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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Your opponents play with their hands revealed.
3 months ago
Rhadamanthus, I'm inclined to think you're correct about revealing as a cost. I was originally comparing "revealed" to things like "tapped" because it's being used as a cost, but it's also true that if this were the case things like Telepathy would incidentally break every card-revealing cost. It's a little annoying that the comprehensive rules doesn't specifically cover this interaction but you're correct, there's nothing in there that prohibits it.
3 months ago
Where in that rule does it say I can't reveal a revealed card? Yes its revealed and stays that way, but by that logic, if my opponent plays Telepathy then I wouldn't be able to play any ninjutsu cards because they are already revealed.
7 months ago
Ah another Isperia fan, welcome to the fold XD. I see this kinda looks like a collection mishmash which is a good start, but where do you want to go with it?. I will post my list below for an idea, though it is one of many ways you could go with it.
Flying synergies are obvious as is the need for hand information. Let's start with hand info. Telepathy is great, don't get me wrong... However, protip # I no, your opponents will appreciate 'look' effects over 'reveal' effects because they can retain some mystery vs the other players. Peek is an example of a look effect. Also, instant bounce effects give you hand knowledge as well. And there's always watching for any cards pulled from libraries.
Onto fliers, there are several tribes you could build around if you wish; birds, sphinx(es?), angels, spirits, etc. Good Stuffs, stax, blink, hell even Voltron is a possibility (probably... not a tested theory). Either way it promises to be fun. I personally went with a toolbox theme, I'll post the link below so you can get an idea rather than going through it all.
Lastly I want to say, if you are relying on Isperia's search effect then doublestrike is your friend. Not uncommon to win via commander damage this way either. Anyway, hope this help out in some way. If you have any ?'s you wanna fire off lemme know. Here's the list mentioned before, maybe it'll help too.
8 months ago
The deck is more of a life gain deck than it is a control deck. You have a lot of removal, but that's all that makes it controlling.
Highest recommended card: Vile Consumption. This card is brutal in this deck if you don't have too many creatures.
Hallowed Burial is a highly underrated board wipe.
Card suggestions: Sphere of Safety, Approach of the Second Sun, Aura of Silence, Austere Command, Cleansing Nova, Damn, Darksteel Mutation, Doomskar, Epicure of Blood, Erebos's Intervention, Ghostly Prison, Infernal Grasp, Liesa, Shroud of Dusk, Narset, Parter of Veils, Propaganda, Rest in Peace, Righteous Cause, Rule of Law, Telepathy, Time Wipe, Trespasser's Curse, Utter End, Venser's Journal, Witch of the Moors
Mean/weird cards that I would probably play: AEther Barrier, Archmage Ascension, Death Match, Lightmine Field, Meishin, the Mind Cage, Overburden, Porphyry Nodes, Spreading Plague, Tainted AEther, Portcullis, Magus of the Moat, Magus of the Tabernacle, Silent Arbiter, Serene Master
*Obviously play what you want
9 months ago
Yeah I thought of,Oona, Queen of the Fae, but dosen't it have a too high CMC? I'm thinking of adding 3 Spellskite as a creature, both cuz I love the card and it would work nice vs removals. Telepathy is fkn sweet tho, definitely gona put that one in, thanks!
Heartless Act seems nice, imma put that in also. Removal is something I indeed need more of. Relic of Progenitus is most likely a must for me aswell, at my LGS the meta is dominated by heavy graveyard usages. I really wana get in Cunning Evasion someway also.
9 months ago
Hey cool list here I see lots of fun cards. I've noticed you're running cards that limit how many spells players may cast per turn but also running Aetherflux Reservoir. This seems a bit meh in my opinion as you would limit yourself to gain only 1 life from the Reservoir a turn and 2 from your general.
Given the enchantment heavy nature of the deck you might want to bring in Zur the Enchanter and try to cheat out as many options as possible.
I also noticed you're running Telepathy but can't see the benefit to it other than knowing what's coming up.
I'd consider putting Tainted Remedy in the board. You can't guarentee someone is going to be gaining life other than yourself.
Finally, your spells with x in the cost can probably be cut as there isn't much mana excelleration in the deck. Yes, you have amazing spells, yes they are game winners, but the mana cost there is high.
Overall, your deck is amazing to me.
9 months ago
Also, Relic of Progenitus is a great card for graveyard hate, never hurts to run on the sideboard. as well as, Shadowspear. it is a great way to get around hexproof and indestructible. Also, I would run Cunning Evasion, especially if you are relying on etb triggers.
10 months ago
so lets say we are playing commander. opponent B has a Telepathy and I know that opponent A has a Smite the Monstrous in their hand, along with the mana to play it. my commander is Arahbo, Roar of the World and my only creature on the battlefield is Fleecemane Lion which I dont have the mana to give it monstrous. to protect my cat, can I skip my combat phase to not give it the buff, or since arahbo doesnt say may, even if Im not gonna attack I have to enter the combat phase, arahbo triggers giving my cat +3 +3 and making it a removal target?