. But you need to clean your deck up man, you've got control and aggro cards in the same deck, which is quite strange.
2 weeks ago
Yeah. Replace the 2 Back to Natures with 2 Temur Charm. Temur Charm is such a good card. You either fight and kill a creature using surrak or stormbreath, you counter a big spell that they wanna finish you of with, or you make all your guys unblockable vs weenie decks. It is better than most of the other charms, but it is only useful in some match ups. Also, remove 1 Annul and 1 Destructive Revelry with 2 Peak Eruption vs R/W and Jeskai decks. OR you could replace them with Arc Lightning as it kills a goblin and his rabble master. You could also remove the 2 Plummets with 2 Negates vs control. I say this because it's not RTR/THR and des daemon isn't a thing. you'd be able to stoke a strombreath easy.
2 weeks ago
If you are looking for more ramp, some of the suggestions above are quite good. I imagine you and your wife like to play a lot, so might I suggest some Sylvan Caryatid you cannot go wrong with them. They have hexproof so burn spells will not work on them, add one mana of any color, 0/3 for 1G and 1 colorless, so rush creatures like Gnarled Scarhide cannot push past it. Excellent card and great for mana ramp. I'd swap them out for your golden hinds.
Commune with the Gods I'm also hesitant about, you have two enchantments that it. I'm wondering if that really warrants Commune, I understand that those cards could be good, but I'm not sure getting a card that could put more valuable creatures into the graveyard and not reveal either of them is good for the deck.
If you don't like flying you can get cards with reach such as Renowned Weaver, Bassara Tower Archer or Netcaster Spider Furthermore, you can get spells like Plummet or Windstorm should they favor a lot of flying.
2 weeks ago
2 weeks ago
How I would build it (first draft): 4 Temple of Plenty 4 Blossoming Sands 4 Windswept Heath 7 Plains 4 Forest 4 Triplicate Spirits 4 Launch the Fleet 4 Raise the Alarm 4 Sunblade Elf 4 Archetype of Courage 6 some combination of Spear of Heliod / Hall of Triumph / Dictate of Heliod 3 Bow of Nylea 4 Banishing Light 4 Devouring Light
Removed most of the green. Plummet and Naturalize are sideboard cards at best. Feral Incarnation is fine but I'd prefer to just run 4 Triplicate Spirits instead. Heir of the Wilds is a good card, but most of the time won't get the Ferocious bonus and deathtouch can be gained from the Bow. The majority of the expensive stuff will be cast with Convoke, so Elvish Mystic is superfluous. Keeping and bumping up numbers for Sunblade Elf because it should be easy to make him a 2/2 for 1 while giving you a mana sink late game, and Bow of Nylea because the deathtouch/first strike synergy with Archetype of Courage.
Cutting down to nearly all white Spirits or Soldiers, we can run Hall of Triumph to pump all the creatures. Or we could just run more Spears and Dictates.
Rounding it out there are 4 Banishing Light as some removal against noncreature threats.
For sideboard, I already mentioned Naturalize and Plummet if you really feel you need them. This would be very vulnerable to Bile Blight so maybe a playset of Gods Willing or Feat of Resistance. Beyond that I don't really know what token decks struggle with so I'm not sure what else would be good sideboard options.
2 weeks ago
running standard green / white token deck and trying to get it tournament..has to be standard.. ready for local shop. i want to be able to get mana out so i can get lots of token out and use that for spells and cards with convoke. only thing is just 1/1 tokens arent gonna do alot again bigger creatures. so any advice and help would be appreciate. thank you
total = 20
total = 13
spells / enchants / instants
total = 27
there it is ...again any help, suggestion, tips, recommendations, or even strategies to go against aggro decks, or any decks for that matter would be greatly appreciate. even recommendations for side board :)
|Avg. draft pick||7.98|
|Avg. cube pick||12.9|
|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Common|
|2011 Core Set||Common|