|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Creature — Spirit
When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
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Spell Queller Discussion
57 minutes ago
3 days ago
To answer the question underneath that wrong assumption, lets change Spell Queller to something that targets things on the battlefield like Oblivion Ring. When oblivion ring ETBs, it exiles one of the paired creatures. Wolfir Silverheart will no loger be considered paired.
It can soulbond again with another creature when it comes into play or with same creature, once Oblivion ring is destroyed.
All of the above about Spell Queller not being able to target things on the battlefield still stands too.
3 days ago
That's an illegal play.
A card is only a spell while it's on the stack. Once it resolves, it's no longer a spell.
Notably, nothing on the battlefield is a spell. Spell Queller can't target a creature on the battlefield.
3 days ago
What happens if for exemple, Wolfir Silverheart pair with another crature and then the other crature is exile by Spell Queller, on the next turn Speel Queller is destroy. Both pair continued all this time? Or, if another crature enters, Wolfir can pair with the other creature?
1 week ago
Steel is just too inconsistent for my liking. Itll smash teeth every now and youll feel clever about yourself but enchanting any mono-colored spirit would feel bad and I wouldnt want it to sit in my hand until I find the right target. If I were in a board state that forced me to enchant Mausoleum Wanderer or Rattlechains...
1 week ago
Might I also suggest:
Drogskol Reaver, Geist of Saint Traft, Brago, King Eternal, Deadeye Navigator, Ghastlord of Fugue, Jiwari, the Earth Aflame, Karmic Guide, Kira, Great Glass-Spinner, Lavaborn Muse, Myojin of Life's Web, Nobilis of War, Obzedat, Ghost Council, Overbeing of Myth, Primordial Sage, Ryusei, the Falling Star, Spell Queller, Spirit of the Hearth, Tomorrow, Azami's Familiar, Wall of Reverence, Yomiji, Who Bars the Way, Eidolon of Rhetoric, Ghost-Lit Warder, Innocence Kami, Nebelgast Herald, Ore Gorger, Pus Kami, Revenant Patriarch, Ruin Ghost, Spectral Shepherd, Dimir Infiltrator, Baku Altar, Custodi Soulbinders, Hallowed Spiritkeeper, Kirtar's Wrath, Seize the Soul, Teysa, Envoy of Ghosts, AEther Shockwave, Field of Souls, Gods' Eye, Gate to the Reikai, Path of Ancestry, Unclaimed Territory, Mirror of the Forebears, Herald's Horn, Door of Destinies, Descendants' Path, Faces of the Past, Shared Animosity, Vigean Intuition, Distant Melody, and any of the Kindred cards
1 week ago
use the flip jace since one of his planeswalker abilities lets you flashback a spell (looking at you extra turn spells). use a chandra or a keranos since it is a recurring source of damage on all of your extra turns. instead of temporal mastery use Part the Waterveil since it can awaken a land to go aggro with on your extra turns. in general you want your deck to be a bit less controlling and a bit more focused on setting up the combo sequence of extra turns. maybe consider some Nahiri, the Harbinger and a singleton Emrakul, the Aeons Torn. when you use the taking turns cards you want to shift the deck in general more towards tempo and less towards control. Spell Queller is a good card. cut counterbalance, baral, and ancestral visions, and maybe 1 cryptic command and the counterveiling winds. mana leak is better than counterveiling winds in general. run all 4 lightning helix. consider running Opt over the electrolyze. Opt is really good since it is an instant and you can use it with extra mana up on the opponent's end phase.
2 weeks ago
I really like the idea of midrange Control, I do have some suggestions though. I'd cut some basics and add 2x Field of Ruin and 3x Flooded Strand to strengthen your mana base. I also think 4x Wall of Omens is a bit excessive, especially when you're trying to apply pressure. I'd recommend Spell Queller, Vendilion Clique, and Gideon of the Trials. Glen Elendra Archmage seems rather sub par, it has a high mana cost and you really don't want your opponent to see your counterspells coming in my opinion.