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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Thieving Skydiver
Creature — Merfolk Rogue
Kicker . X can't be 0. (You may pay an additional as you cast this spell.)
Flying
When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost/mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
Profet93 on Kira the Thief
10 months ago
I agree with your cuts.
High Market - Sac their creatures if they try to get it out. Synergy with aura thief
Jace ingenious mage is not worth 6 mana IMO. Capsize is cool because you can return the mind control enchantment in response to removal.
Check out my deck that has a similar principle but a different commander. I tried to make it less counterspells more stealing and draw. Not great by any means, but somewhat similar to your deck. Keep in mind it hasn't been updated in 3 years
Treasure Cruise, Thieving Skydiver, Pongify are decent considerations as well.
DreadKhan on The Quackening
1 year ago
I have a Quest for Ula's Temple deck which does some similar things, I liked Dreamscape Artist because it can reshuffle your library as needed, incase you don't have a relevant creature to work with on top. It's technically only 1 mana and a card to Harrow (you get back 2 untapped lands, so it can also helping mana fixing) Blue, and I could be wrong but I think your Commander wants the odd Discard outlet too. A worse (but still potentially useful) piece of Blue ramp is Apprentice Wizard, it's not as good as Dreamscape, it's like Worn Powerstone, which is a good rock if you want bigger ramp to potentially cast a big creature a bit sooner. Thran Dynamo and Gilded Lotus are big ramp rocks with decent ratios. Urborg, Tomb of Yawgmoth and Cabal Coffers are pretty good together, if you have a lot of devotion to a colour Nykthos, Shrine to Nyx can help, Deserted Temple can untap any land that makes extra mana. Less rampy and more of a big Scry effect, Soothsaying is a neat card if you care about your deck order. Scroll Rack is better but costs more.
Just a general idea, you might throw in things like Reconnaissance Mission, Bident of Thassa, and Coastal Piracy along with some Unblockable or Shadow creatures (Thalakos and Dauthi are the Blue and Black tribes). You can also throw in stuff like Sword of the Animist, Dowsing Dagger Flip, Prying Blade, Goldvein Pick, Grim Hireling, and any other attack payoffs you can find to generate more value over time. I understand you want a sea-monster theme, but you might want a way to draw some cards/get in some chip damage to soften people up. The only drawback to Shadows is that they can't chump block. If you really want your evasive creatures to be able to chump, there are some small flyers like Spectral Sailor and Thousand-Faced Shadow that have other upsides, these are risk free but are way less evasive than Shadows.
On that note, if you're worried about getting attacked you might look at Propaganda, War Tax, Flood, and Fatespinner are all great ways to make you hard to attack. Mass Diminish, Polymorphist's Jest, Sudden Spoiling, AEtherize, Aetherspouts are all great cards for people to fear.
Callous Oppressor is a funny repeatable theft effect, Ritual of the Machine and Helm of Possession can both steal stuff and are great with tokens, Thieving Skydiver can steal an artifact creature fwiw, Sower of Temptation is a so-so theft effect that shines bright if you can flicker or bounce it, Thalakos Deceiver is probably way better since he permanently steals whatever and can be reanimated, Inevitable Betrayal and Bribery are both pretty sweet.
The biggest (and perhaps best) theft effects are Mass Manipulation and Cultural Exchange, exchange requires bodies but can also be used aggressively to just ruin two players' boards.
Inkwell Leviathan, Lochmere Serpent, Spawning Kraken, Stormtide Leviathan, and Wrexial, the Risen Deep are some relevant creatures I use, some are better than others but there is nothing as bad as Sea Serpent or Bog Serpent, both cards I love but don't use.
If you like Whelming Wave, you might like Spectral Deluge as well.
Hope some of this helps, Big Dimir is a fun deck!
DreadKhan on A Vast Network of Spies
1 year ago
I'm going to suggest a few evasive creatures I use in decks that care about that feature, they're generally higher MV, which I gather is an asset to you! Hope they're not too high budget for your plan! Thieving Skydiver is an evasive creature that can steal a mana rock or Sword, it can even scale up from there. Another I truly love is Sower of Temptation, which steals a body until it dies. If the stolen creature dies you can maybe flicker it (you can also upgrade what it's stolen that way), but it's also a 2/2 flyer. Not necessarily good enough (but strong enough that I feel they're worth a look), Thalakos Deceiver can steal a creature if there is something worrisome (and it's just an evasive 1/1 if not), Thalakos Dreamsower can lock down a problem creature (less useful if people are big on Haste or Craterhoof, very good if they don't), and Thousand-Faced Shadow can copy a creature while offering an evasive attacker in a pinch.
I like Sporefrog a lot, I even run it alongside Dawnstrider in a Meren deck that tends to get targeted. You can easily afford to discard the card in Edric, and the ability can happen each turn.
Edric is a cool deck, interesting choice to build on a budget!
thegreatwizard on Spooky Tasha Girlboss Deck
2 years ago
ADD Sepulchral Primordial Nightveil Specter Intellect Devourer Memory Plunder Zellix, Sanity Flayer Sphinx's Tutelage Shadow Kin Mindcrank Preordain Serum Visions Solemn Simulacrum Coalition Relic Prismatic Lens Exotic Orchard Tainted Isle Temple of Deceit
REMOVE Treasure Cruise Rogue Class Dream Fracture Mind Flayer Notion Thief Wrong Turn Commander's Sphere Thought Vessel Nephalia Drownyard Forge of Heroes Island Thieving Skydiver Arvinox, the Mind Flail Ornithopter of Paradise Oblivion Sower Diluvian Primordial
patmurphy1986 on Sneak Attack - modified precon!
2 years ago
Just going to put some cards here I think you should add if you want to focus on Milling. The deck needs more big mill in order to win/turn on big creatures. Let me know if you want me to suggest cards to remove.
Phule451 on poke (Dimir Rogues)
3 years ago
Enigma Thief and Thieving Skydiver are great on theme ways to deal with problems on the other side of the board. Yarragoth, Bloodsky Sire with the evasion built into the deck can get you any piece for any occasion on a recurring basis. I’d also reconsider Dimir Guildgate and Submerged Boneyard. I totally get working on a budget, but make entering tapped give you SOMETHING. Sunken Hollow is less than a buck and is gonna come in untapped most of the time. Temple of Deceit is like 50 cents and gives you at least a scary for the bother of coming in tapped. Totally respect the budget side. Hope some of these ideas help ya…
lagotripha on
3 years ago
In terms of recent cards for this list, Masked Vandal is a cool sideboard option, as is Mistcaller if your meta wants that, and Thieving Skydiver and Thassa's Oracle are both notable. The sideboard you have is pretty much a competitive list- the only question is adapting to the meta.
In terms of tribal stuff that might shake things up in future, Pyre of Heroes lets you tutor for merfolk at sorcery speed. Its not competitive yet, but its worth keeping an eye on whether a merfolk list heavier on 3/4 drops ever turns from a brew into something actually good. Right now it'd be some pure jank like Sigil Tracer combo.
Warlockednloaded on 75% Yarok Edh
3 years ago
Hey, love the deck, here's some suggestions but take it with a grain of salt because everyones Yarok deck is different. :)
Cards to consider:
Woodland Bellower - get fierce empath and woodelves
Fierce Empath - get your big creatures to your hand
Thieving Skydiver - interaction on a creature! steal your opponents sol rings
Sidisi, Undead Vizier - tutor for anything, Keep in mind Sidisi can exploit himself too
Mulldrifter - evoke for cheap card draw.
Oubliette - With Yarok out, get rid of two opponents commanders on an enchantment ETB, and phasing out takes any artifacts and auras with it.
if you really want to lean on ETB triggers, Thassa, Deep-Dwelling is a good creature for flicker effects.
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