Telepathy

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Telepathy

Enchantment

Your opponents play with their hands revealed.

Price & Acquistion Set Price Alerts

M10

10E

9ED

Ebay

Recent Decks

Telepathy Discussion

Demarge on Nebuchadnezzar (Black/Blue)

4 days ago

I run a bit more controlling/planeswalker style discard deck, Crosis, why you make him discard?!, and I'll definitely have to get my hands on a Zur's Weirding for it.

If you're looking for a card that has hands revealed might I suggest Seer's Vision, it's a Telepathy with the option to force a discard if you have to. If you like Windfall's effect you'll probably get a lot of value out of Whispering Madness with all your specters.

I could probably keep suggesting different discard/mill/reanimate like cards, but a thunderstorm might cut me out so I'll stop at suggesting you look at the deck I linked above, there's some pretty sweet effects in there you could consider trying out.

BMHKain on

2 weeks ago

BTW: 16 cards left. Does any of you know what to cut for the 100 goal? Also, is Telepathy worse than Gitaxian Probe, Enral/Megalomania?

APPLE01DOJ on Chuku Jeskai

2 weeks ago

Perhaps 1x Telepathy on the SB. Maybe in place of 1x Vendilion Clique

Megalomania on Fateshifted Lantern

2 weeks ago

Gave you an upvote for trying something fresh with Aminatou. I’m just not sure how well the gameplan will work in a multiplayer game but I am very interested to see where you take this.

Also, how do you win (aside from tapping creatures sideways)? Some pieces would work well with a strong artifact theme. You might want to add more artifacts to capitalize on those.

Was the inclusion of Psychic Network intentional? because it shows up as illegal. Maybe you can replace it with Telepathy instead? Future Sight might also be useful here.

Lastly, fetches?

BMHKain on

1 month ago

NOTE: While Chains of Mephistopheles is a great card, & stuff, it's too damn hefty, even in comparison to the more expensive Original Duals. It's not needed for the decks' purpose anyway; I already have Telepathy to know everyone else's hand anyway (Yep, I actually think it's far better than Gitaxian Probe. XP)

With all these pieces, I got to cut some things as well. Ideas? I still have to get to 99.

One last thing: Megalomania. How would such mass flicker cards like the ones you suggested work? Eerie Interlude just bounces creatures, & Parallax Wave is only temporary even if it returns to play... :/

Bxbx on Omnipotence Comes With An Iron Grip

1 month ago

Hey DrkNinja,

it's a bit ironic to assemble the Avengers (aka The Gatewatch) to help to construct a Bolas-deck, but nevertheless here are my ideas:

First of all, I would discard :) the whole Nekusar-wheel-theme. Nekusar, the Mindrazer decks just do it better anyways and playing Wheel of Fortune, Reforge the Soul, Jace's Archivist or Windfall in your deck has some drawbacks. While they're great to enable your plan of using the opponents' graveyards, your decks' cmc is not low enough to exploit those cards. Additionally, your opponents would get a significant amount of cards out of it, too, which also undermines the whole handcontrol theme of your deck: What's the matter of making them discard through Nicol Bolas, the Ravager  Flip, when you're helping them to refill their hands the next turn? Cards like Megrim, Liliana's Caress or Fell Specter would have to go as well because they're only effective with the aforementioned cards.

So my proposal is to focus on discard and control. Cards like Painful Quandary, The Eldest Reborn, Waste Not, Oppression and Chains of Mephistopheles fit well and should stay. You could add Skull Rend or Liliana's Specter. You could also add cards that let your commander re-enter the battlefield like Ghostly Flicker. Some ninjas like Silent-Blade Oni or Ink-Eyes, Servant of Oni do not only fit your theme but let you cast your commander again.

To get more information about your opponents' hands you could play Telepathy or Glasses of Urza. I usually go with Glasses of Urza alongside Trinket Mage.

You have to strengthen your control over the graveyards when you're making people discard. The Scarab God is already good here. But you need some more graveyard-hate like Relic of Progenitus or Phyrexian Furnace which give you a bit of a choice what to exile. Don't play Leyline of the Void in here.

I'd also add Solemn Simulacrum like multimedia proposed.

So far I mentioned 8 cards which should be cut, so here are 22 more: Kess, Dissident Mage, Nightveil Specter, Mind's Dilation, Omniscience, Torment of Hailfire, Disrupt Decorum, Entreat the Dead, Anvil of Bogardan, Go for the Throat, Blasphemous Act, Stunning Reversal, Thrilling Encore, Leyline of Anticipation (most of the permanents don't have to be played at instant speed. Casting leyline is just doing nothing for the turn), Bloodchief Ascension, Countersquall, Desertion, Preordain, Thoughtseize, Library of Leng, Disciple of Bolas, Hour of Devastation, Tormenting Voice.

That's all for now. Good luck with your deck!

Flusterstorm on [Primer] Extreme Budget Jeleva Storm

1 month ago

rulafx the deck has gone through a lot of iterations so some cards are slightly suboptimal and can be replaced with other things.
Trinket Mage:
Can get Sensei's, Sol, Vault.
Sol and Vault go infinite with dramatic reversal so that's nice. The tutors in this deck are bad because of budget restrictions obviously so I'm looking for as much consistency as possible.
I used to have Future Top in the deck but that has been cut since. Top is still good on its own as far as I'm concerned but it doesn't go infinite with anything (though it does grab your cards tutored with top of deck tutors like Mystical, Personal etc)
I wouldn't personally cut Trinket Mage but I mean if you want to, go ahead.
High Tide:
The high tides in this deck aren't insane because obviously there's no candle but I wouldn't cut high tide for the simple fact that it can come in pretty clutch in such a budget list. More mana is pretty much always better when you can't afford the really good rocks. If you're playing copy artifact you can do some weird shit if you're desperate for infinite blue for some reason (copy isochron scepter with imprinted reversal then imprint high tide on the copy and create infinite blue mana with them)
Duress and IoK:
These are honestly just used as soft control cards/protection before you go off. You're not playing FoW or Pact in a $200 deck so you'd basically just use these to check the control players' hand(s) as kind of a safety net. A pet card of mine is Telepathy as my main deck is actually Sen Triplets DD/Storm. Idk man, I feel like people really sleep on Telepathy but but I think it's fine. It gives so much knowledge.
You can cut any of these if you want but these are my reasonings for adding them into the list.

Smellygoat11 on What blue Commanders are the ...

2 months ago

In commander, there are a lot of great politics cards that you can use to help/hinder your opponents and play mind games. Game Plan is a great card for this. Also Standstill. Also never underestimate the political power of Telepathy in a multiplayer game.

Blue has a whole suite of copy cards like Copy Artifact and Copy Enchantment.

Cards like Diplomatic Immunity will help keep your commander/wincons alive.

Cards like Freed from the Real offer scary combo potential.

As far as wincons go, there are creatures like Stormtide Leviathan that locks everyone down and starts wailing. You can also go for something like a Turnabout + fat creature smack.

Hope this helps! :)

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