Plummet

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Pauper Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) None
Conspiracy: Take the Crown (CN2) Common
Battle for Zendikar (BFZ) Common
Magic Origins (ORI) Common
Modern Masters 2015 Edition (MM2) Common
Magic 2015 (M15) Common
Conspiracy (CNS) Common
Magic 2014 (M14) Common
Magic 2013 (M13) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Archenemy (ARC) Common

Combos Browse all

Plummet

Instant

Destroy target creature with flying.

Browse Alters

Price & Acquistion Set Price Alerts

CN2

BFZ

ORI

Ebay

Recent Decks

Load more

Plummet Discussion

zombiewarfare on Omnath Lord of the Tokens

1 week ago

Samut, Voice of Dissent is out thanks to the white cost of the untapped ability.Given the cost of commander and the nature of his ability, I would go heavier on ramp spells. Namely Nature's Lore, Rampant Growth, Cultivate, Kodama's Reach, Explosive Vegetation, and Skyshroud Claim. For cuts I would either cut very narrow cards like Plummet or things that don't synergize with the commander or the token theme. Stuff like Glorybringer or the elder dinosaur. Cool cards but they seem put of place here.If the goal is to make a ton of tokens and swing for lethal combat damage Dragon Throne of Tarkir can he fun. Plop Omnath's big ol' butt in it and all your tokens get +5/+5 and trample.

kamarupa on Green Meat

3 weeks ago

Tajuru Preserver for the sibeboard, maybe? Something to deal with flyers would probably be useful. Plummet comes to mind, though there are lots of other options.

BeachLA on Green big beasts (budget)

1 month ago

Needs more cheap mana acceleration i think, if you can afford Utopia Sprawl that is a great one. Flying or artifact defense ain't hard to get in green. Nature's Claim is one very efficient answer for those artifacts and Plummet and Clip Wings for those fliers. Also i wonder why is that Eidolon of Blossoms in the deck, you should really consider swapping it for something else like for example Terra Stomper or Thragtusk if your trying to play this deck any competitively.. You should look to put some graveyard hate to the sideboard too, probably in the form of Ravenous Trap or Relic of Progenitus.

Hope you had any help from this :)

cheeftnx97 on Search your Opponents Library and Remove Lands

1 month ago

You don't have enough cards in this deck to warrant using Paradox Haze. Consider replacing it and Kiora for some control, in the form of either Counterspell, Plummet (for fliers) or Boomerang

Delta-117 on Tips for FNM?

2 months ago

Yes, you will want to construct your deck preferably around multiples of certain cards. This makes the deck a lot more consistent in what it is trying to do.

Also become aware of sideboards if you arent already familiar with those. This is where outside your main deck you are permitted to have an 15 additional cards that in your 2nd or 3rd game against an opponent whether you have won/lost are allowed to swap cards out for. You will want to have your 15 card sideboard contain cards that help shore up some weaknesses that your deck may have. For example, in your first match maybe you have a deck that has an issue with dealing with artifacts/enchantments, or perhaps evasive creatures with keywords like flying and, in your second and or third rounds it would never a good idea to swap in some cards that might help you deal with this issue. So you might have cards like Nature's Claim or Manglehorn to deal with noncreature permenants, or in the example of flying creatures you might have something like Plummet.

I have 2 standard decks anyways, one is a deck based around the energy mechanic. In my sideboard I have included things such as Duress, Gifted Aetherborn, Yahenni's Expertise and Lost Legacy. If Im against a deck that plays a ton of removal and such I generally will put 3x Duress into the main deck to help protect my creatures like Verdurous Gearhulk from dying. Or if Im against decks with creatures that can get quite big, I.e. Bristling Hydra or Longtusk Cub J might consider playing Gifted Aetherborn to gain a little bit of life and kill big threats. Yahenni's Expertise I use if Im against real swarmy decks that flood the board with a lot of weak creatures. Lost Legacy I formerly have used to deal with Ulamog, the Ceaseless Hunger who use to be a big problem for this deck when it was still in standard.

Then my deck based around winning with Approach of the Second Sun, in its 15 card sideboard features Authority of the Consuls if Im against an aggressive, creature heavy deck to slow them down, and then it plays Negates if Im worried of my opponent possibly trying to countermy Approach of the Second Sun.

I think I have said enough for now, and I hope this is of help to you.

hullos on Green White Centaur Hoard

3 months ago

i have never heard of flying centaurs but a couple good cards would be Gryff's Boon or maybe even Selfless Spirit or if you want to go along with the tokens Seraph of the Masses is good. if you want to kill them than you want something like Plummet.

whatskraken on My First Attempt

4 months ago

Plummet is strictly better than Wing Snare

Argy on

5 months ago

OK, here we go. I've got a lot of feedback for this deck.

First of all, it's REALLY fun to play.

I've always loved mucking around with

Be aware that this is quite "durdly". Make sure you play it at a reasonable pace: not so slow that you run out of time to complete a match, not so fast that your Opponent doesn't know what is going on.

You would run 20 lands in an EXTREMELY aggressive deck. This is not one of those decks.

I suggest you add 3x Attune with Aether to the mix which sort of acts like a land, colour fixes, and gives you extra

3x Aether Hub would also help this deck with colour fixing. Put them in and remove the Evolving Wilds.

In my opinion Nature's Way would be better than Haze of Pollen. Killing a key Creature will help to stall longer than preventing damage for just one turn.

I would like to see Appetite for the Unnatural in the Sideboard, because it is so versatile. It can get rid of Gearhulks, Liliana's Mastery, etc.

I like Supreme Will better than Metallic Rebuke. Same price for a less conditional card with two modes.

I would rather see Sage of Shaila's Claim than Scythe Leopard. With Evolving Wilds coming out the Leopard won't be as effective, and the Sage fits your theme better.

It also acts a little bit like Haze of Pollen in that you now have a chump blocker that you don't care about losing.

It works really well with Bristling Hydra

Aethersquall Ancient is so good that I would add another. I would take out one Thriving Turtle for it, as that card is a bit hit and miss.

I like the Fabrication Module very much in this deck, but the other modules are a bit meh. You don't want too many Artifacts. I would add a Fabrication Module and take the other ones out.

I would rather see a counter spell than Gift of Tusks. Much better to completely stop a Creature resolving than nerf it for one turn, or boost one of your Creatures. Again, the card is a bit too situational.

Here is a suggested upgrade:

3x Aether Theorist
3x Aethersquall Ancient
3x Bristling Hydra
4x Greenbelt Rampager
4x Longtusk Cub
3x Sage of Shaila's Claim
3x Thriving Turtle

3x Fabrication Module

2x Botanical Sanctum
3x Aether Hub
7x Forest
6x Island
2x Lumbering Falls

4x Blossoming Defense
1x Essence Scatter
2x Disallow OR Cancel
2x Nature's Way
3x Attune with Aether

This deck has a stronger purpose now - get as many as possible and use them to overwhelm the enemy.

I don't like Containment Membrane in the Sideboard. It doesn't tap the Creature, so if it's big enough they can just use it as a blocker.

Against a Control deck running Torrential Gearhulk it is next to useless.

SIDEBOARD

2x Cartouche of Strength
2x Disallow OR Cancel
3x Essence Scatter
2x Negate (brilliant against Planeswalkers)
2x Plummet
2x Supreme Will
2x Appetite for the Unnatural

You'll have to playtest any changes to see how they work.

If you update the deck tag me in these Comments and I'll take another look at it.

Load more