|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Mythic Rare|
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Planeswalker — Narset
+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.
-2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound.
-9: You get an emblem with "Your opponents can't cast noncreature spells."
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Narset Transcendent Discussion
2 weeks ago
Hey, love to see someone getting into UW control. First off, to get a more competitive build will be a little tight on the budget.
First off, your mana base needs to be better. Some great budget options are Prairie Stream, Glacial Fortress, and Port Town. The reason you should consider these is that they have a chance of coming into play untapped, and while control can generally survive a few tapped lands, having as many as you do now would be deadly. Temple of Enlightenment is one of my favorite tapped lands though. I have personally been very impressed with Field of Ruin over Ghost Quarter. Once you're able to put a good amount of money into it, go for Mystic Gate (only one), Flooded Strand, Hallowed Fountain, and Celestial Colonnade.
I'm a big fan of big flying angel win conditions. Torrential Gearhulk is fantastic, but just make sure you're running enough instants to make it worth it. Nyx-Fleece Ram is definitely a sideboard card, don't run it in your main deck. 4 Wall of Omens is a pretty good defensive option.
Dissolve is my favorite counterspell, but you shouldn't be running it in modern. 4 Mana Leak. 4 Remand, and 3-4 Cryptic Command are the usual counters to run. Disallow is pretty interesting though. You should not be running Condemn, it was some pretty early Death's Shadow sideboard tech, but there are better options. You will definitely need to invest in a playset of Path to Exile, luckily they're at a pretty low price right now. Instead of Jace's Ingenuity, cantrips like Serum Visions, Opt, or Think Twice would be better options.
I would not run Divination or Ugin's Insight. Your board wipes are pretty spicy, but a little slow. Supreme Verdict is the most typical UW board wipe. Wrath of God and Terminus are other great options. Terminus is a personal favorite.
Planeswalkers you should consider running over the ones you currently have are Jace, Architect of Thought because his +1 will protect you quite well while the -2 is a fantastic source of card advantage. Elspeth, Sun's Champion will win you the game if she goes unanswered, pumping out little dudes with a board wipe at the ready. Narset Transcendent shines in instant/sorcery heavy decks. Gideon Jura is another great planeswalker. All of his abilities fall into control very well, saving you from attacks, removing opponent's creatures, and beating face.
Other great cards to consider; Geist of Saint Traft, Vendilion Clique, Entreat the Angels, Secure the Wastes, Faerie Conclave, Sphinx's Revelation, Baneslayer Angel, Dispel, Spell Pierce, Spell Snare, and Jace Beleren
4 weeks ago
1 month ago
I've been playing U/W Control as a secondary deck for a few years now so I tend to agree with a lot of your statements.
I was trying to make a lower mana curve work with As Fortold but without many cantrips it doesn't. Render Silent has been an all star but I do concur that this decks curve is too high with little interaction in the early game. I think I'll add some Spell Pierce because it's quite underrated and versatile.
I enjoy playing Narset Transcendent quite a bit but she's not a necessity, once-soever. I think I'm going to swap her for a 2nd Search for Azcanta Flip. It's good in the current meta. However I think I'll stick with Mana Leak simply because I don't want to buy more Remands as I already have a playset in another deck.
Dragonlord Ojutai combined with Azor, the Lawbringer add quite a bit of value to running Minamo, School at Water's Edge. I don't think I'll drop it. I'm sure this deck wouldn't be hurt by it's absence though.
How do you feel about 4-1 Snappy/Gearhulk? I had 3-1 split before but decided to up it recently.
Thanks for your suggestions and checking the deck out.
1 month ago
I really like this idea! I've been trying to find a way to make sphinx control a thing since azor was spoiled, and this is a great start. Just some observations I have from my experience playing control decks: 20 lands is simply not enough. Any control deck that tries to be relatively competitive has at least 24 lands, usually 25 or 26. Also I think your curve seems a little high. I would consider replacing Render Silent with another cheaper counter spell like Dispel, or Spell Pierce (especially since you already have Cryptic Command for hard counters), and move it to the sideboard if you really want to. I would also replace Mana Leak with Remand, but I guess that's just a personal preference. Lastly, in order to make room for more lands I would suggest cutting some of your 4, 5, and 6 drops. Narset Transcendent is great with her ultimate, but usually becomes a huge target as soon as she hits the board, so it's really hard to actually use it. Again, I love Dragonlord Ojutai, but with 4 Celestial Colonnades, I don't think you need him. I honestly don't really have a problem with Elspeth, Sun's Champion in this deck, but just because it needs more lands, if I was piloting this I would move her to the sideboard. All in all, this is a solid deck, I think you can make it much stronger if you just up the land count and fix the curve a little bit.
2 months ago
Okay, I took out Leo; also Kiora, Master of the Depths because it mills my planeswalkers and board-wipes. Treasure Mage was replaced by Narset Transcendent because it wasn't necessary, and Narset is just really cool.
2 months ago
You seem to have a lot of cards that really doesn't belong here...
Ajani, Caller of the Pride... He's basicly just pay three mana get a permanent that exists.
Elspeth Tirel - Well she does things, can't argue with that, but with the amount of support you have for her, when is she ever going to be worth 5 mana?
Venser, the Sojourner - He's seriously a good card, but what use you have of him comes down to resetting planeswalkers that are low on counters until he ults. That's really underpowered.
Gideon, Champion of Justice - He's just one of the worst cards ever printed in modern magic.
Jace, Cunning Castaway - Worst jace, and you are extremely low on support for his first ability.
Narset Transcendent - Is surprisingly bad for her cost. I think you can run her if you want, but with so few sorceries, you should at least consider cutting her.
The Chain Veil - I know you've kinda build the deck around this, and I understand if you wish to keep it, but it's really, really underpowered.
Doomed Traveler - He's fine, but you can find a better spot to replace him.
Sage of Epityr - He's also fine, but again, you can easily find a better card.
I would look into getting a better protective game. Wall of Omens is a fine and protective creature.
Gideon Jura + Gideon, Ally of Zendikar + Gideon of the Trials is a really good package in a superfirends style deck. There is also Jace, Architect of Thought And/or Elspeth, Sun's Champion. But ultimately you should watch out, having too many planeswalkers is rarely a good idea.
If you really do want to go balls deep into the planeswalker theme, (which I do not recommand), Savor the Moment is much, much better than The Chain Veil, and Temporal Mastery is also at least playable in that case. Also Contagion Engine is a possibility, but it's pretty slow, and probably shouldn't be in the main.
2 months ago
Vraska can be used to blow up your opponent's stuff and spawn win-cons, and the other three have really nasty emblems that can be achieved relatively easily with a Proliferate deck.
2 months ago
I have been opposing such a deck. What I found hard hitting for obvious reason are these cards:
They might be selected based on your local meta. But these ae solid cards to consider. Good luck!