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|Commander / EDH
|Commander: Rule 0
: Add .
, : Put a storage counter on Mage-Ring Network.
, Remove any number of storage counters from Mage-Ring Network: Add for each storage counter removed this way.
1 month ago
Have you considered some lands with token synergies, since you're packing the token doublers? I have a few more on my possible list, but I'm weary of sacrificing too many lands, or ones that ETB tapped.
3 months ago
A deck may contain up to eight cards named Connect Four.
At the beginning of your upkeep, you get .
At the beginning of your upkeep if you control four nontoken permanents named Connect Four, you win the game.
With the Omenpaths open, various planes have begun to share their resources. In this such case, the Mage-Ring Network of Vryn has been amplified by Kaladesh's Aether. In exchange, the network purifies the Aether to return it. In this way, the energy crisis of both worlds has been solved.
Let's see another card depicting two worlds sharing resources :D
10 months ago
1 year ago
I am absolutely in love with Vryn, as many long-time members of this site know. Honestly, I have no idea why. We have such a limited supply of lore, but what draws me to it is the card Mage-Ring Network. The idea of failing leylines being harnessed, and that harness collapsing, just calls to me in an indescribable way. I really want to see what's going on, there.
2 years ago
Hi wallisface! Thanks for your feedback!
However, I think you may have missed that fact that Sway of the Stars sets each player's life total to 7 as part of its effect. This means that a subsequent Cerebral Vortex would deal lethal damage. Alternatively, a Lightning Bolt and a Char would do the trick.
Mana Seism is indeed the main way this deck would cast a quick Sway of the Stars, and the aim would usually be cast it on turn 6 at the earliest or 7 or 8 more realistically. A turn 7 Seism puts you up to 12 mana, so two treasures or extra mana from Mage-Ring Network would give you the requisite 14 mana to be able to cast Sway and either Vortex or Bolt+Char. Also a Sway into Unexpected Windfall would give you a strong start in the "reset" game.
I will happily admit that, by the standards of a competitive Modern deck, this plan is still quite hard to pull off. The deck is supposed to be a Combo+Control deck, so the plan is really to stall out until you can combo off rather than accelerate the combo to an earlier turn. It is not designed to compete in competitive Modern tournaments, but if you do have any suggestions about how to make it stronger without completely losing sight of the deck's main plan, then I would still appreciate them.
2 years ago
I've long since said I really want to see Jace's homeworld of Vryn. I want to know more about the Mage-Ring Network, why it was constructed and why it's assumedly failing, given the artwork of Mage-Ring Responder.
And most importantly, what happens when it does fail.
2 years ago
I found a deck that seth/saffronolive played and below are some lands that will help: https://www.mtggoldfish.com/deck/2569192#paper
Shrine of the Forsaken Gods is good in the late game.
Nephalia Academy is good against thoughtseize decks.
Mage-Ring Network lets you store colorless mana.
Castle Garenbrig gets you 2 extra green mana
Unexpected Results is the only way cheat out an eldrazi in pioneer, that I know of, so this is a reason to splash blue to get your big bois out.
I hope this helps,
3 years ago
Naya Panorama and Jund Panorama can also search you up a Mountain. I would exchange them for Dormant Volcano and Zhalfirin Void . The Volcano is too much of a tempo hit, and the Void doesn't seem like a necessary source of colorless mana. Storage lands like Mage-Ring Network seem really clunky, too.
I'm not sure you're running enough dwarves to get anything consistent out of Magda, Brazen Outlaw . You also only have 5 ways that I count to make treasure tokens, and a few are one-offs. I think you either need to go all-in on the dwarf aspect, or pull out of it completely. I think you'd need to run somewhere around 20 dwarves at the least (more would be better) to get some consistency out of that strategy, along with some reliable ways to tap them regularly outside of combat, like with vehicles, Kyren Negotiations , and Dwarven Bloodboiler . The Bloodboiler will also help you to buff up your commander to get that one-shot kill in (provided he doesn't have shroud at the time).
Hopefully this is helpful. And let me know if I'm wrong about how consistently you are able to get the value you want out of the Magda plan here.