Talent of the Telepath

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Talent of the Telepath


Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.

legendofa on Seeking Advice for Lazav., Dimrir …

3 months ago

Welcome to the club, Danutercisd!

For being a first deck, I'm impressed to see the Mana Crypt, Cyclonic Rift, Fierce Guardianship, The Meathook Massacre, Underground Sea... I'm going to guess that budget isn't a major constraint here.

One of my pet cards for this sort of thing is Geth, Lord of the Vault. It offers milling, reanimation theft for creatures and artifacts, and a pretty big evasive body.

If you like instant-win combos, both Bloodchief Ascension and Duskmantle Guildmage set up full-deck milling and lots of damage with the Mindcrank in the deck.

Another suggestion is to diversify your copy/theft effects. There's a lot of ways to copy opponents' creatures, but you can take them directly with Control Magic, Beguiler of Wills, and similar effects, steal and copy spells with Talent of the Telepath or Twincast, or yank something from their deck with Praetor's Grasp. You opponents are probably going to be doing things beside throwing creatures around, and being able to react to different threats and take advantage of different opportunities is always good.

KBK7101 on Witch's Brew

1 year ago

I don't know what your thoughts are on basic land art but I think that they can be that final piece of the puzzle when driving home a deck's theme. I'd definitely recommend checking out Throne of Eldraine's basic islands and swamps, namely this Island and this Swamp. Shadowmoor is another plane with a lot of spooky basic lands. This Island and this Swamp both fit really well here, too! Any of these will definitely add to the deck's spookiness!

As for actual recommendations, I'd recommend cutting Dimir Guildgate for the new Contaminated Aquifer from Dominaria United. It has basic land types which makes it a definite upgrade over the guildgate. Taking a quick glance at EDHREC, Intellect Devourer seems to be super popular in Tasha decks (a witch needs a familiar?) as does Talent of the Telepath. Sedgemoor Witch is also another witch and one that synergizes really well with instants and sorceries. I definitely recommend this one as she does great work in my Sengir/Kediss partner deck!


2 years ago

Could be up your alley of 'chaos and jank'. I used it for awhile in a different deck just because it was fun. Talent of the Telepath can be a gamble but also can make for some memorable plays (insert deadpool gif 'Stupid! Worth it!') Like nabbing an In Garruk's Wake pre combat XD, using someone's Cyclonic Rift w/o overload, etc. Never know what's lurking near the tops of those piles.

Mechanon on

3 years ago

Sewer Nemesis , Consuming Aberration , Bonehoard , Grisly Spectacle , Nighthowler , Sepulchral Primordial , Sublime Epiphany , Maddening Cacophony and Talent of the Telepath might be some helpful cards. Lazav is definitely a commander to be reckoned with if you have some milling or if one of your powerful creatures gets killed/countered. Playing Lazav against a Ghalta, Primal Hunger deck is lots of fun, since commanders dying/being countered count as entering the graveyard. There's lots of good mill cards that came out with Zendikar Rising as well.

mrdehring on Hands In the Sky

3 years ago

A few other mechanics to look for: rebound, cipher, retrace, aftermath, cascade. Of all these I think Oona's Grace is probably just a crazy card.

I was also thinking of other ways to cheat cards into being cast Mind's Dilation , Daxos of Meletis , Planeswalker's Mischief , Baral's Expertise , Stolen Goods , Talent of the Telepath , Diluvian Primordial , Chaos Wand , Omen Machine , Djinn of Wishes , God-Eternal Kefnet . Some of these seem like they may be inconsistent, but I really like Knowledge Pool .

Massacar on

3 years ago

Mind's Desire could be a good payoff card

Urza, Lord High Artificer his ability works directly with Vega

Oracle's Vault for regular use

Talent of the Telepath and Temporal Aperture

Honestly, now I'm planning on drafting my own Vega deck built around artifacts.

Load more
Have (2) Va1mar , JordanSanFran
Want (2) beesaurs , pabloriv