|Commander / EDH||Legal|
Printings View all
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Urza's Saga (USG)||Uncommon|
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Your opponents play with their hands revealed.
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4 days ago
If you're looking for a card that has hands revealed might I suggest Seer's Vision, it's a Telepathy with the option to force a discard if you have to. If you like Windfall's effect you'll probably get a lot of value out of Whispering Madness with all your specters.
I could probably keep suggesting different discard/mill/reanimate like cards, but a thunderstorm might cut me out so I'll stop at suggesting you look at the deck I linked above, there's some pretty sweet effects in there you could consider trying out.
2 weeks ago
2 weeks ago
2 weeks ago
Gave you an upvote for trying something fresh with Aminatou. I’m just not sure how well the gameplan will work in a multiplayer game but I am very interested to see where you take this.
Also, how do you win (aside from tapping creatures sideways)? Some pieces would work well with a strong artifact theme. You might want to add more artifacts to capitalize on those.
1 month ago
NOTE: While Chains of Mephistopheles is a great card, & stuff, it's too damn hefty, even in comparison to the more expensive Original Duals. It's not needed for the decks' purpose anyway; I already have Telepathy to know everyone else's hand anyway (Yep, I actually think it's far better than Gitaxian Probe. XP)
With all these pieces, I got to cut some things as well. Ideas? I still have to get to 99.
One last thing: Megalomania. How would such mass flicker cards like the ones you suggested work? Eerie Interlude just bounces creatures, & Parallax Wave is only temporary even if it returns to play... :/
1 month ago
it's a bit ironic to assemble the Avengers (aka The Gatewatch) to help to construct a Bolas-deck, but nevertheless here are my ideas:
First of all, I would discard :) the whole Nekusar-wheel-theme. Nekusar, the Mindrazer decks just do it better anyways and playing Wheel of Fortune, Reforge the Soul, Jace's Archivist or Windfall in your deck has some drawbacks. While they're great to enable your plan of using the opponents' graveyards, your decks' cmc is not low enough to exploit those cards. Additionally, your opponents would get a significant amount of cards out of it, too, which also undermines the whole handcontrol theme of your deck: What's the matter of making them discard through Nicol Bolas, the Ravager Flip, when you're helping them to refill their hands the next turn? Cards like Megrim, Liliana's Caress or Fell Specter would have to go as well because they're only effective with the aforementioned cards.
So my proposal is to focus on discard and control. Cards like Painful Quandary, The Eldest Reborn, Waste Not, Oppression and Chains of Mephistopheles fit well and should stay. You could add Skull Rend or Liliana's Specter. You could also add cards that let your commander re-enter the battlefield like Ghostly Flicker. Some ninjas like Silent-Blade Oni or Ink-Eyes, Servant of Oni do not only fit your theme but let you cast your commander again.
You have to strengthen your control over the graveyards when you're making people discard. The Scarab God is already good here. But you need some more graveyard-hate like Relic of Progenitus or Phyrexian Furnace which give you a bit of a choice what to exile. Don't play Leyline of the Void in here.
So far I mentioned 8 cards which should be cut, so here are 22 more: Kess, Dissident Mage, Nightveil Specter, Mind's Dilation, Omniscience, Torment of Hailfire, Disrupt Decorum, Entreat the Dead, Anvil of Bogardan, Go for the Throat, Blasphemous Act, Stunning Reversal, Thrilling Encore, Leyline of Anticipation (most of the permanents don't have to be played at instant speed. Casting leyline is just doing nothing for the turn), Bloodchief Ascension, Countersquall, Desertion, Preordain, Thoughtseize, Library of Leng, Disciple of Bolas, Hour of Devastation, Tormenting Voice.
That's all for now. Good luck with your deck!
1 month ago
rulafx the deck has gone through a lot of iterations so some cards are slightly suboptimal and can be replaced with other things.
Can get Sensei's, Sol, Vault.
Sol and Vault go infinite with dramatic reversal so that's nice. The tutors in this deck are bad because of budget restrictions obviously so I'm looking for as much consistency as possible.
I used to have Future Top in the deck but that has been cut since. Top is still good on its own as far as I'm concerned but it doesn't go infinite with anything (though it does grab your cards tutored with top of deck tutors like Mystical, Personal etc)
I wouldn't personally cut Trinket Mage but I mean if you want to, go ahead.
The high tides in this deck aren't insane because obviously there's no candle but I wouldn't cut high tide for the simple fact that it can come in pretty clutch in such a budget list. More mana is pretty much always better when you can't afford the really good rocks. If you're playing copy artifact you can do some weird shit if you're desperate for infinite blue for some reason (copy isochron scepter with imprinted reversal then imprint high tide on the copy and create infinite blue mana with them)
Duress and IoK:
These are honestly just used as soft control cards/protection before you go off. You're not playing FoW or Pact in a $200 deck so you'd basically just use these to check the control players' hand(s) as kind of a safety net. A pet card of mine is Telepathy as my main deck is actually Sen Triplets DD/Storm. Idk man, I feel like people really sleep on Telepathy but but I think it's fine. It gives so much knowledge.
You can cut any of these if you want but these are my reasonings for adding them into the list.
2 months ago
In commander, there are a lot of great politics cards that you can use to help/hinder your opponents and play mind games. Game Plan is a great card for this. Also Standstill. Also never underestimate the political power of Telepathy in a multiplayer game.
Cards like Diplomatic Immunity will help keep your commander/wincons alive.
Cards like Freed from the Real offer scary combo potential.
Hope this helps! :)