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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Fate Forgotten
Instant
Exile target artifact of enchantment.







multimedia on
Liesa but Angels
7 months ago
Hey, good WIP for Angels, nice Avacyn and Tithe.
When you break it down to the very basics of what you need for Angels it's three things: Angels, ramp and draw. Angels because you want to cast/attack with Angels, ramp because you want to be able to consistently cast your higher mana cost (4+ CMC) Angels and repeatable draw because you want to keep having Angels in your hand to cast. The better Angels you want to attack with, including Liesa, have a high mana cost, without more ramp you'll have a more difficult time casting them. Consider more lower mana cost (1-3 CMC) ramp and more repeatable draw sources?
In my opinion, a good rule for casual Commander deck building is having at least 10 sources of draw and at least 10 sources of ramp, allocate deck room for these. These are the most important two effects to have for smoother gameplay. Better overall gameplay makes playing Commander more fun since you'll get less frustrated with how your deck is running. Consider cutting a few of the lesser power cards compared to other cards here for more ramp and draw?
Add:
- Exemplar of Light, Resplendent Angel, Valkyrie Harbinger, Sanctuary Warden
- Arcane Signet, Talisman of Hierarchy or Mind Stone, Orzhov Signet, Wayfarer's Bauble
- Phyrexian Arena, Court of Grace, Mask of Memory, Collector's Vault
- Skullclamp or Transmogrant's Crown
- Knight of the White Orchid with Sunlit Marsh, Palace Jailer, Midnight Reaper
- Plumb the Forbidden, Night's Whisper, Read the Bones
Cut:
- Dragon Throne of Tarkir, The Pandorica, Halo Fountain, Entreat the Angels
- Unmake, Fate Forgotten and Isildur's Fateful Strike
- Legion Angel, Serra's Guardian, Emancipation Angel, Hailstorm Valkyrie, Vengeful Reaper
- Boon-Bringer Valkyrie, Seraph of the Scales, Angelic Skirmisher
- Season of the Burrow and Season of Loss
Some land upgrades to consider that are within the budget for the manabase: Caves of Koilos, Fetid Heath, Shineshadow Snarl, Great Hall of Starnheim, Tyrite Sanctum, Vault of the Archangel, Soulstone Sanctuary, Path of Ancestry
I hope this advice is helpful and I offer more if you're interested, about the potential adds/cuts I've suggested.
lil_cheez on
Unblockabruna
5 years ago
May I suggest and UPGRADE: Fate Forgotten to Forsake the Worldly
Or Crush Contraband, this one have grown up on me :P
sygg66 on
Everything is black and white with you
5 years ago
Hey man, your Friendly Neighbourhood Deckbuilder here. as you requested ill be helping you with your lifegain deck today. some cards i would remove and reasons as to why.
Accursed Witch Flip -for what she does (which is meh at best) she costs too much mana. too slow. Night Market Lookout bad card Opaline Unicorn way better mana rocks out there Xathrid Gorgon slow for what it wants to do. much better cards in these colours with the same cmc. Paradise Mantle dont really need it Final Reward way too expensive for what it does Pharika's Cure really weak for a hard 2B Tribute to Hunger giving your opponent a choice is most times bad. token decks exist. Unholy Hunger 5 cmc to kill one creature and a requirement to hit the incidental life gain? oof. Fate Forgotten my recommendations will render obsolete Fated Retribution better replacement recommended Visara the Dreadful Seer's Lantern meh Elbrus, the Binding Blade Flip Shimmering Grotto you can stand to cut a land of two Swamp see above Vampire Envoy can do better Desecration Demon its fine but not necessary Reya Dawnbringer lets face it, great ability, but with 9 mana i hope youre doing more than waiting until your next turn for a big play... with 9 mana you wanna try to win games.
here is what i have for you my friend
Heliod's Intervention one of the better cards in white recently, this deck loves the options here. Felidar Sovereign win con Merciless Eviction probably the best boardwipe these colours can ask for Fumigate amazing wrath Suture Priest great at any point in the game Utter End fantastic removal at a fair cost Talisman of Hierarchy decent rock Gray Merchant of Asphodel life gain synonymous Erebos, God of the Dead too good not to run Vona, Butcher of Magan so much better than visara K'rrik, Son of Yawgmoth best black card next to his dad Athreos, God of Passage incredibly good to keep wearing out your opponents. much better costed than reya Torment of Hailfire good game. Bolas's Citadel so beyond powerful when your life could be 300... Tainted Sigil very impressive when partnered with a big life drain spell (...if you havent already won) Bloodchief Ascension a game winner if not dealt with Test of Endurance win con Black Market gotta pump those x spells up!! Beacon of Immortality very cheeky with tainted remedy. dont use against me dawg.
Labrodor64 on
I Hate Everyone and Don't Want to Play Magic Anymo
5 years ago
You should replace Fate Forgotten with Forsake the Worldly . It is an objectively better version because you can cycle it for 2, giving essential card draw for a white deck. It is also in the same budget
Xynarth on
Alela - Make Faeries Great Again
5 years ago
Remove: Battle Mastery , Dictate of Heliod , Eldrazi Conscription , Gravitational Shift , Thunderclap Wyvern , Serra the Benevolent , Tezzeret, Master of the Bridge .
Add: Metallic Mimic , Adaptive Automaton , Foundry Inspector , Scion of Oona , Grand Architect , Hushbringer , Rankle, Master of Pranks , Emry, Lurker of the Loch . Shinechaser , Cranial Plating , Throne of the God-Pharaoh , Notorious Throng .
Control: Utter End , Anguished Unmaking , Cyclonic Rift , Damnation , Swords to Plowshares , Path to Exile , Fate Forgotten , Return to Dust , Disallow , Despark , Generous Gift , Reality Shift , Supreme Verdict , Stolen by the Fae , Vindicate .
RNR_Gaming on
5 years ago
Fate Forgotten and Forsake the Worldly are too high cmc for me personally. Additionally, Swiftfoot Boots could probably come out as well; you have plenty of world haste enablers and there are better options for the protection it offers.
Dead_eye5 on
The Immortal King: The Fable of Oloro [cEDH]
6 years ago
Forsake the Worldly in place of Fate Forgotten?
Ravenrose on
Esper Mastery of Fate
6 years ago
I do not play Standard but I have to say, for the format, you have done Fate justice because your opponents are not going to like this deck! I would have put more of Fated Retribution and Fated Infatuation in. Fate Forgotten, Weave Fate ,assuming they're still Standard legal, are also good to consider. Flavour is there and it is a nasty looking deck. I hope my suggestions have helped!
If you want to see how I made Fate in Commander, you are welcome to assess my Morai deck.