|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
Angel of Finality
Creature — Angel
When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.
|Have (4)||DeadlyPro_21 , TypicalTimmy , Pumpkinking913 , weirdtimes2004|
|Want (31)||Dienekes , flipdipple , macros , DeadeyeDesperado , Lord_Toastado , FreyGuard , Limette23 , IsaacGreenseed , 8peregrint8 , grandmaaaaa , villanx1 , rakdos24 , Swagrajag , kovellen , dumbo_monkey , Incredipaul , TappedOutTheScarabGod , king0fclubs , nomaky , NapoleonBonaparte , brokendwarf , Newman12402 , thatnerdcait , THEBEARMINATOR55 , Almios , gfgrz , zeriah , orzhov_is_relatively_okay819 , ReliableSenpai , StevenCross , bdehoven|
Angel of Finality Discussion
4 weeks ago
Props for not going easy mode with Edgar Markov .
As for suggestions, the best thing I think you could do to improve this deck is to make it more explosive. The way to do that would be to add free sacrifice outlets, along with creatures that provide you multiple bodies.
For sac outlets, Viscera Seer , Indulgent Aristocrat , Bloodthrone Vampire , Bloodflow Connoisseur , Cartel Aristocrat , Blood Bairn , Vish Kal, Blood Arbiter , Vampire Aristocrat , and Yahenni, Undying Partisan are good vampire options. Sadistic Hypnotist , Dimir House Guard , Spawning Pit , Hidden Stockpile , Mind Slash are also good. What's important is that you can go off all at once. You want to sac a bunch of creatures to grow Elenda and sac her the same turn.
The other challenge you'll want to keep in mind is that Elenda, the Dusk Rose must go to your graveyard to get the trigger. That means If you want to recast her, you'll have to reanimate her or exile her from your graveyard. Bojuka Bog , Relic of Progenitus , Angel of Finality , God-Pharaoh's Gift (and Gate to the Afterlife !), Skeletal Scrying , Rescue from the Underworld , Necromancer's Covenant , Cremate , Seance , Planar Void , Goryo's Vengeance , Postmortem Lunge , Purgatory . Despoiler of Souls , Mistmoon Griffin , Purify the Grave , Offalsnout , Coffin Purge , Drudge Spell , Cryptwailing , Treacherous Vampire , and Consecrate / Consume , Angelic Renewal , Karmic Guide , Reveillark (the prior two being an infinite loop combo), Dread Return , Nim Deathmantle (there are combos with it and Ashnod's Altar , which you also want), Palace Siege , Bloodline Necromancer , Profane Command , Unburial Rites , Faith's Reward , Ever After , Ajani, Adversary of Tyrants , Hell's Caretaker . Apprentice Necromancer , Wake the Dead , Second Sunrise , Infernal Offering , Corpse Dance , Zombify , Resurrection , No Rest for the Wicked , and Footsteps of the Goryo , are all good options.
The final piece of the puzzle is making your sacrifices devastating. Dictate of Erebos , Butcher of Malakir , Grave Pact , Black Market , Harvester of Souls , Midnight Reaper , Grim Haruspex , Zulaport Cutthroat , Open the Graves , Blade of the Bloodchief , Ogre Slumlord , Athreos, God of Passage , and Dark Prophecy will help with that.
1 month ago
I tried Resolute Archangel and found it underwhelming. Its an expensive 4/4 and you just need to not be at zero life to win. Incidental life gain is great but I had a couple times where I pulled this late when I needed removal and honestly going back to 40 still didn't save me. I have found Angel of Jubilation and Angel of Finality more useful.
And this may be a deck where Crovax, Ascendant Hero could shine.
1 month ago
Also, I'm trying to keep in mind Kaya, Orzhov Usurper's +1 which relies on cards being in the graveyard.
I've tested Deadeye Tracker, it's costly and too slow in this build. At times may even rob Kaya's +1 from being optimal.
Ayli, Eternal Pilgrim would fit better in a deck that utilizes lifegain more efficiently.
Banisher Priest would be effective side board material to replace Kitesail Freebooter against more creature heavy decks. 3 Fatal Push and 4 Path to Exile may be to much creature only removal against some matchups.
Angel of Finality may have a place in the mainboard. Thanks!
The remaining cards seem too high cost for the early game control this deck seems to be pushing.
Yes, but all the early game hand disruption and creature removal makes it hard to not take advantage of those cards rapidly filling the graveyard with Gurmag Angler or a similar card. Kaya will not be drawn many games, unfortunately... so Gurmag kinda makes the deck less onesided.
Thanks for the insight! Never really focused much on a exile strategy, and you brought some great cards to my attention.
2 months ago
Mmm I see in that case, than I would definitely recommend a lot of the fast mana rocks. If you can get your hands on them. I think you already know them but I'll list them just for the sake of it. Mana Crypt , Mana Vault , Mox Diamond , Chrome Mox , Grim Monolith , Basalt Monolith , Worn Powerstone , Pearl Medallion . I would also recommend some protection spells or recursion spells Faith's Reward , Rebuff the Wicked , Silence , Lapse of Certainty , and Teferi's Protection . If you want to keep the Angel theme some good angels are Angel of Jubilation , Lyra Dawnbringer , Archangel of Tithes , Platinum Angel , Baneslayer Angel , Emeria Shepherd , Angel of Finality , and Karmic Guide .
Hope that gives some insight! :P
4 months ago
removed Whitemane Lion, Quickling, Kor Sanctifiers, Linvala, the Preserver, Slithermuse, Whispersilk Cloak, Phyrexian Ingester, Cryptic Annelid. Tormod's Crypt Added Negate, Unwind, Angel of Serenity, Open the Armory, Restoration Angel, Angel of Finality, Reflector Mage, Lavinia of the Tenth, Sunblast Angel, Sea Gate Oracle
4 months ago
I have 2 Aurelia decks also. This one and I switch between equipments voltron, and the all creature build ...so really i just need to build a 3rd one but some people may think thats excessive. This one is great for games that go a little longer, would avoid it for faster metas though.
Gisela, the Broken Blade was in here for a while, but im still tweaking the list a bit. Id like to get the angel count back up a little bit, it seems to have dropped off for more removal and ramp. The truth is theres just so many angels that I want to run its tough to get them all in. In a perfect world there would be room to add Gisela, the Broken Blade, Firemane Avenger, Seraph of the Sword, Linvala, Keeper of Silence, Angel of Finality, and Angel of the Dire Hour. I have been giving some thought to Brisela though, would love to get that going. Ive got 3 or 4 cards I want to cut, so we'll see what kinds of things I can get into those slots. Another thing to think about also, is focusing on life gain with things like Dawn of Hope, Angelic Accord etc. That would definitely be a reason to use Gisela.
8 months ago
Was looking at your deck for cuts and noticed a couple cards you might wanna consider:
- Cyclonic Rift: A touch on the expensive side, but a complete blowout
- Thought Vessel: Ramp on a Spellbook
- Fatespinner: Really interesting form of taxing your opponents
- Venser, the Sojourner: One of the best blink engines in the game for your commander and other ETBs
- Rhystic Study: Superbly effective card advantage, or a solid tax
- Angel of Finality: You have no graveyard hate, Angel is both a hater and an effective little beater
- Consecrated Sphinx: Best card advantage engine in the game bar none
Rift, Study, and the Sphinx are all a bit on the pricey side, but they're true game winners and well worth trading in for if you have the means, or proxying if your playgroup allows.
8 months ago
Were I building the deck I would probably do the following:
Vorel of the Hull Clade -> Coiling Oracle: Vorel is a 3 drop with no ETB and a slow activated ability with a that ties up 2 mana. He has exactly 3 targets on your side he could hit, and for -1/-1s on opponents creatures he's a pretty poor assassin. Oracle hits the board and immediately replaces itself, either by putting you ahead a turn or putting a card in your hand, which gives it added value as a reanimation tool.
Odric, Lunarch Marshal -> Angel of Finality: Odric is highly board dependent. For him to be effective you need your commander and multiple creatures out, and you're not particularly creature heavy. Yeah he spreads the goodness of Atraxa around, but he doesn't spread infect which is what you really need. Angel of Finality comes with evasion and attacks your opponents resources whether or not your commander or anything else is on the board. If it turns out you need more evasion to connect with infect you're probably better served with Archetype of Imagination or Wonder.
Fuel for the Cause -> Corrupted Conscience: See above for my opinion regarding counterspells in EDH, least of all counterspells that cost 4 when you aren't playing a control or combo deck. Effects that steal creatures are incredibly valuable in EDH as they remove an opponent's threat and give you one with a single card, giving them infect is icing on the cake.
Evolution Charm -> Cyclonic Rift: I wager in most cases Charm brings a creature back to your hand or gives a creature of yours flying, both of which are pretty unimpressive effects. Rift can reset everyone else's board, gets around indestructible and hexproof, and in a pinch can bounce a blocker for 2 to get your creatures through.
Any Signet -> Chromatic Lantern: There are a grand total of 8 symbols in your deck including the commander, and the only double is a 7 drop. In terms of mana fixing you're way better off with the Lantern.
Steady Progress -> Tezzeret's Gambit: The instant speed of Progress doesn't give you any huge advantage since you're not playing control and doing the same amount of proliferating between your turns either way. Drawing a single card only replaces itself, it doesn't really give you more than what you put in in terms of card efficiency. If it said "Kicker Pay 2 life: Draw another card" you'd pay it every single time in EDH, which is what Gambit gives you. You don't even need a blue source to play Gambit.
Glistener Elf/Swiftfoot Boots -> Wrath of God/Damnation: Wraths are invaluable card advantage in EDH. Glistener is practically useless outside of your opening hand, and I find the haste shoes are often disappointments.
But I'm not building the deck, so you do your thing! It's all judgement calls and only you know your meta, so it's really all up to you. Good luck!
Angel of Finality occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
W/U (Azorius): 0.07%
GWU (Bant): 0.07%