Resolute Archangel

Resolute Archangel

Creature — Angel

Flying

When this enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.

Latest Decks as Commander

Resolute Archangel Discussion

Sammycy1 on Equip/Aura Galea

3 days ago

Hey nice deck! The way i see it you can focus more one one direction of this deck and use the other for support: either auras or equipment. Aura Focus: Add: Archon of Sun's Grace Ashiok's Erasure Boon Satyr Copy Enchantment Curiosity Darksteel Mutation Dissipation Field Hydra's Growth Gift of Paradise Hypnotic Siren Ichthyomorphosis Idyllic Tutor Kenrith's Transformation Plea for Guidance Psychic Impetus Unflinching Courage

Remove: Masterwork of Ingenuity Puresteel Paladin Explorer's Scope Indomitable Archangel Catti-brie of Mithral Hall Resolute Archangel Valiant Endeavor Serum Visions Brainstorm Angelic Gift Unsettled Mariner Cold-Eyed Selkie Military Intelligence

Equipment Focus: Add: Balan, Wandering Knight Behemoth Sledge Belt of Giant Strength Golem-Skin Gauntlets Kemba, Kha Regent Mask of Memory Mirrormade Paradise Mantle Prying Blade Quest for the Holy Relic Whispersilk Cloak

Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel

And if you dont want to focus on one this would be a more Varied apporach incorporating a little from both Both Focus: Add: Fleecemane Lion Geist of Saint Traft Kiora's Follower Mirrormade Spirit Mantle Staggering Insight Utopia Sprawl Curiosity Beast Within Archon of Sun's Grace Curiosity Darksteel Mutation Dissipation Field Idyllic Tutor Unflinching Courage Behemoth Sledge Kemba, Kha Regent Mirrormade Quest for the Holy Relic Whispersilk Cloak Kenrith's Transformation

Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel Abundant Growth Goldvein Pick Cream of the Crop Three Dreams

multimedia on Equip/Aura Galea

6 days ago

Hey, what you have so far is a strong start at upgrading the precon for your first deck, nice Hammer of Nazahn upgrade.

Currently you need to cut 24 cards to get to 100 cards. Some advice is start with cutting some lands because 43 lands is too much. Reduce it to 36 and if you think you need more mana then add more low converted mana cost (CMC) ramp sources or draw sources instead of lands.

Some lands to consider cutting:

All these lands always enter the battlefield (ETB) tapped and you have other lands that always do this too, but those other lands are better than these.


The next cuts to consider are some high CMC cards to reduce the mana curve.

Further cuts are some cards that are not as good as others here or have similar or the same effects.

Heirloom Blade and Reflections of Littjara are tribal cards that care about only one type of creature. That's not the strategy here since you have many different creature types. Skyclave Cleric  Flip and Tangled Florahedron  Flip are double face cards (DFC) that can be lands or played as the front face of the card and that can be helpful. The problem is the front face of the card is not worth playing even though they might be lands. Bala Ged Recovery  Flip is an example of a good DFC upgrade since front face is a good card and the bonus is that could be a land.

Suppression Field is a powerful card, but it affects equipment equip costs since that's an activated ability. Even if you control Puresteel Paladin with metalcraft activated you still have to pay 2 mana to equip the equipment to a creature you control. Puresteel will reduce the equip cost to 0, but then Field makes you pay an additional 2 mana to activate the equip ability. If an equipment is in your hand and you cast it or already on the battlefield you can't free equip if you control Field.

You have ways to get around having to pay for equip with attach. Difference is you're not equipping when you attach an equipment to a creature you control. The key word here is attach which bypasses the need to activate equip. You can free attach an equipment with Galea, Kindler of Hope, Halvar, God of Battle  Flip or Hammer of Nazahn. With Galea only if you cast an equipment from the top of your library, with Halvar only if the equipment is already equipped to another creature you control and with Hammer only if you cast the equipment or the equipment ETB. Free attach has synergy with Suppression Field, but the interaction is limited.

Good luck with your deck.

BenjimusPrime on Historic Junk

4 months ago

Aight so we've got some cuts to make! So I think a good benchmark to shoot for off the bat is 36 lands and 64 non-lands, though with the sheer number of transform lands you have you might be fine at 34 or 35 - I would NOT recommend going that low until you've played a respectable number of games or playtest hands (probably at least 4 games and 30 playtest hands) and you have a solid understanding of how consistently you come in with too few lands.

As far as the cuts, I'd say drop: Rushed Rebirth , Ecological Appreciation , Vona, Butcher of Magan , Silent Sentinel , Resolute Archangel , Aegis of the Gods , Path of Discovery , Shapers' Sanctuary , Springleaf Drum , Perpetual Timepiece , Accomplished Alchemist , Call for Unity OR Collective Blessing (probably the latter), Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence , Elixir of Immortality , Heliod, God of the Sun , Huatli, Radiant Champion . I can give you my rationale one-by-one if you like.

Then add three lands, possibly modal spell-lands like Agadeem's Awakening  Flip. Ideally, more of your lands should be multiple colours, as you have a large colour cost burden in black and white especially (lots of cards that need two or three of the same colour). The cheapest options are the snow taplands, guildgates, refuge lands (give 1 life when they enter the battlefield), and the showlands from Shadows over Innistrad and Strixhaven. There are definitely some mid-range lands that you can pick up for less than $10 that should be a high priority for you: Sunpetal Grove and Godless Shrine to fill out your buddy and shockland sets, the three scrylands a la Temple of Malady , Murmuring Bosk , Canopy Vista , and Scattered Groves . Since your deck doesn't currently have many ways to fetch basic lands, you really shouldn't have many since your colour demands are so high. Also definitely be on the lookout for legendary lands that fit into the deck well! Those will be sweet.

libraryjoy on Black and White - please help!

5 months ago

I would heartily NOT recommend Armageddon . You can check out the thread in the Forum on MLD (mass land destruction) from this week. It is NOT generally considered polite in casual circles, and generally frowned upon overall. Social Contract and LD Discussion

As to the Planeswalker question, looking at the options, I would front the extra money and buy Sorin Markov , as he fits well here. The others don't seem like they would add a lot of value. Overall, though, I usually don't run Planeswalkers. I have a few here and there that I like in certain decks, but overall, I find they aren't really worth it to me. They just put a target on my head, and unless they significantly advance my strategy, they're not worth the slot. Now I have a deck that does some Druid tribal, and Freyalise, Llanowar's Fury is awesome. I love Nissa Revane in an elf tribal deck. I like Teyo, the Shieldmage because he's a cheap option for personal hexproof, which can be very annoying. But overall, a Planeswalker is optional unless it really helps you.

Sunblast Angel and Blinding Light is a fun combo, but you need to be running multiple copies of each, and possibly some blink, to actually make it work. I had a deck that abused that, running Astral Slide , Rune of Protection: White et al, Auramancer , Momentary Blink , Cloudshift , Sunblast Angel , Subjugator Angel , Blinding Light , and Resolute Archangel . Yes, I am awful. It eventually became Hoofprints through the Galaxy, but that didn't last long, as all my friends hated playing against it. Basically, I just stopped them from attacking me by preventing damage from their sources until I could start dropping my big angels and swing for the kill. Still trying to come up with a deck for Hoofprints of the Stag that doesn't piss everyone off. Also, Sunblast Angel won't work if you're running Hushwing Gryff , FYI.

aznb01777 on Liesa's L.E.G.S

5 months ago

O , well I guess Resolute Archangel then lol

MAESTROJRmtg on Mitch's Kenrith | Extra Turns #04

6 months ago

I think that Resolute Archangel could have been dropped in favor of Composite Golem . With Kenrith, the Returned King , Biomancer's Familiar , and Composite Golem , you can instantly win the game by activating Composite Golem 's ability, paying WBR to return it to the battlefield with Kenrith's fifth, then paying UG to activate Kenrith's fourth ability.

By going through this loop millions of times, you can force all of your opponents to draw their libraries and lose the game.

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