|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Creature — Spirit
When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
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|Have (32)||mcstang1986 , TheAlmostHero , NobleSlay3r , DrLitebur , gildan_bladeborn , Reliva , AlucardZain , Hakira , Skulldrey , malachislick , Spinalripper , duff87 , Dsmonsta , sepheroth119 , cklise , metljoe , Pumpkinking913 , orzhov_is_relatively_okay819 , ACCG , mziter501 , ZombieFood , westdoorblowsnow , Bad_Dog , Roadhog , Lindough , DrPopular , knto , Borg0th , Rez09 , TehDelta , thetechzombie , Epidilius|
|Want (7)||Dadaman11 , saidypoo , JoshebBasshebeth , clayperce , KB2187 , darthnuchi , AlertKnave8075|
Spell Queller Discussion
2 days ago
Reflector Mage by itself is worth it in my opinion, Coiling Oracle also definitely can create a ton of value, though I think you also underestimate what else bant can provide, namely Spell Queller and Meddling Mage in the main, as well as possibly Mulldrifter and other things of the like.
3 days ago
Tamiyo is by far my favourite planeswalker, maybe even my favourite card in all of Magic. I've fiddled with bant a lot but I never came up with anything viable in modern that can run Tamiyo and isn't just your generic midrange shell. Since bant already has a ton of amazing curve-outs into Tamiyo (Noble Hierarch into Reflector Mage or Loxodon Smiter; alternatively Serum Visions into Tarmogoyf into Thalia, Heretic Cathar are thinkable) I struggle a bit with making a creature up that fits this shell. Between Tarmogoyf, Reflector Mage, Loxodon Smiter, Spell Queller and so many others, Bant has an insane creature toolbox, Bant doesn't fail because of creatures, but because of the extremely weak interaction - Path to Exile alone is rather weak, and Blue's Draw-Go Approach clashes heavily with Green's Tapout philosophy. As such, I don't think I can create a creature that doesn't aleady exist in some way or form, and I'm intentionally going over the top here.
Johnny Baggins, Daydreamer
Legendary Creature - Kithkin (or Hobbit)
When Johnny Baggins, the Shire's Foulmouth enters the battlefield, draw a card.
, : Target creature gains indestructible and gets +1/+1 until end of turn.
, : Target creature gains hexproof and flying until end of turn.
, : Target creature gets +3/+3 until end of turn. You may put a land card from your hand onto the battlefield tapped.
Dream, and you may just start believing. Believe, and your work may seem effortless. Work, and your dream may become real.
Create an absurdly agrissive creature of any CMC you'd like that fits into any aggro shell. It's super amazing if it works, but it has a brutal downside if it doesn't.
1 week ago
Thrun, the Last Troll is also uncounterable and regenerates, so it hoses control better than you might think. It is not nearly as good against midrange compared to control though. But against control they cannot kill it with a board wipe, removal spell, creatures, or countermagic. Except Spell Queller. That card makes me depressed in general. That is one thing you can use Dismembers on though.
Also, I completely agree with what you are saying about Scavenging Ooze. Its slow, takes mana to work, doesn't turn on Experiment One as well as other cards, etc. Until I actually tried Scavenging Ooze I didn't realize how good it is. It avoids any type of bolt effect (after pumping), grinds out well (which will happen sometimes game 1), is mainboard graveyard hate AND lifegain against various strategies, and it becomes huge. I recommend running Avatar of the Resolutes, Strangleroot Geists, a couple Kalonian Tuskers, and some Scavenging Oozes (never 4) all together. Also, having Scavenging Ooze in the main leaves more room in the sideboard.
I run a single Damping Sphere in my sideboard. I am out of room and it slows ME down a considerable amount as well (I would run 2 if I could). And I also just put all of the Dismembers in the sideboard, because I only want them in the matchups they are good. Having to Dismember an Eidolon of the Great Revel or something like that is awful.
1 week ago
I'd look into balancing out the mana base a bit more by removing a couple white producers, maybe by introducing U/B producers instead of some of the W/U ones.
1 week ago
Hey! Sorry that I haven't been on. Had a lot of work come up and this sort of fell by the wayside. I'm still interested in trading a Spell Queller, Mind's Dilation and Bloodbraid Elf for your Rafiq of the Many if it's still available and if you're still interested.
2 weeks ago
2 weeks ago
The first is a delver deck that plays very similar to a grixis delver. It tempos very well but does't have great reach without bolt and doesn't have amazing staying power without life game
The second uses Glory-Bound Initiate instead of delver and focuses more around hand control. This one is much more grindy and I feel like has better game against most decks
Both seem to plagued by bad hands and top decks, if you don't have all of the pieces the deck seems to have a hard time regaining momentum but if you start out in front they are very hard to throw off balance. They could just need more tuning but I think my initial concept is flawed. I normally have to mulligan to 5 or 6 to get a functioning hand and both struggle against aggro.
I really want to make sculler and queller work together so I'm also considering a taxes build using Wasteland Strangler to gain additional value. I'm worried that without either vial ( I have a $350 budget so vial is just out of reach) the deck just won't be up to par to keep up.
I would love any input's on the current lists or on the concept. I don't really want to play a true control shell and would rather play a more midrange or tempo build.
Thanks for any input!