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Blink of an Eye
Kicker (You may pay an additional as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
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Blink of an Eye Discussion
1 day ago
Weight of Memory is killer with Drowned Secrets and Psychic Corrosion. I've tried running a similar deck in mono blue, and overall it was just too slow outside of landing a perfect curve. I would recommend more jump-start card draw to replace Bone to Ash and maybe Blink of an Eye instead of all the Unexplained Disappearance or Disperse. More card draw will inevitably speed up the process with Psychic Corrosion.
2 days ago
Lightning Strike, Shock, Lava Coil, and Shivan Fire aren’t needed and frankly I don’t get why anyone would want these in a Control deck. If you really must play a 3rd color black has better options, but anyway. These all can be replaced with bounce spells such as Blink of an Eye, more counterspells and/or if not already in the deck, Opt. As for more cheap removal, There is Baffling End to get rid of more early plays and some decks may be able to make Isolate work for any pesky one drops. Also a great early blocker is Shore Keeper it can keep early Aggro decks at bay for a time if it is not removed immediately and can generate card advantage late game. Thoughtbound Phantasm could also work if running lots of surveil.
4 days ago
Surprised you don't have Wayward Swordtooth or Ranging Raptors in here. If you put in a Llanowar Elves like previously mentioned, that would be your 3-drop. With a Swordtooth, you could have 6 mana and play your Carnage Tyrant on Turn 3.
Circuitous Route could probably be Grow from the Ashes, in my opinion. It scales, and if you kick it you can still have mana up to play counter spells as the lands come in untapped.
Also should have Deathgorge Scavenger in the sideboard. And Dive Down could be useful... And Savage Stomp/Blink of an Eye are good removal.
5 days ago
Diligent Excavator and Jhoira's Familiar don't really do much for you here. The only Historic cards you have are the Howling Golems, Powerstone Shards, Sentinel Totems, and the Familiar itself.
I think Patient Rebuilding is too slow. Drowned Secrets with Psychic Corrosion should be more than enough, and then you fill out the rest of your deck with card draw and counter magic. Radical Idea would be better than Opt because you can cast it twice and it draws you two cards.
By the time you can attack with Fleet Swallower, you're probably only milling a small amount of cards because their library is dwindling. You can mill 10 at a time with only a Drowned Secrets, a Psychic Corrosion, a Radical Idea, and your draw for the turn.
I also don't know what Powerstone Shard and Howling Golem are doing for you. Also cards like Disperse and Blink of an Eye are good.
6 days ago
I love it! Very fun, cheap deck. I'd recommend at least one or two copies of Favorable Winds to get more value out of your tokens (and it helps dodge a chainwhirler blowout). I like Time of Ice a lot but I think you could have better synergy using an instant or sorcery to slow your opponent down (which is exactly what you need with this deck), I like the above comment's suggestion of Sleep and I think Blink of an Eye could be a great help. Good luck!
1 week ago
If you want to splash white, you have a fair amount of cantrips there too like Defiant Strike and it also gives you access to the pauper powerhouse Seeker of the Way but it would hurt your high tide plans. If you opt for mono-blue something like Snap can do the same job of Blink of an Eye but can open up more mana at the cost of not drawing that extra card, which can stop your draw engine but can open 4 more mana. Although it is ten times the price but worth the copies
1 week ago
Despite full knowing it isn't gonna be anywhere close to top tier. I really want to build something in standard with Omniscience (O.S.). My criteria is that O.S. has to be either the MVP or at least a viable alternate win condition for the deck. I'd appreciate it if people posted decklists running it, give suggestions or just share their thoughts below.
I'll post some decklists as I finish them but for now here's some of my rough concepts:
- UG version of the standard 'Elf Ball' list running multiple O.S. and a Nexus of Fate. All the elf mana dorks+Beast Whisperer/Vanquisher's Banner. Ramp into O.S. and draw you deck.
Salvager of Secrets/Naru Meha, Master Wizard/The Mirari Conjecture + Blink of an Eye/River's Rebuke/Quasiduplicate/Unexplained Disappearance+ Diamond Mare/Diligent Excavator etc for post O.S. infinite something.
Nexus of Fate turns
I'll still be adding stuff to this list as people suggest things.
1 week ago
From the merfolk builds I've seen I would recommend Spell Pierce or Dive Down dropping a vanquisher's banner or two would open up your draws and lower your mana curve maybe both the jace's especially if your going for a really explosive and aggressive early game win. You have 5 wizards to make Wizard's Retort relatively cheap and would help you protect your board from wrath's or settle the wreckage. I'd recommend not dumping out your hand and keeping a couple of merfolk to rebuild because aggressive decks have a hard time rebuilding from no cards in hand after a wrath. Maybe sideboard a River's Rebuke but Sleep is the better crash in card. tempo cards like Blink of an Eye and Crashing Tide or Expel from Orazca. Otherwise I like where your head is at brewing this up I hope you have fun playing it.