|Commander / EDH||Legal|
Printings View all
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
Your opponents play with their hands revealed.
3 days ago
For replacing the infinite mana combos I have a few suggestions.
This one you need to be holding counters for, so it's de facto more complicated then I prefer. Basically you use the stack with this one so sequence is everything. 1: Play Lab Man 2:Activate a draw a card caged ability or play a card draw spell 3: In response, activate Mairsil's caged MMP ability and shuffle Mairsil into your deck 4: Put your entire deck into your graveyard since a card named "Mirror-Mad Phantasm" is not in your deck (the wording on the ability reverts back to "mirror-Mad Phantasm" as soon as Mairsil leaves play, even though the ability is on the Stack. 5: The card draw resolves and you win because you have no card to draw and Lab Man is on board.
The additional advantage of running the Phantasm is that he acts as a risky AF version of Traumatize ing yourself if you cast him and activate. You may reveal him ten cards from the top, but also maybe 80 cards from the top.
Technically not game ending and slightly mana intensive but once you have demonstrated that unless the opponents can remove Mairsil you have established a lock all but the most stubborn opponents will scoop.
Technically not a Mairsil combo but synergizes with many cards you will be running anyway, specifically Buried Alive . I have found this combo makes the deck far more deadly because it 1: Doesn't rely on the Commander and 2: Is incredibly hard to interfere with. If you need an explanation of how it works, ask and I'll elaborate but it's a pretty well known combo that appears in a lot of decks. I definitely recommend running Chainer, Dementia Master and possibly some GY recursion like Reanimate and Animate Dead though if you're going to run this.
On the subject of the wheels and Niv-Mizzet/ Locust God/ you forgot Nekusar. You could just do that as a different deck TBH.If I was going to play one, and you should be hard up for slots by this point really so I would only pick one, I'd go with Locust God as he provides chump blockers and if removed can be caged. Also, most smart players will remove Nekusar on sight.
As for counters: Perfect. Turn Aside and Negate are exactly the type of cards I'm talking about.
You're right. Most of the cuts have to do with the fact they're infinite mana enablers but not much use besides that. As for the two you specifically mentioned, Deadeye is just a personal bias. I think his CMC is too high in a deck where mana, especially blue mana, is such a precious resource. He's amazing when you can get him online (though not perfect, he doesn't do anything against board wipes) my concern is getting him on board able to protect himself AND Mairsil from one removal spell is 8 mana. Think of it this way, if Deadeye Nav said "to cast this card tap all your lands and skip this turn you may not cast instants or play abilities until your next turn" would you play him? I imagine the answer is no, but that is pretty much his casting cost in a deck where keeping a few lands open as much as possible is so important.
As for the poltergeist, your protection via caged effects should be limited to the littlest slots possible, this deck is trying to accomplish alot and 100 card syndrome hits is hard and even though Cavern Harpy and Thalakos Scout are 100 times better as caged protection, even that is not the best case scenario. This deck CAN live without Aetherling, but it is arguably the most important card in the deck. Protecting Mairsil doesn''t amount to much if you aren't caging things while you do it. I'm looking at Poltergeist and going "That slot could be a Corpse Connoisseur that gets me Aetherling or a combo piece" (This is where your deck durdling comes in)
Finally, here's my suggestions to add in terms of creatures and I'll give each a quick purpose blurb
Thalakos Scout : Said already Corpse Connoisseur : Tutor, chump blocker, tutor again Eater of the Dead : Untaps. Eats recursion targets in GY decks. Dralnu: Recycles boardwipes, tutors, card draw Magus of the Wheel : Obvious Notion Thief : Robs opponents of card draw, draws hate, combos with any wheel Pestilent Souleater : Mana free Infect as a backup plan. Traumatize : Mass cage targets if not running the MMP/ Lab Man combo Telepathy Knowledge is SO powerful in Mairsil Azami, Lady of Scrolls : Card draw that doesn't need Haste. Galecaster Colossus : Also cheats Haste, faux-removal. Crypt Rats Faux board wipe. Lim-Dul's Vault Cheap faux tutor Glacial Chasm Stalling tactic. Hard to remove, one card pillowfort
Anyway, that's all I have for now. Once again, check out the MTG Muddstah video's featuring Harry's Mairsil deck, you'll find it very enlightening. Hope you start enjoying the deck more and let me know how it works out if you stick with it.
1 week ago
1 week ago
thank you for your interesting, I'll write from now on the changes directly in the updates-window. If someone is reading this, I compare this deck with "The Many-Faced God" - [[Primer]]
Enhanced Surveillance performs in this deck very well, because I've put many cards with the Surveil-ability in it. The second ability of this card is also useful in an emergency case like any effect is going to exile all graveyard cards. If those cards go back into the library it isn't the worst, for sure better than getting away from the game. This card is no power-up, but I like it a lot and with many Surveil-cards this enchantment fits in this decks strategy. I don't see this card in your deck, you have a lot of cards to loot cards like Looter il-Kor , Key to the City ,.. and not so much Surveil-cards. In my opinion Enhanced Surveillance needs many Dimir cards with the named ability. This is just a fine difference between our decks, guess it's not worth to skip any other card for this specific one.
Yes, Telepathy is awesome, especially in this control-fancy playstyle. In commander we know that we can't counter everything (and that's for so many reasons really good!) so this helps a lot to get advantage in the game. I recommend this card a lot. It doesn't do anything on it's own, but not only you can see other players hand. Each opponent may get suspicious too when seeing any other opponents cards. I see this card in any deck which has a passive strategy.
In my deck there are of course many possible upgrades, but I'm not interested to rise up the power level to a 9 or 10 of 10. First it's hard to achieve, second those decks have a very strict game plan and last I like to play anything interesting like Thief of Sanity , Mnemonic Betrayal ,... Recently I changed some cards, hope it does work well. One card I try is Dark Confidant over Phyrexian Arena , because of a very low average CMC and the Confidant is in addtion a creature card too.
I'm monitoring your deck as well and I like it as a really good reference. To your question of which cards I'm considering at the moment: Perplexing Chimera , Dimir Doppelganger and Psychic Intrusion . I've put in Ashiok, Nightmare Weaver to force the deck theme in a specific direction.
2 weeks ago
I have a couple of questions for you regarding some of your card choices, because I'm considering adding them to my deck.
How did Enhanced Surveillance perform for you so far? I'm talking about its first ability, because we all know how useful for us its graveyard protection ability can be. Does surveilling two extra cards make a big difference in your experience? I know you are including more cards with surveil than me, so you are getting more value out of it. Actually, my only source of surveil is Lazav himself. Do you still think it would be worth including in my list? I think so, considering also its utility of protecting our graveyard. Surveilling 3 instead of 1 the two or three times that I'm casting casting my general in a single game seems a good deal to me.
Since you are playing with Telepathy , a card that I think is criminally underrated in multiplayer EDH, I would really like to know how effective it is. With an OTK deck, having full knowledge of our opponents hands at all times seems extremely important. It can help you decide which player you want to kill and when. I really like this enchantment, but I have never included it into any of my decks. This seems the perfect place for it. What are your thoughts on it?
1 month ago
triproberts12 I had actually pulled a bunch of clone effect cards out of my collection for this thinking that would be a good way to go, I was also considering including several creatures that grant card draw for attacking. I appreciate your input and will definitely be making cuts and inclusions from your list. The reason I included Telepathy is that I can see my opponents hands and hold back bigger threats if there was a counter spell or some other removal likely to come. It throws off the whole table when everyone can see each others hands and can create some chaos. I have used that card in a few other decks and my opponents have either loved having it on the board or aimed at my face at every chance. I am also considering including a Propaganda as well as I have a copy of it not being used in another deck.
cdkime thank you for the suggestions, I've already made some cuts and inclusions from your list and added some of the most obvious inclusions that I missed somehow.
1 month ago
I think what this deck wants is some ways to make infinite mana. The one that would be best, in my mind is Dramatic Reversal + Isochron Scepter . You'll want more mana rocks, although I think you want more anyway, but with that combo, you can power out Blightsteel or proliferate out the table with Contagion Engine , Contagion Clasp , or Viral Drake . You'll want the typical Muddle the Mixture to grab the combo, and artifact tutors such as Whir of Invention , Fabricate , and Tezzeret the Seeker can get your Engine and Clasp, as well.
A cheaper alternative is the old Pauper Peregrine Drake combo. You use Ghostly Flicker , Illusionist's Stratagem , or Displace to blink Drake, Great Whale , or Palinchron with Mnemonic Wall , Archaeomancer , or Salvager of Secrets , returning the instant each time.
I'm also surprised not to see Corrupted Conscience in here. Love that card.
As for cuts, I'm not really sure what Helm of the Host is doing here. It's not your commander you want more of, it's infect creatures. For that kind of mana, you could just kick Rite of Replication . Not really sure what Telepathy is for. If anything, you don't want the table to know when the infect player is a danger. Borrowing 100,000 Arrows has always been a pet card of mine, but making the kind of mana you are, you want X spells. Blue Sun's Zenith , Open Into Wonder , and Pull from Tomorrow are you friends.
Since you're limited on infect creatures, you might want normal clone effects. Phantasmal Image is cheap. Gigantoplasm can copy an infect creature and one-shot people, Quicksilver Gargantuan to a lesser extent. Phyrexian Metamorph is flexible. Vizier of Many Faces has recursion. Stunt Double can surprise the table by speeding up the clock just before your turn. Fated Infatuation comes with card selection. Mirror of the Forebears survives board wipes. Cackling Counterpart , Stolen Identity , Quasiduplicate , and Saheeli's Artistry can all copy creatures multiple times.
1 month ago
MagmaArmor0 Thanks for the compliments and suggestions.
You're absolutely right about one of the weakness of the deck - Counterspells (then again, most decks are affected by Counterspells as well, to different extent). I've only included a small package of Counterspells for this purpose but they're certainly insufficient to defend against everything our opponents throw at us, especially in a multiplayer game.
Austere Command vs Cleansing Nova is a tough call to be honest. Functionality wise, they both serve almost similar purpose with the former giving me an option to avoid hitting Yennett if she's online. IMHO, I'm not overly concerned about their CMC cause if I've an opportunity to manipulate the top of my library to cast something odd for free, Extra Turn spells, Wincons or even Tutors will get priority over Board Wipes (unless I'm facing certain death and am in a dire need for one). Ceteris paribus, I'd go with Austere Command for the flexibility so I can cherry pick which 2 modes to select that'd benefit me the most.
Thank you once again for the suggestions and asking some hard questions which makes me reassess my card choices in the deck. It is only through such discussions can we further refine the decks! Look forward to hearing more from you soon.
Feel free to check out some of my other quirky decks too! Cheers.
Telepathy occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%