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Looks good, but it kinda needs to be more rounded instead of 1's and 2's of stuff so its more consistent.
The last thing i want to suggest is Plummet over Skyreaping , I'm not sure how well skyreaping works, if it works great, then keep it, but what do you do if you dont have a whole lot of devotion? I don't think you should be that devoted to devotion.
I get that Bioshift is handy saving counters from a dying creature, but that's a defensive move, and you really don't want your creatures dying. In other words, it's situational. You'd probably rather want to save your creature from being killed, a-la Ranger's Guile , for a 1-drop.
Scavenging Ooze is amazing, and worth maxing out. It even partners lightly with Zameck Guildmage (kill a creature, pay G = eat it, gain a life and a counter, then pay UG = sac the counter for a card draw)
Gtg, that's it for now.
I don't see how it beats any of the top decks, to be honest -- MBD, Mono-Blue, UW Control and GR/Jund Monsters. There are zero flier in the mainboard or sideboard and no removal to speak of, so you fold to Desecration Demon or Stormbreath Dragon entirely, or even a fat Cloudfin Raptor and enough Master of Waves elementals to lock you up. I'd suggest putting Plummet or Arbor Colossus in the sideboard at 4-of. I also don't see how you defeat Pack Rat on turn 2, especially if the Mono-Black player opens with Mutavault (which would be helpful for you also). With a creature heavy +1/+1 counter deck in a removal-heavy environment, also, I would not run this deck without Scavenging Ooze . I also don't see how this deck will face off against Elspeth, Sun's Champion after Supreme Verdict wipes you out entirely. Pithing Needle could help against that, but it is not super effective in general.
Ok so you removed a Bile Blight and a Underworld Connections , When i play against MBD i try to not let rats get out of control so what does Conspiracy Do when the rats are dead other then give Devotion for Gary? When or if i lose game one against MBD i usually side in Plummet Destructive Revelry and 2 more Mizzium Mortars Usually able to handle Pack Rat and desy at that point plus i can instant cast Destructive Revelry . I am having a hard time believing that a reprint of Conspiracy would be a problem.
A couple thoughts for you Aspmanz, because I've been testing it too. I found my Tidebinder Mage kept getting killed when Domri Rade picked a fight. So when it was most usefull (against green and red) it wasn't very useful. I like the Claustrophobia , but the problem is your opponent gets to keep the devotion. If it's a small creature, I'd rather use Domestication , if it's a big flier, I'd use Plummet . Or, if it's a big ground creature - usually I can block it with something small or freeze it with Kiora, the Crashing Wave .
I like the idea of adding an Overgrown Tomb or maybe 2, but I don't want to add any more Guildgates. I don't like having too many lands that have to come into play tapped. Especially when my goal is to play a four drop on turn three every time - Jace, Architect of Thought Kiora, the Crashing Wave or Master Biomancer Also, having too many shock lands can be painful, since I removed Courser of Kruphix there is no life gain, and I like being able to block with my face once in a while.
Also, between the four Sylvan Caryatid and the four Kiora's Follower - I've never had a mana problem. I usually like to play Nightveil Specter on turn 4 or 5 - After I've got Kiora up and running or Master Biomancer into play to boost him up. Having a 4/5 specter for 3 is nice.
Take out Deadly Recluse like you mentioned. It's too easy to remove and even if you do domri's -2, you're only swinging for 1. The deathtouch doesn't factor into that. If you really want answered to flying, use Arbor Colossus , Plummet , and Stormbreath Dragon
Electrickery , Fog , Plummet , an Act of Treason effect, Nylea's Disciple , Gore-House Chainwalker , Academy Raider , Gladecover Scout , Leafcrown Dryad , Nessian Asp , Shattering Blow , Scorchwalker , Kragma Butcher , and Pheres-Band Tromper are all good main and side board considerations.
Sorry of all the options, better too many than too few :)
|Avg. draft pick||7.48|
|Avg. cube pick||13.04|
|Commander / EDH||Legal|
|2012 Core Set||Common|
|2011 Core Set||Common|