Ascendant Evincar
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ascendant Evincar

Legendary Creature — Phyrexian Vampire Noble

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

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artaud21 on Markov's Vampire Apocalypse

1 year ago

Lost Caverns of Ixalan new cards:

Master of Dark Rites - 1CMC mana producer is a perfect fit for Markov and perfect T1 drop

Order of Sacred Dusk - interesting option to change quantity into quality. Relevant if low on life or when ground forces face other token strategies or are not pumped enough to win combat

Charismatic Conqueror - it's like Blind Obedience on legs but I'm sure there will be times opponent chooses to give us more vampires instead of tapping. Tokens are though which does not please Ascendant Evincar

Bloodletter of Aclazotz - damage doubler is always nice if one can afford its high starting price

Queen's Bay Paladin - repeated Vampire reanimation can be relevant (Malakir Bloodwitch,Dominating Vampire) especialy with sac outlet but 5CMC can be too much for such a fast deck

Tarrian's Journal  Flip - repeatable draw effect is always nice especially when it can turn into double use of our dead Vampires. Mana is also nice.

Bartolome del Presidio - free sac outlet that pumps itself looks good although it doesn't help other vampires except for occassional combos (see Queen's Bay Paladin)

Tur on Hidden Power - Mono-Color - …

1 year ago

Hello everyone! This will be a forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please upvote the post or provide positive feedback and I will consider creating similar posts.

The powerful cards I plan on discussing are mono-color cards which are strong with big mana in commander.

I will provide one card per mono-color identity. These cards will not include x-spells nor multi-color identity spells. (I.e. no Torment of Hailfire nor Zacama, Primal Calamity)

It is obvious that big mana is a huge part of semi-competitive play. Whether it is from ramping through creatures, artifacts, enchantments, instants, sorceries, or lands. Big mana is pretty fun. Mana doubling effects from lands are especially useful. In this article, I'll be focusing on mana doubling from lands, but other ways to generate big mana are always possible

Here are some common big mana effects for each mono-color identity:

This is not an all inclusive list as Mana Flare, Heartbeat of Spring, Keeper of Progenitus, Sword of Feast and Famine, et cetera would work just as well. In each mono-color identity the artifacts Caged Sun, Gauntlet of Power, and Extraplanar Lens can be used, however the black and green color identities have an advantage for mono-color double mana effects. Furthermore, green contains cards such as Seedborn Muse, Awakening, and Wilderness Reclamation which allow for more interactions.

Well, let us begin in WUBRG order!

White: Sacred Mesa

This card is relatively unused. According to EDHREC, Sacred Mesa is played in 1511/849227 (0%) decklists and is under one dollar. You'd be surpized how powerful this card is with double mana. Imagine making some number of pegasus at instant speed as either blockers or attackers for your next turn. (The upkeep cost can be paid by making a summoning sick pegasus during your turn.) Not to mention power and toughness buffing effects are ideal with Sacred Mesa, examples include Dictate of Heliod, Cathars' Crusade, Caged Sun, or Elesh Norn, Grand Cenobite.

It is often compared to Luminarch Ascension because they have similar effects. Yes, it makes a 4/4 angel instead of a 1/1 pegasus.

However, Luminarch Ascension has many downsides:

  • You have to have four quest counters to use the ability. (That is, you have to not lose life during an opponents turn four times.) This creates a huge target on your life total and you'll see it surely chip away.
  • Bounce effects, such as Cyclonic Rift really mess it up. Welcome back to square one!
  • Common cards, such as Vorinclex, Monstrous Raider prevent quest counters from even occurring. Vampire Hexmage or Hex Parasite are also options to remove the counters.

Sacred Mesa is way more versatile and does not have such downsides. Not to mention is it only three mana, ideal for Sun Titan recursion.

Blue: Compulsion

It is very rare to see this wonderful card. According to EDHREC, Compulsion is played in 1000/945324 (0%) decklists and is under one dollar. Having an activated draw ability with very little downside on a blue enchantment is insane. Ideal when paired with Teferi's Ageless Insight or Thought Reflection. There are a few cards which have a similar effect, such as Triskaidekaphile or Kefnet the Mindful without having to discard a card, but having a two mana activation is much more versatile. I suppose that an argument could be made with Training Grounds, but that is too much just to make the Kefnet the Mindful ability more cost effective. Furthermore, discarding a specific card like Echo of Eons, Wonder, or a shuffle Eldrazi such as Kozilek, Butcher of Truth has some nice synergy. (In fact, it should be played in most bant enchantress decks, such as the commander Tuvasa the Sunlit. Replenish for life!)

Black: Chainer, Dementia Master

This is a wonderful card, but a little pricey compared to the previous two cards. According to EDHREC, Chainer, Dementia Master is played in 6344/983251 (1%) decklists and is approximately ten dollars. Yes, we all know that you can abuse Chainer, Dementia Master with Gray Merchant of Asphodel or Kokusho, the Evening Star with sacrifice outlets such as Phyrexian Altar. Suppose we don't want to abuse this card into the ground is it still just good card? Yes. We can fill up or graveyard with Buried Alive or Entomb and get back a creature card, or we can grab a creature card from an opponents graveyard. It can also be used to interrupt graveyard combos, such as Aristocrats by using the ability on an opponents Butcher Ghoul with the undying trigger on the stack.

Red: Scourge of Kher Ridges

An extremely powerful and undervalued card. According to EDHREC, Scourge of Kher Ridges is played in 1005/912333 (0%) decklists and is under three dollars. If you're able to untap with Sourge of Kher Ridges and double mana, your opponents are going to have a rough time. As you can put multiple activations on the stack, it provides you with a very high on-board presence. Even within a response to removal. I've heard players complain that Scourge of Kher Ridges dies too quick to removal and my answer is "from your opponents perspective it needs to die before you're able to untap". Ideal with lifelink (and deathtouch) equipment such as Basilisk Collar or Shadowspear.

Green: Kamahl, Fist of Krosa

Typically unseen in play. According to EDHREC, Kamahl, Fist of Krosa is played in 4786/880991 (1%) decklists and is approximately five dollars. It is odd how unused Kamahl, Fist of Krosa is compared to Ezuri, Renegade Leader when they basically have the same effect. Overrun as an activated ability which is stackable multiple times. I agree that Ezuri, Renegade Leader is better in elf tribal decks, however Kamahl, Fist of Krosa is great in most big mana decks. Ideal for wide aggro. Tall aggro will gain the benefit of trample. If you don't have extra creatures you can animate your lands as 1/1 attackers, correction 7/7 attackers. (Pretty interesting because these attackers get around Cyclonic Rift, they're lands.) You can also get some payback by animating your opponents lands in response to a creature board wipe. (From that reasoning it can be paired with cards such as Ascendant Evincar and Crovax, Ascendant Hero to destroy opponents lands through animation.)

All in all, these are relatively unused cards which have a lot hidden power with big mana. If your deck is mono-colored and designed for big mana spells or abilities, think about giving these cards a chance. See if they work well for you and your playgroup.

Mortlocke on New hubs to be added

3 years ago

yeaGO, i'm trying to fix the newly errata'd Phyrexian cards (for the Phyrexian tribal hub - thank you for adding that!) but unfortunately the "fix card" function doesn't include all of the new sub-types. For example Ascendant Evincar is now a Legendary Creature — Phyrexian Vampire Noble according it's Gatherer page. Is there a way to modify the "fix card" tool to include multiple subtypes? i.e. add additional drop down menus for subtypes so I can choose "phyrexian" "vampire" and "noble"? Alternatively, just have the field accept strings?

CasualCucumber on zombie

3 years ago

It seems your deck is going in too many directions at the moment. You have a lot of zombie lords which is good, but there needs to be a bigger zombie production. You seem to be going for the token zombie spam, so cut out the creatures that doesn't help this plan. In zombie tribal I would build around The Scarab God first ability and not focus too much on the second ability in your deckbuilding - plenty of graveyards will be filled without dedicating yourself too much to a mill plan. Of course I can see you're not finished with the deck but simple things like Szadek, Lord of Secrets seems bad when you could run Altar of Dementia.

To start with, cut: Ascendant Evincar, Pontiff of Blight, Evil Twin, Szadek, Lord of Secrets, Wight.

Mortlocke on New hubs to be added

3 years ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

MagicMarc on Fade to Black

4 years ago

Forgive me if I am necro-ing this question. If the elves are all green or even 1/1s there are a few things you can do. Stuff like: Ethereal Absolution, Engineered Plague, Elesh Norn, Grand Cenobite, Perish, Crovax, Ascendant Hero, Ascendant Evincar, Night of Souls' Betrayal, Curse of Death's Hold, Festercreep, and Death's-Head Buzzard (Need to kill it).

Zerpha on Frank Herbert's Dune Theme Deck

4 years ago

Wow, that's an exhaustive list with Dune analogies! I like how you thought of a representative card for each major character, location, and event.

(I personally somewhat associate Ascendant Evincar with Baron Harkonnen, although I guess Feyd-Rautha would be a better match for him, haha.)

I found your deck by doing a web search for Kaladesh and Frank Herbert's Dune. But to my surprise, I barely found anything on the subject.

Which is surprising to me, since this plane in particular appears to take so much inspiration from the novels:

A hot desert planet where the spice melange, err I mean aether, flows and inspires creativity. There's ornithopers and servos in between elaborate vehicles and automatons, yet no thinking machines.

And the Aetherborn seem to combine multiple concepts from the dune races. Their existence deeply linked with the aether. Keenly aware of their surroundings, living in the moment and making most out of the little amount of valuable life force they have, while looking for ways to prolong it somewhat. And just take a look at Syndicate Trafficker. Now those are some blue within blue eyes! If that doesn't sound like the description of a Fremen eager to get their melange, I don't know what is!

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