Narset Transcendent

Planeswalker — Narset

+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.

-2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound.

-9: You get an emblem with "Your opponents can't cast noncreature spells."

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 3%

3.22 TIX $22.62 Foil

Ebay

Narset Transcendent Discussion

ej133 on Serpent in the ice

1 week ago

Hm, I don't know, man... but, the mix of creatures you're running seems really sloppy. I mean, what is the Isamaru, Hound of Konda good for? And the 4 copies of Cryptic Serpent and Delver of Secrets  Flip being bounced back to your hand due to the effect of Awoken Horror  Flip look a little out of place.

I love UW Control, and I play it myself as TrUWe Control. I know some cards are hella expensive, like Snapcaster Mage, Celestial Colonnade and Cryptic Command, but you have a lot of cheap options that are nearly auto-include in any azorius build:

  • Serum Visions - our one and only cantrip in modern.
  • Blessed Alliance - although this is not necessarily a 4-of, is aggro kryptonite and you need some.
  • Path to Exile - THE Removal for modern. Just had its third or fourth reprint, so it's time to get yours.
  • Detention Sphere - doesn't really seems like mainboard material, right? haha But, I've been using two and they're extremely useful.
  • Aaaand lands. You run so few lands. You'd might want to use some more, since you can't afford losing land drops.

But then you might ask yourself: "How the fuck will I win if I just take out all of my creatures?". Yes, that's though. Awoken Horror  Flip by itself is a solid wincon, but he gets Fatal Pushed very easily, so you can't relay solely on him to win. I'd recommend some planeswalker, like Gideon Jura (who is having a recent price spike) and Elspeth, Sun's Champion and even Narset Transcendent, but I don't know about your budget.

Anyhow, I hope my tips helped anything about your list.See ya!

n0bunga on Atraxa Super Friends

2 weeks ago

Narset Transcendent and Tamiyo, Field Researcher definitely need a spot.

And I'm sure you've probably considered it but may be against it due to its price - Doubling Season, and Academy Rector to bring it into play.

deadmanwaltzing on [Obey] - Ultra Competitive Control

3 weeks ago

Ohthenoises It's a powerful card; I'd possibly also look at cutting Grim Monolith without it, at that loses a lot of power without the combo. I'd drop in an Etherium Sculptor to improve your Top/Future Sight/Key combo, JtMS, or Muddle the Mixture. All solid calls. Dispel is great for dealing with Flash Hulk and AdNaus.

I've seen very good things from Telepathy recently, and the other GAAIV pilots I respect are starting to warm to Narset Transcendent - lots of good cards to replace it with, but an auto-include if you can pick one up for cheap.

landofMordor on Suggest ways to recur cryptic ...

3 weeks ago

Reverberate, Twincast, and the like (there are several repeatable effects that copy), and also Narset Transcendent. I assume you don't really want "recur" as much as you'd like to extract even more value, so I guess I'm broadening your request a bit.

RingweMakil on Gideon Transcendent, Ally of Control

1 month ago

In the absence of Cryptic Command, consider Logic Knot as a catch all counterspell. With regard to card draw, is Sphinx's Revelation too far off budget? If not, then you can do away with even needing Snapcaster Mage, and instead win by chaining Elixir of Immortality into Sphinx's Revelation. Consider also Shadow of Doubt as another cheap cantrip - it helps against Expedition Map, Chord of Calling, Scapeshift, Sanctum of Ugin, and turns Ghost Quarter into Strip Mine. Most importantly, though, sniping an opposing fetchland early is game-ending.

Think Twice and Shadow of Doubt do fit this list better than Serum Visions, either providing card advantage or allowing you to keep up countermagic. Consider Elspeth, Sun's Champion over Narset Transcendent as a better win condition that dominates the board and has a built in wrath effect.

Delta-117 on Atraxa - Ohhhh, you wanted to play Magic...

1 month ago

Okay here are my promised suggestions.

Take out Winter Orb for Winding Constrictor, Trophy Mage for Master Biomancer, Tangle Wire for Eternal Witness, remove Sun Titan for a Ajani Unyielding, Supreme Verdict for I believe As Foretold even though not covered in your list if you can acquire one of these I recommend it, otherwise add maybe Vorel of the Hull Clade.

Beyond this, swap Stasis for Hardened Scales, Shred Memory for Scavenging Ooze, Perplex for Thrummingbird, Peacekeeper for either Authority of the Consulate (Will explain why soon) or Corpsejack Menace if not, Narset Transcendent for Glen Elendra Archmage, Muddle the Mixture for Abzan Charm, Luminarch Ascension for Aura Shards, Kiora, Master of the Depths for Forgotten Ancient, Idyllic Tutor for Collective Effort, Humility for I think Archangel of Thune if you have or can get one easily the card works well when you have of course your commander and Authority of the Consuls if you choose to run that, or just Rishkar's Expertise, Fabricate for Crystalline Crawler, Aura of Silence for Prime Speaker Zegana.

You could always add in some hydras to this like Primordial Hydra, Kalonian Hydra, and Lifeblood Hydra. Some other considerations are Reliquary Tower and Thought Vessel which I recommend one or more (I use both) so you don't ever have to worry about discard when you play Prime Speaker Zegana or Rishkar's Expertise. I also think you should try and add Inspiring Call which further supports having something for unlimited handsize. Oath of Ajani, Nissa, Voice of Zendikar, Abzan Falconer, and Chasm Skulker(good if you include all of that card draw) are a few other ideas.

When I can again I will try and help you find a place for Viral Drake and any others I missed/suggested additionally.

2austin5 on Cycling Miracles

1 month ago

So with my list Narset Transcendent's pseudo scry works very nicely with Serum Visions. When she can't grab a land, its comforting to not blindly vision draw a miracle so at least I know what I am getting and know that the scry could set up the miracle. And with that ability too, you dont have to put the card in your hand, if its a miracle you can feel free to not reveal it and leave it on top. In conjunction with Thassa, God of the Sea, she really is able to do work because we can scry the lands we dont need later on. I wish we could scry 3 though lol, here is to hoping we get Jace, the Mind Sculptor unbanned and can Brainstorm our way to the top.

While playtesting, I generally think that 6-7 lands is where I want to be in play at any one time, with that in mind I often do find myself at 1-2 cards in hand by turn 5. However, if I was fortunate enough to drop both thassa and Narset, they act as a nice engine to generally build your hand up quickly as well as making any other draw effect more efficient (no blind pulls generally). With Think Twice my only issue comes with the flashback. While the draw is nice, the three mana is a pain if I'm miracle triggering Entreat the Angels end step of opponents turn because if I float around 6-7 lands, that means I will only Entreat for two at most in most scenarios. Its great for terminus though and for your list could be especially flexible with Temporal Mastery as it would be a five mana investment at that point.

Disrupting Shoal is honestly one of my favorite cards in the deck though. It has the unfortunate drawback of just being dead sometimes as it is no true Force of Will, but in the late game its efficient because if I have 6 land, I can counter any 4 or less spell which in modern is most things (minus tron and eldrazi). For the early game it can be nice to for just making sure you protect from Thoughtseize or even disrupt the pestering 3 mana planeswalkers. Usually I will use it in a snag where I drop Thassa, God of the Sea turn 3, and then I will usually have another thassa in hand to pitch. So at least in my build, it becomes efficient because in the 3 and 4 slot, I have extra Thassa and Narset to pitch to it so it isn't really ever a true loss since they would be dead cards anyway, at least thats how I can justify it being "efficient" for some flexibility. And any time I have a late game Spell Pierce, it at least gives that another way to be useful. Hope this helps with a little bit of insight into each of these!

Load more

Latest Commander