|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Mythic Rare|
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Planeswalker — Narset
+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.
-2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound.
-9: You get an emblem with "Your opponents can't cast noncreature spells."
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Narset Transcendent Discussion
1 week ago
If your goal is to shut down and remove, Narset Transcendent may be a nice addition. Her +1 is essentially a Scry 1 without the dump. Note that it says you MAY reveal it and out it in your hand, so you can choose to not do it if you don't want your opponent knowing you topdecked a Path to Exile
Speaking of which, her -2 really helps with your Path and Command.
And her ult looks like it's doing what your deck wants: Shut down their spells.
1 week ago
Narset Transcendent would be nice for extra draw and another way to rebound.
2 weeks ago
elchucko I've only gotten to play the deck 3 games so far (I'll update cuts to the 111 card list after I tune it a bit more), but it's been pretty great. Originally, I was testing Narset Transcendent, but Search for azcanta has been doing far better purely because it goes 4 cards deep (whereas a +1 on Narset is a flop if she hits the 47% of the deck that she can't draw). It's not super necessary to get it online early in the game, since I've found myself trying to set up defenses ASAP (especially once people saw what I was playing). 3 games, 3 wins so far, but that was all in-house with my kids and I.
2 weeks ago
I know you mentioned you had wanted to avoid 5 color decks, but what about 4 colour? Because Atraxa, Praetors' Voice for the addition of white would be good for this deck.
3 weeks ago
3 weeks ago
I think at this point you cant get away from the cookie-cutter poster children that are the likes of Jace, Lilliana, chandra, Ajani and Garruk... i think its good to have everlasting representations of each color of mana throughout the story block however; in terms of keeping a stories fresh and exciting i can get behind what Boza said about not having Main characters that are not main charachters of every plane. Have stories that span multiple block but have clear third acts and even clearer endings..... I think Venser and Narset are good examples of this. and how they both started out as legendary creatures Venser, Shaper Savant/Narset, Enlightened Master to later become Venser, the Sojourner/Narset Transcendent.... but i also see the importance of having reoccurring main character staples Jace, Lilliana, chandra, Ajani and Garruk basically to stay grounded and have a base and a so called "Master-Storyline."
but to answer the threads question.... id like to see a planswalker and base it off of Hellspark Elemental....mana cost of starting loyalty of 3 ... +1 = create a 2/1 elemental token with haste and exile it at the end of turn....-2 = draw two cards then discard two cards...-5 = creatures in your graveyard gain Unearth until end of turn where the unearth cost is equal to their mana cost.
Probably be from Alara...and try to mimic Nicol Bolas' scheme to use the shards to enhance his own power from all the gathered mana in hope of imposing his dominance... (he'd be the bad guy)
1 month ago
1 month ago
I like the planeswalkers, and you should consider playing Gideon Jura as well since he is very very hard for creature decks to deal with. If planeswalkers become your main win condition you can play sweepers like Supreme Verdict as a 4 of.
I would take out Divination and Charm and go up to 4 Serum Visions and add a playset of Spreading Seas to mess with your opponents mana.
Go up to 4 Path if you can afford it, as it's the most efficient removal spell available to the deck.
I think 4 negate in the maindeck is probably overkill and will be dead in hand a lot of matchups. If Cryptic Command is out of budget then I would just go up to 4 Mana Leaks and some other removal. Ojutai's Command can make a weak Cryptic impersonation sometimes and could also work well in your deck for brining back Thing in the Ice to the battlefield.
As far as the mana base I would find some more duals to play. If Flooded Strand and Hallowed Fountain are too expensive then you could play Seachrome Coast. You could also play Ghost Quarters and Tectonic Edges to further mess with your opponent's mana. Celestial Colonnades might be a bit pricy but 1-2 Faerie Conclaves might be okay.
Other U/W control good stuff to consider