Cavalier of Gales


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Mythic Rare

Combos Browse all

Cavalier of Gales

Creature — Elemental Knight


When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

When Cavalier of Gales is put into your graveyard from the battlefield, shuffle it into its owner's library, then scry 2.

Browse Alters

Cavalier of Gales Discussion

Dredarus on Hungry Like a Wolf (ELD Standard)

1 week ago

Friday, October 4th FNM

Round 1

2-0 Vs. Mono Red Round 1 was against a mono red list with the likes of Runaway Steam-Kin and Experimental Frenzy . Luckily it was not a Cavalcade of Calamity list which I could see this list struggling against. Managed to go win the first game by baiting out alot of their Scorching Dragonfire s and Slaying Fire on earlier cards like Savvy Hunter and Nightpack Ambusher . Game went late and I resolved a Tolsimir, Friend to Wolves turn 6 and a Garruk, Cursed Huntsman turn 7. The lifegain and fight triggers were too much for my opponent to handle and once I flashed in a top deck Nightpack Ambusher on my opponent's turn 8 endstep they scooped em up. Game 2 I sided in 2 Find / Finality for 1 Assassin's Trophy and 1 Murderous Rider . Game 2 I curved out perfectly while my opponent unfortunately got flooded, it's not a fun way to win but seeing the decks flow and capability is always a plus.

Round 2

2-0 Vs. Grixis Midrange Round 2 we faced against a Grixis Midrange list that packed in a bunch of removal and planeswalkers. Both games were super grindy but after out first 3 Nightpack Ambusher s got murdered by riders, Bedeviled, and Bolas'd I was able to stick the 4th and generate a few turns worth of threats to ultimately close out game 1. Game 2 I sided in 2 Duress to complete the playset and I also threw in all 3 Veil of Summer . I took out 2 Savvy Hunter s, 1 Assassin's Trophy , 1 Gilded Goose ,and 1 Paradise Druid . Game 2 was a bit more cut & dry and was just overall a brutal exchange of removal and 2 for 1s but ultimately the final turns of the match were decided by 2 top decks by me to resolve a Garruk, Cursed Huntsman then immediately protect it with a Veil of Summer pumping out 2 2/2 wolves for 3 turns late game sealed the deal.

Round 3

2-0 Vs. Izzet Fires Round 3 I played against a Izzet Fires of Invention List focused around lots of early game value in Brazen Borrower and Bonecrusher Giant then led into the Cavaliers package in Cavalier of Flame and Cavalier of Gales . Game 1 I had a few misplays and I didn't have the best of answers for the early game disruption and late game threats. Game 2 I decided to side in the 2 Duress s and 2 Find / Finality for similar a package mentioned before. I was able to hit multiple removal cards to answer my opponents threats and key cards and managed to draw 6 cards off of 1 Savvy Hunter card draw won me game 2. Game 3 I kept same list active and processed to curve out a turn 3 Tolsimir, Friend to Wolves and a turn 4 Garruk, Cursed Huntsman . Won by turn 7 with a Nightpack Ambusher and Wicked Wolf dominating the board not to mention I was able to get a Garruk emblem out.

Round 4

1-2 Vs. Esper Stax Not much to say here, we got out Valued in every way for Game 1. Teferi, Time Raveler being the big bad boogeyman then the likes of new cards Doom Foretold and Dance of the Manse . Game 2 I was barely lucky enough to side well and Duress away some key cards while protection my stuff with Veil. I applied enough pressure and won game 2. Game 3 on the draw against this deck was daunting enough. I wound up muliganing down to 5 with a Once Upon a Time in hand but once I started running out of gas and my opponent kept the value train a moving, there was no coming back. Ended 3-1: Second Place

RulerofNight44 on Empyrean Gale

1 month ago

My only suggestion prior to the Throne of Eldraine release would be to go up a bit on lands. Given that you are running Cavalier of Gales and Dungeon Geists , you want to make sure you can play those within a reasonable amount of time. As for sideboard, consider the M20 hate cards ( Devout Decree and Aether Gust ) as well as counterspells like Negate . As for the mainboard, just play whatever works. Test the deck against people in your LGS or where ever you play and see what happens.

Optimator on Human Fly

1 month ago

I know you're looking for non-wheel card draw. I don't love cantrips in EDH unless there is a number-of-spells-matters effect in play but they can smooth out a deck a bit. Ponder , Preordain , Portent , Sleight of Hand , Serum Visions , etc. The sweet spot in around 3-5 CMC for me, ideally drawing CMC -1 but there aren't a ton of spells that efficient. I don't love Divination in EDH (2 for 3) but it's the gold-standard in 60-card decks for a quickie hand refill. There are tons of efficient cards like Divination too.

There are a ton of "draw 3, discard 1" for 4 or 5 mana, which are okay. Sift , Trial of Knowledge , and Amass the Components , for example. Many are costed for being commons, which isn't where you wanna be in EDH. There should be plenty of good, efficient cards to draw from though. At the same time, you have a lot of great high-CMC draw, like Consecrated Sphinx and Thought Reflection, so having a few Divination effects might smooth out your draws.

Some suggestions: Concentrate , Windfall , Cathartic Reunion , Plea for Power , Tidings , Nin, the Pain Artist , Finale of Revelation , Mind Spring , Braingeyser , Stroke of Genius , Blue Sun's Zenith , Fact or Fiction , Chart a Course , Ugin's Insight , Treasure Cruise , Dig Through Time , Kumena's Awakening , Fevered Visions , Honden of Seeing Winds , Reverse Engineer , Read the Runes , Precognitive Perception , Distant Memories , Arcane Encyclopedia , Endless Atlas , Trail of Evidence , Theft of Dreams , Borrowing 100,000 Arrows , Nezahal, Primal Tide , Kefnet the Mindful , Cavalier of Gales , Combustible Gearhulk , Thassa, God of the Sea , Shared Discovery , Secrets of the Golden City , Vivisection , Weight of Memory , Recurring Insight , Breakthrough , Niv-Mizzet, Parun , Deep Analysis , Gush , Invoke the Firemind , Expansion / Explosion , Chandra, Flamecaller , Dragon Mage , Wild Guess , Tormenting Voice , Arch of Orazca , Runehorn Hellkite , Conqueror's Galleon  Flip, Kraum, Ludevic's Opus , Ludevic, Necro-Alchemist , Commune with Lava .

Shadowater on Aminatou Blink

2 months ago

I would cut these cards for more Tutors, Clones, Draws, Counters and Mana Rocks. You are aiming to be a combo deck, but has a few value cards in there that doesn't really fit the idea or simply go in an opposing direction.

As a combo deck, you need to be able to dig your library for the combo pieces and answers. Creature Clones with Felidar offer another way of comboing with Knight and Altar that doesn't need Aminatou, while also being generally useful.

Call for Unity -> Doesn't help your game plan
Future Sight -> 5 mana is a lot, UUU is a lot and you can't abuse this
Scheming Symmetry -> if anyone answers your tutored card, you just gave a free tutor to an opponent
Rite of Replication -> Clone tokens can't combo with Felidar
Finale of Revelation -> Sorcery, you probably won't be paying x=10+
Akroma's Vengeance -> 6 mana for a wipe with no extra is too much, even more so considering you like your mana rocks.
Ashiok, Dream Render -> not having flash hurts this a LOT, while also making you a target for the rest of the table.
Tidehollow Sculler -> discard isn't that great on multiplayer and can't be abused by your usual flickers
Thalia's Lancers -> Too slow for a tutor, few impactful targets
Sphinx of Uthuun -> Flickering this is nice, high CMC isn't
Oona, Queen of the Fae -> Not very useful unless you have infinite mana, which you won't be having most of the time
Cavalier of Gales -> UUU is heavy, payoff is OK
Agent of Treachery -> high CMC
Reliquary Tower -> You don't really need this effect

Eldrazi Displacer -> You have 5 cards that generate Colorless and little ways of tutoring them, will be useless in quite a few matches. Of those 5, 4 are lands, so your chance of comboing with Peregrine Drake are even lower. The card is really strong, I wouldn't cut him, but I would adjust your manabase to have more Colorless sources. The panoramas for example are nice ways of having Colorless sources while still being able to fetch your colored lands.

seshiro_of_the_orochi on Topdecking in Izzet

2 months ago

Cavalier of Gales seems useful for you.

Mj3913 on Isperia's Flying Circus of Tools

3 months ago

Added to New Set Considerations:

Modern Horizons: Winds of Abandon , Serra the Benevolent , Generous Gift , Rebuild , mad about Soul Herder not having flying

Core 2020: Brought Back , Flood of Tears , Leyline of Anticipation , Cavalier of Gales .

Having troubles updating the updates section at the moment (technical) otherwise I'd have more to tell. To sum it up; Maybe board has been removed to save space, made a copy of OG list and made changes here to reflect what has been working in the test version. Those change have not been made yet to the primer though.

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