End Hostilities

End Hostilities

Sorcery

Destroy all creatures and all permanents attached to those creatures.

Latest Decks as Commander

End Hostilities Discussion

Stardragon on Blowing Stuff Up

1 week ago

I made this deck a while ago, it's nether competitive nor maybe even good idk. It theme is have all indestructible creatures than using non-bounce, non-exile, non -1/-1 and non-sacrifice board wipes to be the only one left on the field with creatures. Worldslayer was the inspiration for this deck since i never see it used was a way to make useable somehow and than why not add more Nukes? I could use some tinkering i think any ideas to make it for fun?

Link Board state getting you down? Try Nukes! not a great name but ehh

Boards wipes atm

Starstorm, Myojin of Cleansing Fire, Novablast Wurm, Blasphemous Act, Duneblast, End Hostilities, Kirtar's Wrath, Martial Coup, Star of Extinction, Sublime Exhalation, Supreme Verdict, Wrath of God, Worldslayer and my commander Child of Alara

Was thinking of adding Elspeth, Sun's Champion, Elspeth Tirel, Ajani Vengeant, Doomskar, Kaya's Wrath, Vanquish the Horde, Mageta the Lion and Phyrexian Rebirth thoughts?

TheVectornaut on ornithology

10 months ago

At the moment, it looks like you basically have two different decks mashed into one. If you cut your 120 cards into two decks of 60, you'll essentially have double the options to play while improving the power level of both. The two main strategies I'm seeing here are Naya ramp/midrange and some sort of bird/flying tribal. I'll give some of my budget suggestions for both archetypes.

For Naya ramp, you definitely want to focus on the mana dorks like Birds of Paradise, Ilysian Caryatid, and Knotvine Mystic before using the extra mana to play your threats like Godsire, Titanic Ultimatum, and Atarka, World Render. Midrange will forego some of the lower and upper ends of the curve to play efficient midgame creatures like Retaliator Griffin, Managorger Hydra, and Llanowar Visionary. Some other ramp options include Voyaging Satyr, Sakura-Tribe Elder, Rampant Growth, Arbor Elf, and Utopia Sprawl. Some other bombs include Hornet Queen, Vigor, Archetype of Endurance, Terastodon, Armada Wurm, Gruul Ragebeast, Rakeclaw Gargantuan, Spearbreaker Behemoth, Woodfall Primus, and Warstorm Surge. Some midrange threats are Wild Nacatl, Woolly Thoctar, Spellbreaker Behemoth, Burning-Tree Emissary, and Bloodbraid Elf.

For birds, I'd definitely recommend swapping red out for blue. This lets you play flying buffs like Empyrean Eagle, Watcher of the Spheres, Skycat Sovereign, Jubilant Skybonder, Favorable Winds, Flurry of Wings, and Stolen by the Fae. Some options that stay in white are Sephara, Sky's Blade, Emeria Angel, Midnight Haunting, and Battle Screech. Some additional bird stuff could be Aven Mimeomancer, Pride of the Clouds, Wingmate Roc, Kangee, Aerie Keeper, Call, and Murmuring Mystic. These types of decks generally go as wide as possible, buff the team with anthem effects, and swing in the air for the win.

Cards I see in this deck that don't fit in either archetype are Ajani's Pridemate, Pyroceratops, End Hostilities, Planar Outburst, Star of Extinction, Giant Growth, Moonhold, Double Vision, Furor of the Bitten, and Darksteel Pendant. At least, those are the first that spring to mind as targets to replace first. Anyway, let me know if you have any questions about my suggestions and I wish you good luck with your build!

Monomanamaniac on Avacyn's bombs

1 year ago

RiotRunner789 thank you so much for the suggestions! I actually took out all the cards you suggested besides End Hostilities which I run to kill equipment and bestowed auras, but mainly boots and swords. I'm definitely going to find a place for ghostly prison, though with such an expensive commander every source four speeding up the process helps. In this current configuration I'm able to drop the big girl on turn 4 or 5 and then seize control from there. Even still, ghostly prison is great for slowing down aggro while I try to get her online. Just need to make a couple other cuts and it'll be ready so thank you!

RiotRunner789 on Avacyn's bombs

1 year ago

I would cut:

Sensei's Divining Top: Good card but it doesn't ramp you or generate card advantage. You don't need top deck manipulation.

Mask of Avacyn: Either remove or replace with Swiftfoot Boots. It's just too much mana to equip.

Linvala, Keeper of Silence: Good stax card but unless your meta gives you problems with activated abilities that specifically stop your commander it should be cut.

Cards you may consider to swap out for others:

Catastrophe: You only have one mass land destruction. This is a good back up and modal. I would swap it out for End Hostilities.

Ghostly Prison: You don't have much protection outside of board wipes. If your meta has too many go-wides or aggro decks this is worth considering. I would swap for one of your 3 mana ramp cards since this should buy you time to ramp to your commander if you do slot it in.

Gbeail on Well, that's odd

1 year ago

I don't recommend Scour from Existence even cheated out I don't think its worth it. Wasting an entire turns attack to remove one thing doesnt seem worth it and it cost a lot so summon from hand. Some that have a cheaper CMC are Oblation, Archon of Justice and Elspeth Conquers Death. They're weird but can do more for cheaper. Even the unicorn can be used as a blocker before removing the threat. Then there are board wipes for less CMC than Scour from Existence that keep your commander around with Cataclysmic Gearhulk and Urza's Ruinous Blast. Then a plain board wipe with End Hostilities

Nickals-Tresarry on Death by Life

1 year ago

hello there !

I play a budget Orzhov version with Kambal, Consul of Allocation, you can find it on my profil if you seek some ideas.

advice : Even if you are not the quickest among your play group, you'll need your Lightning Greaves or such to protect your commander as you are going to generae hate very fast.

Some ideas you may appreciate :

Bloodchief Ascension : well it speak for himself, in 1.5 round around the table it's set and everyone hate you event more.

Mindcrank : to combine with the above or you Sanguine Bond + Exquisite Blood to mill everyone out while you drink their life away like a Piña Colada.

I would personaly suggest Crested Sunmare instead of Regal Bloodlord, that's personnal thought, but well ... I rely do love my immortal poneys.

Emergence Zone : to cast your Felidar with flash just before your upkeep to ensure your victory

Painful Quandary: to help you lose your friends faster, and above all keeping them from having to much cards to plays (helping them or so).

You will need boardwipe : Fumigate, End Hostilities, Kaya's Wrath

well that's all I can think of like that, I hope it will help you !

JakeGMTG on Human Cleric

1 year ago

Overall:

I feel like the deck is solid, definite room for growth, but for the budget incredibly effective. There are some weaknesses, but the deck definitely can be a powerhouse.

Biggest room for improvement:

Resolve the small issues (See below)

Issues that I see:

-Few ways of protecting Kaalia

-Few ways of drawing cards

-Slightly not enough ramp, try adding 2 more

-Too high CMC on non-angel/demon/dragon cards

-Few ways of removing single targets

-Slightly too many board wipes

-Slightly too few lands, adding a few will allow you to have more keep-able hands

Cards to add: (These are some good budget substitutions for cards you have and will make the deck run smoothly, I listed the card kingdom prices in ()'s)

Talisman of Conviction (.6)

Talisman of Hierarchy (.8)

Talisman of Indulgence (2.3)

Fellwar Stone (3.5)

Coldsteel Heart (1.5)

Chaos Warp (1.5)

Oblation (.7)

Obliterate (1.8)

Exhume (1.5)

Harvester of Souls (1.3)

Bloodgift Demon (1)

Demonlord Belzenlok (.8)

Boros Charm (2.5)

Apostle's Blessing (.25)

Giver of Runes (3)

Battlefield Forge (2)

Caves of Koilos (1)

The total for cards to add should only be about $25

Cards to take out to make room:

Mardu Banner

Orzhov Locket

Star Compass

Angelic Chorus

Grave Betrayal

Elspeth Conquers Death

Nevinyrral's Disk

End Hostilities

Day of Judgment

Beacon of Unrest

Akroma, Angel of Wrath

Angel of the Dire Hour

Herald of War

Pristine Angel

Tariel, Reckoner of Souls

Yosei, the Morning Star

Angel of Condemnation

The next big move will be to improve the landbase. 35 is the right amount for the deck, in my opinion, however it definitely could use an upgrade. Having a consistent land base allows you to easier play Kaalia on turn 3 or 4. It also helps you to consistently have the colors of mana you need, when you need them. I would add/completed the cycles in this order. These are listed from cheapest to most expensive.

Dual-color cycling lands (1) https://mtg.gamepedia.com/Cycling_land

Battle lands (1) https://mtg.gamepedia.com/Battle_land

Check lands (3) https://mtg.gamepedia.com/Check_land

Filter lands (3) https://mtg.gamepedia.com/Filter_land

Shock lands (2) https://mtg.gamepedia.com/Shock_land

Fetch lands (3) https://mtg.gamepedia.com/Fetch_land

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