Fate Forgotten

Fate Forgotten

Instant

Exile target artifact of enchantment.

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Set Rarity
Dragons of Tarkir (DTK) Common

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Fate Forgotten Discussion

Labrodor64 on I Hate Everyone and Don't Want to Play Magic Anymo

4 months ago

You should replace Fate Forgotten with Forsake the Worldly . It is an objectively better version because you can cycle it for 2, giving essential card draw for a white deck. It is also in the same budget

RNR_Gaming on

7 months ago

Fate Forgotten and Forsake the Worldly are too high cmc for me personally. Additionally, Swiftfoot Boots could probably come out as well; you have plenty of world haste enablers and there are better options for the protection it offers.

Ravenrose on Esper Mastery of Fate

1 year ago

I do not play Standard but I have to say, for the format, you have done Fate justice because your opponents are not going to like this deck! I would have put more of Fated Retribution and Fated Infatuation in. Fate Forgotten, Weave Fate ,assuming they're still Standard legal, are also good to consider. Flavour is there and it is a nasty looking deck. I hope my suggestions have helped!

If you want to see how I made Fate in Commander, you are welcome to assess my Morai deck.

APPLE01DOJ on Azorius U/W Control on a ...

2 years ago

Fate Forgotten should be Disenchant. Consider Detention Sphere instead of Prison Term.

Deck looks much much better than before.

ArchonBlue on Azorius U/W Control on a ...

2 years ago

U/W Control

Classic U/W Control, counter things, exile things, etc. More info on the deck under comments. I'm a new player so I greatly appreciate insight from seasoned vets, especially other pilots of U/W Control. :)

Edit: Thank you all for your feedback! I changed the deck quite a bit. I still need help with:

Win cons: Currently my major win cons are the two Aetherlings, but I know there is a lot more I could play with.

Mana base: I can't afford Celestial Colonnade yet, besides that how else do you think I could improve my mana base?

Creatures: Should I cut more creatures out for more counters? More cantrips?

Cantrips: Do I need both Opt and Serum Visions? What about Sleight of Hand?

Counters: Besides the obvious Cryptic Command, any idea how I could improve my counter base?

Enchantments: Detention Sphere or Ixalan's Binding?

If any of you need help as well, I would be nore than happy to provide it! :) Happy holidays!

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