|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Creature — Spirit
When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
|Have (5)||Vasbear1 , Mortiferus_Rosa , orzhov_is_relatively_okay819 , rockleemyhero , Chaotic_Justice|
|Want (4)||olivo426 , niekm , SkylordAleksander , HomicidalHeffalump|
Spell Queller Discussion
6 days ago
Hey, thanks for the comment. A lot of these cards have a place, but I just need to update my deck description. One of my biggest worries with the deck is having a lot of mana, but nothing to do with it. It takes you from having an otherwise winning position, but you just spin your wheels after that. To fix this I tried to fit a lot of value creatures in the deck.
as for what you said about the current build, Duskwatch Recruiter Flip is awesome. On top of being a card that can just get you far ahead of your opponent when you have a lot of mana, with infinite mana you can search for him or play him off of chord, and then activate him until you get a Walking Ballista for the win. I could see a 3-2 split for my tutor cards, but I dont know which I would have more of. Both actually have significant upsides. I'll Update my list so it has at least an explanation for Finale of Devastation and Chord of Calling fully explained.
as for Hydroid Krasis , I picked this card out for a number of reasons. when you have a lot of mana, this can win you games and put you in a really good position by giving you a lot of cards and gaining you a lot of life. On infinite you can actually cast it for a win too. I will also add this in the deck description. I think I would like at least one because it has been pretty sweet. This may be a win more card, but so far it has really mostly just secured me into a winning game board position.
I think I agree on Mystic Snake , even if I needed a utility creature like that, Spell Queller would be better. It does kind of work with Patron of the Orochi , but thats not really why I have either.
Now as for Patron of the Orochi . This is actually a win-con. I am still looking for cards that may fill this slot better, but this is the best I have found so far. By just casting it with some mana dorks out, you can generate a lot of mana to feed into recruiters and leylines while still being able to attack. The bigger reason I have patron is because I can tap all of my mana dorks cast a finale for X = 10, and get patron. From there I pump my whole team from finale and untap them with my hasty patron, allowing me to swing for what is probably a game winning attack. May be win more, but this is what I have currently for that slot.
as for ice fang, it seems cool on paper, but I dont see it being too good. by replacing my basics with snow basics I could sometimes get it to have deathtouch, but I think that most of the time it will just be a 1/1 with flying and flash because I would need 3 snow basics on the field. drawing a card is really sweet though, and with some of the changes you suggested I will have room for card draw effects, Im just not sure if ice fang is the card draw effect the deck needs.
I think with the space I have I can afford to put a knight of autumn into the main.
Some other things that I want to do that having these 4 or so slots opened up is include at lease a 1 of cryptic command. I can probably reliably cast one on turn 3 if needed and it will give the deck a lot more capability to play a long game. This also lets me play the classic Eternal Witness and Cryptic Command soft lock on top of being able to interract more.
Anyways thanks for the feedback, I really appreciate it! Feel free to give any comments on the updated list!
1 week ago
Would Spell Queller be better than delver of secrets in my U/W control deck
3 weeks ago
You know what's really DOPE? The Spell Queller synergy with lil' Teferi -3 ability. You Queller something your opponent control, bounce your own Queller, your opponent does SHIT 'cause he can't play in your turn, and you draw a card and keep your Queller.
Absolute pure fucking mayhem.
Great deck btw.
3 weeks ago
Thanks for helping out kamarupa. I decided to have less lord effects like Always Watching and Signal Pest in favor of more interactive spells such as Spellstutter Sprite and Spell Queller ; tempo cards like that reduce the need for buffs every game since you'll be able to win with incremental value from countering threats and removal; having a board of big fliers that dies to an Anger of the Gods or Damnation is worse than a board of smaller fliers that doesn't, imo. As I said in an earlier comment, the reason I'm not playing Squadron Hawk is because the Spellstutter Sprite s (ie the interactive spells) take up their spots. As for Segovian Angel vs. Healer's Hawk , I personally think it's pretty even. The angel can attack and leave a body to crew Smuggler's Copter and block (though I don't think that situation comes up too often) while hawk is more useful with buffs; either way, I might just replace those 4 cards with Siren Stormtamer since it's EVEN MORE protection and it seems fun to screw with interactive decks with it and the other tax-counter 1-drops.
In regards to the land count, I opted to go under 20 because the deck has a significant amount of drawing power with Smuggler's Copter , Curious Obsession , and Faerie Seer , plus the curve is low enough (with only four 3 cmc cards in the deck at the top end) to handle the lower land count. In testing, the deck doesn't often have trouble getting to that third land or even the fourth. I'm hesitant to add colorless lands to a budget 2-color mana base, and I probably won't. Temple of Enlightenment is a tapland so that's a no-go, Remorseful Cleric is a better answer to graveyards than Scavenger Grounds since it also serves double-duty as a threat. I won't play Immortal Servitude either since it costs a bit too much for this deck and the WWW casting cost is pretty hard to get.
I don't think any of those are substantial reasons to cut Vesperlark , Curious Obsession , Spell Queller , or Smuggler's Copter ; especially the last two. First, Curious Obsession . If you followed standard at all recently it's pretty evident how good it is, but to summarize the good things about it: it is usually able to replace itself immediately (therefore isn't a 2-for-1), gives a little bit of extra damage, and can easily run away with games (through card advantage) if left unchecked. So I really don't get what you mean when you say it's "too narrow."
Vesperlark is, I'd argue, one of the least narrow cards in the deck. As you said, Pride of the Clouds is a prime target for removal; if they have it, they'll kill it. But as long as it's not exiled, Vesperlark can get it back. The same goes for Mausoleum Wanderer or Judge's Familiar , which you can reuse for 2 mana if you've sacrificed them once and are in need of some protection again. Basically, it can serve as copies 5 and 6 of pretty much every creature in the deck. It's also a great value-generator in longer games: a full-cost Vesperlark is able to block, kill something, and leave a body on the battlefield, kind of reminiscent of Kitchen Finks but potentially better if you get a Pride of the Clouds or protection 1-drop back. If you play it on a full board and your opponent sweeps it, you'll still have a board presence afterwards which reduces the tempo swing a little bit. In short, it's a pretty flexible card.
If you search around online, Smuggler's Copter is played in nearly every Favorable Winds deck, and for good reason: it's an undercosted flier that also lets you cycle through your deck, discarding extra lands or dead removal spells and finding more threats. Some people even play Copter in Merfolk, a deck that has no apparent synergies with the card, because the ability to find gas in exchange for useless cards you draw is so good. As for Spell Queller , the mana cost is never a problem. 18 lands is plenty to get to 3 mana on curve, and add the card draw/cycling/scry from Curious Obsession / Smuggler's Copter / Faerie Seer it's even rarer that I don't get a third land eventually.
I haven't put any thought into a sideboard yet since this deck was honestly just a 10-minute draft (budget deckbuilding practice) that I had no intention of sharing with others, but I'll keep those in mind. Sanctimony 's a cool card I didn't know about :D
3 weeks ago
Thank you so much for your suggestion. I had considered Metallic Mimic and Collected Company but I saw some issues with the two. I didn't like how mimic was dead in the late game. As for Company I'm still on the fence as I saw it be used more for a deck that's reactive kind of like spirits which has stuff like Spell Queller and Mausoleum Wanderer but then again it's used in elves. I like Aether Vial and will definitely attempt to incorporate it into the deck.
3 weeks ago
I would cut: Azor's Elocutors : takes to long to get it rolling.
Oath of Kaya : Doesnt seem to impactful, unless you have a combat heavy meta, even then.
Mind Grind & Consuming Aberration: Not sure why you want mill in this deck.
Roalesk, Apex Hybrid : No real way to sacrifice it.
Also you should prolly add more land, or more ways to ramp like Farseek .
1 month ago
Have you considered Spell Queller ? It's a good tempo card. Additionally, there is the option of Judge's Familiar as an alternate one drop to Stormtamer. Over all I think this is a solid decklist with a lot of potential.
How are its matchups?
1 month ago
the deck i use doesn't really have the same theme as what you're going for, but i don't mind explaining my deck. my spirit build has a lot of counterspells like Mana Leak and Rune Snag , with Mausoleum Wanderer and Spell Queller as my "counterspells on wings". it also has lots of power/toughness boosts in Supreme Phantom , Favorable Winds , and Drogskol Captain .
i'm not saying Soulherder doesn't work for bouncing creatures with etb effects. thats exactly what it was intended for. i'm saying it doesn't work in the usual spirit tribal build, because most spirits don't have meaningful ETB's.
Spell Queller occurrence in decks from the last year
All decks: 0.16%
Commander / EDH:
All decks: 0.0%