Thieving Skydiver

Thieving Skydiver

Creature — Merfolk Rogue

Kicker . X can't be 0. (You may pay an additional as you cast this spell.)

Flying

When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.

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Trade

Have (2) Azdranax , IcyLightning
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Thieving Skydiver Discussion

lagotripha on Tropical Merfolk

1 month ago

In terms of recent cards for this list, Masked Vandal is a cool sideboard option, as is Mistcaller if your meta wants that, and Thieving Skydiver and Thassa's Oracle are both notable. The sideboard you have is pretty much a competitive list- the only question is adapting to the meta.

In terms of tribal stuff that might shake things up in future, Pyre of Heroes lets you tutor for merfolk at sorcery speed. Its not competitive yet, but its worth keeping an eye on whether a merfolk list heavier on 3/4 drops ever turns from a brew into something actually good. Right now it'd be some pure jank like Sigil Tracer combo.

Warlockednloaded on 75% Yarok Edh

2 months ago

Hey, love the deck, here's some suggestions but take it with a grain of salt because everyones Yarok deck is different. :)

Cards to consider:

Woodland Bellower - get fierce empath and woodelves

Fierce Empath - get your big creatures to your hand

Thieving Skydiver - interaction on a creature! steal your opponents sol rings

Sidisi, Undead Vizier - tutor for anything, Keep in mind Sidisi can exploit himself too

Mulldrifter - evoke for cheap card draw.

Oubliette - With Yarok out, get rid of two opponents commanders on an enchantment ETB, and phasing out takes any artifacts and auras with it.

if you really want to lean on ETB triggers, Thassa, Deep-Dwelling is a good creature for flicker effects.

lagotripha on On the Prowl

2 months ago

Budget rogues is a sweet brew - I ran it a long while back. I really reccomend running as many 1 drop rogues as you can - I was running up to 12, alongside card draw to keep them going, preferring unblockables as you can to take advantage of blackguard/thought thief and prowl. The higher up the mana curve you go, the more expensive the list gets as it turns into the faerie/ninja style lists.

Frogtosser is a fun card, but without a second cheap cost reduction spell, its probably better just to play some cheaper cmc rogues, unless you plan to ramp into a particularly key card.

Most of the below cards are really cheap, and you should be able to test different kinds of shells using them. You can mess around with mostly blue shells and add some negates, or mostly black and add push - but the best thing about rogue decks is that so long as you keep switching it up your opponents won't know exactly what they are facing, and will have to play accordingly.

Key evasive 1 drops Black - Nightshade Stinger Shadow Alley Denizen Vampire Cutthroat Thieves' Guild Enforcer Changeling Outcast

Blue - Faerie Miscreant Merfolk Windrobber Slither Blade Triton Shorestalker Mothdust Changeling

Key card draw options Low removal meta - Curiosity , Curious Obsession Glint-Sleeve Siphoner

Morsel Theft is a lightning helix at the face that draws a card when you are hitting your opponent, but bad without a board state.

Key artifact meta - Thieving Skydiver

'sorta' card advantage options

Noggin Whack / Acquisitions Expert a solid 'no hand for you' plan does a lot to keep your rogues on the battlefield. If sieze/inq is out of budget, Bribery or plain old Duress variants can still get you there.

Cards to avoid (traps)

Disciple of Deceit - the card disadvantage and tap/untap on it is punishing. Tetsuko Umezawa, Fugitive relevant rogues already evasive Thieves' Fortune - if you are looking for answers its likely they've already stopped you hitting them in the face.

Secondly, Pyre of Heroes is an interesting option to turn 1 drops into 2 drops, letting you have more consistent access to lords like soaring or blackguard. It also dodges counterspells like vial, even if its not at instant speed and doesn't help after a wrath. Its worth testing with some proxies to see how it matches you against the decks you are likely to play, as artifact removal is common (but getting them to sideboard it in is also good). Glasspool Mimic  Flip is notable in this case as a way to search out a clone of a lord without taking up a full creature slot, while Zulaport Cutthroat offers an option to drain out an opponent (even if it doesn't trigger prowl).

I hope this helps - have fun brewing!

PalaCannito on Ninja Time

5 months ago

Proposed changes to give some beefier creatures or ways to fight my buddy DarthSeatb3lt and his Gisela, Blade of Goldnight deck.

  1. Replace Murmuring Mystic with Silent-Blade Oni
  2. Replace Soul Manipulation with Arcane Adaptation
  3. Replace Merfolk Windrobber with Thieving Skydiver
  4. Replace Island with Clearwater Pathway  Flip
  5. Replace Island with Sea Gate Restoration  Flip

I may drop the fetches for basics and look for room for Throatseeker.

VorelNailo on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

6 months ago

wgoms, thank you for your continued interest in the deck! Yes, as soon as I get one, Maddening Cacophony will find a slot. Maybe replacing Undercity Plague, which has given a spotty performance.

Kindred Dominance and Kindred Discovery have been on my list for a time when I have excess cash - as this is a paper list, it follows paper prices *sigh.

As far as rogues from Zendikar Rising:

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