Your opponents play with their hands revealed.
|Have (2)||orzhov_is_relatively_okay819 ,|
Printings View all
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Telepathy occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
2 weeks ago
Telepathy and Need for Speed. They're only one mana, and both feel bad to waste enchantment removal on. I put Telepathy in every deck I can, and Need for Speed in everything outside of Boros, and are frequently one of the best cards on my side of the field. Plus, Need for Speed is literally the best card in my Korvold, Fae-Cursed King lands deck.
3 weeks ago
have you considered Mnemonic Betrayal? i think this card is great value.
also the name of your deck would make me want to run Telepathy even though it is not as good as gitaxian probe.
and Retreat to Coralhelm is another way to see your topdeck after your draw step.
cheers and keep having fun!
1 month ago
I immediately also went to the knowledge part of this card; getting to know your opponents' every draw is powerful (PS: I didn't notice at first it said each player plays with top card revealed, that does put a slight damper on the knowledge advantage). While you could just play Telepathy and know their hand, this card is also an evasive attacker and blocker that is moderately hard to kill. Because you can play cards off the top of the library and not just cast, you can also use it to choke people out of land drops by playing their lands - and since the activation is generic mana you can at the very least always use those lands for something.
I'm not sure if it's overpowered as Funkydiscogod claims, as it is a 6 CMC, but it is definitely powerful.
1 month ago
Things I'd cut: Frost Marsh just a tap land, not worth it
Spire of Industry not enough artifact to turn it on early and you don't really need it late
Diabolic Tutor too slow, you'll be drawing so many cards anyway
Karn's Temporal Sundering also slow and expensive, you'd need upwards of 10 mana to make this thing worth it
Folio of Fancies nonbo with much of the discard stuff, and mill is not the way this deck wins so why let your opponents keep extra cards?
Exquisite Blood same deal, you don't really need lifegain and at 5 mana youd rather play nek himself
Psychosis Crawler this one's a hot take, but in a deck dedicated to making your opponents draw, he is looking for the opposite. Also 5 mana is neks spot.
Niv-Mizzet, Parun casting cost is fucking rough, but this is a maybe cuz he is really strong
Psychic Corrosion same deal as folio about this not being a mill deck
Sangromancer you don't need much life gain
Spark Double not sure what you're copying, an extra nek is nice but doesn't seem like that huge of a difference, nothing else seems worth it.
Torbran, Thane of Red Fell triple red is tough and he doesn't really change the clock that much. This is more a matter of preference though
Mission Briefing you're almost certainly using this for a wheel but why not just run another wheel and not have to pay an extra UU?
Before I say what I'd add specifically, in general I think you need a little more speed, a few more lands and a lot more interaction. 2 counters, 2 spot removal, and 3 board wipes does not feel like enough, especially for a relatvely slow deck that doesn't combo out. I would add a mix of 4-5 spot removal and counter spells and 4 more lands before even looking at any of the cards below.
Cards I would add:
Another land or two in addition to the above. Your commander is 5 mana after all and your average CMC is over 3. Average CMC times 10 or 11 is my baseline for lands
Curiosity stellar, cheap card draw
Nightscape Familiar effectively a mana dork, helps with the speed
Whirlpool Warrior another wheel
Archfiend of Ifnir pet card, turns wheels into board wipes
Vision Skeins fun card, works perfectly with your strategy
2 months ago
Hey, I've got to start by saying that if this is your first deck, I think you've done a pretty good job so far, from what I can tell. I was quite terrible at building for my first few attempts at creating a deck. Anyway, as for some suggestions, I'll start by reiterating what Vash13 said: Lands are important. I run an average of 36 lands in my Commander decks, because running out of mana and steam is never a good thing. Though, I will say that your mana rocks are looking quite good...
Anyway, I don't know if you have a specific angle for your deck, as I normally do when I build some, but if you are leaning into stealing other people's stuff with Sen Triples' ability, then I have a few ideas. Telepathy is an interesting card that, especially in 4-player games, can really push things into your favor. Get that out turn 1, and you'll never be caught off-guard again. My brother has a Sen Triplets deck, and I can't tell you how many times he'd won with Approach of the Second Sun, it is quite a good card. As for control, Narset, Parter of Veils slows your opponents down, and can help dig into something you need. Teferi, Time Raveler is also a good form of control, being able to bounce scary things and protect your turns.
As for a few other ideas, Hero's Downfall and Swords to Plowshares are excellent removal, and Flusterstorm and Render Silent or both excellent counterspells. I hope these suggestions help, and good luck with your deck and deck-building.
2 months ago
3 months ago
TypicalTimmy, so if it's revealed, that's to all players, like Telepathy, Vendilion Clique, and Zur's Weirding, but Jace, the Mind Sculptor, Thoughtseize, Duress, and Gitaxian Probe are just "look at" effects, so only you'd know the information.
Creature - Cat
When Priest's Familiar enters the battlefield, you may remove any number of counters from target permanent or player.
I'd like to see the four-color level up commander
4 months ago
Imho, Emry seems a bid underwhelming , because you don't have a quick way to recurse needed enchantments from your grave ( besides Hall of Heliod's Generosity, which does the job, but is also slow and hinders you to draw new cards).I would strongly recommend to add Replenish for high value plays.
You may want to consider Cloudstone Curio for infinite token combo, paired with Time Sieve this could be (almost) instant lethal damage to opponents. You need your commander and a zero mana creature like Ornithopter to achieve this combo for an (almost) instant win.