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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Premodern Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal



Counter target spell. If that spell is countered via this ability, exile it instead of putting it into its owner's graveyard.

Titus7007 on Raffine Metaschemer

5 days ago

Sheoldred, the Apocalypse in for Sanctuary Warden because I'm on color so why not? I think Dissipate is my counterspell of choice for now.

Titus7007 on Raffine Metaschemer

1 week ago

Vicarian thanks for checking it out.

What do you think of cheaper counter spells like Essence Scatter and Stern Dismissal over Dissipate and Ertai's Scorn?

Ender666666 on How to Lose Friends and Infuriate People.. for $99

5 months ago

Removed Skulltap and Dissipate

Added Costly Plunder and Void Shatter

Thanks for the reccos people

Polaris on Countering a Card from Exile

7 months ago

"Countering" actually means sending a card from the stack to the graveyard, so any time you counter a spell, the graveyard is where it goes. If it goes somewhere else, the countering effect will say so explicitly (like Dissipate or Memory Lapse). It doesn't matter where the spell comes from.

mattzim666 on Muzzio, Visionary architect

8 months ago

Some cards which I think should be cut because I think they are not too great or have fallen out of love with them are: Inkwell Leviathan, Jhoira's Toolbox, Myr Battlesphere, Myr Enforcer, Scarecrone, Willbender, Brittle Effigy, Darksteel Ingot, Dreamstone Hedron, Lux Cannon (unless you have a way of getting counters more quickly), Staff of Nin, Tower of Fortunes, Trading Post, Dismiss, Dissipate, and Dream Fracture.

RNR_Gaming on Arena would RUIN Commander

9 months ago

Eventually, commander will make its' way onto arena; it may take some time but it'll happen and it'll be a huge Windfall for wizards. However, I'm positive that commanders on arena will pose several problems.

Firstly, there are those whom are heavily invested in the old client MODO. I'd wager that there would be a massive exodus from the client that'd result in a lot of discontent. Now I'm not too familiar with modo but I've heard if you have a complete set of cards wizards would send you the set in exchange for your online cards (please correct me if I'm wrong). Now, to remedy this discontent it'd be super cool if wizards would allow modo players to import their collections to arena or credit them equivalent wild cards but that's probably a programming and logistics nightmare.

Secondly, theres no chat system in place so there would be no way to have a pre-game discussion and this removes any sort of socialization. To remedy this I could see them allowing for custom games and people just using discord as a means of communication until a functioning chat system was put in place but like with any other game with a chat function this could lead to a lot of toxic behavior.

Lastly, the nuance of decks will Dissipate. Information travels fast and people will know what's good and that cool gimmick you like won't be nearly as viable as it was. Players will play hundreds of games and commander will get stale and figured out. With the emergence of all the new deck building sites this is already happening but adding commander to arena would drastically Expedite the process. Splitting the queues into "ranked" and "casual" may alleviate some of this problem but there would likely still be trolls that'd try to pub stomp in casuals. However, the main remedy would likely be a well formatted chat/messaging system.

What do you all think? Will wizards implement commander in a way that won't be a complete dumpster fire or will they just bleed the format even more dry?

lespaul977 on

1 year ago

Balaam__, thank you so much for your feedback! Those cards look great, and one small change I can make right away is to swap out Dissipate for Mana Leak since I have one of those in my collection already. I also have some other low mana cost counter cards in my collection that may be in the same vein as Counterspell.

You're right that those dual land cards are pretty expensive. I do happen to have 2 Shimmering Grotto cards in my collection that I could add to the deck. What are your thoughts on this card, and do you think it would be a good add?

I'll keep an eye out for some of the other cards you've suggested and see if I can get my hands on them. Thanks again for all your feedback!

Balaam__ on

1 year ago

I like the core structure of what you’ve built here. Initial thoughts would be a need for more control; most spirit decks run things like Skyclave Apparition or Spell Queller—creatures that in and of themselves really have an impact on the board as they enter. Those cards are significantly costlier than the individual card budget you’ve allotted, though. If they’re not an option, I’d recommend leaning more heavily into true control spells. Counterspell would perform better than Dissipate, but if that’s slightly out of range then I’d recommend Mana Leak and Spell Pierce. Seal Away is a cheap alternative to On Thin Ice or Path to Exile and works well enough.

Also, while dual lands (i.e. Hallowed Fountain) would be ideal, they’re exorbitantly expensive. Tranquil Cove suffices as a thrifty alternative.

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