Spy Network


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Common

Combos Browse all

Spy Network


Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.

Spy Network Discussion

RoarMaster on Melek

5 months ago


R/U always has issues with enchantments, thats just a handicap that those colors have, and you dont have much in the way of answers honestly. Aside from Chaos Warp, you are basically relying on blues ability to counterspell/bounce for these things. Yes its rough, but hey, you wanted a challenge, right? ;)

There are ways to dissuade people from attacking you, although if you are wanting to stick to inst/sorc, its pretty limited. Illusionist's Gambit, Disrupt Decorum, and weird stuffs like that can offer temporary protection while being instants. Otherwise, you are looking at adding more artifacts and enchantments that will protect and dissuade attacks. Collective Restraint is a shitty propaganda here, Meekstone can slow things down but doesnt solve token threats well, and Dissipation Field taxes pretty good but can allow your opponents to re-use ETB creatures n stuff. Bonfire of the Damned could be added to your burn list, since it shouldnt be hard to get it on the top of your deck when you need it. Volcanic Vision is also a good add.

Metallurgic Summonings, Goblinslide, and the pyromancer are decent chump blocker engines. Summonings is an alt wincon even :D

As far as ramping goes, there is a lot of static ramp effects for inst/sorc. You have quite a few in your SB already, and Id suggest adding a few if you are intending on doing a lot of spellcasting each turn. I would not suggest arcane melee however, its symmetrical effect can be rough I have found.

If you are wanting to keep all of that artifact ramp in there though, I would suggest switching some around for draw effects, such as Commander's Sphere, Mind Stone, ect, as they can be very useful drawing past non-inst/sorc when needed.

Its hard to get any decent lifegain in these colors and without much in the way of creatures. I mean, Basilisk Collar is probably your best bet...? haha

More copies are are good, and Cast Through Time and Swarm Intelligence do it for free.

Random secret tech, Bosium Strip.

Final advice, run more topdeck manipulation. If you want to be all tricksy, run a bunch of the instant ones to make some super convoluted stacks with Melek out. It can get pretty nutso.

Impulse, Spy Network, Trickery Charm, and Telling Time are probably the go-to cards for that. Otherwise theres a bunch of sorcery ones, must haves being Ponder, Preordain, and the MVP Mystic Speculation. Portent and Index also pull their weight here. But if you want to be more proactive with your topdeck manipulation, theres stuff like Discombobulate, Condescend, and Fated Conflagration.

Ravenrose on 'A Man has no Name. But Many Faces'

6 months ago

I am a little concerned about your card draw abilities. I think you should invest in Divination and maybe Spy Network. Notion Rain and Stealer of Secrets may also prove useful.

I hope these suggestions have helped and as always, you have made one heck of an evil deck.

Raven Rose

RoarMaster on Melek, copy casting

6 months ago

Thought Vessel over vensers journal.

Cast Through Time

Mizzix's Mastery

Guttersnipe possibly.

Sphinx-Bone Wand is a great win-con.

Condescend, Discombobulate because have blue, will counter

Swarm Intelligence

Gitaxian Probe

Bloodwater Entity because putting stuff on top is clutch

Epic Experiment

Baral, Chief of Compliance

Aetherflux Reservoir

Riverwise Augur, Conch Horn getting stuff from hand to top is a must

Sol Ring auto include

Goblinslide, Prodigal Pyromancer

Rapid Hybridization, Pongify blue removal

Riddle of Lightning, Fated Conflagration scry removal

Bosium Strip weird tech, basically gives flashback to all spells in a turn

Telling Time instant speed, gets something in hand, and on top

Preordain because

Mystic Speculation

Spy Network

potential further topdeck manipuation if you wanted, in the form of Portent, Index, Trickery Charm.

Rzepkanut on Yennet & odd top-of-deck cards

8 months ago

I would strictly run odd numbered cmcs on every card in the deck so you never whiff. If you have enough enablers like the aforementioned cantrips, and maybe Sensei's Divining Top, Soothsaying, Spy Network, Portent, etc.. you should have no problem cheating out Void Winnower and whatever else you want. If you get hated on in your group too much for this strategy to work or just can't help cracking fetch lands as soon as you draw them, those are other issues. I personally wouldn't run any even cmc cards to "fix" that situation.

bshred8 on Bant Insight

9 months ago

May I suggest Ray of Revelation in place of Seal of Primordium? I really like this deck, and mill I think is a very interesting strategy. I'd like to see some more ways to look at the top cards of your opponent's library, so you know when to mill effectively. Example: Spy Network, Dewdrop Spy, and Portent. These are of course not necessary, but if you want to eventually run more milling spells then these would be very efficient at telling you when to use your mill spells to get certain things in the graveyard.

Mj3913 on Isperia's Voice

1 year ago

I feel this is kinda situational, resulting in a lot of dead draws... but at the same time I think this could easily be a voltron type deck utilizing the protections as evasion. +1

Here's mine if you'd like to get more ideas. I wasn't aware of the existence of Search Warrant before looking at your list. Other options for viewing hands are Spy Network, Peek, and Zur's Weirding. Returning things to their hands also lets you know what they have. Anyway, without further ado...

Isperia's Flying Circus of Tools

Commander / EDH Mj3913


eyes2sky on The Playa Hater's Ball

1 year ago

Here's some ideas to add to the maybe list: Spy Network, Disintegrate or Fireball(Cause real playa's don't use Bolt), Tyrant's Choice, Chittering Rats, Wrench Mind, Blightning, Terminate and Diabolic Edict. I think Blightning deserves special consideration!

buraddo79 on I'm Blue

1 year ago

Hey I'm replying to your comment on my deck I'm Blue. My first question is, are you a 1 v. 1 EDH player? I noticed you are trying to lower your CMC and that may simply suit Talrand, but I also wondered if that is just a symptom of 1 v 1 mentality. I'm not sure.

One reason I hesitate to run more cantrips is that that is pretty much all they do, draw me a card and create a 2/2, along with a small ability. Personally, I love those types of cards. Ponder is one of the most lovely card designs I've seen (art too). I'd love to play more like it. Whispers of the Muse, Quicken (which I am seriously considering since it would allow me to toss out one of my 11 sorceries if I don't have Vedalken Orrery), Clairvoyance, Sapphire Charm etc. These are cards I'd love to add, and even non-cantrip U cost cards like Spy Network, Retraced Image seem fun to me. That is because I like cheap spells that do something neat. And with Talrand, each of these also throws a 2/2 drake out there.

I wondered if in a multiplayer game, with all these cheap and comparatively weak spells, won't it fizzle out and eventually lose in the long game. If the idea of Talrand is to rush down opponents, then I might understand that more. But I haven't understood it to be that way unless it's 1v1, which is not what I'm going for.

Leyline of Anticipation is out of my budget, and I already had Vedalken Orrery.

Eventually I think Misdirection would be a card I'd get. I thought about Turn Aside, but I for the same reasons listed earlier, I didn't want a bunch of cheap spells that don't do much, in this case, it wouldn't even cantrip. But without Talrand out there, the deck is dead, so, maybe Turn Aside would be worth running until I get Misdirection.

That is one reason to play more powerful spells. Some of the high CMC spells are for the purpose of keeping me in the game even if I struggle to keep Talrand out there.

Runechanter's Pike should be in there. I don't have one yet. I don't usually run equipment unless it really helps the deck, but being able to attach that to any of the drakes is pretty nice.

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