|Commander / EDH||Legal|
Printings View all
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
Your opponents play with their hands revealed.
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|Have (7)||maR2307 , xXThormentXx , richardmv , Clawsun73 , ironax , Va1mar , rainbowofdeath|
2 weeks ago
Archetype of Imagination - Costs too much, your drakes will fly. Other creatures should be for USEFUL utility or defense.
Galecaster Colossus - Has some synergy with some wizards. It costs too much, even with potential synergy. You could replace this with an expensive counterspell or just more ramp/card draw.
Mistfire Adept - Costs too much for what it does.
Paragon of Gathering Mists - Anthem affects are ok. They are usually considered "win more", meaning, if you are winning (have an advantageous board state filled with drakes/creatures), then they will help you "win more." If someone wrathed while you were tapped out and you draw this, then it will be effectively useless. You want to limit the number of "dead" cards in EDH.
Shorecrasher Elemental - No real way to abuse it (unless I'm missing something?). Replace with a 3 CMC counterspell, draw or bounce effect.
Simic Fluxmage - You are not playing simic, don;t use this card. Very weak effect with little to no synergy
Simic Manipulator - See above
3 weeks ago
Yo buddio, let's have a look shall we:
- Gitaxian Probe - What're you hoping to actually achieve with it? Storm decks run it as a free draw w/ doomsday, free spell that cantrips whilst generating info about what the control players are up to, why this over something like Opt for you - or something higher impact? I just don't see where this fits into your overall strategy. I'd rather run Telepathy over this and I'm not a Telepathy fan. I'd just want something higher impact.
- Spell Pierce - Sure, meta call - totally fine.
- Prismatic Lens - Yeah, filtering for coloured mana when you're going off w/ Paradox is hella good in certain scenarios. Fine inclusion.
- Sphere of Resistance - Personally hate Sphere, we run a pseudo turbo xerox gameplan, a lot of cheap cantrips and mana rocks, Sphere is super bad for these, great if your meta is all fast combo and food chain though. Decent silver bullet.
- Reshape is fine. You're gonna love Transmute when you get it. Paradox all day erry day.
- Whir of Invention - Yeah fine. Pretty 'okay' feeling card when I've played it; very infrequently been impressed by it, but always at least decent.
- Blue Sun's Zenith - I mean, I guess. Rev is really good w/ lifegain and the double GAA4 benefit. Honestly don't see the 'can function as a win condition' as much as a pro considering how the deck currently operates.
- Thirst for Knowledge Yeah, I used to run it myself, Manifold is getting cut actually too actually.
- Glen Elendra Archmage u wot m9? Nah. I'm not down with this. I'd suggest introducing a Counterbalance package if you want repeatable countermagic. 6 mana for double negate is super clunky. Bad! Stop!
- Consecrated Sphinx - Yup. Top banana that card, in the right matchup. Sometimes a man just needs haymakers.
Overall a fine list, but yeah, not liking 1, 7, 9 and iffy on 4. I'd also suggest another piece of spot removal if you're dropping wrath. Reality Shift is tutorable with Muddle, Merchant Scroll and functions as a Paradox/Scepter wincon by exiling people's entire libraries (providing they have at least one valid target).
1 month ago
Hi, fellow sen triplets player!
Here are some suggestions for your deck:
Sen Triplets draw so much hate that I'd advise you to put Winding Canyons in. This way you can flash the triplets in at the end of your opponents turn, so they don't have to survive one whole turn cause they almost never do
I do not play Mycosynth Lattice and Celestial Dawn because they take up two card slots. Instead I built my landbase in a way that it can produce two or three mana of any color more or less reliably in the lategame (with City of Brass, Rupture Spire, etc.)
I made the experience that Telepathy draws a lot of hate, too. People hate it to play with their hands revealed for the whole time. It creates an unpleasant game experience and often makes you a target. Instead I'd recommend Glasses of Urza. It does not make all of your opponents angry at you and additionaly it can be searched with Trinket Mage which makes your deck more consistent. And it can be searched with Tezzeret the Seeker whom you should add as well
That's all for now. Let me know what you think!
1 month ago
Hello all! Random thought I had: what if, instead of advertising our own decks, we advertise someone else's?
This probably can't be a chain like the others, as we're tagging user and their decks, but still thought it'd be fun to try out.
I'll start. The deck I want to advertise is by Disciple_of_Doran:
SCORE: 3 | 18 COMMENTS | 751 VIEWS | IN 1 FOLDER
Not sure if Disciple chooses one now or what, but tell me: what are some cool decks you've found that other people have made?
2 months ago
Telepathy let's you play around everything except topdecks
2 months ago
Telepathy is incredible, there's nothing better than knowing when you need to hold up counter spells and have a general sense of how the game will go.
3 months ago
3 months ago
Thanks for the feedback folks! I didn't expect a response so soon, it's really cool.
As for Peek... Well, I can't disagree with your assertion that it is useful, however it isn't completely essential either. Once an opponent has played a card there are likely to be more copies, and against more competitive decks it isn't honestly too hard to guess what the other cards they have are. Plus while it isn't technically a dead draw, with a Telepathy in play it's really just cycling. Not ruling it out though, just not sure if there's anyplace to squeeze it in that it would actually add value.
I expected the Path to Exile suggestion early on, but to be honest I'm not sure I see why it would be better. Sure, it can remove non-attacking creatures, and it exiles instead of tucking them, but it gives them a land of their choice from their deck. Letting people be ahead on land for the rest of the game doesn't seem as good of a trade to me as giving them a little life, especially where I don't care what their life is and am trying to slow down their play. I'd love if you could elaborate on it for me.
You also bring up a very good point about the speed of top-tier decks being an issue. If fact, it's been the most prevalent issue I've seen thus far in my playtesting. Do you have any suggestions for what could be swapped in/out to make the deck run faster?