Resolute Archangel

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Vintage Legal

Resolute Archangel

Creature — Angel

Flying

When this enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.

multimedia on Ranar precon upgrade

3 months ago

Hey, well done upgrading the precon on a budget. Blink is the way to go, good job adding the blink combos.

6 cards to consider cutting to get to 100 cards.

The spell side of these double faced cards is terrible, they aren't worth playing for the rare occasion that you might need to play them as a land. You don't need them for their land side, 36 lands and 13+ ramp sources is enough mana. Resolute Archangel, Supply Runners, Crovax, Ascendant Hero are the weakest cards here of each of these mana costs. 3.6 avg. CMC is high, cutting some of these lesser high mana cost cards can reduce that number to improve gameplay.

I have some suggestions for card upgrades to improve gameplay. Are you interested?

Good luck with your deck.

legendofa on Self Mill deck mana help

6 months ago

Welcome to the club, wschlobohm!

The win conditions here are Laboratory Maniac and Spider Spawning, is that correct? If so, you're going to want more than one of each. I recommend 3-4 of each.

As Balaam__ says, there are a few cards here that aren't in many self-mill decks, and some of them are pushing your average mana value up. Craterhoof Behemoth, Rune-Scarred Demon, and Resolute Archangel in particular are probably not going to help that much. This deck has almost no way to generate mana quickly, so those cards are going to be sitting in your hand for a long time before seeing use. Cutting them and replacing them with less mana-hungry cards will be a strong first step.

Archaeomancer isn't really living up to its potential here, with a total of five instants and sorceries. It can come out and be saved for a more spell-centric deck.

Third thought, you have only two white cards in here, and I already suggested cutting one of them. If you take out Planar Cleansing as well, that should tighten up your mana immensely.

This point will require a higher budget, but take a look at multicolor lands that enter untapped. Anything from Llanowar Wastes to Drowned Catacomb to Breeding Pool will accelerate your deck, since you can use lands the turn they're played.

My final thought for the moment is to take a close look at every card and ask, Does it put cards in my graveyard? Does it take advantage of cards in my graveyard? Does it directly win me the game? If the answer to all of these for any card is no, then that card can probably be taken out and replaced with a card that does advance your game plan.

Look to get four copies of the cards you want to use most. This will increase your odds of drawing those cards.

If you want to look into more competitive decks along these lines, check out Dredge and Reanimator decks. Both of these strategies are based around filling your graveyard as quickly as possible and using it as a new resource. Alternatively, Laboratory Maniac and its friends Thassa's Oracle and Jace, Wielder of Mysteries are the centerpiece of a common instant-win Commander strategy, if you prefer that angle

And above all, have fun!

Sammycy1 on Equip/Aura Galea

1 year ago

Hey nice deck! The way i see it you can focus more one one direction of this deck and use the other for support: either auras or equipment. Aura Focus: Add: Archon of Sun's Grace Ashiok's Erasure Boon Satyr Copy Enchantment Curiosity Darksteel Mutation Dissipation Field Hydra's Growth Gift of Paradise Hypnotic Siren Ichthyomorphosis Idyllic Tutor Kenrith's Transformation Plea for Guidance Psychic Impetus Unflinching Courage

Remove: Masterwork of Ingenuity Puresteel Paladin Explorer's Scope Indomitable Archangel Catti-brie of Mithral Hall Resolute Archangel Valiant Endeavor Serum Visions Brainstorm Angelic Gift Unsettled Mariner Cold-Eyed Selkie Military Intelligence

Equipment Focus: Add: Balan, Wandering Knight Behemoth Sledge Belt of Giant Strength Golem-Skin Gauntlets Kemba, Kha Regent Mask of Memory Mirrormade Paradise Mantle Prying Blade Quest for the Holy Relic Whispersilk Cloak

Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel

And if you dont want to focus on one this would be a more Varied apporach incorporating a little from both Both Focus: Add: Fleecemane Lion Geist of Saint Traft Kiora's Follower Mirrormade Spirit Mantle Staggering Insight Utopia Sprawl Curiosity Beast Within Archon of Sun's Grace Curiosity Darksteel Mutation Dissipation Field Idyllic Tutor Unflinching Courage Behemoth Sledge Kemba, Kha Regent Mirrormade Quest for the Holy Relic Whispersilk Cloak Kenrith's Transformation

Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel Abundant Growth Goldvein Pick Cream of the Crop Three Dreams

multimedia on Equip/Aura Galea

1 year ago

Hey, what you have so far is a strong start at upgrading the precon for your first deck, nice Hammer of Nazahn upgrade.

Currently you need to cut 24 cards to get to 100 cards. Some advice is start with cutting some lands because 43 lands is too much. Reduce it to 36 and if you think you need more mana then add more low converted mana cost (CMC) ramp sources or draw sources instead of lands.

Some lands to consider cutting:

All these lands always enter the battlefield (ETB) tapped and you have other lands that always do this too, but those other lands are better than these.


The next cuts to consider are some high CMC cards to reduce the mana curve.

Further cuts are some cards that are not as good as others here or have similar or the same effects.

Heirloom Blade and Reflections of Littjara are tribal cards that care about only one type of creature. That's not the strategy here since you have many different creature types. Skyclave Cleric  Flip and Tangled Florahedron  Flip are double face cards (DFC) that can be lands or played as the front face of the card and that can be helpful. The problem is the front face of the card is not worth playing even though they might be lands. Bala Ged Recovery  Flip is an example of a good DFC upgrade since front face is a good card and the bonus is that could be a land.

Suppression Field is a powerful card, but it affects equipment equip costs since that's an activated ability. Even if you control Puresteel Paladin with metalcraft activated you still have to pay 2 mana to equip the equipment to a creature you control. Puresteel will reduce the equip cost to 0, but then Field makes you pay an additional 2 mana to activate the equip ability. If an equipment is in your hand and you cast it or already on the battlefield you can't free equip if you control Field.

You have ways to get around having to pay for equip with attach. Difference is you're not equipping when you attach an equipment to a creature you control. The key word here is attach which bypasses the need to activate equip. You can free attach an equipment with Galea, Kindler of Hope, Halvar, God of Battle  Flip or Hammer of Nazahn. With Galea only if you cast an equipment from the top of your library, with Halvar only if the equipment is already equipped to another creature you control and with Hammer only if you cast the equipment or the equipment ETB. Free attach has synergy with Suppression Field, but the interaction is limited.

Good luck with your deck.

BenjimusPrime on Historic Junk

1 year ago

Aight so we've got some cuts to make! So I think a good benchmark to shoot for off the bat is 36 lands and 64 non-lands, though with the sheer number of transform lands you have you might be fine at 34 or 35 - I would NOT recommend going that low until you've played a respectable number of games or playtest hands (probably at least 4 games and 30 playtest hands) and you have a solid understanding of how consistently you come in with too few lands.

As far as the cuts, I'd say drop: Rushed Rebirth , Ecological Appreciation , Vona, Butcher of Magan , Silent Sentinel , Resolute Archangel , Aegis of the Gods , Path of Discovery , Shapers' Sanctuary , Springleaf Drum , Perpetual Timepiece , Accomplished Alchemist , Call for Unity OR Collective Blessing (probably the latter), Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence , Elixir of Immortality , Heliod, God of the Sun , Huatli, Radiant Champion . I can give you my rationale one-by-one if you like.

Then add three lands, possibly modal spell-lands like Agadeem's Awakening  Flip. Ideally, more of your lands should be multiple colours, as you have a large colour cost burden in black and white especially (lots of cards that need two or three of the same colour). The cheapest options are the snow taplands, guildgates, refuge lands (give 1 life when they enter the battlefield), and the showlands from Shadows over Innistrad and Strixhaven. There are definitely some mid-range lands that you can pick up for less than $10 that should be a high priority for you: Sunpetal Grove and Godless Shrine to fill out your buddy and shockland sets, the three scrylands a la Temple of Malady , Murmuring Bosk , Canopy Vista , and Scattered Groves . Since your deck doesn't currently have many ways to fetch basic lands, you really shouldn't have many since your colour demands are so high. Also definitely be on the lookout for legendary lands that fit into the deck well! Those will be sweet.

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