Spell Queller

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Spell Queller

Creature — Spirit

Flash

Flying

When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.

When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

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Recent Decks

Spell Queller Discussion

xaerusblade on DEATH and TAXES

5 days ago

or you can go extra janky with a blue and white taxes Counters and Taxes

Spell Queller, Reflector Mage,Mausoleum Wanderer, and maybe Grand Arbiter Augustin IV as your options.. :)

Happymaster19 on Spirited Away: A Paranormal Primer [U/W Spirits]

6 days ago

@Zendius Love them spirts. Always glad to see enthusiasm for them.

I have now removed the update. I gave it a whirl but found my own issues. The update found too many clunky issues. I messed with different numbers too. I tried 2-3 Curious Obsession. It actually showed potential. But a decent chunk of our creatures sacrifice themselves. We also don’t have the biggest creatures and I’ve found myself in plenty of instances where I have to go through the grind. It’s actually a pretty red card.

Phantasmal Image just gets blown through out a bit too often for my liking. It can also suffer from having creatures that will sacrifice themselves. Doesn’t copy a Spell Queller very effectively. That leaves lords. Obviously that’s ideal but here it almost feels like we’re squeezed into playing it almost exclusively on lords. Not being able to flash it in with Rattlechains is almost half the issue by itself, removing a lot of the utility of copying other creatures. Again, we just get boxed into lords.

Other cards like Kami of False Hope and Geist of Saint Traft are situational excellent. I may go back to putting a few Kami in my sideboard. But having these cards in the build exacerbated the above issues. We got a creature that doesn’t fly and sacrifices itself and a legend. More bad targets for Image.

Condemn was simply a way to extend our removal after dropping Snappies and Cryptics.

RedUndead40 on $160 Spirits Tempo

1 week ago

The main reason that Think Twice goes in over Opt is because the latter doesn't actually give you any card advantage, it's just a cantrip. I did end up taking Think Twice out of my list in favor of Curious Obsession and I've been happy with the change.

If you aren't playing some counterspells I wouldn't really call this deck "tempo". You only have a handful of cards that reliably slow down your opponent's game plan (Path to Exile and Spell Queller, situationally a Mausoleum Wanderer) so you're fitting more into the aggro category by slamming in as many spirits as you can. But either way you can't go wrong with lots of spirits but I personally prefer the reactive tempo approach.

Here is my updated list with M19 if you want to take a look. Hands down my favorite modern deck. I don't run Phantasmal Image but it does seem really good, I may have to consider that in place of Nebelgast Herald.

Modern Spirits

maxon on Swing X In The Air

1 week ago

Brandamn, made some changes. Haven't played this version yet. Biggest changes is the addition of Oona's Prowler and Gurmag Swiftwing. Sideboarded the Spell Quellers to make room for Oona's Prowler figuring the prowler, while more fragile either puts more pressure on or still works to create card disadvantage. Any thoughts? You think the mana base looks ok? Tweaked that a lot.

Meurth on Azorius mind

1 week ago

Control decks usually run a lot more lands, I recommend going up to about 24 so that on average you'll have 4 lands on turn 4. I'd take out Tranquil Cove for some basic lands and add more basic lands, most of your spells only have 1 colored symbol in their cost anyway.

Spell Queller is good here, not super cheap though

looking forward to updates!

Kjartan on Red White Blue

2 weeks ago

DaddyDailey8810 Saying that it's pointless to include a card if you can't have more than 1 of them, is like saying it's pointless to own a car if it's not a Ferrari.

Guess it doesn't matter now that this is a modern deck. (I assume it used to be vintage.)

On another note, if you want to make this deck better, it could probably use some streamlining.

You probably don't want to play Boros Charm and Disallow in the same deck. Choose whether you want to be an aggro, or a control deck.

Alternatively, you could keep something relatively close to this, and make a tempo deck. Cut down on your most expensive and slowest cards. Make a better mana base, with probably around 18 lands, some basics, some fast-lands and more fetches, and you're good to go. Look into cards such as Delver of Secrets  Flip, Spell Queller, Serum Visions, Mana Leak, Electrolyze, Young Pyromancer, and Spell Pierce (Since you like 4-ofs so much, I'm giving you a fair warning now, you probably shouldn't play more than 2 Spell Pierce or Electrolyze.

Haxon8 on Blue White Flying Tribal

2 weeks ago

Hey maxon I'm glad Thunderclap works for ya. My personal opinion is that Resplendent Angel is a good card but not worth it in a flying deck that doesn't have much of a lifegain theme to it. The 3 drops in the deck already like Spell Queller and Lingering Souls outclass it. If you added more lifegain into the deck then I could maybe see an argument for it. Perhaps by playing a few Azorius Charm and more Sorin Planeswalkers it would work. I think the demon definitely has some potential. A 6/6 flyer is definitely not something to scoff at. I think it could be a 1 of maindeck for some spice. If you are in black, might I suggest running some Kitesail Freebooter. I recently brewed an esper flying build similar to your's except I run 3 of them in the main. They're insane in this deck. You can steal removal spells, sweepers, or anything that will stop you from winning the game.

Happymaster19 on Spirited Away: A Paranormal Primer [U/W Spirits]

3 weeks ago

@TheAlexGnan Don’t let Selfless Spirit and Spell Queller allow you think we’re immune to wraths. Both are still susceptible to targeted removal. Similarly look to Kira, Great Glass-Spinner. She doesn’t completely stall targeted removal.

My issue with Vial is that we run out of steam and don’t have the teeth like Merfolk to press the issue.

As for Phantasmal Image, it’s better in a Vial build where you can instant speed it out in a way Rattlechains doesn’t allow. However, I’ve had enough experiencing in testing where it sits in your hand because the ONLY thing to copy is the lords. While it’s nice when that works, it still leaves us with only eight cards we want to copy, four of which don’t give it that crucial ‘double hexproof’ synergy.

The spell base is undesirable but in my experience, necessary as it gives us more ways to deal with things that our spirits simply can’t. It stretches out the controlling elements of the deck. Before I had Snappies, I was finding 4x Path to Exile to be too little. Even aside from removal of our own, the deck definitely proved better at interacting with spell based decks than creature based ones. Cryptic gives us an all-purpose tool against both.

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