Spell Queller

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Spell Queller

Creature — Spirit

Flash

Flying

When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.

When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

Spell Queller Discussion

Esbilon on The Grey Host

3 weeks ago

Always Watching and Vapor Snag seem like subpar choices, and you really should consider a playset of Spell Queller , that card is a life-saver, and a fourth Drogskol Captain is another must-have.

I get you about the cost of Noble Hierarch , but the Exalted ability can really come in handy, particularly against prison decks running Ensnaring Bridge .

Phantasmal Image is another excellent choice, usually you'll want to copy your lords, but against the aforementioned prison decks, copying Noble Hierarchs helps out a lot too.

drpeppercan on Sen Triplets

3 weeks ago

Pillowfort/Taxation:

Thievery:

Control:

Mana Fixing:

The Rest:


Cards to consider ousting:

clayperce on Thoughts on UG Control?

3 weeks ago

APPLE01DOJ,
Thanks much; I'll give your Kefnet deck a hard look, for sure.

heckproof and APPLE01DOJ,
Yeah, those are all good examples.

PlatinumOne,

> weird mashup of ramp into semi-big threats with suboptimal control elements.

That's actually a great definition of what Ponza is all about! I usually describe the deck more like "aggressive ramp into bulk rares that you would never expect could be good in Modern, with an overlay of annoying mana-denial Control", but yours will certainly do. The thing is, it works surprisingly well in many metas.

> besides fetchlands, what activated or triggered abilities are you hoping to stop with Repudiate / Replicate

I actually laid that out in the deck description, but in case you missed it here it is again:

  • Opponent transforms a Thing in the Ice? Repudiate the triggered ability and our team stays on the field.
  • Opponent wants to make us sac' a creature with Lili, put a Terminus on top with Jace, or ultimate whatever random Planeswalker they have? Repudiate the activated ability and we've totally turned the game around.
  • Opponent tries to Modular a ton of +1/+1 counters onto their attacking Inkmoth Nexus, wipe our board with an Oblivion Stone, Equip a Batterskull, Crew a Smuggler's Copter, etc, etc, etc? Repudiate gives us answers (or at least options) we never had in 'normal' Ponza.

Here are more details though, looking at the top meta decks in turn ...

All that said, it's clear that in many cases a 2-mana counterspell (e.g., Negate or Mana Leak ) is better than a 2-mana stifle effect ... certainly UW Control has found that to be the case! What's not clear to me yet is if that's the case in UG Control as well ...

nlidmaster on UW Eldrazi & Taxes (Flash Version)

4 weeks ago

This looks like so much fun. What about Reflector Mage or Spell Queller ?

NapoleonBonaparte on H: Foil Scalding Tarn W: ...

4 weeks ago

Hello All! I have a foil MM17 Scalding Tarn . The card is NM and pictures are available upon request.

I'm looking to trade it for a non foil Zendikar Scalding tarn. This must be included into the trade.

Other cards I would be interested in as filler would be

3x Nahiri, the Harbinger

1x Emrakul, the Aeons Torn ROE

2x Electrolyze GPT

4x Spell Queller

4x Serum Visions 5DN

1x Sphinx's Revelation RTR

Also I have other cards I am looking to swap editions for.

I have

2x Hallowed Fountain RNA and am looking for 2x DIS editions.

2x Steam Vents RTR and am lookin for 2x GPT versions.

1x Sacred Foundry RNA and am looking for 1x RAV edition.

4x Cryptic Command MM15 and am looking for 4x lorwyn editions.

4x Flooded Strand KTK and am looking for the ONS counterparts

Thank you!

ToolmasterOfBrainerd on The Night Calls You

1 month ago

Thanks! I pretty much own all of it, too, which makes it tempting to build. I'm missing 4 Spell Queller , 2 Settle the Wreckage , Esper Charm , Seachrome Coast . It feels way better than Grixis these days.

The 2 Creeping Tar Pit are bad enough for tapped mana. And I never want 6 lands in play for Colonnade. And fast lands are nice to save some life vs the aggressive meta.

Since you play BGx, do you have any ideas for approaching the grindy decks? This morning I remembered that I'm in the colors for Lingering Souls , which could be decent sideboard tech vs UW and BGx. The grixis Snapcaster Mage / Kolaghan's Command engine was so good in those matchups, but without it I think I'm unfavored.

LoneCrusader399 on Jeskai Heromancer

1 month ago

Squirrelbacon: I'll test out 2 copies of Snapcaster Mage at some point and see how it plays.

Heroic Reinforcements , like Jeskai Charm , is probably a bit too cute, but also allows for a swing of 9 points of damage with either just Hero or Pyro out. Like snappy, I think it is worth testing at least.

As someone who has also played Geist of Saint Traft and Spell Queller in the same deck, I agree it can be awkward sometimes. But usually I find that it is highly situational on which is the correct to play. There is no hard rule about which one you should play on turn 3 as it'll depend on a lot of factors, your opponent's board state and deck for example, on which is going to end up being correct. Also, Geist excels mostly against combo decks and is still an extra, and I'd say necessary threat, against control.

Eidolon of the Great Revel is an interesting sideboard card and probably worth considering if Storm's meta game share goes up. Same with Render Silent , it's a personal favorite of mine in EDH as well.

I love discussing decks and card ideas with people, we may not always agree on everything, but it is always worth figuring out what cards are worth testing or not, especially with a brew like this.

Squirrelbacon on Jeskai Heromancer

1 month ago

I definitely support you experimenting in over ! I think that the aggro potential in Jeskai is often overlooked and the color combination just gets clumped in with control too often. Maybe rightfully so, as many of the cards support a more controlling play style, but there is also the potential to be a glorified burn deck at times.

That said, I know that you felt Snappy may feel a bit slow for this deck but I highly suggest trying him! For this type of deck, he is NOT a four of, I'd suggest 2 or 3 though. Access for both Bolt and Helix just allow you to quickly slam through a minimum of 6 points of damage quickly... Plus then factor in playing several copies of Boros Charm and you're talking a lot of upside for Snapcaster. Again though, I would not recommend 4 with such an aggressive list.

In regard to Heroic Reinforcements , I don't know how I feel about this one. It makes sense, however, by itself it's extremely inefficient. If you don't have a token producer in play, I'd assume it would just feel very underwhelming... and considering how much removal is in the format I don't think I'd bet on a 2/1 lasting more than 2 or 3 turns to consistently enough support Heroic Reinforcements . The way I see this deck winning is by going quickly and making 2 or 3 tokens, then burning out the opponent for the last 7-10 life points. A 4-drop that at worst makes two 2/2's doesn't seem strong enough.

The Path to Exile argument is very fair, I'd suggest keeping an eye on it though. Might feel like too many, especially if you decide to add in a few snaps. Understandable reasoning though!

I also wanted to ask you about a few other creatures, namely Spell Queller and Geist of Saint Traft . As someone who has extensively played both of these cards, and tried to play them in the same list before, the end result also seems... exceptionally clunky. Both being 3-drops can determine how the game goes, as Spell Queller is reactive and Geist is proactive. They want to do different things and don't often play well with one another. They can be great together, but most of the time when you have one, you don't want the other since it tries to make you change the game plan that was originally set up. Also, I'd suggest putting Geist in the main if you want to run him. Board wipes are his worst enemy, and after game one against a deck like yours, you'll see a lot more board wipes post board. Spell Queller does great against board wipes since it exiles the spell (think Supreme Verdict ) and can stall out for tokens when the a sweeper is introduced.

Also for the side, you may want to consider running Eidolon of the Great Revel or Render Silent . I've got a feeling storm will be one of your worst match ups, and both of those cards just HOSE storm players. It's a ton of fun for those matches to sit with some shields up! I'll be on a bit later tonight and the weekend, so we can keep going over other cards as well and my opinions on stuff. I like how it looks though so far!

Keep in mind, everything I say is an opinion and I'm not trying to force anything.... I just like going over reasoning behind cards and ideas with other people, feel free to ignore anything I say!

Load more

Spell Queller occurrence in decks from the last year

Modern:

All decks: 0.16%

Commander / EDH:

All decks: 0.0%