End Hostilities

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

End Hostilities

Sorcery

Destroy all creatures and all permanents attached to those creatures.

kimosabe on Avacyn, Angel of "Nope"

1 year ago

Ah I see, An angel purist. Well only other thing I could think of would be End Hostilities. Make some voltron decks cry or deal with everyones boots/greaves. Otherwise it looks complete. Good luck!

Optimator on Ellie and Becky's Box of Tinker Toys

1 year ago

Brilliant Restoration and Triumphant Reckoning aren't amazing, but they're worth noting I think.

Farewell and Austere Command would be worth noting. I know you're trying to keep the budget down. Austere is cheap now though. Maybe Organic Extinction would be good? I like End Hostilities a lot in this deck.

th3d1v1n35h4d0w on Purchase list - delete later

2 years ago

Stardragon on Blowing Stuff Up

2 years ago

I made this deck a while ago, it's nether competitive nor maybe even good idk. It theme is have all indestructible creatures than using non-bounce, non-exile, non -1/-1 and non-sacrifice board wipes to be the only one left on the field with creatures. Worldslayer was the inspiration for this deck since i never see it used was a way to make useable somehow and than why not add more Nukes? I could use some tinkering i think any ideas to make it for fun?

Link Board state getting you down? Try Nukes! not a great name but ehh

Boards wipes atm

Starstorm, Myojin of Cleansing Fire, Novablast Wurm, Blasphemous Act, Duneblast, End Hostilities, Kirtar's Wrath, Martial Coup, Star of Extinction, Sublime Exhalation, Supreme Verdict, Wrath of God, Worldslayer and my commander Child of Alara

Was thinking of adding Elspeth, Sun's Champion, Elspeth Tirel, Ajani Vengeant, Doomskar, Kaya's Wrath, Vanquish the Horde, Mageta the Lion and Phyrexian Rebirth thoughts?

TheVectornaut on ornithology

3 years ago

At the moment, it looks like you basically have two different decks mashed into one. If you cut your 120 cards into two decks of 60, you'll essentially have double the options to play while improving the power level of both. The two main strategies I'm seeing here are Naya ramp/midrange and some sort of bird/flying tribal. I'll give some of my budget suggestions for both archetypes.

For Naya ramp, you definitely want to focus on the mana dorks like Birds of Paradise, Ilysian Caryatid, and Knotvine Mystic before using the extra mana to play your threats like Godsire, Titanic Ultimatum, and Atarka, World Render. Midrange will forego some of the lower and upper ends of the curve to play efficient midgame creatures like Retaliator Griffin, Managorger Hydra, and Llanowar Visionary. Some other ramp options include Voyaging Satyr, Sakura-Tribe Elder, Rampant Growth, Arbor Elf, and Utopia Sprawl. Some other bombs include Hornet Queen, Vigor, Archetype of Endurance, Terastodon, Armada Wurm, Gruul Ragebeast, Rakeclaw Gargantuan, Spearbreaker Behemoth, Woodfall Primus, and Warstorm Surge. Some midrange threats are Wild Nacatl, Woolly Thoctar, Spellbreaker Behemoth, Burning-Tree Emissary, and Bloodbraid Elf.

For birds, I'd definitely recommend swapping red out for blue. This lets you play flying buffs like Empyrean Eagle, Watcher of the Spheres, Skycat Sovereign, Jubilant Skybonder, Favorable Winds, Flurry of Wings, and Stolen by the Fae. Some options that stay in white are Sephara, Sky's Blade, Emeria Angel, Midnight Haunting, and Battle Screech. Some additional bird stuff could be Aven Mimeomancer, Pride of the Clouds, Wingmate Roc, Kangee, Aerie Keeper, Call, and Murmuring Mystic. These types of decks generally go as wide as possible, buff the team with anthem effects, and swing in the air for the win.

Cards I see in this deck that don't fit in either archetype are Ajani's Pridemate, Pyroceratops, End Hostilities, Planar Outburst, Star of Extinction, Giant Growth, Moonhold, Double Vision, Furor of the Bitten, and Darksteel Pendant. At least, those are the first that spring to mind as targets to replace first. Anyway, let me know if you have any questions about my suggestions and I wish you good luck with your build!

Monomanamaniac on Avacyn's bombs

3 years ago

RiotRunner789 thank you so much for the suggestions! I actually took out all the cards you suggested besides End Hostilities which I run to kill equipment and bestowed auras, but mainly boots and swords. I'm definitely going to find a place for ghostly prison, though with such an expensive commander every source four speeding up the process helps. In this current configuration I'm able to drop the big girl on turn 4 or 5 and then seize control from there. Even still, ghostly prison is great for slowing down aggro while I try to get her online. Just need to make a couple other cuts and it'll be ready so thank you!

RiotRunner789 on Avacyn's bombs

3 years ago

I would cut:

Sensei's Divining Top: Good card but it doesn't ramp you or generate card advantage. You don't need top deck manipulation.

Mask of Avacyn: Either remove or replace with Swiftfoot Boots. It's just too much mana to equip.

Linvala, Keeper of Silence: Good stax card but unless your meta gives you problems with activated abilities that specifically stop your commander it should be cut.

Cards you may consider to swap out for others:

Catastrophe: You only have one mass land destruction. This is a good back up and modal. I would swap it out for End Hostilities.

Ghostly Prison: You don't have much protection outside of board wipes. If your meta has too many go-wides or aggro decks this is worth considering. I would swap for one of your 3 mana ramp cards since this should buy you time to ramp to your commander if you do slot it in.

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