Blink of an Eye

Blink of an Eye

Instant

Kicker (You may pay an additional as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Browse Alters View at Gatherer

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Set Rarity
Dominaria (DOM) Common

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Legality

Format Legality
2019-10-04 Legal
Duel Commander Legal
Historic Legal
Modern Legal
Tiny Leaders Legal
Pioneer Legal
Block Constructed Legal
Vintage Legal
Commander / EDH Legal
Magic Duels Legal
Pauper EDH Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Pauper Legal
Unformat Legal
Oathbreaker Legal
Arena Legal
Leviathan Legal
Canadian Highlander Legal
Casual Legal
Frontier Legal

Blink of an Eye occurrence in decks from the last year

Standard:

All decks: 0.26%

Blue: 3.04%

Commander / EDH:

All decks: 0.01%

Blue: 0.15%

Blink of an Eye Discussion

Oloro_Magic on Walking the Eternities

5 days ago

Cyclonic Rift could be a cool include due to its flexibility, a worry though that a mass bounce effect may be out of place here however as you don't exactly pressure your opponent at a rate that would prohibit them from rebuilding at an acceptable rate, I don't know feels kind of win-more to me, almost like a Blink of an Eye may just be better if you desire that type of effect.

Another removal option I neglected to mention that could find a home if you can make it work is Elspeth Conquers Death but it costs quite a bit of mana to pull off.

Ninokun on Azami Secret Santa

2 weeks ago

Interesting deck and really annoying. That is what blue does, doesn't it? Maybe consider Blink of an Eye, it bounces and draws if you have the mana.

SynergyBuild on Core Set 2021 ▷ Sublime Epiphany 【COMBO】!

1 month ago

Love the list!

I believe this deck could use a couple sideboard Alpine Moon for the Lotus Breach lists. You have strong interaction, but they have access to Veil of Summer for it, and that card is busted. Blink of an Eye is amazing against Jace, Wielder of Mysteries in the Inverter decks, killing them, and also being good against the inverter itself, Teferi, and maybe going down a couple Jace's Defeats, amazing card, but seems just a tad specific :P

Kinkyramirez on Red/Blue Artifact Deck

1 month ago

My biggest tip for you would be to find your "Win Condition". You have a split right now between random artifacts and cards that care about artifacts/ artifact creatures with no clear singular way to win. You should hone in on what your favorite thing to do when you play this deck, or magic in general, is. Do you like making a bunch of thopters and swinging in for damage? Do you like casting a bunch of artifacts that do useful things? Secondly, you have a few artifacts that don't do anything to help you win Tower of Eons is an example. It takes 12 mana to gain 10 life, and in red and blue you can do a lot more for 12 mana! Tamiyo's Journal takes 5 mana and 3 turns to find a card for you, you have access to way better stuff! Trinket Mage Trophy Mage Gamble there are a ton of options that are more efficient ways to find something specific, and what specific thing should you be looking for? Your win condition! The card that is going to help you win, help set up your win, or keep your opponent from winning. Thirdly, playing blue, you have access to a lot of efficient card draw and counter spells! After taking out what you don't need in your deck, you should add more card draw and more "Answers". "Answers" are cards that help you deal, or "Answer" anything your opponent plays. Counter spells can handle most stuff, put you need to keep mana open on his turn and they don't do anything once he actually has something on the field. I suggest having 10 or more "answers" and this can include things like Blink of an Eye or River's Rebuke or Flood of Tears that bounce things or Rolling Earthquake or Vandalblast that can straight up destroy things. Try to balance things that can remove single target and things that handle the whole board, and some counter spells! When adding card draw, try to get bang for your buck. Opt is a 1 for 1, it doesn't fill your hand or really help you draw more cards than your opponent. Card draw is a big rabbit hole, but both blue and red have decent options, especially when combined. I suggest Jhoira, Weatherlight Captain as an easy include, and possibly a new commander, depending on what you choose for you win condition.

Welcome to magic and good luck! It sounds like you play 1 vs 1 games, so build your deck with that in mind! After they reopen, I suggest you and your bf head to your local game store because commander is way more fun with 4 players in my opinion!

mcervato on Kalamax Bundles

2 months ago

i've been playing with Thousand-Year Storm + Manamorphose + Narset's Reversal

i've been chatting on the discord server, Winds of Rebuke and Into the Roil or Blink of an Eye are good options that come with a wincon with a dockside blink line

And that's really useful! thank you!

Brogan54 on Oloro, Ageless Ascetic

2 months ago

My recommendations :

I think most people will tell you that Oloro offers little competitive advantage to you compared to other esper commander like Zur (who can fetch Necropotence into play) or even Aminatou (who is a combo piece in the command zone). I think upsides for Oloro would be that he can do larger ad nauseam and possibly can even run Humility which few decks can win while it is on the board.

LOW IMPACT:

Teferi's Protection

Rhox Faithmender

Debt to the Deathless

Despark

MANA COST TOO HIGH

Merciless Eviction

Anguished Unmaking

Disallow

Thran Dynamo

TOO SLOW

Mox Tantalite

Phyrexian Arena

Twilight Prophet

Crypt Ghast

Winds of Abandon

Vindicate

Search for Azcanta  Flip

I would first add better ramp, better draw, potential Stax, tutors and then other win cons.

RAMP

Dark Ritual

Fellwar Stone

Mox Diamond

Talisman of Hierarchy

Talisman of Progress

Copy Artifact

Mox Opal

Cabal Ritual

Grim Monolith

Lotus Petal

Dramatic Reversal

DRAW

Ad Nauseam

Night's Whisper

Windfall

Timetwister

Whispering Madness

Brainstorm

Ponder

Preordain

Verity Circle (good against dorks)

Plunge into Darkness (a good Impulse)

Mindblade Render

Sygg, River Cutthroat

STAX

Drannith Magistrate

Aven Mindcensor

Cursed Totem

Notion Thief

Humility

Blind Obedience

Rest in Peace

Torpor Orb

BETTER COUNTERSPELLS

Mental Misstep

Dispel

Flusterstorm

Delay

Spell Pierce

Spell Snare

Negate

Tale's End

BETTER REMOVAL

Chain of Vapor

Gilded Drake

Yahenni's Expertise

Into the Roil

Blink of an Eye

TUTORS

Vampiric Tutor

Imperial Seal

Transmute Artifact

Intuition

Whir of Invention

Praetor's Grasp

Spellseeker

Academy Rector

OTHER COMBOS

CONSULT COMBO Demonic Consultation

Tainted Pact

Jace, Wielder of Mysteries

Laboratory Maniac

AD NAUSEAM COMBO Angel's Grace

Ad Nauseam (draw whole deck, can Windfall and make everyone die while AG means you can't lose

Helm of Obedience

Rest in Peace / Leyline of the Void

Heliod Walking Ballista

Approach of the Second Sun

Dramatic Scepter

Isochron Scepter

Rocks that produce at least three mana total (outlet is extort with blind obedience or crypt ghast) If have pristine Talisman gain infinite life, which is infinite draw with commander

Didn't look at landbase

moxxem on Izzet Drakes [BUDGET COMPETITIVE]

3 months ago

Swilliam I really liked your suggestions. I was thinking of moving Blink of an Eye to sideboard and was looking for a good sub and Censor is just what I was looking for! I refused taking Spellheart Chimera only of one reason: it doesn’t pass the bolt test. Thank you!

Joker4242 on Water One

5 months ago

As a fan of Blue-counter decks I like the cards you are putting in there. I am wondering what the win conditions are (obviously besides Jace's last ability). Some of your creatures require a lot of mana for blue control (such as: Aberrant Researcher  Flip, Advanced Hoverguard, Aeon Chronicler, Aquamorph Entity, Aven Surveyor, and Lorthos, the Tidemaker). The problem with having high mana cost is that when you play them, you will be tapped out of mana and you will have no protection whatsoever.

Brazen Borrower is a favorite of mine. As is Augury Owl. Both can be played early on. The scry 3 ability is great if you can flicker or bounce the owl.

I like Blink of an Eye. I think it is a very versatile card in both the early game and late game. Honestly, bouncing your own creatures is just as useful sometimes, as you can then reuse a creature ability.

With so many creatures I recommend having more creatures with triggering abilities for when they come into play, and then maybe add more bouncing and flickering spells. I would recommend Ghostly Flicker, my favorite flicker card. It is amazing with cards like Archeomancer (you can flicker Archeomancer and when when he comes back, you can return Ghostly Flicker back from the graveyard back to your hand. Un-killable blocker plus the flickering of another creature with triggering ability. Works on a similar level with Mystic Sanctuary.

Cards I would recommend: Ghostly Flicker Archeomancer Cryptic Command Mystic Sanctuary Cackling Counterpart Peel from Reality

playing more Augury Owl and Blink of an Eye might be good as well.

I'm not sure if you realize, but many of your non-creature spells are not modern legal. Just wanted to make sure you knew.

Either way, I like where your head is at. Good start. I always appreciate when someone decides to make a blue deck. It's hard to make a creature heavy blue deck based on dealing damage. This is because blue is the color that is more focused on non-creature spells. Blue also doesn't have much in the way of kill spell and destruction. So bounce and counter are really only the ways to keep threats off the board. Blue invokes a challenge in the players capabilities to think about the long term plan. I am always happy to suggest cards and/or combos, although ultimately the decisions are up to you as it is your deck. Good luck with your deck.

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