Archon of Redemption


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Worldwake (WWK) Rare

Combos Browse all

Archon of Redemption

Creature — Archon


Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

Archon of Redemption Discussion

Cloudius on Isperia's Flying Circus of Tools

1 month ago


Admonition Angel - Oblivion Ring on a stick. Combine it with Dissipation Field and Adarkar Wastes and you're guaranteed a "Landfall" trigger every turn (at a expense of 1 life).

Dungeon Geists - Permanently taps down a troublesome creature. Sower of Temptation is better but this is worth considering if you want redundancy. Gilded Drake would be the best but I noticed that you've labeled this deck as "Budget" so it could be out of the budget.

Karmic Guide - Tutorable graveyard recursion in white. Can be blinked for repeated use (blink it in response to the echo trigger will let it stick around for one more turn for more shenanigans). It combos well with Reveillark but since it doesn't quite fit the theme of the deck, I'll just leave the combo for your reading pleasure.

Shrieking Drake - This little fellow may seem underwhelming. You mentioned you tutor for Archon of Redemption 1st 90% of the time. If you've mana to spare, you can cast Drake and return itself to your hand, so every you spend gains you 1 life. With Ephara, God of the Polis in play, Drake effectively reads ": Draw a card at the beginning of your next upkeep" as it guarantees that a creature ETB under your control every turn. You can also return another creature and recast it for it's ETB effects.

triproberts12 on Look out Knight Tribal, a new jank tribal is here

3 months ago

This is a challenging tribe to build around. I would recommend checking out Saffron Olive's video on finding the competitive advantage of your tribe. Also, Tomer built a phoenix tribal deck for Commander Clash not too long ago. Watch the end to see how he wins, because it's pretty great.

In terms of specific cards, I think Mana Echoes would go well, since you need a lot of mana to enable phoenixes. Thundermaw Hellkite could be good. Lose Temple of the False God and Dormant Volcano , though, because those are awful cards. The former because it's useless as a 3rd, 4th, or 5th land, and the latter because it's just asking to be strip-mined and is both slow and makes colorless mana.

Finally, you might want to consider adding a second color. For example, in blue, you gain access to Favorable Winds , Gravitational Shift (It's freaking Elesh Norn, Grand Cenobite in your deck), Sprite Noble , Stormtide Leviathan , Windstorm Drake , Warden of Evos Isle , Windreader Sphinx , Kindred Discovery , Call to the Kindred , Distant Melody , Mistform Warchief , Faces of the Past , Riptide Shapeshifter , Saheeli's Artistry , Sakashima's Student , Sakashima the Impostor , Metamorphic Alteration , Phantasmal Image , Clone , Quicksilver Gargantuan , Protean Raider , Mirror Image , Gigantoplasm , Stunt Double , Clever Impersonator , Dack's Duplicate , Phyrexian Metamorph , Coastal Piracy , and Bident of Thassa .

In white, you get Archon of Redemption , Energy Storm , Magus of the Moat (and Moat if you have unlimited money), Radiant, Archangel , Serra Aviary , Soulcatcher , Spirit of the Spires , Harsh Mercy , Shared Triumph , Kindred Boon , Mirror Entity , Radiant Destiny , . Going into Jeskai also gives you Teferi's Moat and Thunderclap Wyvern .

Tibor and Lumia would be my choice for an Izzet commander, Aurelia, the Warleader would be my choice for Boros, and Kraum, Ludevic's Opus + Ishai, Ojutai Dragonspeaker would be my choice for Jeskai.

MagicalHacker on Jeskai Commander?

1 year ago

Kraum Ishai fliers is another option, using stuff like Gravitational Shift, Archon of Redemption, Windreader Sphinx, Dragon Tempest, and Mudslide.

Neotrup on Archon of Redemption's Trigger vs ...

1 year ago

Note that Archon of Redemption checks toughness on resolution, so if your opponent casts Grasp of Darkness you'll end up gaining no life (fortunately you don't end up losing life to it).

chosenone124 on Archon of Redemption's Trigger vs ...

1 year ago

Here's what happens. We'll use Aven Skirmisher as the flier

You cast Storm Crow. On the stack it is a 1/1.

Storm Crow enters the battlefield. This immediately triggers Archon of Redemption, the trigger does not go on the stack yet.

State-based actions are checked. The game looks around and notes there is nothing to do, your creature is a 2/2. Continuous effects occur immediately on any permanent that exists.

Archon's trigger goes on the stack. Creature is a 2/2

Archon's trigger resolves. It sees a 2/2 and grants you 2 life.

TypicalTimmy on Archon of Redemption's Trigger vs ...

1 year ago

So I have a Favorable Winds out on the Battlefield, alongside Archon of Redemption, and I go to cast a 1/1 Flyer.

Do I gain 1 life because of Archon of Redemption, or do I gain 2 life because of Favorable Winds making my 1/1 a 2/2?

I am inclined to believe I only get the 1 life, as it entered the Battlefield as a 1/1. However, the reason for this question stems from several the rules regarding Static Abilities. Specifically;

604.3. Some static abilities are characteristic-defining abilities. A characteristic-defining ability conveys information about an objects characteristics that would normally be found elsewhere on that object (such as in its mana cost, type line, or power/toughness box) or overrides information found elsewhere on that object. Characteristic-defining abilities function in all zones. They also function outside the game.

Does this mean that my 1/1 Flyer is effectively a 2/2 Flyer in my hand? And on the stack?

So the question truly boils down to what comes first: The Trigger or the Static?

Does my 1/1 ENTER as a 1/1, trigger Redemption's ability for +1 life, than BECOME a 2/2...

Or, does my 1/1 ENTER as a 2/2 since Favorable Winds is always active in all zones, meaning I get +2 life?

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