Spell Queller

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Spell Queller

Creature — Spirit

Flash

Flying

When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.

When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

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Recent Decks

Spell Queller Discussion

Oloro_Magic on Is it worth running blue ...

2 days ago

Reflector Mage by itself is worth it in my opinion, Coiling Oracle also definitely can create a ton of value, though I think you also underestimate what else bant can provide, namely Spell Queller and Meddling Mage in the main, as well as possibly Mulldrifter and other things of the like.

JohnnyBaggins on Card creation challenge

3 days ago

Tamiyo is by far my favourite planeswalker, maybe even my favourite card in all of Magic. I've fiddled with bant a lot but I never came up with anything viable in modern that can run Tamiyo and isn't just your generic midrange shell. Since bant already has a ton of amazing curve-outs into Tamiyo (Noble Hierarch into Reflector Mage or Loxodon Smiter; alternatively Serum Visions into Tarmogoyf into Thalia, Heretic Cathar are thinkable) I struggle a bit with making a creature up that fits this shell. Between Tarmogoyf, Reflector Mage, Loxodon Smiter, Spell Queller and so many others, Bant has an insane creature toolbox, Bant doesn't fail because of creatures, but because of the extremely weak interaction - Path to Exile alone is rather weak, and Blue's Draw-Go Approach clashes heavily with Green's Tapout philosophy. As such, I don't think I can create a creature that doesn't aleady exist in some way or form, and I'm intentionally going over the top here.


Johnny Baggins, Daydreamer

Legendary Creature - Kithkin (or Hobbit)

Vigilance, Lifelink

When Johnny Baggins, the Shire's Foulmouth enters the battlefield, draw a card.

, : Target creature gains indestructible and gets +1/+1 until end of turn.

, : Target creature gains hexproof and flying until end of turn.

, : Target creature gets +3/+3 until end of turn. You may put a land card from your hand onto the battlefield tapped.

Dream, and you may just start believing. Believe, and your work may seem effortless. Work, and your dream may become real.

1/4


Create an absurdly agrissive creature of any CMC you'd like that fits into any aggro shell. It's super amazing if it works, but it has a brutal downside if it doesn't.

Maaagic on Mono Green Stompy

1 week ago

Thrun, the Last Troll is also uncounterable and regenerates, so it hoses control better than you might think. It is not nearly as good against midrange compared to control though. But against control they cannot kill it with a board wipe, removal spell, creatures, or countermagic. Except Spell Queller. That card makes me depressed in general. That is one thing you can use Dismembers on though.

Also, I completely agree with what you are saying about Scavenging Ooze. Its slow, takes mana to work, doesn't turn on Experiment One as well as other cards, etc. Until I actually tried Scavenging Ooze I didn't realize how good it is. It avoids any type of bolt effect (after pumping), grinds out well (which will happen sometimes game 1), is mainboard graveyard hate AND lifegain against various strategies, and it becomes huge. I recommend running Avatar of the Resolutes, Strangleroot Geists, a couple Kalonian Tuskers, and some Scavenging Oozes (never 4) all together. Also, having Scavenging Ooze in the main leaves more room in the sideboard.

I run a single Damping Sphere in my sideboard. I am out of room and it slows ME down a considerable amount as well (I would run 2 if I could). And I also just put all of the Dismembers in the sideboard, because I only want them in the matchups they are good. Having to Dismember an Eidolon of the Great Revel or something like that is awful.

pyracanth on $170 Esper Eldrazi and Taxes

1 week ago

I like your take on taxes- the idea of mixing Spell Queller or Tidehollow Sculler with Eldrazi Displacer just sounds ridiculously powerful and hair-pullingly infuriating. It looks real fun to play.

I'd look into balancing out the mana base a bit more by removing a couple white producers, maybe by introducing U/B producers instead of some of the W/U ones.

ACCG on rockleemyhero

1 week ago

Hey! Sorry that I haven't been on. Had a lot of work come up and this sort of fell by the wayside. I'm still interested in trading a Spell Queller, Mind's Dilation and Bloodbraid Elf for your Rafiq of the Many if it's still available and if you're still interested.

SynergyBuild on Circle of Life - GB +1/+1 Counters

2 weeks ago

Oops, they also run Spell Queller, who actually is a good reason to run Abrupt Decay, not so bad I guess.

Oh wait, Spell Queller could counter Abrupt Decay because it says exile.

That's funny.

SeekerofSecrets on Help Needed on Esper Midrange

2 weeks ago

So I want to build an Esper home brew built around Tidehollow Sculler and Spell Queller.

I've been testing two different variants Abnormal Harmony and Glory to Esper.

The first is a delver deck that plays very similar to a grixis delver. It tempos very well but does't have great reach without bolt and doesn't have amazing staying power without life game

The second uses Glory-Bound Initiate instead of delver and focuses more around hand control. This one is much more grindy and I feel like has better game against most decks

Both seem to plagued by bad hands and top decks, if you don't have all of the pieces the deck seems to have a hard time regaining momentum but if you start out in front they are very hard to throw off balance. They could just need more tuning but I think my initial concept is flawed. I normally have to mulligan to 5 or 6 to get a functioning hand and both struggle against aggro.

I really want to make sculler and queller work together so I'm also considering a taxes build using Wasteland Strangler to gain additional value. I'm worried that without either vial ( I have a $350 budget so vial is just out of reach) the deck just won't be up to par to keep up.

I would love any input's on the current lists or on the concept. I don't really want to play a true control shell and would rather play a more midrange or tempo build.

Thanks for any input!

Verecruz on Mages and Monuments

2 weeks ago

I think you can really go all in on the bounce and add in some big disruptive plays. Reflector Mage is devastating and Spell Queller is also back breaking especially when paired with the Monument.

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