Spell Queller

Legality

Format Legality
Standard Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eldritch Moon Rare

Combos Browse all

Spell Queller

Creature — Spirit

Flash

Flying

When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.

When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 26%

3.52 TIX $4.17 Foil

Ebay

Recent Decks

Load more

Spell Queller Discussion

Xica on Caw Blade

1 day ago

Mistveil Plains + Squadron Hawk is simply too good to miss out on, it gives infinite squad hawks, thus infinite blockers, or just insurance against discard that does not target, like from lilana (+1).

You should really decide what do you want to do with the deck on equipment front, as Trophy Mage is very powerful (and should be present in 4 copies), but there is no point in running Batterskull alongside her a single copy.
I would check out other good 3cmc artifacts, like Sword of the Animist, Godsend, Grafted Wargear(?), Quietus Spike, Whispersilk Cloak... etc.
In my humble opinion you should not play planeswalkers, just for the sake of having planeswalkers, but each to his own i guess.

On creature front i would probably consider Spell Queller, as that is one of if not the best card in these colors, while in theory it could also fit in this deck, as it already includes a lot of counterspell, the more the merrier!

mack10k on W/U Spirits

4 days ago

The reason you want to play spirits is to fly over zombies and green black energy. And that means trying to be as fast as them. Zombies can go wide despite control and can bounce back fairly quick. G/B Energy is going to out value your creatures and get bigger. Also you are going to want to be on curve. So lands like Prairie Stream and Port Town are very valuable to your success. Also the other reason this deck can be appealing is the ability to flash your creatures, getting tempo. Spell Queller is a great utility card for that. You are able to protect it with Selfless Spirit (which should be a 4 of), Rattle Chains, and other counter magic. You really either want to go spirits tribal which is an aggro deck, or full blown control. Meeting in the middle will just end up not being able to do either very well and have huge inconsistencies with your deck.

Here is a primer for blue white control: https://www.channelfireball.com/videos/standard-deck-tech-uw-control/

smackjack on Bant Knightfall

4 days ago

I play Knightfall myself and i like your list. I like the use of Spell Queller, mostly to protect the knight from removal once you combo. Ive considered Spell Pierce for that, but since you build up mana when you combo the Spell Queller seems like a much better option.

I run 2 Elspeth, Knight-Errant in my list. Its really good for breaking stale boardstates :)

xyr0s on mono blue delver

4 days ago

I really like this deck, and would really wish it worked. But. It's a bit too fair. Counterspells cost more mana than what they have to counter in the aggro-matchups, meaning that you get outplayed for a couple of turns by an opponent playing two spells in a turn, and you only having mana for 1 counterspell.

The random white mana you could use with Moorland Haunt. You could also use it to cast Spell Queller - it seems to be just the kind of card your deck could use anyway.

Peek really isn't Gitaxian Probe. Especially in a deck that wants to draw extra cards early, and doesn't have too much land. Have you considered Path to Exile instead? You've already got the white mana for it. Familiar's Ruse is pretty good with Snapcaster Mage, but probably even better if you have a bit more creatures wuth ETB effects.

BonVoyYawg on I'm Invincible!

5 days ago

Well, I also went undefeated at FNM tonight! I had some interesting matchups where they got the control/removal they needed and put me on edge a few times. I had 1 mulligan the whole night, so I'm pretty happy vs last week where I had quite a few which didn't help. Anyway, breakdown of the night:

  • Round 1: 2-1 Win - RU Control with Torrential Gearhulk
  • Round 2: 2-1 Win - 4c Energy with Bristling Hydra. It was really odd playing against Hydras and Longtusk Cub but dude ran four color with Spell Queller outta nowhere. Was... Odd...
  • Round 3: 2-1 Win - BU Metalwork Colossus and Tezzeret the Schemer artifact deck. Had a poor sequence of plays and removal from my opponent that left Rhonas a statue during one match
  • Round 4: 2-0 Win - WB Zombie, had to Fling a Hydra for lethal in game 1 or I was dead, amazing stuff

Oh and my 8 pack winnings had a Liliana, Death's Majesty and Gideon of the Trials... Muwuahahahaha

Lordeh on High Spirited

6 days ago

Yeah definitely put in a play set of Spell Queller.

Qolorful on Spooky Blink King [Budget]

1 week ago

This looks exceptional for the price, and really easy to upgrade! +1. Venser, the Sojourner would be fantastic here! Spell Queller is also fantastic if you see other control decks being played. Disappearing Act is also a potentially fun card for this deck.

Falcon_Galeo on Spirits

1 week ago

Some tips: Stasis Snare is better than Cast Out, im not sure what Always Watching does for you... in my opinion Spell Queller doesnt need four copies, maybe 2 or three, increase the Metallic Mimics for them. I would recommend Essence Flux, and I would also recommend Panharmonicon to make the most of the etb's :)

Load more