Counter target spell. If that spell is countered via this ability, exile it instead of putting it into its owner's graveyard.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
2 weeks ago
Balaam__, thank you so much for your feedback! Those cards look great, and one small change I can make right away is to swap out Dissipate for Mana Leak since I have one of those in my collection already. I also have some other low mana cost counter cards in my collection that may be in the same vein as Counterspell.
You're right that those dual land cards are pretty expensive. I do happen to have 2 Shimmering Grotto cards in my collection that I could add to the deck. What are your thoughts on this card, and do you think it would be a good add?
I'll keep an eye out for some of the other cards you've suggested and see if I can get my hands on them. Thanks again for all your feedback!
2 weeks ago
I like the core structure of what you’ve built here. Initial thoughts would be a need for more control; most spirit decks run things like Skyclave Apparition or Spell Queller—creatures that in and of themselves really have an impact on the board as they enter. Those cards are significantly costlier than the individual card budget you’ve allotted, though. If they’re not an option, I’d recommend leaning more heavily into true control spells. Counterspell would perform better than Dissipate, but if that’s slightly out of range then I’d recommend Mana Leak and Spell Pierce. Seal Away is a cheap alternative to On Thin Ice or Path to Exile and works well enough.
2 months ago
plakjekaas when it comes to... well, most cards, the lower the mana cost the better. When it comes to interaction, that rule is even more important.
In most scenarios, Disallow is a better card than Summary Dismissal --that isn't to say there are a few places where Dismissal shines, but those are corner cases. To show this sort of comparison in action, the reason people play Counterspell and not Dissipate is that, although Dissipate has upside, it costs more. And that's enough to make a huge difference.
6 months ago
I agree you need more win cons, all i see right now is quietus spike. If you want a budget tutor for quietus spike then Drift of Phantasms will work for you. Lots of artifact tutors in blue too if you want.
Mask of Memory seems playable here too.
Ideas unbound is a cool card. If you ran Teferi's Ageless Insight then i would keep it in. Otherwise i would lean towards Impulse .
Cloud of Faeries seems playable here, as does Coastal Piracy or Reconnaissance Mission .
Looking at your mana base, High Tide seems playable. I might run Temple of the False God or Rogue's Passage , or even War Room if you are interested in some nonbasic lands. And Mystic Sanctuary is sweet, i would add that. Also, add Sol Ring !
Lots of alternatives for cancel, i would run a cmc2 card from your maybeboard. But if you want to stick with cmc3 counterspells, i like Void Shatter , Dissipate , and Dream Fracture .
Anyway those are just some thoughts, cheers and have fun!!!
7 months ago
Memnarch is dope.
Forsaken Monument also goes inf w basalt monolith and is useful generally.
I like Tezzeret the Seeker to fetch your Sol Ring or Mana Crypt ... wait. Where's your sol ring!!!!
Also would run Arcane Denial , Swan Song , Delay , Disallow , Dissipate , or Wizard's Retort over cancel. Anything but cancel!
Also High Tide is nice but if you run this or Caged Sun i would cut the urzas land and command tower in favor of islands. is just soo good. No need to mess with urzas lands unless you have dedicated land tutors like Tolaria West .
Just some thoughts, cheers and have fun!!
10 months ago
Glacial Fortress and Temple of Enlightenment are a nice budget replacements for Evolving Wilds depending on whether you want speed or scrying. Cancel is not a good replacement for Counterspell (there really isn't one if you think about it) because there are plenty of counters with the same converted mana cost that does more, i.e. Faerie Trickery//Dissipate, Disallow, Dissolve, Hinder (personal favorite), etc.. If you're looking for 2 mana counters I'd suggest Negate/Psychic Barrier (simple and to the point), Rune Snag (better with time), Remand, or Familiar's Ruse/Deprive. As far as a replacement for Shield Sphere goes, there are cheap defenders out there. While not at the same cost Wall of Omens and Wall of Denial does a fantastic job of keeping attackers at bay, you could also double up on Fog Bank with it's slightly bigger cousin Guard Gomazoa. Lightmine Field/Archangel of Tithes/Ghostly Prison also does a pretty good job of keeping attackers at bay. Hope this helps.
11 months ago
Counterspell, Quicksilver Fountain, Cloak and Dagger, Whispersilk Cloak, Dissipate, Stolen Identity, Tideshaper Mystic, Capsize, Insidious Will, AEtherspouts, Rewind, Dissolve, Telemin Performance, Commit / Memory, Explorer's Scope, Lonely Sandbar, Halimar Depths, Desert of the Mindful, Remote Isle. These are all off the top of my head, apologies for any repeats.
1 year ago
Hi Ender666666 - I recommend replacing Dissipate with Void Shatter. The latter does the same thing, but dodges Pyroblast and Red Elemental Blast. It also makes them not draw a card when they play Veil of Summer.