Thieving Skydiver

Thieving Skydiver

Creature — Merfolk Rogue

Kicker . X can't be 0. (You may pay an additional as you cast this spell.)

Flying

When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.

Browse Alters

Trade

Have (1) Azdranax
Want (0)

Combos Browse all

Legality

Format Legality
Commander / EDH Legal
Unformat Legal
Highlander Legal
Arena Legal
Block Constructed Legal
Modern Legal
Custom Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Casual Legal
Legacy Legal
Brawl Legal
Pre-release Legal
Canadian Highlander Legal
Historic Legal
Duel Commander Legal
Oathbreaker Legal
Limited Legal
Gladiator Legal
Vintage Legal
Tiny Leaders Legal
1v1 Commander Legal

Thieving Skydiver occurrence in decks from the last year

Latest Decks as Commander

Thieving Skydiver Discussion

PalaCannito on Ninja Time

1 month ago

Proposed changes to give some beefier creatures or ways to fight my buddy DarthSeatb3lt and his Gisela, Blade of Goldnight deck.

  1. Replace Murmuring Mystic with Silent-Blade Oni
  2. Replace Soul Manipulation with Arcane Adaptation
  3. Replace Merfolk Windrobber with Thieving Skydiver
  4. Replace Island with Clearwater Pathway  Flip
  5. Replace Island with Sea Gate Restoration  Flip

I may drop the fetches for basics and look for room for Throatseeker.

VorelNailo on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

3 months ago

wgoms, thank you for your continued interest in the deck! Yes, as soon as I get one, Maddening Cacophony will find a slot. Maybe replacing Undercity Plague, which has given a spotty performance.

Kindred Dominance and Kindred Discovery have been on my list for a time when I have excess cash - as this is a paper list, it follows paper prices *sigh.

As far as rogues from Zendikar Rising:

VorelNailo on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

4 months ago

wgoms: Yes, Marang River Prowler is in most ways better than Deathcult Rogue and a good addition.

  • Earwig Squad is annoying and can shut down combo decks, but has no synergy with the rest of the deck other than it's a rogue.

  • Thada Adel, Acquisitor can be very salty and combo-y, and I have no artifact combo decks in my playgroup.

  • Thieving Skydiver is too inconsistent.

  • Rootwater Thief is an interesting find! Seeing it errated to a Merfolk Rogue is new. Again, it doesn't really synergize with the deck.

  • Master Thief is again, inconsistent.

  • Agent of Treachery used to be in the deck, but was traded to Goblin_Guide (for use in deck:The Lord of Options | Atris EDH Primer, check it out) in exchange for a Coat of Arms.

  • Gonti, Lord of Luxury didn't make the cut; I respect him as a commander, but don't want him in the 99.

I like your ideas about doing multiple sub-themes within the Rogue-tribal theme. I am attempting to do this by utilizing several straight-mill cards (Fleet Swallower, Traumatize, Keening Stone, and eventually the new one from ZR), as these synergize with our commander, and allow us to win either through damage or milling. Thank you for your interest in the deck! Your suggestions are greatly appreciated.

Collateral on Sneak Attack Rogue Tribal

4 months ago

I also have the deck and am thinking about upgrading it. Your curve is a bit off. You want more 3 CMC cards, and cut down on higher CMC costs since you're not in green and ramping is not too easy to achieve. Though you have a decent amount of ramp with the artifacts.

Some things I would consider changing:

I think that's all I can think of, hope it helps :)

Load more