Dissipate

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dissipate

Instant

Counter target spell. If that spell is countered via this ability, exile it instead of putting it into its owner's graveyard.

treeforcorvus on Melek, Spellcaster Extraordinaire

8 months ago

Really cool concept! I have a few ideas.

Blitz of the Thunder-Raptor helps deal with planeswalkers, and might perform better than Chaos Warp. Run Brittle Blast over Thunderous Wrath.

Not sure about Dismiss into Dream. How many single-target spells or effects are you running? I count 6.

Mana Drain over Dissipate: Having resources for damage later is almost always going to serve you more. Plus, it's a great target for Isochron Scepter.

Speaking of walkers, definitely replace Cloud Key with Rowan, Scholar of Sparks  Flip. It's straight up better. Strongly consider Ral, Storm Conduit, if only that it ramps up damage with your commander out. Consider Koth, Fire of Resistance as a decent land-fixer (which means you'll draw less lands and have more mana), and Jaya Ballard for simple acceleration.

If your pool is competitive, you could run Back to Basics or at least Blood Moon. This will slow down many decks and give you more time. Adding fetches in your colors (should be 5) means that you can take out 2 islands and 3 mountains and still hit your curve.

Not sure about Breaking Point and Curse of the Swine. Instead, consider Puppet's Verdict and either Winter's Chill or Cyclonic Rift.

Reins of Power and Insurrection could replace Chain Reaction and Incite Rebellion, allowing you to use those resources against opponents and kill them, which would have the added benefit of removing their creatures.

I know you don't want to run any creatures, but Stuffy Doll is a decent deterrent and is too funny not to leave out.

RiotRunner789 on Pattern Recognition #269 - Hidden …

1 year ago

I love Mandate of Peace. It's a great Fog, a good Silence, and even works as an okay Dissipate if a spell is on the stack during combat.

Titus7007 on Raffine Metaschemer

1 year ago

Sheoldred, the Apocalypse in for Sanctuary Warden because I'm on color so why not? I think Dissipate is my counterspell of choice for now.

Titus7007 on Raffine Metaschemer

1 year ago

Vicarian thanks for checking it out.

What do you think of cheaper counter spells like Essence Scatter and Stern Dismissal over Dissipate and Ertai's Scorn?

Ender666666 on How to Lose Friends and Infuriate People for <$99

1 year ago

Removed Skulltap and Dissipate

Added Costly Plunder and Void Shatter

Thanks for the reccos people

Polaris on Countering a Card from Exile

2 years ago

"Countering" actually means sending a card from the stack to the graveyard, so any time you counter a spell, the graveyard is where it goes. If it goes somewhere else, the countering effect will say so explicitly (like Dissipate or Memory Lapse). It doesn't matter where the spell comes from.

mattzim666 on Muzzio, Visionary architect

2 years ago

Some cards which I think should be cut because I think they are not too great or have fallen out of love with them are: Inkwell Leviathan, Jhoira's Toolbox, Myr Battlesphere, Myr Enforcer, Scarecrone, Willbender, Brittle Effigy, Darksteel Ingot, Dreamstone Hedron, Lux Cannon (unless you have a way of getting counters more quickly), Staff of Nin, Tower of Fortunes, Trading Post, Dismiss, Dissipate, and Dream Fracture.

RNR_Gaming on Arena would RUIN Commander

2 years ago

Eventually, commander will make its' way onto arena; it may take some time but it'll happen and it'll be a huge Windfall for wizards. However, I'm positive that commanders on arena will pose several problems.

Firstly, there are those whom are heavily invested in the old client MODO. I'd wager that there would be a massive exodus from the client that'd result in a lot of discontent. Now I'm not too familiar with modo but I've heard if you have a complete set of cards wizards would send you the set in exchange for your online cards (please correct me if I'm wrong). Now, to remedy this discontent it'd be super cool if wizards would allow modo players to import their collections to arena or credit them equivalent wild cards but that's probably a programming and logistics nightmare.

Secondly, theres no chat system in place so there would be no way to have a pre-game discussion and this removes any sort of socialization. To remedy this I could see them allowing for custom games and people just using discord as a means of communication until a functioning chat system was put in place but like with any other game with a chat function this could lead to a lot of toxic behavior.

Lastly, the nuance of decks will Dissipate. Information travels fast and people will know what's good and that cool gimmick you like won't be nearly as viable as it was. Players will play hundreds of games and commander will get stale and figured out. With the emergence of all the new deck building sites this is already happening but adding commander to arena would drastically Expedite the process. Splitting the queues into "ranked" and "casual" may alleviate some of this problem but there would likely still be trolls that'd try to pub stomp in casuals. However, the main remedy would likely be a well formatted chat/messaging system.

What do you all think? Will wizards implement commander in a way that won't be a complete dumpster fire or will they just bleed the format even more dry?

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