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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Talent of the Telepath
Sorcery
Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.
legendofa on Seeking Advice for Lazav., Dimrir …
1 month ago
Welcome to the club, Danutercisd!
For being a first deck, I'm impressed to see the Mana Crypt, Cyclonic Rift, Fierce Guardianship, The Meathook Massacre, Underground Sea... I'm going to guess that budget isn't a major constraint here.
One of my pet cards for this sort of thing is Geth, Lord of the Vault. It offers milling, reanimation theft for creatures and artifacts, and a pretty big evasive body.
If you like instant-win combos, both Bloodchief Ascension and Duskmantle Guildmage set up full-deck milling and lots of damage with the Mindcrank in the deck.
Another suggestion is to diversify your copy/theft effects. There's a lot of ways to copy opponents' creatures, but you can take them directly with Control Magic, Beguiler of Wills, and similar effects, steal and copy spells with Talent of the Telepath or Twincast, or yank something from their deck with Praetor's Grasp. You opponents are probably going to be doing things beside throwing creatures around, and being able to react to different threats and take advantage of different opportunities is always good.
Azoth2099 on Sen Triplets - Esper Control (Seeking Help)
10 months ago
Yep! I'd cut the following:
Vega, the Watcher, Tasha, the Witch Queen, Mind's Dilation, Celestial Dawn, Lighthouse Chronologist, Restore Balance, Xanathar, Guild Kingpin, Dromar's Charm & Talent of the Telepath !
KBK7101 on Witch's Brew
1 year ago
I don't know what your thoughts are on basic land art but I think that they can be that final piece of the puzzle when driving home a deck's theme. I'd definitely recommend checking out Throne of Eldraine's basic islands and swamps, namely this Island and this Swamp. Shadowmoor is another plane with a lot of spooky basic lands. This Island and this Swamp both fit really well here, too! Any of these will definitely add to the deck's spookiness!
As for actual recommendations, I'd recommend cutting Dimir Guildgate for the new Contaminated Aquifer from Dominaria United. It has basic land types which makes it a definite upgrade over the guildgate. Taking a quick glance at EDHREC, Intellect Devourer seems to be super popular in Tasha decks (a witch needs a familiar?) as does Talent of the Telepath. Sedgemoor Witch is also another witch and one that synergizes really well with instants and sorceries. I definitely recommend this one as she does great work in my Sengir/Kediss partner deck!
Phaeophyta on Steal Yo Girl for Connor
1 year ago
Scrib Nibblers Siphon Insight Wizened Snitches Expel from Orazca Cathartic Adept Vantress Gargoyle Mind Flayer Sage of the Beyond Krydle of Baldur's Gate Consuming Aberration Dazzling Sphinx Palladium Myr Ruin Crab Dark Ritual Negate Dimir Charm Infernal Grasp Aetherspouts AEtherize Winds of Rebuke Stolen Goods Extract from Darkness Necromantic Selection Talent of the Telepath Ravenform Pyxis of Pandemonium Commander's Sphere Hedron Archive Firemind Vessel Sisay's Ring Ur-Golem's Eye
JANKYARD_DOG on CATCH THESE HANDS ♡ (YUSRI FOOT FETISH) (UPDATED!)
2 years ago
Could be up your alley of 'chaos and jank'. I used it for awhile in a different deck just because it was fun. Talent of the Telepath can be a gamble but also can make for some memorable plays (insert deadpool gif 'Stupid! Worth it!') Like nabbing an In Garruk's Wake pre combat XD, using someone's Cyclonic Rift w/o overload, etc. Never know what's lurking near the tops of those piles.
Mechanon on
3 years ago
Sewer Nemesis , Consuming Aberration , Bonehoard , Grisly Spectacle , Nighthowler , Sepulchral Primordial , Sublime Epiphany , Maddening Cacophony and Talent of the Telepath might be some helpful cards. Lazav is definitely a commander to be reckoned with if you have some milling or if one of your powerful creatures gets killed/countered. Playing Lazav against a Ghalta, Primal Hunger deck is lots of fun, since commanders dying/being countered count as entering the graveyard. There's lots of good mill cards that came out with Zendikar Rising as well.
mrdehring on Hands In the Sky
3 years ago
A few other mechanics to look for: rebound, cipher, retrace, aftermath, cascade. Of all these I think Oona's Grace is probably just a crazy card.
I was also thinking of other ways to cheat cards into being cast Mind's Dilation , Daxos of Meletis , Planeswalker's Mischief , Baral's Expertise , Stolen Goods , Talent of the Telepath , Diluvian Primordial , Chaos Wand , Omen Machine , Djinn of Wishes , God-Eternal Kefnet . Some of these seem like they may be inconsistent, but I really like Knowledge Pool .
Massacar on Everywhere but your hand! Vega, the Watcher EDH
3 years ago
Mind's Desire could be a good payoff card
Urza, Lord High Artificer his ability works directly with Vega
Oracle's Vault for regular use
Talent of the Telepath and Temporal Aperture
Honestly, now I'm planning on drafting my own Vega deck built around artifacts.
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