Originally this deck was built for fun, around a commander I hadn't seen nor heard used before. I did not foresee it turning out as well as it has. It is now one of my best/favorite decks to use on commander nights. And now, I give you Tappedout's # 1 Rated Isperia the Inscrutable deck... Isperia's Flying Circus of Tools!.

This being built around our commander's ability, flying creatures are an important part of our strategy. We can always know what to name with our arsenal of return effects, spells to reveal your hands, and paying attention to what is tutored by everyone else.

A variety of other spells allow us to play control and politics while setting up our board state. Commander damage is a common win condition given she's always attacking someone. Also, if for some reason Isperia is unavailable, with the level of evasion available it is still possible to net a win with other creatures.

Meta's are an ever changing thing no matter where you go. My LGS has a various assortment of flavors to compete against. While this isn't tier one or anything, it can hold it's own and be fun win or lose.

As some cards fall into like categories, you may see repeated cards.

Alhammarret, High Arbiter : Turn off any card you see that you don't like, perhaps a board wipe. This can shut down a commander if you bounce it prior to casting.

Angel of Condemnation : Many applications with this one. Blink an ally, political blink for some advantage, take out an attacker, and my favorite; Reducing a Hydra-esque creature to 0.

Angel of Finality : For those problematic graveyards overflowing with dead guys and reuseable spells.

Angel of Jubilation : Sacrificing and paying life for things is something we don't do, so neither should anyone else.

Angelic Arbiter : Arbiter says "Cast you will, Attack you will not". Or other way around even.

Angelic Skirmisher : Remember, 'Each Combat' is important. You could select Vigilence during your own, and lifelink during the opponents phases.

Archaeomancer : While it does not fly, it is still great for reusing spells given our blink effects and it being a singletons format. (Hoping they print a flying version at some point).

Archon of Redemption : 90% of the time, this is our first tutor target because it allows us to soak some hits after awhile.

Aven Mindcensor : After tutoring this out, everyone becomes leery about tutoring cards. Also fun if you draw into it.

Azor, the Lawbringer : As a blink target, instant/sorceries become irrelevant until your next turn. As an attacker it is a Sphinx's Revelation on a stick.

Brago, King Eternal : Generally the second tutor target so we can start utilizing our etbs like Archon

Diluvian Primordial : Given there are multiple players you can net some serious card advantage, however it can be dead draw vs creature based decks or games with a lot of grave control. (Possible future change)

Dragonlord Ojutai : This is an Anticipate on a flying beat stick. Not really a tutor target, but nice to set up the top. When you use the ability you can stack it either way, you don't have to draw a creature off it when you can fish one out with Isperia. (Possible future change to Dream Eater )

Emeria Shepherd : Plains matter too! Great for after wipes or if you've been single targeted for awhile.

Ephara, God of the Polis : While it doesn't fly, it nets cards for the creatures we play and blink. Also Indestructable is nothing to shake a stick at... or spear... Talking to you Gideon *Tsk Tsk*. (Possibly change for Cloudblazer )

Fog Bank : Not quiet Indestructable, but a nice blocker given they don't trample.

Hanna, Ship's Navigator : A lot of the tools we use are artifact/enchantments, so even even though she does not fly, she is great for getting back our lost toys.

Peregrine Drake : This is good when you have a double trigger of Isperia's ability because it is technically a free cast. Also if you can blink it you can free up mana after casting for the turn for counter spells.

Resolute Archangel : Feeling low? This angel's got you covered to keep you on top of life.

Sunblast Angel : For those people that like to keep turning sideways.

Thunderclap Wyvern : When you need to push that last +1 commander damage in on a double strike Isperia trigger... yes, this has happened. Other than that, Flier Anthem is what it is.

Wandering Eye : Sadly, this means no secrets on our part either, however we reveal most of what we tutor anyway so it's a small price to pay for a guaranteed Isperia search.

Warden of Evos Isle : Given we are 95% fliers, and a majority of them are of higher costs, it's like a mana rock with wings.

Alhammarret, High Arbiter : Allows us to see everyone's hands, as well as turn off a threat, keeping it in the hand for naming with Isperia.

Clairvoyance : Cantrip to view a players hand. Look rather than reveal, this still leaves some mystery for the other opponents.

Glasses of Urza : Again, looking rather than revealing, allows you to have the inside info while your opponents are none the wiser.

Moonring Island : The top card usually ends up in the hand anyway, so why not have a peek.

Peek : Another cantrip to view a hand.

Spy Network : This one has a little more involved. Look at a hand, top deck and set up your next draw as well.

Telepathy : This is one of the best options as no one gets to see what counters you may be holding.

Wandering Eye : Unfortunately, we reveal our cards as well, however it can be tutored if we have no other viewing options.

Archon of Redemption : Gain life for every flying critter you have enter the battlefield. Paired with Brago/Closest we can rack up the life points.

Favorable Winds : Just a small buff for our fliers.

Thunderclap Wyvern : A flying anthem that can come in at instant speed.

Warden of Evos Isle : Reduced cost of our winged things.

Disperse , Into the Roil , Void Snare , and Wipe Away were all selected for their ability to target nonland permanents instead of just bouncing creatures.

Cyclonic Rift : There's no coming back from the rift... nuff said.

Dissipation Field : A bit of a cushion that can deter attacks. If a player is bold enough they can attack with the intent of bouncing their own creature for effect.

Failure : Not quiet a counter, but if they can't cast it again we know what they're holding. We can also lock it to their hand for a round.

Wash Out : 3/5 colors miss us completely, and usually if we select W/U, profit is greater than loss.

Angel of Condemnation : Exile one of your own, or an incoming threat. Can also be used politically.

Brago, King Eternal : Not only can we reuse etb effects, but it offers pseudo Vigilence, as well as untapping any artifacts we have.

Conjurer's Closet : While single target, it is at no cost other than the initial CMC.

Ephara, God of the Polis : If only all gods flew... Our hand stays pretty full with this out, and when it's a creature it a nice wall/beater.

Always Watching : One of our many anthems that help push commander damage and buff the rest.

Angel of Jubilation : Another anthem with a bit of a plus side. We in no way pay life or sacrifice creatures, so if someone else is we can put a stop to it.

Angelic Skirmisher : Vigilence, on our turn, Lifelink on the opponents unless we really need it.

Aqueous Form : Making sure Isperia connects, the Scry is secondary unless attached to another creature.

Duelist's Heritage : Because double on damage triggers are awesome! This can also be used politically.

Favorable Winds : Yet another anthem, only flying specific.

Fireshrieker : Double strike for double effect... unless someone rudely turns your equipment into a creature...

Neurok Stealthsuit : Because who doesn't like L. Greaves at instant speed. Works as a counterspell for single target spells.

Rogue's Passage : Another unblockable option, because connecting with people is important.

Strionic Resonator : When one trigger isn't enough, kinda like a double barrel shotgun...

Thunderclap Wyvern : Anthem number... where were we? Flash can make for some surprise plays.

Whispersilk Cloak : Unblockable AND untargetable... Queue music *Can't Touch This. Du nu nunu du nuuuu nu*


Azorius Keyrune : Why not the cluestone? Because it doesn't turn into a bird that gets all the buffs

Azorius Signet : Signets are great for getting colors out of colorless or just a 2 for 1.

Darksteel Ingot : That one piece of mana you can always depend on... unless exiled.

Ojutai Monument : Ever throw a rock at an opponent? Well for you can!

Sol Ring : Because Sol Ring, duh...


Azor, the Lawbringer : When he connects, turn your mana into some card draw and life gain.

Bident of Thassa : We like to connect for effect so why not add another effect of keeping our hand full.

Blue Sun's Zenith : Best thing about this... it can potentially be a kill spell. Oh yeah!

Dragonlord Ojutai : If you've ready the entire thing, you know what he does. If you haven't... comon' I worked hard on this...

Ephara, God of the Polis : Draw for casting and/or Blinking.


Bant Panorama : Cheap fetch, probably until I find more Terramorphic Expanse 's. But hey, if you want to stall out a game, tell them you're looking for a forest, and you're sure there's one in there.

Mage-Ring Network : Great mana sink to have around.

Moonring Island : Can't see your hand?... I'll just have to see what's going to be in your hand.

Rogue's Passage : When you need that guaranteed connection and have no other options.

Warped Landscape : Pretty sure this is a space holder for something better because I'm not really sure why I included it...

End Hostilities : A budget choice for a board wipe, may be better some day, then again it can be useful against voltron builds.

Fate Forgotten : It's not Return to Dust , at least not yet.

Fumigate : If I'm losing creatures, I might as well gain something from it.

Talent of the Telepath : As much as it doesn't exactly follow the theme, it is an amazing card and has won me a couple games.

As mentioned before this has become one of my favorite decks to play, however it is far from perfect. I am thinking of reducing the creature count for more spells simply because we have "Creatures on Demand" pretty much, so perhaps less is more in a way. What spells to replace them with I think would have to be similar in nature to preserve the flow of the deck.


Here I will try to explain choices as best I can, some I know what to switch and am just waiting to acquire. Others I'm unsure about so suggestions are welcome in that aspect.

What I Know to Change

Lands are pretty self explanatory, they're just better. The Plains/Islands will likely replace basic Plains. The duals will replace budget tap lands.

Austere Command and/or Supreme Verdict will replace End Hostilities . If I decide on both I may replace Sunblast Angel with the second choice if I feel it's needed.

Gitaxian Probe will replace Spy Network I think as it immediately draws me a card. Network sets up my draw, but I will likely end up shuffling soon after anyway.

Ephara, God of the Polis vs Cloudblazer or Mulldrifter - Ephara, while indestructible doesn't fly. The others can be searched and blinked for repeatable effect.

Wandering Eye vs Wizened Snitches : is it pretty much the same thing for a higher cost, or us there some extra value here because of all cards not being revealed at all times? Take advantage of poor memories like mine.

Boomerang : Replaces Voidsnare

Capsize : Replaces Wipe Away

Dissipate : Replaces Overwhelming Denial

Return to Dust : Replaces Fate Forgotten

***What I Don't Know to Change***

Wizened Snitches & Lantern of Insight were all suggested to view top decks instead of hands. Still debating if good for overall strategy ad well as what they would replace

Avacyn, Angel of Hope : Pretty sure this is just a "Winmore" card. Also even though I do own one, in the interest of keeping this as budget as possible... no sure about including.

Kira, Great Glass-Spinner : Amazing ability, squeezing the budget line.

Selfless Spirit : Ignoring a boardwipe is cool, having one job... not so much.

Voidstone Gargoyle : "One of those "Hope you deck works without your commander" cards.

Equilibrium : Play a creature, return a creature, find a creature, repeat.

Sigil of Sleep : Were this more voltron oriented, it'd be better. Still, nice ability.

Steel of the Godhead : Again, no real voltron support, but the gain/evasion is nice.

Commander's Sphere : Not sure if actually needed.

Thought Vessel : Another that I'm unsure of.

Dakra Mystic : While it helps to gain information it does not fly unlike Wizened Snitches

Lightning Greaves & Swiftfoot Boots I feel aren't needed as we have Neurok Stealthsuit & Whispersilk Cloak which better suit our needs.

True Conviction : Angelic Skirmisher pretty much has us covered and is searchable.

Zur's Weirding has a tendency of working against us, esp. against decks suited towards using life as fuel or gaining life.


Memorial to Genius in lieu of Blighted Cataract ; Pro: It makes and it's ability costs 1 less. Con: it enters tapped.

Blink of an Eye : Another bounce card with the option to draw. Maybe replace Void Snare

It is quite unfortunate vehicles are not creatures inside the deck... otherwise Weatherlight would make the cut.

Nothing else from Dominaria really pops out for this deck. If you have another opinion about that, drop it in the comments.


Sower of Temptation : Reprinted recently, I'm unsure whether this has a spot here or not. May be better if I had a sac outlet, however I can blink it to gain others.

Tidespout Tyrant : Pretty expensive CMC wise... but the ability does fit.

Sea of Clouds : Just a new land... probably should get one.


Detection Tower : Sacrifices color for utility, useful to return things that otherwise cannot be targeted.

**Guilds of Ravnica**

:( Isperia Dies in this set... oh .. spoiler alert...

Dream Eater : Pricy for its stats, but it can be flashed in, sets up our top deck by rearranging top 4 (likely wouldn't ditchcards to the yard), and pings something to the hand for Isperia.

**Ravnica Allegiance**

Dovin, Grand Arbiter : Almost like he was made for this deck.

Emergency Powers : Could be a nice add, considering we could find our 7cmc flyer prior to casting.

Smothering Tithe : A good bit of ramp as it is unlikely anyone outside an elfball deck will pay the tax.

As always, thanks for your interest and suggestions, and leave a +1 if you like. Also, if its good enough for a folder, it's good enough for a vote. Happy Tapping!


Updates Add

So I recently dismantled a deck and now I have an Avacyn, Angel of Hope and an Archangel of Thune languishing in the Blind Eternities aka my collection.... do you think it's just a "Winmore" here or should they make their next debut here? Also, is Command Tower really necessary in a Dual Colored deck? In the spirit of keeping it as budget as possible I'm apt to say no, however it is reprinted practically every year so... Leave your thoughts in the comments, thanks as always!

A few other considerations from the Maybe list:

Ephara, God of the Polis vs Cloudblazer or Mulldrifter - Ephara, while indestructible doesn't fly. The others can be searched and blinked for repeatable effect.

Dragonlord Ojutai vs the new Dream Eater : minus the no hexproof, I think the latter is a significant improvement.

Wandering Eye vs Wizened Snitches : is it pretty much the same thing for a higher cost, or us there some extra value here because of all cards not being revealed at all times? Take advantage of poor memories like mine.

Weigh in with a comment below, and as always, thanks for reading. Happy Tapping!

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Date added 1 year
Last updated 5 days
Exclude colors BRG

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.47
Tokens 2/2 Manifest
Folders Want to build, Budget, Uncategorized, Isperia, Budget, Interesting Commander Decks, Gute Decks BUDGET, Budget EDH, Commander, cheap funny decks, See all 17
Top rank #22 on 2018-04-06
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