|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Creature — Spirit
When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
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Spell Queller Discussion
4 days ago
I want to ask a similar question. I have a budget mono-R Burn I wanna be WB that i will probably try to upgrade into a Boros list in the future. Should i start replacing creatures with GG and Eidolon/Shrine or should i start from manabase and spells in order to cut Flames of the Blood Hand for Boros Charm and Magma Jet/Shard Volley for Lightning Helix?
Also, is it worth playing Searing Blaze without fetches (so dependant from land drops and at sorcery speed)? If not, can Searing Blood replace it? It misses Baral, Chief of Compliance, Spell Queller and Monastery Swiftspear if prowess is triggered, but it catches other Blaze's targets.
Any other suggestion is more than welcome.
1 week ago
Hey friend! I have a NM Vona, Vanquisher's, and Sanctum Seeker. Do you have any UW Spirits pieces from SOI block? Rattlechains, Spell Queller, Mausoleum Wanderer, Selfless Spirit? I'm looking for pieces for a Spirits tempo deck.
2 weeks ago
2 weeks ago
Spell Queller certainly is a great card, but red also has some good tempo spells. I would argue that just because one color has good spells for a play-style doesn't mean that same style can't work with other colors. For example I really like Surrak Dragonclaw as a top of the curve flashing finisher. Savage Knuckleblade is also an efficient and powerful tempo threat. Lightning Bolt, admitedly fits into most decks that run red, but is also great for tempo along with Magma Jet. To be clear, I'm not trying to say that a tempo deck must run red. But I don't think it's right to say it can't just because of one card that is UW.
2 weeks ago
I don't like Temur colors in Tempo because you really want to play Spell Queller, card is amazing.
2 weeks ago
I like the planeswalkers, and you should consider playing Gideon Jura as well since he is very very hard for creature decks to deal with. If planeswalkers become your main win condition you can play sweepers like Supreme Verdict as a 4 of.
I would take out Divination and Charm and go up to 4 Serum Visions and add a playset of Spreading Seas to mess with your opponents mana.
Go up to 4 Path if you can afford it, as it's the most efficient removal spell available to the deck.
I think 4 negate in the maindeck is probably overkill and will be dead in hand a lot of matchups. If Cryptic Command is out of budget then I would just go up to 4 Mana Leaks and some other removal. Ojutai's Command can make a weak Cryptic impersonation sometimes and could also work well in your deck for brining back Thing in the Ice to the battlefield.
As far as the mana base I would find some more duals to play. If Flooded Strand and Hallowed Fountain are too expensive then you could play Seachrome Coast. You could also play Ghost Quarters and Tectonic Edges to further mess with your opponent's mana. Celestial Colonnades might be a bit pricy but 1-2 Faerie Conclaves might be okay.
Other U/W control good stuff to consider
2 weeks ago
3 weeks ago
I like the deck concept, so +1 from me. Here are my suggestions.
You may want to test playing Thought Scour over Opt, as while Opt lets you scry then draw, Thought scour gives you the graveyard cards you can use for Snapcaster Mage. Obviously some testing would be in order.
The sideboard needs some serious work, Wear should have a place in the board since cards like Chalice of the Void, Ensnaring Bridge, etc. are all very real threats to aggressive decks like this one. Having played it, I know that Azorius Charm is honestly a terrible card, and that either more paths or counters would be more beneficial in it's place. You might also want to include something like Surgical Extraction, Blood Moon, or Stone Rain, but those are both meta dependent.