|Commander / EDH||Legal|
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|Dragons of Tarkir||Mythic Rare|
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Planeswalker — Narset
+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.
-2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound.
-9: You get an emblem with "Your opponents can't cast noncreature spells."
Price & Acquistion Set Price Alerts
|Have (8)||ibraJG84 , gildan_bladeborn , HydraOoze , Nemesis , NOGzFTW , mentor6 , Randomdeath , dexxter7|
|Want (6)||Sasuin , , Dadaman11 , TheRealPeaches , Dannyel , MindAblaze|
Narset Transcendent Discussion
1 day ago
Okay here are my promised suggestions.
Take out Winter Orb for Winding Constrictor, Trophy Mage for Master Biomancer, Tangle Wire for Eternal Witness, remove Sun Titan for a Ajani Unyielding, Supreme Verdict for I believe As Foretold even though not covered in your list if you can acquire one of these I recommend it, otherwise add maybe Vorel of the Hull Clade.
Beyond this, swap Stasis for Hardened Scales, Shred Memory for Scavenging Ooze, Perplex for Thrummingbird, Peacekeeper for either Authority of the Consulate (Will explain why soon) or Corpsejack Menace if not, Narset Transcendent for Glen Elendra Archmage, Muddle the Mixture for Abzan Charm, Luminarch Ascension for Aura Shards, Kiora, Master of the Depths for Forgotten Ancient, Idyllic Tutor for Collective Effort, Humility for I think Archangel of Thune if you have or can get one easily the card works well when you have of course your commander and Authority of the Consuls if you choose to run that, or just Rishkar's Expertise, Fabricate for Crystalline Crawler, Aura of Silence for Prime Speaker Zegana.
You could always add in some hydras to this like Primordial Hydra, Kalonian Hydra, and Lifeblood Hydra. Some other considerations are Reliquary Tower and Thought Vessel which I recommend one or more (I use both) so you don't ever have to worry about discard when you play Prime Speaker Zegana or Rishkar's Expertise. I also think you should try and add Inspiring Call which further supports having something for unlimited handsize. Oath of Ajani, Nissa, Voice of Zendikar, Abzan Falconer, and Chasm Skulker(good if you include all of that card draw) are a few other ideas.
When I can again I will try and help you find a place for Viral Drake and any others I missed/suggested additionally.
5 days ago
So with my list Narset Transcendent's pseudo scry works very nicely with Serum Visions. When she can't grab a land, its comforting to not blindly vision draw a miracle so at least I know what I am getting and know that the scry could set up the miracle. And with that ability too, you dont have to put the card in your hand, if its a miracle you can feel free to not reveal it and leave it on top. In conjunction with Thassa, God of the Sea, she really is able to do work because we can scry the lands we dont need later on. I wish we could scry 3 though lol, here is to hoping we get Jace, the Mind Sculptor unbanned and can Brainstorm our way to the top.
While playtesting, I generally think that 6-7 lands is where I want to be in play at any one time, with that in mind I often do find myself at 1-2 cards in hand by turn 5. However, if I was fortunate enough to drop both thassa and Narset, they act as a nice engine to generally build your hand up quickly as well as making any other draw effect more efficient (no blind pulls generally). With Think Twice my only issue comes with the flashback. While the draw is nice, the three mana is a pain if I'm miracle triggering Entreat the Angels end step of opponents turn because if I float around 6-7 lands, that means I will only Entreat for two at most in most scenarios. Its great for terminus though and for your list could be especially flexible with Temporal Mastery as it would be a five mana investment at that point.
Disrupting Shoal is honestly one of my favorite cards in the deck though. It has the unfortunate drawback of just being dead sometimes as it is no true Force of Will, but in the late game its efficient because if I have 6 land, I can counter any 4 or less spell which in modern is most things (minus tron and eldrazi). For the early game it can be nice to for just making sure you protect from Thoughtseize or even disrupt the pestering 3 mana planeswalkers. Usually I will use it in a snag where I drop Thassa, God of the Sea turn 3, and then I will usually have another thassa in hand to pitch. So at least in my build, it becomes efficient because in the 3 and 4 slot, I have extra Thassa and Narset to pitch to it so it isn't really ever a true loss since they would be dead cards anyway, at least thats how I can justify it being "efficient" for some flexibility. And any time I have a late game Spell Pierce, it at least gives that another way to be useful. Hope this helps with a little bit of insight into each of these!
5 days ago
Thanks for putting your list it was helpful, I like Narset Transcendent mainly because she's a good source of more cards but if she can't draw lands and one would rather not draw miracles it's half of our deck that she won't hit. scry 1 would help a little, scry 3 would help a lot.
Jace, Architect of Thought isn't that good, probably one of the worst on my list, but he draws cards which is what i run into as being the biggest problem. i hadn't thought about Think Twice, that would be a good way to at least get 2 cards for the price of 1, plus both would trigger miracle. I might test it out. You ever run into the problem of just running out of cards?
How is Disrupting Shoal? i thought about running it but it trades 2 cards for 1 which adds to the biggest problem of running out of cards in hand.
1 week ago
1 week ago
4 Hedron Crabs is reasonable. Great card for milling. In a deck with 20 lands, and none of them fetches? Not really worth it. And now we are at it with the lands: For this deck, you have way too few. You have quite a lot of spells at 4+ cmc, and no way of reducing cost. Without mana, you can't play them.
Overall, I'm not really sold on this version of mill. You can't mill with mana you hold back for counterspells, and counterspells that cost 3 (like Dissolve are not good enough in modern (except for Cryptic Command, but that is also more than just counter).
Cards, and good reasons to remove them.
Blood Clock: You don't threaten to kill anyone on life. so they'll take their two damage (or recast their snapcaster mage) and you'll have to find something on your board, that doesn't hurt too much to take back in hand. Reality Acid is good here, but you only have 1 of each.
Darth_Savage suggested to splash white for Narset Transcendent. I think it would be a great idea also for a full set of Supreme Verdict. but more likely, black is a better splash, as the good mill cards are UB.
1 week ago
Griptide and Sweep Away are too expensive Cyclonic Rift and Vapor Snag are better options or a few more copies of Vanishment. Same is true for Cast Through Time, it just won't provide enough value, you would be better splashing white for Narset Transcendent. You should ideally run 4x Archive Trap, fetch lands and tutor effect are rife in modern, so it should be easy to cast for 0 most of the time. Other cards for you to consider; Thing in the Ice Flip, Remand Swan Song and Spell Pierce.
2 weeks ago
If you are looking for a kind of permanent draw engine, Narset Transcendent is a pretty sweet one. I think the rabblemaster doesn't quite fit the theme. Monastery Mentor would do quite well, but it's not cheap by any means.
3 weeks ago
After looking at your list I came up with these suggestions you should really consider:
If you would like to see other EDH decks, you can always check the ones I play which are present on my profile page. I like to play with this deck the most of the time. An upvote is always appreciated :)
Have fun on T/O and if you ever need EDH advise, you can always summon me. Glad to help out.