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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Artifact — Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)
(Blue)(Blue): Attach Neurok Stealthsuit to target creature you control.
Equip (1) ((1): Attach to target creature you control. Equip only as a sorcery.)
3 days ago
Out: Neurok Stealthsuit Never did much, cause i always have to unequip it for my own buff-spells.
1 month ago
Have you ever tried a Willbreaker in here? It's not fun, but if you ping something big, you just get it. You might want some way to protect it, Shroud/Hexproof sources abound, Neurok Stealthsuit is a fun option, UU can protect any of your creatures, and it sticks around potentially.
4 months ago
Some cards to consider:
Curiosity is good card draw, but does infinite combo with Niv so you may have chosen to avoid it already.
Reforge the Soul draws 7 cards, so very powerful with Niv's trigger
Illusionist's Bracers doubled the activited ability, so two draws and two triggers
Wizard Class is another way to have no hand limit.
5 months ago
Great build, +1! =D
And it's probably by design, but I noticed you didn't have a Sol Ring. Thought I should mention it in case it was an oversight. =)
9 months ago
Thanks for the insight! I’m thinking that going with a more Sphinx-centric build might be good. I do have a spare Jelenn Sphinx in my binder currently, and I was eyeing Unesh, Criosphinx Sovereign. I see it as an improved Sphinx of Uthuun (which I had in an earlier version of this).
I’m currently running Neurok Stealthsuit but I suppose it wouldn’t hurt to have some boots/grieves/cloak in there (the latter makes sure I can land combat damage).
Once again, I really appreciate the suggestions!
9 months ago
Isperia triggers each time she deals combat damage, so yes, double strike is your friend. Cards that help with that are True Conviction, Duelist's Heritage, and Fireshrieker. Some others I just found are Paladin Class which doubles as an Anthem and stax effect as well. Also Akroma's Will, while being a one shot effect it has other applications. Another interesting one is Avenging Huntbonder. While it doesn't fly it spreads nicely with each subsequent attack. Sigarda's Vanguard is better if you have ways to blink/flicker it.
If you want to go full on anthems it may be beneficial to consider a 'go wide' strategy as well.Favorable Winds, Empyrean Eagle, Sprite Noble, Serra the Benevolent, Thunderclap Wyvern (personal favorite), Inniaz, the Gale Force, Steel-Plume Marshal, Windstorm Drake, Kangee's Lieutenant, Gravitational Shift (I feel this is meta dependent), Kangee, Sky Warden. Rally of Wings is one time effect, but possibly relevant.
Aside from blue's signature Counterspell's for saving your board, there are a few options. Depending on your budget Teferi's Protection is an option as well as Flawless Maneuver. Sephara, Sky's Blade is specific to flyers. Avacyn, Angel of Hope and Eldrazi Monument are pricey but are an option. Bounce spells are versatile here because they can remove a blocker which also nets you handle knowledge, or save a permanent from destruction. Scapegoat at least let's you read them, minus 1. Single target spells like Blink of an Eye can save you racking up commander tax. For commander protection, you got the usual Boots/Grieves but Neurok Stealthsuit and Whispersilk Cloak offer more, the former can be uses as a counterspell of sorts for single target effects.
Hopefully that isn't too much info for ya. Not saying include them all, but whatever you feel works for you. Oh, almost forgot... looking at the Sphinx options only a few really stuck out. The first of which is Medomai the Ageless works with the double strike as well, however cannot attack during any extra turns. That said, you just switch you equipment or target over on the extra turns. Alhammarret, High Arbiter Can view a hand and lock a card in it. If you bounce a commander prior you can name the commander. Jelenn Sphinx while small in the front still offers an anthem on the attack. Unesh, Criosphinx Sovereign, is iffy. I like the cost reduction but am not a fan of cards going to the yard up to you though. Atemsis, All-Seeing was something else I've been considering as an additional wincon. You can use Isperia to fetch cards of costs you're missing.
Ok, now I'm done for now.
10 months ago
Technically speaking, you have priority to do something before your opponent is even able to cast Path to Exile. That means you can try to equip greaves before your opponent can remove your commander. In response, however, before the greaves equip ability resolved, they can path Krenko. Since equip is a sorcery speed ability, you can’t try to equip Krenko again in response. Only attach (like Neurok Stealthsuit) can be used at instant speed.
10 months ago
Great commander, unfortunately he's not the first Sea-Monster Tribal commander. Here are my insights from playing Sea-Monster Tribal for many years (One of my favorite decks):
You don't have enough snow-permanents for Icebreaker Kraken. Either cut him or swap in snow lands. If you keep him in, I'd also recommend going all in and adding Dark Depths/Thespian's Stage, Marit Lage's Slumber and Replicating Ring as a strong synergy package that fit your theme. They can be game-winners.
Unless you add a lot of sac outlets or play in a heavy-sacrifice meta, Biolume Egg Flip is a dead card in this deck as the only cards that will allow you to flip it is Living Death and Rot-Tide Gargantua.
Scourge of Fleets in my experience is often a dead card that only works if you include a heavy island-swapping package such as Quicksilver Fountain and Stormtide Leviathan. Otherwise it's mostly a token-killer and there are much cheaper token sweepers than 7cmc for that. I tried running that for a while, but found the island-shenanigans slowed the game and made the deck more annoying than fun for players.
Quest for Ula's Temple, as much as I want to love the card and it's flavor, was a huge miss in my deck with 26 sea monsters. It would often take half the game to go online, and was always removed before it did any value. I'd recommend it only if you include a heavy top-deck manipulation packages such as Scroll Rack.
I'd cut the vampire sub-theme, vampires generally don't synergize well with Sea-Monsters.
Some suggested cards: Reef Worm can quickly get out of hand with Stromkirk. Bident of Thassa can put in some real work when you go wide. Kiora Bests the Sea God is instant value that Stromkirk can later take advantage of. Ominous Seas leans in to blue's draw spells and can be activated at instant speed to make some blockers when you need them. Elder Deep-Fiend is good utility. Extract from Darkness is great recursion for your big CMC monsters or for utility from your enemies graveyards. Gift of Doom is perfect protection for your commander as you can throw one of his tokens at it when it's needed.