Narset Transcendent

Planeswalker — Narset

+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.

-2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound.

-9: You get an emblem with "Your opponents can't cast noncreature spells."

Price & Acquistion


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Narset Transcendent Discussion

Doctorlobo89 on Ramos, War Machine

20 hours ago

1empyrean Paradox Engine for sure along with Narset Transcendent.

Yeah I need to update the description but hopefully I have a successful game test than a complete shutdown game.

1empyrean on Ramos, War Machine

21 hours ago

Ha, it took me far too long to realize Ramos, Dragon Engine wasn't your commander. Jodah all the way!

Overwhelming Splendor: A way to deal with annoying creatures.

Narset Transcendent, Teferi, Mage of Zhalfir, Grand Abolisher, Dragonlord Dromoka: Stop them from messing with you on your turn.

Paradox Engine: Another Untap tool.

kamelyan on Quick Jodah Funsies

2 weeks ago

I see the mana rocks, but where's the ramp? A Vandalblast would paralyze this deck. Hour of Promise, Skyshroud Claim, and Tempt with Discovery can help here.

Bringer of the White Dawn can bring back those destroyed artifacts (I use it with Commander's Sphere for a draw). Speaking of destruction, using Conflux to get Avacyn, Angel of Hope and Myojin of Infinite Rage is really fun (but I've also gone for Doubling Season and Narset Transcendent). Jodah is so versatile.

Check out my theme build, and give it an upvote if you'd like:

Mostly Harmless

Commander / EDH kamelyan


BMHKain on Jodah, The Walker that Never Was Returning Alive

2 weeks ago
  1. Teferi, Timebender
  2. Narset Transcendent (After Lethal Vapors was dropped, there was no reason f her to return.
  3. Nissa, Voice of Zendikar (Actually, Maybe I should've kept her; she creates durdles; & buffs them.)
  4. Nissa, Vital Force (I am now believing one Nissa should be in; & it's not this one.)
  5. Jace, the Mind Sculptor (How much better is he to Jace, Unraveler of Secrets? the latter has card draw, and is one of the only things that can stop stuff like Krosan Grip.
  6. Angrath, the Flame-Chained (This was a tossup for me; he deals damage, but there's stuff that can exile better. Karn Liberated?
  7. Dovin Baan (Just not nearly close enough to keep. I mean, what if someone else has a Paradox Engine as well? Emblem = Suck.)
  8. Liliana Vess (I think I might have made a mistake when removing this. She can discard an opponent to 0 at best, go for a Demonic Tutor effect for -2, and can bring back an entire grave's worth of enemy creatures... I wonder what to replace with..)

That's all I can remember. I'll probably put back two of the eight, resuming mu progress...


Zelpoke on I Don't Want You to Play EDH (Grand Arbiter)

4 weeks ago

Teufell Thank you so much for your help! I have two questions. With The Immortal Sun I do not want to play walkers because it can get a little expensive, but I am running Narset Transcendent so should I remove immortal sun? Also, any suggestions for any mana rocks I should add?

hookedonkronix on Monastery Elite (EDH Tribal Series #11)

1 month ago

Back again, this time I took a closer look at what you've included in your deck and I've got a few suggestions on what I'd cut. Primarily I'd look to cut cards that don't necessarily flow with your commanders primary ability or cards that when played, fail to amplify or synergize with your commander.

For example, Narset Transcendent, while giving the deck a bit of flavor, doesn't greatly improve the play of the deck. She mainly just brings the standard 'Planeswalker Utility' to the board. Breaking down her abilities, neither of the first two really have any synergy with your commander and the third is just a blanket control emblem, which is solid, but overall I think not worth keeping.

I'd also consider dropping the number of counter spells in the deck as again, if exiled when you attack with narset they'll likely go unplayed. I'd recommend other board control spells like Scour from Existence or Mizzium Mortars in there place as both of those spells being cast for free would have the option of pinging off a commander quite easily.

TheDevicer on [Obey] - Competitive Control

1 month ago

both deadman and I play basically the same deck (I copy his HW as I don't get enough serious games in to innovate). The basic aim of the deck is to tax people just enough to slow them down and throw out hate cards that hinder your opponents disproportionately more than they hinder you. Finally, you try to counter other threats while building card advantage or assembling a combo. That's really how the deck intends to win. Although you can win quickly with the list, it's pretty rare. I'd say you're looking at turn 6 to 10 most of the time. Trying to combo right out of the gates is usually pretty dumb.

Arbiter in most metas can be played as 'soft lock' or 'value-control' as you said, but tends to draw tons of hate from most players as unfun. At higher levels of play, that's not really an issue any longer, but aiming to play 'soft lock' or 'value-control' doesn't work all that well.

When it comes to the cards you suggested, I don't like any of them for arbiter.

The counters you run in arbiter should be as lean as possible while not being too narrow or weak. That's why you'll often see arbiter decks have stuff like Arcane Denial, Dispel, Flusterstorm, etc. The deck lists above doesn't really have the time to sit and draw tons of cards and try to play a reactive counter-based gameplan. That's going to fail miserably. Counters should be something you can sequence into your turn cycles so that you're always doing something productive on your turns. Unwind seems nice on paper, but too often you'll be faced with the decision to hold up the counter or play something relevant on your mainphase. Cheaper counters are great. For players that don't have that much money and can't afford cards like Mana Drain and Force of Will, I recommend cards like Arcane Denial. Delay, Negate, and even Memory Lapse. Cheap and unconditional is ideally what you want.

As for Damping Sphere, it's a tad narrow. I also like some other hate cards over this thing that target the same decks. Ethersworn Canonist, Rule of Law, etc. Still, if your meta is filled with decks that are annoyed by this card, you can run it. Arbiter is blessed with the ability to run a ton of flex cards that are often dedicated for hate. However, many of the hate cards aren't broad enough. For instance, there are games where Grafdigger's Cage is insanely good and others where it's a terrible card. One of the weaknesses of the deck is that it's prone to drawing hate cards that may not be ideal at facing down opposing strategies.

Teferi, Hero of Dominaria is a powerful walker and it would be nice to have one out for several turns, but it's a little too hard to protect. You generally want more consistent cards. I love Narset Transcendent. I actually used to play this deck in a league a while back and ulted her twice the night I first bought her. In some metas, walkers can stick on the field reliably. However, I found it to be really hard to defend walkers. I've since dropped her but I can't bring myself to get rid of her from my collection. Teferi's really in the same boat.

If you want more draw, I've recently been playing Windfall in my list and liking it quite a bit.

Seimbalir on Second Fog

1 month ago

Tu crois pas qu'il te faudrait au moins 1 autre facon de gagner ? Dans ces couleurs et avec l'ide du silence, tu as quelques trucs sympas quand mme :p

En PW Elspeth, Sun's Champion - Gideon Jura - Kiora, the Crashing Wave - Narset Transcendent

En monstros Azor, the Lawbringer - Angelic Arbiter - Blazing Archon - Dragonlord Dromoka - Vengeful Archon

Heu... y'en a encore !

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