Narset Transcendent

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Dragons of Tarkir (DTK) Mythic Rare

Combos Browse all

Tokens

Narset Transcendent

Planeswalker — Narset

+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.

-2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound.

-9: You get an emblem with "Your opponents can't cast noncreature spells."

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Narset Transcendent Discussion

Arvail on [Obey] - Competitive Control

3 weeks ago

Scroll Rack is insane. With the wealth of tutors and fetches you have, it's quite easy to shuffle dead cards away from your hand and into live ones. By design, the deck has a diverse range of different types of cards. Because we have very few multi-purpose tools, it's sometimes annoying to be stuck with the wrong kind of cards in hand. Sometimes you need to advance your position, sometimes you need to answer threats. That the real purpose it serves for us.

It may seem like scroll rack only really gets good when you have a full grip, but it's one of those cards that gets a lot of value even in medium situations. Rack also makes it really difficult to fizzle when you have to manually power through your deck with Paradox Engine (a rare occurrence, but it happens. I had to win like that twice yesterday).

Also miracles.

If you had to press me to cut a card from this list, it would be Narset Transcendent. I ran her for 2 years and she was either amazing or complete booty. I really like her too. I remember getting to ult her two games in a row the night I first bought my copy in a shop league. Still, it's her high variance that gets to me. Maybe if you're playing in a creature-light meta.

WordBurn on Aminatou's Bounce House of Pain

3 weeks ago

If you're going to throw Oaths in the deck, why not add a few more Planeswalkers? Ashiok, Nightmare Weaver, Jace, the Living Guildpact, Liliana, the Last Hope, Narset Transcendent, and Venser, the Sojourner have particularly decent synergies with this deck.

SynergyBuild on Atraxa - +1/+1 counters

1 month ago

You should be able to make a walker variant, without a lot of trouble, I think keeping in cards that help your walkers ultimate like Deepglow Skate and Inexorable Tide is what you want to keep in, along with ramp and card draw, and countermagic/removal. Otherwise most of the creatures can be dropped for two main types of walkers, and a third minor type:

Type 1: The type that draws cards/makes mana/tutors. This type are along the lines of Ajani, Mentor of Heroes, Dovin Baan, Tamiyo, Field Researcher, Ob Nixilis Reignited, Liliana Vess, Freyalise, Llanowar's Fury, Narset Transcendent, Nissa, Vital Force, Teferi, Temporal Archmage, and Tezzeret the Seeker .

Type 2: The type that protects you and your walkers, or hurts the opponents boardstates, like Elspeth, Sun's Champion, Nissa, Voice of Zendikar, and Tamiyo, the Moon Sage.

Type 3 would be the type that wins the game, but most do that with the ultimate, so I will skip it.

I'd also suggest tossing in a Call the Gatewatch, Deploy the Gatewatch, and The Chain Veil

Murphy77 on UW Ghost Mill

1 month ago

Anything that you add that is not an instant detracts from your control package. I really like your mana curve as-is, but would consider Narset Transcendent both at a tutor, and for her killer emblem. Arcane Encyclopedia might be a bit slow for added card draw, but other options such as Mentor of the Meek just seem a bit vulnerable.

If you have experience with flicker decks, what do you think of my latest project, Flicker Tax M?

mith_mandos on Ramos Muchachos

1 month ago

Might is suggest Exploding Borders, Frenzied Tilling and Trace of Abundance as multicolored ramp options? Although they are a little slower then Kodama's Reach and Explosive Vegetation, I feel the colors make them a much better late game draw when you are looking to get counters on Ramos.

If you are looking to win primarily from commander damage i've found Shu Yun, the Silent Tempest a powerful addition.

Although Spelltwine is monocolored and somewhat expensive, I find most of the time you can recur enough color of spells to make up for its casting cost. lastly giving rebound with Cast Through Time or Narset Transcendent can get you double 'cast' triggers in addition to copying the spell (this works great with the multiple modes on the charms as you may want to change the spells effect the second time you cast it).

1empyrean on Jodah's Maelstrom EDH

2 months ago

I usually try to combo out as soon as possible when I cast it, taking extra turns, gaining mana to cast more spells, and drawing more cards. The goal is to avoid giving my opponents the chance to use it against me.

My current deck doesn't currently run Teferi, Mage of Zhalfir or Grand Abolisher to lock my opponents, but I do runNarset Transcendent and Teferi's Protection.

Also, it is the reason I am running Talent of the Telepath. Potentially, it could mill out an opponent on its own by finding enough spells to recast it again and again. An alternative, and known combo I am not using, is Knowledge Exploitation, stealing all the instant and sorcery cards in all opponents libraries.

One of my favorite things to do with it is actually to have Metallurgic Summonings, Monastery Mentor, or Ramos, Dragon Engine and just swing for massive damage.

Lastly, one of my wincons is Insidious Dreams -> Maelstrom Wanderer, Eye of the Storm, and whatever spell or spells depending on number of cards discarded will most help you win, usually Karn's Temporal Sundering works well enough.

Hope that is enough of an explanation of things.

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