|Commander / EDH||Legal|
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|Dragons of Tarkir||Mythic Rare|
Combos Browse all
Planeswalker — Narset
+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.
-2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound.
-9: You get an emblem with "Your opponents can't cast noncreature spells."
Price & Acquistion Set Price Alerts
|Have (8)||ibraJG84 , gildan_bladeborn , Suns_Champion , HydraOoze , dexxter7 , jhTheMan99 , Nemesis , mentor6|
|Want (4)||TheRealPeaches , Dadaman11 , Grantley91 , MindAblaze|
Narset Transcendent Discussion
2 days ago
So I love Breya colors for Superfriends, yeah ok I lose Doubling season and a few Walkers [most green ones are jsut ramp so I'll live] Bur in return I get red, which i enjoy more for the extra card draw [and other effects like removal and distruption]
But still need help making sure the Walker line up looks good, I feel I have a bit too many and combined with a basic 36 land deck means half of my deck is already set up, leaving little room for extra cards since most of the deck will be artifacts to support the walkers [whether it is protecting with creatures, or boosting them via proliferate and mana rocks for ramp]
Things to note:~I want it to be a good deck but trying to Avoid infinite combos, also trying to keep my Price spike on walkers low [avoiding Karn and Jace Mind Sculptor basically]~Only one of each walker for now, so i never have to worry about dropping them and losing another copy in play.
Ajani Vengeant -Tap down and burn, plus getting ult off can destroy someone
Dovin Baan - Draw and partial protection
Elspeth, Knight-Errant -Protection with blockers
Gideon, Ally of Zendikar -CHUMP BLOCKERS!!!! :P
Jace, Unraveler of Secrets -Best Jace for the deck while staying budget. Draw power, and partial protection
Kaya, Ghost Assassin -Nice versatility and can blink my ETB artifact creatures
Liliana of the Veil - Nice Disruption [yes i know she is over budgest compared to the rest of walkers but i own one already]
Nahiri, the Harbinger - Draw power and her minus can be good removal
Narset Transcendent -Mostly draw power, but can combine her minus with something like a tutor effect to get extra value [x2 call the gatewatch? x2 Demonic or Vampiric tutor? yes please]
Nicol Bolas, Planeswalker - he is great if i can get him down, all abilities are great and relevant
Ob Nixilis Reignited - Draw power and removal
Saheeli Rai - Ehhhh, in this deck she is debatable, the plus to scry is meh, but the minus could copy a mana rock for one turn to get the small extra mana, or copy an ETB artifact like Solemn Simulacrum for extra value
Sarkhan the Mad - So probably an odd choice, but his zero can be good card draw with Sensei's Divining Top and zero drop artifacts or lands so i don't ping him down, and his minus can trigger my own death triggers and replace the creature
Sorin, Grim Nemesis - Card draw mostly, but his potential removal is not to be ignored
Tamiyo, the Moon Sage - Tap things down mostly, keep plusing on most threatening things on board
Teferi, Temporal Archmage - Card drawn, untap anything, yeah he great
Tezzeret, Master of Metal -SO to stay away from my infinite combo i chose him over Tezzeret the Seeker and i feel his plus is nice way to get artifacts and his minus can potentially hit an opponent really hard.
2 weeks ago
2 weeks ago
I've been running TRAIN on my playgroup with my Atraxa Stax. The culture of my meta is mostly geared towards using overpowered Goodstuff that synergizes with weird commanders...it's like a logic puzzle, y'know? Anyway, here's my general advice:
-Improve mana rocks. I would immediately pop out Fellwar Stone and Commander's Sphere. There's too many EDH-legal cards with the word "mox" or "lotus" in their names that will get you running much faster than either of those.
-Your arsenal of spot-removals may be a little excessive. Spot removal shouldn't be as important in this deck, because if your deck's working right? No one will even be able to play anything worth removing. I like your use of Beast Within, I'm considering it for my brew. There are also a bunch of Planeswalkers with spot removal effects who then synergize with Atraxa's proliferation to still have value even after the initial target is destroyed.
-Not really sure what Secure the Wastes is doing for you. It's a solid card for sure, but if you're trying to counteract your Smokestack, you'd be better served by slow/steady token producers like Bitterblossom.
Exploration > Burgeoning, especially when you're already running Crucible of Worlds. There's a buncha other cool cards that work great with Crucible--Crop Rotation, Strip Mine, Wasteland, Mox Diamond...the list goes on.
If you're running Stasis, you absolutely need to be running Teferi, Temporal Archmage, Venser, the Sojourner, Derevi, Empyrial Tactician and Sword of Feast and Famine. Atraxa w/Sword + Stasis is usually a win-con by itself. Pentad Prism, Mana Bloom and Crystalline Crawler let you produce mana without tapping them, so they do UGLY things inside a Stasis-lock...at the very least, indefinitely prolonging the Stasis-lock. Idk what you'd cut for them, I'll link you to my brew at the bottom of this.
Also, you gotta get you some hatebears. Spirit of the Labyrinth slows down that asshole Doomsday + Laboratory Maniac combo everyone's running in "competitive" these days. Aven Mindcensor is my favorite, cuz fuck everyone else's tutors and fetchlands.
You got the Birds of Paradise which is totally essential. Noble Hierarch is another non-negotiable, and I've been giving serious thought towards adding Deathrite Shaman and Bloom Tender as well...and Umezawa's Jitte, just cuz proliferate and lethal commander damage.
Finally, and this was the thing that broke my heart when I was in your shoes--Freyalise's Winds isn't that strong. It removes "all wind counters" (not one) whenever shit would untap, so proliferating wind counters does a fat lotta nothing.
Hard Lock is the Staxatraxa shell I'm currently running, but I make little changes all the time.
If you see anything I could do better, don't be shy! I'm with you on this--Atraxa seems like a card with limitless potential, let's put our heads together and solve her.
1 month ago
you should add in Narset Transcendent so you can rebound some of your good spells and keep the opponents from doing anything stupid such as countering your important spells or the such.
1 month ago
I'm pretty sure you could fit in a Narset Transcendent in there somewhere. Draw more gas and rebound your Expertises for even more cheat casts.
1 month ago
Not sure if its necessarily better than what you have already but I saw a blue white version of this deck which gives you access to Narset Transcendent, Path to Exile and better sideboard options. The only think you lose is notion theif. Maybe being in esper colors is the right way to go? Also I like Dictate of Kruphix a lot better than some of the other draw effects you have in currently as it allows yu to be the first one to get the bonus rather than the opponent.
1 month ago
Not sure I like her over Ajani. Now if he gave -- making it easier to transmute Muddle the Mixture -- or if her mana did not empty at end of phase, it would be a different story. But there are a number of other walkers I would consider before Chandra, Torch of Defiance. I would use Gideon Jura, Elspeth, Sun's Champion, Dovin Baan, Koth of the Hammer, and Narset Transcendent all before Chandra. Which feels weird to say -- because I do not even like some of those walkers, but I like Chandra a lot.