|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance (RNA)||Mythic Rare|
Combos Browse all
Dovin, Grand Arbiter
Legendary Planeswalker — Dovin
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.
-1: Create a 1/1 colourless Thopter artifact creature token with flying. You gain 1 life.
-7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
Dovin, Grand Arbiter Discussion
1 month ago
I've really enjoyed Dovin, Grand Arbiter in my Azorious weenie fliers deck. I've also found Always Watching to be very strong and worth the space and mana. Pride of the Clouds is really good, too, but almost too good because it's such an obvious target. Same thing with Sephara, Sky's Blade . Faerie Seer is worth considering, as is Segovian Angel and Squadron Hawk . The Hawks are very strong in my deck, acting as a sort of draw card. Immortal Servitude is also pretty great, often bringing 4 or more 1CMC creatures back from the graveyard for 4.
I think you should try to upgrade the mana-base a bit, or even add in 4x dual-color tap-lands. The mana chart shows that this is blue heavy, so at the least, probably 12 Islands and 8 Plains would help a bit.
Healer's Hawk is awesome. It's got such great value! Windstorm Drake , on the other hand, seems pretty clunky for 5.
I think it will be worth it to cut back you creature count to 24, thereby reducing the deck to 60 cards total, and opening up a few added spots for disruption spells like Negate or Reprobation . Of the creatures here, I think the best are Faerie Miscreant and Healer's Hawk, because both have such strong value for only 1CMC. Next I like with Empyrean Eagle or Thunderclap Wyvern combo-ed with Warden of Evos Isle, but probably not both. Spirit of the Spires, Sprite Noble, and Windstorm Drake seem like the weakest links, costing a lot of mana for less good payoffs. Cloudfin Raptor isn't very strong in my mind either, but at 1CMC, it's an ok choice. I think the aggro strategy will work best when it hits the fastest, so keeping the CMC down to 1-2 for most the creatures is going to get more wins. As it is right now, CMC-wise, it would probably work better with 2-4 more lands.
1 month ago
I love the idea of this deck! If you're running Dovin, Grand Arbiter for attacking with creatures, maybe Tamiyo, Field Researcher is also worth running? And maybe Edric, Spymaster of Trest as another small value creature?
1 month ago
I take it you started with the Mu Yanling, Celestial Wind planeswalker deck.
Two main suggestions in general:
I would suggest to keep the deck to mono-blue if you can, as this will allow you to not get color screwed (getting too many lands of one color, but not enough of another). If you insist on going White-blue, you need to run some dual color lands (maybe a set of Glacial Fortress ).
I would also suggest you get rid of your non-flying things and stay away from 1x counts. By having more one-ofs, you are thinning the probability to get the best cards.
If you dont mind cards rotating out of standard in october, the most obvious addition to this is Favorable Winds . A mono blue version of this would make the also soon rotating Tempest Djinn really good.
Having said this, let me give you a break down on how I would upgrade your deck in its colors:
-1x Callous Dismissal -1x Bond of Discipline +2 Winged Words Since all of your creatures are flyers, you really want to be able to draw 2 cards for only 2 mana. This is also your only draw spell and Amass doesn't really make sense here.
-2x Spectral Sailor -2x Concordia Pegasus +4x Healer's Hawk Spectral Sailor and Concordia Pegasus can be easily replaced by the hawk, which will gain you life (and time) for you to get your finisher cards
2 months ago
I also run a Derevi Birds tribal deck, if you want to have a look at it you might be able to find some cards you like. My Deck: Bantish Birds That being said, there are a few cards that work well that I can definitely recommend. Dovin, Grand Arbiter is great for deck filtering and just getting the cards you need when you need them. Serra the Benevolent buffs our birds and her ultimate is easy to get to and powerful as well. Another thing to mention, is that while Airborne Aid is card draw based off of birds, there are better ways to achieve that same effect, such as Bident of Thassa , Coastal Piracy and Edric, Spymaster of Trest . As if you're aggressive and attack with your birds every turn, you get to draw a card for each bird that does damage, and you can do the same as every turn as long as the effect is on the field. Keeper of the Nine Gales is a good bird that likes having other birds on the field for a repeatable bounce effect. If you're going to run Kangee, I'd suggest also running Aven Mimeomancer , which can give Kangee extra feather counters and Thrummingbird , which can proliferate the counters on Kangee. Also, not related to birds, but I've found that Lux Cannon works really well with Derevi's tap/untap abilities. There's plenty more to be said, but that might get really lengthy. I hope you enjoy playing your deck! I've had a lot of fun with mine.
2 months ago
Grateful Apparition , Anafenza, Kin-Tree Spirit , Mausoleum Wanderer , Metallic Mimic , Supreme Phantom - it's essential to have a solid 1CMC creature to play T1, and good too keep all but the most essential spells to 2CMC or less.
Glacial Fortress / Temple of Enlightenment would both be helpful if you can afford them. Other potentially useful lands: Cavern of Souls , Unclaimed Territory , Scavenger Grounds , Field of Ruin , Ghost Quarter
Swap Vapor Snag in for Unsummon.
Deny Existence keeps too much of your mana reserved. I suggest more dynamic means of dealing with threats instead of reactionary counter-spells. Permanents are easy to deal with - Journey to Nowhere , Oblivion Ring , Path to Exile , Cast Out , Blessed Alliance , Celestial Flare , Pongify , Generous Gift , Reprobation , Imprisoned in the Moon , Oppressive Rays . There are, of course other spells - these are just possibilities off the top of my head.
Sideboard ideas: Declaration of Naught , Nevermore , Hurkyl's Recall , Revoke Existence , Disenchant , Teyo, the Shieldmage , Leyline of Sanctity , Shalai, Voice of Plenty , Witchbane Orb , Sanctimony , Ratchet Bomb , Elixir of Immortality , Pithing Needle
2 months ago
3 months ago
Imho the best cards that are really going to be the ones that win games for this kind of deck are Steel Overseer , Karn, Scion of Urza , and Tezzeret, Master of the Bridge . I mean no disrespect by saying that a lot of the other cards really aren't that good; it's just the reality of the card pool you have to work with in Standard.
One thing that all 3 of them have in common is that they reward you for having as many artifact creatures in play as possible. So my recommendation would be to adopt a go-wide strategy to fuel your breadwinners, and the best engines for that would probably be Saheeli, Sublime Artificer and Dovin, Grand Arbiter . Sai, Master Thopterist could be good as well with enough actual artifacts in the deck, but it would be tough to strike the right balance between the different demands of Saheeli, Sai, and Steel Overseer, so if I had to pick one to leave out it would be Sai, since that will allow you to keep the mediocre artifact creatures to a minimum & focus more on the powerful planeswalkers that generate tokens. Since I mentioned Dovin, Depose / Deploy is another good White card that could contribute to this strategy.
3 months ago
This is some truly glorious insanity. I'm trying to figure out a good (ish) Parhelion II deck and this has given me some good ideas.
One note- you have 5x Dovin, Grand Arbiter in the deck.
Dovin, Grand Arbiter occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
All decks: 0.18%