|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Creature — Spirit
When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
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Spell Queller Discussion
1 hour ago
I have no clue what this should be doing. But rune snag seems kinda bad. It's only better than mana leak when you get the second copy and I don't think you even want a second copy very often.
How much do you get out of gifts ungiven? I see the artifact and land destruction and eternal command packages, but how effective are those?
Actual question, not trying to be rude: what does this deck do that makes you think you're on to something? What is the payoff for this instead of just BUG midrange with Tarmogoyf? In a meta where the creature aggro decks play either Kitesail Freebooter or Spell Queller how is this deck going to provide more resistance than they can handle?
I'm just trying to get a feel for this deck's angle.
23 hours ago
Just need answers for Enchantment AND Artifact hate in the same card or ways to tempo those cards, probably Echoing Truth. I've been looking at Nimble Obstructionist and always have had Trickbind around for Relic of Progenitus and the etb of Rest in Peace, but as I usually don't play hard in blue or green I resort to letting them hit my yard, and just trying to resolve a Through the Breach (clearly that won't work), but maybe it'll give you other ideas for alternate ways to get your fatties into play.
Right now I'm testing Spirit Soul Bomb which goes even deeper on graveyard, maybe in an attempt to just get under the hate, early Obzedat, Ghost Council can do that sometimes alone, but I think Spell Quellers and Mausoleum Wanderers can still be a right pain in the ass.
1 day ago
I have come to generalize the bad matchups as Tron decks and Aether Vial decks. I have considered moving into a Vial shell myself and removing the spell base (including Snaps) but the counters are precisely what gives the deck game against Tron. The sideboard will need reworking if I do.
Tron doesn’t generally care about Mausoleum Wanderer taxing their spells and Remand’s greatest downfall is that it’s not a permanent solution. It really just gives us an extra turn if we fire it off early and you can only really race Tron.
Vial decks have a similar issue of subverting our tempo effects. Vial gets around all our counters as well as Spell Queller. While the deck can still race, it does do damage to have so many of our effects blanked on turn 1.
Burn can be rough if you’re drawing the wrong spirits or if you’re stuck in sorcery speed mode but it’s not a terrible matchup overall and we have decent sideboard slots.
Shadow tries to be the midrange deck and if they draw well they can pick off our spirits before they can really come together. If we draw on our end, we have the pieces to blank a lot of their removal and threats.
Elves is an issue though. Elves is why I have any sweepers in the sideboard. Elves can explode from under you. Elves is a problem. But not a prominent force.
1 day ago
Onyx77 why Spell Queller and Secure the Wastes? Against combo we already have Vendilion Clique, that does the job much better, by giving us information on what to play around, as well as attacking for 3 instead of 2. If combo becomes really big, then maybe i could see a few copies sneaking into the sideboard.
As for secure, this is not jeskai. We don't have burn to take advantage of the damage that the tokens will provide. Also, once we get Jace or Teferi in play we don't need a card like secure to win. As for the effect the card gives, we have Elspeth, Sun's Champion in the sideboard, to do that.
3 days ago
Memphismaymagic5 It looks very good on its surface, there are some timing issues with Collected Company that I'm concerned about however. For example if an opponent casts an Arcbound Ravager, do you wait for it to resolve hoping to hit Knight of Autumn, or do you cast it on the stack hoping to hit a Spell Queller? This is not a problem with Qasali Pridemage as I can activate its ability at instant speed.
That being said I'm eager to at least test it and see how it preforms, it looks very versatile and that is always a good thing in Modern. Thanks for the comment!
1 week ago
I have everything that comes with the Original Pre Constructed Subjective Reality deck, and everything inside the maybe board are all things that i can either afford or actually own.
I dont get a ton of chances to play commander other than 1 or 2 games on the weekend, but i want to get this deck all polished up before my friend holds a party that will be hosting Commander as one of the for fun events at his party. My biggest problem is that i lack the ability to polish decks when i am new to the format, and im feeling just as lost as i was when i started in standard.
if it helps, the cards i own on the Maybe Board are Gonti, Lord of Luxury, Kaya, Ghost Assassin, Esper Panorama, Temple of the False God, Venser, the Sojourner, Augury Adept, Oath of Teferi, Council of the Absolute, Sunken Hollow, Unknown Shores, Prairie Stream, Spell Queller (might have more but thats all i can remember off of the top of my head.
1 week ago
I really enjoy the way this list looks. Geist of Saint Traft is one of my favorite magic cards, so any list that efficiently runs him is good in my opinion. Just a few questions...
1) Why Shambling Vent over Creeping Tar Pit? As only a one of anyway, the lifegain can't be that relevant or consistent, so I'd probably rather play a card that can sneak damage. Same activation cost also.
2) Spell Queller and Geist of Saint Traft in the same list always scares me. Feel really awkward having both in your opening hand.... feels even worse drawing either on turn three with the other in hand. Just feels like a conflict of interest for the deck.
I feel like this list runs similar to the Esper Mentor decks that kinda existed about 2 years ago, which I had a blast piloting! Best of luck!