Dissipate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
Innistrad (ISD) Uncommon
Mirage (MIR) Uncommon
Promo Set (000) Rare

Combos Browse all

Dissipate

Instant

Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.

Dissipate Discussion

Jace_Nalaar on Thousand-Year Kess ~Help Needed~

23 hours ago

Love the match-up. I run TYS Kess as well, and it can run super smooth. I have a few quality of life upgrades I can recommend, but ultimately everything has to come down to what works best in your local meta.

For starters, I would reduce the land count by about 3-5. Particularly, I would cut Nykthos and then a combo of islands and/or swamps. Devotion works well in mono to two color decks, but TYS relies on you pulling spells more than lands or permanents, so you won't get as much value out of it here. Instead, I'd recommend Temple of the False God . Most times, you can get it online fairly regularly and having one land that taps for 2 colorless is pretty dope. I'd also recommend either the Dimir Aqueduct or Izzet Boilerworks . Karoo lands may set you back just a bit, but you want as much value as you can get out of it. Ultimately, I'd say drop back to 34 lands, and add Temple and a Karoo land of your preference into that mix.

Next, you have a decent creature-base, but I would tweak and trim that a little bit as well. I'd sub out Hypersonic Dragon for Backdraft Hellkite and remove Crypt Ghast and Consecrated Sphinx . All of those are solid choices in most cases, but Ghast hits the same issue that Nykthos does. Hypersonic is decent for value, but opening your graveyard further with Backdraft so you're not limited to just 1 card per turn is huge on your storm turn. Lastly, Sphinx is an absolute monster of a card, but it might come out a little too late to really get you ahead. I'd add a Mystic Remora , but that's personal preference. Honestly, Sphinx could go either way depending on your meta.

As for Instants, I'd sub out Boomerang for Chain of Vapor , Counterflux for Flusterstorm , Countersquall for Negate , Dissipate for Swan Song , Reverberate for Increasing Vengeance , Rewind for Muddle the Mixture , and Undermine for Disallow . My reasoning for Chain is that most people won't sacrifice a land to copy it, and if you really need to save something, you can do it to yourself, sac a land, and then bounce someone else's permanent. Not to mention, it's a good way to keep something heavy off the board if they use a ritual to sneak a threat in early. As for the counterspells, some of them in there seem a little narrow compared to the ones you had (i.e. they target specific card types), but the most threatening things you'll deal with on your main storm turn are instants and cards with flash, so conditional counters work as good defense for off-turn threats. Also, Muddle the Mixture is a great tutor if you have a lot of 2 CMC cards, because it will fetch you any of them for just 3 mana. It also doubles as a counterspell sometimes. For Increasing Vengeance , I always recommend this over other red copy spells because it gets so much more value out of the graveyard, even more so if you cast it with Kess. Instead of having to pay the flashback, you play its normal CMC and get a double-copy for the price of one (not to mention its interaction with TYS).

Artifacts, I'd swap Manalith and Vedalken Orrery for Talisman of Dominance and Talisman of Creativity . Extra mana rocks will help you get around land destruction, and provide you extra mana acceleration earlier. They also don't require you to filter mana the same way the signets do, but in exchange they do hurt.

I'd see if you can fit a Narset, Parter of Veils in place of Liliana. She works wonders for digging purposes, and totally shuts down everyone else's draw.

Lastly, for sorceries, I'd remove Barter in Blood , Decree of Pain , Fabricate , and Mana Geyser . In their place, I'd put Anger of the Gods , Cabal Ritual , Entomb , and Desperate Ritual . Anger absolutely nukes graveyard value, and if you hit it off storm it only gets stronger. Cabal Ritual works as a much more efficient black ritual once you hit threshold, which you should hit fairly quickly if you're cantripping and looting often. Entomb is just as good as tutoring to hand with Kess because if you're looking for a spell, just pitch it and cast it without conditions.

Wow, that was a lot longer than I expected. For some final additions, I'd recommend Red Elemental Blast / Pyroblast , Narset's Reversal , Arcane Denial , and Fire Covenant . REB/Pyro works as a good defender on storm turn and can remove a pesky blue permanent that's complicating your life. Narset's Reversal is excellent at protecting your own spells from counters, providing you extra iterations of those spells if you have excess mana, and copying particularly useful spells from other players if you don't want to be effected by them. Arcane Denial is an excellent cheap counter that, though it draws you and an opponent cards, works as a decent political tool and can buy you an extra turn when you're storming off. Lastly, Fire Covenant is a great targeted wipe spell. If you put enough life in it, you can take out just about any number of creatures that are giving you headaches without losing your own in the process.

Overall, I see a lot of potential in the deck and think it could be super smooth with a few changes. The biggest enemy in EDH is inconsistency, so you have to fight that harder than most of your opponents. Also, life is a resource too. Starting at 40 makes it really easy to pay life into spells. I hope this almost dictionary of changes helps, and I look forward to seeing it progress!

Good luck!

K1ngMars on "Library.exe has stopped working" | Phenax Primer

1 week ago

Oh well, for many reasons conchorizo.

Hinder lets you counter target spell and, if it's countered this way, to put it on top or bottom of that player's library. In itself this is pretty good control, since you could screw up decks that rely on top deck manipulation or graveyard decks, since the card doesn't hit the graveyard (even though in this case a Dissipate / Void Shatter would be even better).

Most importantly, however, Hinder , like Spell Crumple , by putting the countered spell on the bottom of your opponent's library, lets you combo with Tunnel Vision to mill their deck out. It's explained a bit better in this deck's description under Fantastic combos and where to find them.

As a last point, Hinder has a really cool full-art version and I couldn't avoid such pimping. Here it is in its glory: Hinder . Much better than the original to me.

Icbrgr on Thopter dropper

1 month ago

love where this deck is going! from the hip Cancel must be replaced with either Dissipate / Dissolve / Disallow ... there are just better options in modern for a 3cmc hardcounter.

BMHKain on bushido_man96

1 month ago

@bushido_man96: Back again. I didn't think it was possible, but I found several decent alts for Delay , unless anyone can think of better:

Admiral's Order : Raid Abilities actually care about the entire board; but can one just play something big just for you to pay ? I'm questioning this as well.

Foil : 4CMC w/ another option to pay? Pretty good, in spite of going over the promised 3CMC MAX.

Thwart : Maybe returning all those Islands aren't so bad after all... Or is this a reject by you?

Deprive : Can you pay then return a Land to our hand to cast this? If not, Meh...

Dissapearing Act: CMC3, & you can recur any Permanent to your hand.

Sinister Sabotage : CMC3, but is Surveil 1 truly that good as a Scry 1 for a Yard Option? I'll think prior...

Dissolve : Same as Sinister Sabotage , but w/ Scry 1 is opposed to Surveil 1.

Dissipate : Exile your Target, & you may have changed a game...

Cancel : You already know what this is.

So, here we go. The best that I could find in Mono-, nearly CMC2, among other things. What would you recommend out of these? Sorry for commenting back, but these are the potential cards that can replace Delay , but only one can make it.

Any thoughts on any? & sorry about earlier... DX

ThoAlmighty on Wizard101 | FREE Download | Play Now!

2 months ago

I feel like there have to be better options than cancel, even on a budget. Admiral's Order , Dissipate , or just plain Counterspell . Sweet list though!

graycattt on Tuvasa the Voltron

6 months ago

Cut Dissipate for Counterbalance , mainly because it seems real fun

Silverdrake on Modern exile midrange

6 months ago

This is... really clever, actually. I like it! +1 from me.

I don't think anyone can say with certainty what will and won't be good in a shell like this, but have you considered any of the exiling counterspells like Syncopate or Dissipate ? You could also consider 1-2 Relic of Progenitus since graveyard decks are so huge in the meta right now.

Whatever you decide to do, good luck and have fun!

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Dissipate occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.43%